Spaces:
Sleeping
Sleeping
logs
Browse files
src/components/buttons/InteractButton.tsx
CHANGED
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@@ -56,14 +56,16 @@ export default function InteractButton() {
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}
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if (isPlaying) {
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console.log(`Leaving game for player ${userPlayerId}`);
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-
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console.log("game.world",game.world)
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if (game.world.gameCycle.cycleState==="LobbyState"){
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game.world.playersInit.delete(userPlayerId);
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game.world.players.delete(userPlayerId);
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}else{
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game.world.players.delete(userPlayerId);
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}
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} else {
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}
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if (isPlaying) {
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console.log(`Leaving game for player ${userPlayerId}`);
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+
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console.log("game.world",game.world)
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if (game.world.gameCycle.cycleState==="LobbyState"){
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console.log("You are in the lobby and quitting")
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game.world.playersInit.delete(userPlayerId);
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game.world.players.delete(userPlayerId);
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}else{
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game.world.players.delete(userPlayerId);
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}
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+
void leave({ worldId , oauthToken});
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} else {
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