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# Thank you to the authors of seewav for dedicating it into the public domain.
# This program is also dedicated into the public domain.
# You may use it, at your choice, under the Unlicense, CC0, or WTFPL license.
# Enjoy!
# Mostly from: https://github.com/adefossez/seewav
# Original author: adefossez
import math
import subprocess
import cairo
import gradio as gr
import numpy as np
import tqdm
from pydub import AudioSegment
def read_audio(audio, seek=None, duration=None):
"""Read the `audio` file, starting at `seek` (or 0) seconds for `duration` (or all) seconds.
Returns `float[channels, samples]`.
"""
audio_segment = AudioSegment.from_file(audio)
channels = audio_segment.channels
samplerate = audio_segment.frame_rate
if seek is not None:
seek_ms = int(seek * 1000)
audio_segment = audio_segment[seek_ms:]
if duration is not None:
duration_ms = int(duration * 1000)
audio_segment = audio_segment[:duration_ms]
samples = audio_segment.get_array_of_samples()
wav = np.array(samples, dtype=np.float32)
return wav.reshape(channels, -1), samplerate
def sigmoid(x):
return 1 / (1 + np.exp(-x))
def envelope(wav, window, stride):
"""Extract the envelope of the waveform `wav` (float[samples]), using average pooling
with `window` samples and the given `stride`.
"""
# pos = np.pad(np.maximum(wav, 0), window // 2)
wav = np.pad(wav, window // 2)
out = []
for off in range(0, len(wav) - window, stride):
frame = wav[off : off + window]
out.append(np.maximum(frame, 0).mean())
out = np.array(out)
# Some form of audio compressor based on the sigmoid.
out = 1.9 * (sigmoid(2.5 * out) - 0.5)
return out
def draw_env(envs, out, fg_colors, bg_color, size):
"""Internal function, draw a single frame (two frames for stereo) using cairo and save
it to the `out` file as png. envs is a list of envelopes over channels, each env
is a float[bars] representing the height of the envelope to draw. Each entry will
be represented by a bar.
"""
surface = cairo.ImageSurface(cairo.FORMAT_ARGB32, *size)
ctx = cairo.Context(surface)
ctx.scale(*size)
ctx.set_source_rgb(*bg_color)
ctx.rectangle(0, 0, 1, 1)
ctx.fill()
K = len(envs) # Number of waves to draw (waves are stacked vertically)
T = len(envs[0]) # Numbert of time steps
pad_ratio = 0.1 # spacing ratio between 2 bars
width = 1.0 / (T * (1 + 2 * pad_ratio))
pad = pad_ratio * width
delta = 2 * pad + width
ctx.set_line_width(width)
for step in range(T):
for i in range(K):
half = 0.5 * envs[i][step] # (semi-)height of the bar
half /= K # as we stack K waves vertically
midrule = (1 + 2 * i) / (2 * K) # midrule of i-th wave
ctx.set_source_rgb(*fg_colors[i])
ctx.move_to(pad + step * delta, midrule - half)
ctx.line_to(pad + step * delta, midrule)
ctx.stroke()
ctx.set_source_rgba(*fg_colors[i], 0.8)
ctx.move_to(pad + step * delta, midrule)
ctx.line_to(pad + step * delta, midrule + 0.9 * half)
ctx.stroke()
surface.write_to_png(out)
def interpole(x1, y1, x2, y2, x):
return y1 + (y2 - y1) * (x - x1) / (x2 - x1)
def visualize(
audio,
tmp,
out,
seek=None,
duration=None,
rate=60,
bars=50,
speed=4,
time=0.4,
oversample=3,
fg_color=(0.2, 0.2, 0.2),
fg_color2=(0.5, 0.3, 0.6),
bg_color=(1, 1, 1),
size=(400, 400),
stereo=False,
):
"""Generate the visualisation for the `audio` file, using a `tmp` folder and saving the final
video in `out`.
`seek` and `durations` gives the extract location if any.
`rate` is the framerate of the output video.
`bars` is the number of bars in the animation.
`speed` is the base speed of transition. Depending on volume, actual speed will vary
between 0.5 and 2 times it.
`time` amount of audio shown at once on a frame.
`oversample` higher values will lead to more frequent changes.
`fg_color` is the rgb color to use for the foreground.
`fg_color2` is the rgb color to use for the second wav if stereo is set.
`bg_color` is the rgb color to use for the background.
`size` is the `(width, height)` in pixels to generate.
`stereo` is whether to create 2 waves.
"""
try:
wav, sr = read_audio(audio, seek=seek, duration=duration)
except (OSError, ValueError) as err:
raise gr.Error(err)
# wavs is a list of wav over channels
wavs = []
if stereo:
assert wav.shape[0] == 2, "stereo requires stereo audio file"
wavs.append(wav[0])
wavs.append(wav[1])
else:
wav = wav.mean(0)
wavs.append(wav)
for i, wav in enumerate(wavs):
wavs[i] = wav / wav.std()
window = int(sr * time / bars)
stride = int(window / oversample)
# envs is a list of env over channels
envs = []
for wav in wavs:
env = envelope(wav, window, stride)
env = np.pad(env, (bars // 2, 2 * bars))
envs.append(env)
duration = len(wavs[0]) / sr
frames = int(rate * duration)
smooth = np.hanning(bars)
for idx in tqdm.tqdm(range(frames)):
pos = ((idx / rate) * sr) / stride / bars
off = int(pos)
loc = pos - off
denvs = []
for env in envs:
env1 = env[off * bars : (off + 1) * bars]
env2 = env[(off + 1) * bars : (off + 2) * bars]
# we want loud parts to be updated faster
maxvol = math.log10(1e-4 + env2.max()) * 10
speedup = np.clip(interpole(-6, 0.5, 0, 2, maxvol), 0.5, 2)
w = sigmoid(speed * speedup * (loc - 0.5))
denv = (1 - w) * env1 + w * env2
denv *= smooth
denvs.append(denv)
draw_env(denvs, tmp / f"{idx:06d}.png", (fg_color, fg_color2), bg_color, size)
subprocess.run(
[
"ffmpeg",
"-y",
"-loglevel",
"panic",
"-r",
str(rate),
"-f",
"image2",
"-s",
f"{size[0]}x{size[1]}",
"-i",
"%06d.png",
"-i",
audio,
"-c:a",
"aac",
"-vcodec",
"libx264",
"-crf",
"10",
"-pix_fmt",
"yuv420p",
out.resolve(),
],
check=True,
cwd=tmp,
)
return out
def parse_color(colorstr):
"""Given a comma separated rgb(a) colors, returns a 4-tuple of float."""
try:
r, g, b = [float(i) for i in colorstr.split(",")]
return r, g, b
except ValueError:
raise gr.Error("Format for color is 3 floats separated by commas 0.xx,0.xx,0.xx, rgb order")
def hex_to_rgb(hex_color):
hex_color = hex_color.lstrip("#")
r = int(hex_color[0:2], 16) / 255.0
g = int(hex_color[2:4], 16) / 255.0
b = int(hex_color[4:6], 16) / 255.0
return (r, g, b)
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