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Update app.py
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app.py
CHANGED
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import gradio as gr
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import pyttsx3
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import os
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#
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voices
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#
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voice_map =
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def text_to_speech(text, voice_name, rate=200):
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"""
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Convert text to speech with selected voice and rate.
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Saves output as an audio file and returns the file path.
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"""
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# Gradio interface
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with gr.Blocks(title="Text-to-Speech with Different Voices") as demo:
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@@ -41,7 +59,7 @@ with gr.Blocks(title="Text-to-Speech with Different Voices") as demo:
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gr.Markdown("Enter text and select a voice to convert it to speech with different voices and accents.")
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text_input = gr.Textbox(label="Enter Text", placeholder="Type your text here...")
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voice_dropdown = gr.Dropdown(choices=list(voice_map.keys()), label="Select Voice/Accent")
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rate_slider = gr.Slider(minimum=100, maximum=300, value=200, step=10, label="Speech Rate")
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convert_button = gr.Button("Convert to Speech")
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outputs=audio_output
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)
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# Launch the app (commented out for Hugging Face Spaces deployment)
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# demo.launch()
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if __name__ == "__main__":
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demo.launch()
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import gradio as gr
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import pyttsx3
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import os
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import warnings
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# Suppress pygame welcome message
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with warnings.catch_warnings():
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warnings.simplefilter("ignore")
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import pygame
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def get_voices():
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"""Initialize engine and get available voices with error handling"""
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try:
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engine = pyttsx3.init()
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voices = engine.getProperty('voices')
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return {f"{voice.name} ({voice.languages[0] if voice.languages else 'Unknown'})": voice.id
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for voice in voices}
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except Exception as e:
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print(f"Error initializing TTS engine: {e}")
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# Return a default voice if engine fails
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return {"Default Voice": None}
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# Get available voices
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voice_map = get_voices()
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def text_to_speech(text, voice_name, rate=200):
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"""
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Convert text to speech with selected voice and rate.
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Saves output as an audio file and returns the file path.
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"""
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try:
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# Initialize engine for each call
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engine = pyttsx3.init()
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# Set voice if available
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voice_id = voice_map.get(voice_name)
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if voice_id:
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engine.setProperty('voice', voice_id)
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# Set speech rate
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engine.setProperty('rate', rate)
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# Save audio to a file
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output_file = "output.wav"
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engine.save_to_file(text, output_file)
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engine.runAndWait()
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# Ensure file exists before returning
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if os.path.exists(output_file):
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return output_file
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return None
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except Exception as e:
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print(f"Error in text_to_speech: {e}")
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return None
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# Gradio interface
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with gr.Blocks(title="Text-to-Speech with Different Voices") as demo:
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gr.Markdown("Enter text and select a voice to convert it to speech with different voices and accents.")
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text_input = gr.Textbox(label="Enter Text", placeholder="Type your text here...")
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voice_dropdown = gr.Dropdown(choices=list(voice_map.keys()), label="Select Voice/Accent", value=list(voice_map.keys())[0] if voice_map else None)
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rate_slider = gr.Slider(minimum=100, maximum=300, value=200, step=10, label="Speech Rate")
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convert_button = gr.Button("Convert to Speech")
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outputs=audio_output
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)
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if __name__ == "__main__":
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demo.launch()
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