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import (
	"fmt"
	"math"
)
const (
	FrameFlagSpeechPre = iota
	FrameFlagSpeechStart
	FrameFlagSpeechPresent
	FrameFlagSpeechEnd
	FrameFlagSpeechPost
)
const (
	VadFlagPrepare     = "VadFlagPrepare"	//准备
	VadFlagSpeaking    = "VadFlagSpeaking"	//说话中
	VadFlagPause       = "VadFlagPause"		//逗号停顿
	VadFlagNoSpeech    = "VadFlagNoSpeech"	//句号停顿
	VadFlagUnknown     = "VadFlagUnknown"	//未知状态
)
type ParametersForFdType struct {
	SampleRate                            uint32
	Threshold                             float32
	MinThreshold						  float32
	FrameLengthInSecond                           float32
	StartRejectUpdateNoiseLevelTimeInSecond       float32
	StartRejectSpeechTimeInSecond                 float32
	SpeechStartWindowLengthInSecond               float32            //检测语音开始,所需的窗口长度.
	SpeechPresentWindowLengthInSecond             float32            //检测语音活动,所需的窗口长度.
	SpeechEndConfirmWindowLengthInSecond          float32            //确认语音结束,所需的窗口长度.
	SpeechStartRequiredLengthInSecond             float32
	SpeechStartConfirmRequiredLengthInSecond      float32
	SpeechPresentMaintainRequiredLengthInSecond   float32
	SpeechEndConfirmRequiredLengthInSecond        float32
}
func (pd *ParametersForFdType) Init () {
	pd.SampleRate = 8000
	pd.Threshold = 150.0
	pd.MinThreshold = 50.0
	pd.FrameLengthInSecond = 0.01
	//Start Reject
	pd.StartRejectUpdateNoiseLevelTimeInSecond = 0.2
	pd.StartRejectSpeechTimeInSecond = 0.25
	//Window Length
	pd.SpeechStartWindowLengthInSecond = 0.15
	pd.SpeechPresentWindowLengthInSecond = 0.4
	pd.SpeechEndConfirmWindowLengthInSecond = 0.15
	//Required Length
	pd.SpeechStartRequiredLengthInSecond = 0.09
	pd.SpeechStartConfirmRequiredLengthInSecond = 0.075
	pd.SpeechPresentMaintainRequiredLengthInSecond = 0.1
	pd.SpeechEndConfirmRequiredLengthInSecond = 0.12
}
type DecisionStateType struct {
	decisionFlag           bool
	timeInMilliSecond      uint32
}
type FrameDecisionType struct {
	params                                ParametersForFdType
	sampleRate                            uint32
	threshold                             float32
	minThreshold						  float32
	adaptFactor                           float32
	//
	frameLengthInSecond                           float32
	noiseLevelValue                               float32
	startRejectUpdateNoiseLevelTimeInSecond       float32
	startRejectUpdateNoiseLevelFrameNumber        uint32
	startRejectSpeechTimeInSecond                 float32
	startRejectSpeechTimeInMilliSecond            uint32
	speechStartWindowLengthInSecond               float32            //检测语音开始,所需的窗口长度.
	speechPresentWindowLengthInSecond             float32            //检测语音活动,所需的窗口长度.
	speechEndConfirmWindowLengthInSecond          float32            //确认语音结束,所需的窗口长度.
