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import { useState, useEffect, useRef } from 'react';
import { HandLandmarker, FilesetResolver } from '@mediapipe/tasks-vision';
import { drawLandmarks, analyzeHandGesture } from '../utils/handUtils';
const useHandDetection = (videoRef, canvasRef, isMobile) => {
const [handLandmarker, setHandLandmarker] = useState(null);
const [handDetected, setHandDetected] = useState(false);
const [cardsDetected, setCardsDetected] = useState(false);
const [detectedCards, setDetectedCards] = useState([]);
const [isMouthOpen, setIsMouthOpen] = useState(false);
const [isLeftHand, setIsLeftHand] = useState(true);
const [thumbPosition, setThumbPosition] = useState({ x: 0, y: 0 });
const [isFirstLoad, setIsFirstLoad] = useState(true);
const [detectionMode, setDetectionMode] = useState('both'); // 'cards', 'hand', 'both'
const requestRef = useRef(null);
const lastDetectionTimeRef = useRef(0);
const lastCardDetectionTimeRef = useRef(0);
const isComponentMounted = useRef(true);
// Card detection using canvas analysis or Gemini Vision API
const detectPlayingCards = async (canvas) => {
try {
// Canvas를 이미지로 변환
const imageData = canvas.toDataURL('image/jpeg', 0.8);
// Gemini Vision API를 사용하여 카드 감지
const response = await fetch('/api/gemini', {
method: 'POST',
headers: {
'Content-Type': 'application/json',
},
body: JSON.stringify({
image: imageData,
prompt: 'Detect any playing cards in this image. List the cards you see (suit and rank). If no cards are visible, respond with "NO_CARDS".',
mode: 'card_detection'
}),
});
if (response.ok) {
const data = await response.json();
if (data.result && data.result !== 'NO_CARDS') {
return {
detected: true,
cards: data.result
};
}
}
return { detected: false, cards: [] };
} catch (error) {
console.error('Error detecting cards:', error);
return { detected: false, cards: [] };
}
};
// Initialize the HandLandmarker
useEffect(() => {
isComponentMounted.current = true;
const initializeHandLandmarker = async () => {
try {
const vision = await FilesetResolver.forVisionTasks(
"https://cdn.jsdelivr.net/npm/@mediapipe/tasks-vision@latest/wasm"
);
if (!isComponentMounted.current) return;
const landmarker = await HandLandmarker.createFromOptions(vision, {
baseOptions: {
modelAssetPath: "https://storage.googleapis.com/mediapipe-models/hand_landmarker/hand_landmarker/float16/latest/hand_landmarker.task",
delegate: "GPU"
},
runningMode: "VIDEO",
numHands: 1,
minHandDetectionConfidence: 0.5,
minHandPresenceConfidence: 0.5,
minTrackingConfidence: 0.5
});
if (!isComponentMounted.current) return;
setHandLandmarker(landmarker);
console.log("Hand landmarker initialized successfully");
// Set first load to false after initialization
setTimeout(() => {
if (isComponentMounted.current) {
setIsFirstLoad(false);
}
}, 3000);
} catch (error) {
console.error("Error initializing hand landmarker:", error);
}
};
initializeHandLandmarker();
return () => {
isComponentMounted.current = false;
if (requestRef.current) {
cancelAnimationFrame(requestRef.current);
requestRef.current = null;
}
};
}, []);
// Process video frames and detect hand gestures and cards
useEffect(() => {
if (!handLandmarker || !videoRef.current || !canvasRef.current) return;
const video = videoRef.current;
const canvas = canvasRef.current;
const ctx = canvas.getContext('2d');
const detectFrame = async (now) => {
if (!isComponentMounted.current) return;
if (video.readyState < 2) {
requestRef.current = requestAnimationFrame(detectFrame);
return;
}
// Clear the canvas
ctx.clearRect(0, 0, canvas.width, canvas.height);
// Draw the video frame on the canvas
const videoWidth = video.videoWidth;
const videoHeight = video.videoHeight;
let drawWidth = canvas.width;
let drawHeight = canvas.height;
let offsetX = 0;
let offsetY = 0;
ctx.drawImage(video, offsetX, offsetY, drawWidth, drawHeight);
// PRIORITY: Detect playing cards first (every 500ms)
if (now - lastCardDetectionTimeRef.current > 500) {
lastCardDetectionTimeRef.current = now;
const cardResult = await detectPlayingCards(canvas);
setCardsDetected(cardResult.detected);
setDetectedCards(cardResult.cards);
// If cards are detected, we can skip hand detection or make it secondary
if (cardResult.detected) {
setDetectionMode('cards');
// Draw card detection overlay
ctx.strokeStyle = '#00ff00';
ctx.lineWidth = 3;
ctx.font = '20px Arial';
ctx.fillStyle = '#00ff00';
ctx.fillText('🎴 Playing Cards Detected!', 10, 30);
} else {
setDetectionMode('hand');
}
}
// Only detect hands if no cards are detected or in 'both' mode
if (!cardsDetected || detectionMode === 'both') {
// Hand detection (every 100ms)
if (now - lastDetectionTimeRef.current > 100) {
lastDetectionTimeRef.current = now;
const results = handLandmarker.detectForVideo(video, now);
// Check if hands are detected
if (results.landmarks && results.landmarks.length > 0) {
const landmarks = results.landmarks[0];
setHandDetected(true);
// Draw hand landmarks
drawLandmarks(ctx, landmarks, canvas, isMobile);
// Analyze hand gesture
const { isOpen, isLeftHand: isLeft, thumbPosition: thumbPos } = analyzeHandGesture(landmarks);
// Update state with hand information
setIsLeftHand(isLeft);
setThumbPosition({
x: thumbPos.x * canvas.width,
y: thumbPos.y * canvas.height
});
// Update UI based on hand state
if (isOpen !== isMouthOpen) {
setIsMouthOpen(isOpen);
}
} else {
// No hands detected
setHandDetected(false);
if (isMouthOpen) {
setIsMouthOpen(false);
}
}
}
}
// Draw detection status
ctx.font = '14px Arial';
ctx.fillStyle = '#ffffff';
ctx.strokeStyle = '#000000';
ctx.lineWidth = 3;
const statusText = cardsDetected ? '🎴 Cards Priority Mode' : '✋ Hand Detection Mode';
ctx.strokeText(statusText, 10, canvas.height - 20);
ctx.fillText(statusText, 10, canvas.height - 20);
requestRef.current = requestAnimationFrame(detectFrame);
};
requestRef.current = requestAnimationFrame(detectFrame);
return () => {
if (requestRef.current) {
cancelAnimationFrame(requestRef.current);
requestRef.current = null;
}
};
}, [handLandmarker, isMouthOpen, isMobile, videoRef, canvasRef, cardsDetected, detectionMode]);
return {
handDetected,
cardsDetected,
detectedCards,
isMouthOpen,
isLeftHand,
thumbPosition,
isFirstLoad,
isComponentMounted,
detectionMode,
// 우선순위 기반 감지 상태 반환
primaryDetection: cardsDetected ? 'cards' : (handDetected ? 'hand' : 'none')
};
};
export default useHandDetection; |