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import { useRef, useState } from 'react';
import PixiGame from './PixiGame.tsx';

import { useElementSize } from 'usehooks-ts';
import { Stage } from '@pixi/react';
import { ConvexProvider, useConvex, useQuery } from 'convex/react';
import PlayerDetails from './PlayerDetails.tsx';
import { api } from '../../convex/_generated/api';
import { useWorldHeartbeat } from '../hooks/useWorldHeartbeat.ts';
import { useHistoricalTime } from '../hooks/useHistoricalTime.ts';
import { DebugTimeManager } from './DebugTimeManager.tsx';
import { GameId } from '../../convex/aiTown/ids.ts';
import { useServerGame } from '../hooks/serverGame.ts';
import { VoteModal } from './VoteModal.tsx';
import { GameCycle } from '../../convex/aiTown/gameCycle.ts';
import { PlayerDescription } from '../../convex/aiTown/playerDescription.ts';

export const SHOW_DEBUG_UI = !!import.meta.env.VITE_SHOW_DEBUG_UI;

export function VotingName(gameState: string) {
  switch (gameState) {
    case 'warewolf-vote':
      return {
        name: 'Warewolf Vote',
        desc: 'Select a player who is warewolf',
        type: 'warewolf-vote',
      };
    case 'player-kill':
      return {
        name: 'Player Kill',
        desc: 'Select a player to kill',
        type: 'player-kill',
      };
    default:
      return {
        name: 'Voting',
        desc: 'Select a player to vote',
        type: 'voting',
      };
  }
}

export function isVotingState(gameCycle: GameCycle) {
  return gameCycle.cycleIndex === 0 || gameCycle.cycleIndex === 2;
}

function showMap(gameCycle: GameCycle, player: PlayerDescription) {
  // Here also check for player description
  return gameCycle.cycleIndex === 2 || gameCycle.cycleIndex == 1;
}


export default function Game() {
  const convex = useConvex();
  const [selectedElement, setSelectedElement] = useState<{
    kind: 'player';
    id: GameId<'players'>;
  }>();
  const [gameWrapperRef, { width, height }] = useElementSize();

  const worldStatus = useQuery(api.world.defaultWorldStatus);
  const worldId = worldStatus?.worldId;
  const engineId = worldStatus?.engineId;

  const game = useServerGame(worldId);

  // Send a periodic heartbeat to our world to keep it alive.
  useWorldHeartbeat();

  const worldState = useQuery(api.world.worldState, worldId ? { worldId } : 'skip');
  const { historicalTime, timeManager } = useHistoricalTime(worldState?.engine);

  const scrollViewRef = useRef<HTMLDivElement>(null);
  // TODO: base this on the game state
  const [gameState, setGameState] = useState<'warewolf-vote' | 'player-kill' | 'none'>('none');

  if (!worldId || !engineId || !game) {
    return null;
  }
  return (
    <>
      {SHOW_DEBUG_UI && <DebugTimeManager timeManager={timeManager} width={200} height={100} />}
      <div className="mx-auto w-full max-w grid grid-rows-[240px_1fr] lg:grid-rows-[1fr] lg:grid-cols-[1fr_auto] lg:grow max-w-[1400px] min-h-[480px] game-frame">
        {/* Game area */}
        <div className="relative overflow-hidden bg-brown-900" ref={gameWrapperRef}>
          <div className={`absolute inset-0 ${!showMap ? 'invisible' : '' }`}>
            <div className="container">
              <Stage width={width} height={height} options={{ backgroundColor: 0x7ab5ff }}>
                {/* Re-propagate context because contexts are not shared between renderers.
https://github.com/michalochman/react-pixi-fiber/issues/145#issuecomment-531549215 */}
                <ConvexProvider client={convex}>
                  <PixiGame
                    game={game}
                    worldId={worldId}
                    engineId={engineId}
                    width={width}
                    height={height}
                    historicalTime={historicalTime}
                    setSelectedElement={setSelectedElement}
                  />
                </ConvexProvider>
              </Stage>
            </div>
          </div>
          <div></div>
        </div>
        {/* Right column area */}
        <div
          className="flex flex-col overflow-y-auto shrink-0 px-4 py-6 sm:px-6 lg:w-96 xl:pr-6 border-t-8 sm:border-t-0 sm:border-l-8 border-brown-900  bg-brown-800 text-brown-100"
          ref={scrollViewRef}
        >
          {isVotingState(game.world.gameCycle) ?  <VoteModal game={game} worldId={worldId} engineId={engineId} /> :
          <PlayerDetails
            worldId={worldId}
            engineId={engineId}
            game={game}
            playerId={selectedElement?.id}
            setSelectedElement={setSelectedElement}
            scrollViewRef={scrollViewRef}
          />
}
        </div>
      </div>
    </>
  );
}