	speechStartRequiredLengthInSecond             float32
	speechStartConfirmRequiredLengthInSecond      float32
	speechPresentMaintainRequiredLengthInSecond   float32
	speechEndConfirmRequiredLengthInSecond        float32
	decisionStateDeque                    []DecisionStateType
	decisionStateDequeSize                uint32
	decisionStateDequeIndex               uint32
	processedFramesNumber			 uint32
	lastFrameFlag                    int
	thisFrameFlag                    int
}
func (fd *FrameDecisionType) Init (params ParametersForFdType) {
	fd.params = params
	fd.sampleRate = params.SampleRate
	fd.threshold = params.Threshold
	fd.minThreshold = params.MinThreshold
	fd.adaptFactor = fd.threshold
	fd.frameLengthInSecond = params.FrameLengthInSecond
	fd.noiseLevelValue = fd.threshold / 2.0
	fd.startRejectUpdateNoiseLevelTimeInSecond = params.StartRejectUpdateNoiseLevelTimeInSecond
	fd.startRejectUpdateNoiseLevelFrameNumber = uint32(fd.startRejectUpdateNoiseLevelTimeInSecond / fd.frameLengthInSecond)
	fd.startRejectSpeechTimeInSecond = params.StartRejectSpeechTimeInSecond
	fd.startRejectSpeechTimeInMilliSecond = uint32(fd.startRejectSpeechTimeInSecond * 1e3 + 0.5)
	fd.speechStartWindowLengthInSecond = params.SpeechStartWindowLengthInSecond
	fd.speechPresentWindowLengthInSecond = params.SpeechPresentWindowLengthInSecond
	fd.speechEndConfirmWindowLengthInSecond = params.SpeechEndConfirmWindowLengthInSecond
	fd.speechStartRequiredLengthInSecond = params.SpeechStartRequiredLengthInSecond
	fd.speechStartConfirmRequiredLengthInSecond = params.SpeechStartConfirmRequiredLengthInSecond
	fd.speechPresentMaintainRequiredLengthInSecond = params.SpeechPresentMaintainRequiredLengthInSecond
	fd.speechEndConfirmRequiredLengthInSecond = params.SpeechEndConfirmRequiredLengthInSecond
	//initialize: decisionStateDeque, decisionStateDequeSize, decisionStateDequeIndex
	largestWindowLengthInSecond := fd.speechStartWindowLengthInSecond
	if largestWindowLengthInSecond < fd.speechPresentWindowLengthInSecond {
		largestWindowLengthInSecond = fd.speechPresentWindowLengthInSecond
	}
	if largestWindowLengthInSecond < fd.speechEndConfirmWindowLengthInSecond {
		largestWindowLengthInSecond = fd.speechEndConfirmWindowLengthInSecond
	}
	decisionStateDequeSize := uint32(largestWindowLengthInSecond / fd.frameLengthInSecond + 0.5)
	fd.RefreshDecisionStateDeque(decisionStateDequeSize)
	fd.processedFramesNumber = 0
	fd.lastFrameFlag = FrameFlagSpeechPre
	fd.thisFrameFlag = FrameFlagSpeechPre
}
/*
ProcessStart 当连续语音太长被强制截断时, 就需要有一个方法来重置状态
*/
func (fd *FrameDecisionType) ProcessStart(resetThreshold bool) {
	fd.RefreshDecisionStateDeque(fd.decisionStateDequeSize)
	if resetThreshold {
		fd.threshold = fd.params.Threshold
		fd.adaptFactor = fd.threshold
		fd.noiseLevelValue = fd.threshold / 2.0
		fd.processedFramesNumber = 0
	}
	fd.lastFrameFlag = FrameFlagSpeechPre
	fd.thisFrameFlag = FrameFlagSpeechPre
}
func (fd *FrameDecisionType) RefreshDecisionStateDeque(decisionStateDequeSize uint32) {
	fd.decisionStateDeque = make([]DecisionStateType, decisionStateDequeSize)
	fd.decisionStateDequeSize = decisionStateDequeSize
	fd.decisionStateDequeIndex = 0
}
func (fd *FrameDecisionType) UpdateDecisionState (frameStartTimeInMilliSecond uint32, decisionFlag bool) {
	fd.decisionStateDeque[fd.decisionStateDequeIndex].decisionFlag = decisionFlag
	fd.decisionStateDeque[fd.decisionStateDequeIndex].timeInMilliSecond = frameStartTimeInMilliSecond
	fd.decisionStateDequeIndex = (fd.decisionStateDequeIndex + 1) % fd.decisionStateDequeSize
}
func (fd *FrameDecisionType) SumDecisionTrue (durationInSecond float32) (activeDurationInSecond float32) {
	if len(fd.decisionStateDeque) == 0 {
		return 0.0
	}
	indexTemp := int64(fd.decisionStateDequeIndex) - 1
	if indexTemp < 0 {
		indexTemp = int64(fd.decisionStateDequeSize) - 1
	}
	decisionFlag := fd.decisionStateDeque[indexTemp].decisionFlag
	endInMilliSecond := int64(fd.decisionStateDeque[indexTemp].timeInMilliSecond)
	beginInMilliSecond := endInMilliSecond - int64(durationInSecond * 1e3)
	if beginInMilliSecond < 0 {
		beginInMilliSecond = 0
	}
	var timeSum uint32 = 0
	for i := uint32(1); i < fd.decisionStateDequeSize; i++ {
		if fd.decisionStateDeque[indexTemp].timeInMilliSecond < uint32(beginInMilliSecond) {
			break
		}
		indexTemp--
		if indexTemp < 0 {
			indexTemp = int64(fd.decisionStateDequeSize) - 1
		}
		if decisionFlag {
			timeSum += uint32(endInMilliSecond) - fd.decisionStateDeque[indexTemp].timeInMilliSecond
		}
		decisionFlag = fd.decisionStateDeque[indexTemp].decisionFlag
		endInMilliSecond = int64(fd.decisionStateDeque[indexTemp].timeInMilliSecond)
	}
	activeDurationInSecond = float32(timeSum) * 1e-3
	return activeDurationInSecond
}
/*
SpeechFrameProcess 处理一帧音频, 给该帧音频配一个标签.
*/
func (fd *FrameDecisionType) SpeechFrameProcess (frameStartTimeInMilliSecond uint32, buffer []int16) {
	bufferSize := uint32(len(buffer))
	/**************************Calculate the RMS***************************/
	sumTemp := int64(0)
	ssqTemp := int64(0)
	for i := uint32(0); i < bufferSize; i++ {
		sumTemp = sumTemp + int64(buffer[i])
		ssqTemp = ssqTemp + int64(buffer[i]) * int64(buffer[i])
	}
	sum := float64(sumTemp)
	sum /= float64(bufferSize)
	ssq := float64(ssqTemp)
	rms := float32(math.Sqrt((ssq / float64(bufferSize)) - (sum * sum)))
	//fmt.Printf("rms %f\n", rms)
	/**********************************************************************/
	var decisionFlag bool
	if frameStartTimeInMilliSecond < fd.startRejectSpeechTimeInMilliSecond {
		decisionFlag = false
	} else {
		decisionFlag = rms > fd.threshold && rms > 400
	}
	//fmt.Printf("decisionFlag %t\n", decisionFlag)
	fd.UpdateDecisionState(frameStartTimeInMilliSecond, decisionFlag)
	if fd.thisFrameFlag == FrameFlagSpeechPre {
		if fd.SumDecisionTrue(fd.speechStartWindowLengthInSecond) > fd.speechStartRequiredLengthInSecond {
			fd.thisFrameFlag = FrameFlagSpeechStart
		}
	} else if fd.thisFrameFlag == FrameFlagSpeechStart {
		if fd.SumDecisionTrue(fd.speechStartWindowLengthInSecond) > fd.speechStartConfirmRequiredLengthInSecond {
			fd.thisFrameFlag = FrameFlagSpeechPresent
		} else {
			//TODO: 感觉这一部分是不会触发的吧.
			if fd.speechStartConfirmRequiredLengthInSecond != 0 {
				fd.thisFrameFlag = FrameFlagSpeechPre
			}
		}
	} else if fd.thisFrameFlag == FrameFlagSpeechPresent {
		if fd.SumDecisionTrue(fd.speechPresentWindowLengthInSecond) < fd.speechPresentMaintainRequiredLengthInSecond {
			fd.thisFrameFlag = FrameFlagSpeechEnd
		}
	} else if fd.thisFrameFlag == FrameFlagSpeechEnd {
		if fd.SumDecisionTrue(fd.speechEndConfirmWindowLengthInSecond) <= fd.speechEndConfirmRequiredLengthInSecond {
			fd.thisFrameFlag = FrameFlagSpeechPre
		} else if fd.SumDecisionTrue(fd.speechPresentWindowLengthInSecond) >= fd.speechPresentMaintainRequiredLengthInSecond {
			//fd.thisFrameFlag = FrameFlagSpeechPre
			//我感觉这里的条件判断应该是 < 而不是 >=.
			//有可能他是想在这里添加一个短暂的停顿,用于添加逗号.
			fd.thisFrameFlag = FrameFlagSpeechPre
		}
	}
	//
	if fd.thisFrameFlag == FrameFlagSpeechPre && !decisionFlag {
		fd.threshold = (0.02 * rms * 2) + (0.98 * fd.threshold)
		fd.adaptFactor = fd.threshold
	} else if decisionFlag && fd.thisFrameFlag == FrameFlagSpeechPresent {
		if rms < fd.adaptFactor {
			fd.adaptFactor = 0.01 * rms + 0.99 * fd.adaptFactor
		} else {
			fd.adaptFactor = 0.05 * rms + 0.95 * fd.adaptFactor
		}
		thresholdTemp := fd.noiseLevelValue + 0.3 * fd.adaptFactor
		fd.threshold = (0.1 * thresholdTemp) + 0.9 * fd.threshold
	}
	//
	if fd.threshold < fd.minThreshold {
		fd.threshold = fd.minThreshold
	}
	// Update the Threshold
	if fd.processedFramesNumber < fd.startRejectUpdateNoiseLevelFrameNumber {
		alphaAdapt := float32(fd.processedFramesNumber) / float32(fd.startRejectUpdateNoiseLevelFrameNumber)
		fd.noiseLevelValue = (alphaAdapt * fd.noiseLevelValue) + ((1 - alphaAdapt) * rms)
	} else {
		if rms > fd.noiseLevelValue {
			fd.noiseLevelValue = (0.001 * rms) + (0.999 * fd.noiseLevelValue)
		} else {
			fd.noiseLevelValue = (0.05 * rms) + (0.95 * fd.noiseLevelValue)
		}
	}
	if fd.processedFramesNumber < fd.startRejectUpdateNoiseLevelFrameNumber {
		if fd.noiseLevelValue > 400 {
			fd.noiseLevelValue = fd.noiseLevelValue * 0.1
		}
		fd.threshold = fd.noiseLevelValue * 2
		if fd.threshold < fd.minThreshold {
			fd.threshold = fd.minThreshold
		}
	}
	fd.processedFramesNumber++
}
type VadEventMarkerType struct {
	VadFlag                string
	Time                   uint32
}
type StreamingVadType struct{
	sampleRate                                     uint32		    	//采样率
	silenceTime                                    float32			//判断语音结束时需要的静音时长
	timeout                                        float32			//单个语音的最大长度. 语音活动时长超过时, 将被强制判断定为结束
	timeoutInMilliSecond                           uint32
	//VAD检测按帧指定, 每一次接收到音频信号时, 需要将 frameLength 的余数部分保存起来, 下一次则将要将余下的部分拼接到信号的开始位置.
	frameLength                                    uint32             //每一帖的长度
	unfinishedFrame                                []int16            //剩余帧
	unfinishedFrameSize                            uint32             //剩余帧长度
	frameDecision                                  FrameDecisionType
	//
	startRejectSpeechTimeInMilliSecond	        		  uint32
	allowedSilenceTimeInSpeechInMilliSecond               uint32
	allowedLongestSpeechDurationInMilliSecond             uint32
	minDurationOfLongSpeechInMilliSecond                  uint32
	endOfLongSpeechRequiredSilenceTimeInMilliSecond       uint32
	endOfNormalSpeechRequiredSilenceTimeInMilliSecond     uint32
	minDurationOfSpeechToAddCommaInMilliSecond            uint32        //where to add comma if speech
	//只有检测到 VadFlagSpeaking 标签时, 才知道语音已经开始了,
	//此时向前推 prepareDurationInMilliSecond 的时间, 将其定义为 VadFlagPrepare 的位置.
	prepareDurationInMilliSecond                          uint32
	//检测到语音结束时, 并不会马上判断语音结束,
	//而是需要一定时间 SpeechEndConfirmWindowLengthInSecond 的静音后再确认它,
	//语音结束的事件节点是`语音结束`后 nonSpeechPadInInMilliSecond 的时间位置.
	nonSpeechPadInInMilliSecond                           uint32
    speechFrameGlobalTimeInMilliSecond             uint32
	speechDetectedStartTimeInMilliSecond           uint32
	speechDetectedStartTimeIsValid                 bool
	speechDetectedEndTimeInMilliSecond		       uint32
	speechDetectedEndTimeIsValid                   bool
	speechDetectedEndTimeIsValidPossible           bool
	speechDetectedStartAndEnd                      bool
	//
	lastVadEndTimeInMilliSecond      uint32
	thisDetectedState                string                 //VadFlag
	VadEventMarkerDeque	             []VadEventMarkerType
}
/*
silenceTime: 0.4
timeout: 3.0
以下条件应满足:
minDurationOfSpeechToAddCommaInMilliSecond < endOfNormalSpeechRequiredSilenceTimeInMilliSecond
endOfNormalSpeechRequiredSilenceTimeInMilliSecond < endOfLongSpeechRequiredSilenceTimeInMilliSecond
*/
func (sv *StreamingVadType) Init (sampleRate uint32, silenceTime float32, timeout float32) {
	sv.sampleRate = sampleRate
	sv.timeout = timeout
	sv.timeoutInMilliSecond = uint32(timeout * 1e3)
	sv.frameLength = uint32(0.02 * float32(sampleRate))
	sv.unfinishedFrameSize = 0
	var params ParametersForFdType
	params.Init()
	params.SampleRate = sampleRate
	sv.frameDecision.Init(params)
	//
	sv.startRejectSpeechTimeInMilliSecond = uint32(0.7 * 1e3)
	sv.allowedSilenceTimeInSpeechInMilliSecond = uint32(0.2 * 1e3)
	sv.minDurationOfLongSpeechInMilliSecond = 0
	sv.endOfLongSpeechRequiredSilenceTimeInMilliSecond = 0
	sv.endOfNormalSpeechRequiredSilenceTimeInMilliSecond = uint32(silenceTime * 1e3)
	sv.minDurationOfSpeechToAddCommaInMilliSecond = uint32(0.3 * 1e3)
	sv.allowedLongestSpeechDurationInMilliSecond = 0
	sv.prepareDurationInMilliSecond = uint32(sv.frameDecision.speechStartWindowLengthInSecond * 1e3) * 2
	sv.nonSpeechPadInInMilliSecond = uint32(silenceTime * 1e3 * 0.5)
	sv.speechFrameGlobalTimeInMilliSecond = 0
	//
	sv.speechDetectedStartTimeInMilliSecond = 0
	sv.speechDetectedStartTimeIsValid = false
	sv.speechDetectedEndTimeInMilliSecond = 0
	sv.speechDetectedEndTimeIsValid = false
	sv.speechDetectedEndTimeIsValidPossible = false
	sv.speechDetectedStartAndEnd = false
	//
	sv.lastVadEndTimeInMilliSecond = 0
	sv.thisDetectedState = VadFlagNoSpeech
	fmt.Println("do StreamingVad Init...")
}
func (sv *StreamingVadType) ProcessSpeechByChunk(buffer []int16) (err error) {
	var validBuffer []int16
	//unfinished frame
	unfinishedFrameSize := uint32(len(sv.unfinishedFrame))
	for i := uint32(0); i < unfinishedFrameSize; i++ {
		validBuffer = append(validBuffer, sv.unfinishedFrame[i])
	}
	//buffer
	bufferSize := uint32(len(buffer))
	for i := uint32(0); i < bufferSize; i++ {
		validBuffer = append(validBuffer, buffer[i])
	}
	//remainder
	remainderSize := uint32(len(validBuffer)) % sv.frameLength
	boundary := uint32(len(validBuffer)) - remainderSize
	sv.unfinishedFrame = validBuffer[boundary:]
	validBuffer = validBuffer[:boundary]
	if uint32(len(validBuffer)) > sv.frameLength {
		sv.ProcessSpeech(validBuffer)
	}
	return nil
}
//ProcessSpeechByChunk 需要将 buffer 更新成指定 frameLength 的倍数, 多余的部分保存起来以供下次使用.
func (sv *StreamingVadType) DeprecatedProcessSpeechByChunk(buffer []int16) (err error) {
	bufferSize := uint32(len(buffer))
	var validBuffer []int16
	var unfinishedFrame []int16
	var point int16
	validSize := (uint32(len(buffer)) + sv.unfinishedFrameSize) / sv.frameLength * sv.frameLength
	if validSize >= sv.frameLength {
		if sv.unfinishedFrameSize != 0 {
			for i := uint32(0); i < sv.unfinishedFrameSize; i++ {
				point = sv.unfinishedFrame[i]
				validBuffer = append(validBuffer, point)
			}
			for i := uint32(0); i < validSize - sv.unfinishedFrameSize; i++ {
				point = buffer[i]
				validBuffer = append(validBuffer, point)
			}
		} else {
			for i := uint32(0); i < validSize; i++ {
				point = buffer[i]
				validBuffer = append(validBuffer, point)
			}
		}
		sv.ProcessSpeech(validBuffer)
	}
	//fmt.Printf("validBuffer size: %d\n", len(validBuffer))
	//fmt.Printf("validSize: %d\n", validSize)
	//fmt.Printf("last unfinishedFrameSize: %d\n", sv.unfinishedFrameSize)
	sv.unfinishedFrameSize = (bufferSize + sv.unfinishedFrameSize) - validSize
	begin := bufferSize - sv.unfinishedFrameSize - 1
	for i := uint32(0); i < sv.unfinishedFrameSize; i++ {
		point = buffer[begin + i]
		unfinishedFrame = append(unfinishedFrame, point)
	}
	sv.unfinishedFrame = unfinishedFrame
	fmt.Println("do StreamingVad ProcessSpeechByChunk...")
	return nil
}
//ProcessSpeech 根据上一帧的语音标签和当前帧的语音标签来判断VAD状态.
func (sv *StreamingVadType) ProcessSpeech(buffer []int16) {
	bufferLength := uint32(len(buffer))
	if bufferLength % sv.frameLength != 0 {
		panic(fmt.Sprintf("bufferLength (%d) should be a multiple of B frameLength (%d)", bufferLength, sv.frameLength))
	}
	var frameBuffer []int16
	for begin := uint32(0); begin + sv.frameLength <= bufferLength;  {
		frameBuffer = buffer[begin: begin + sv.frameLength]
		sv.frameDecision.SpeechFrameProcess(sv.speechFrameGlobalTimeInMilliSecond, frameBuffer)
		begin += sv.frameLength
		if sv.frameDecision.lastFrameFlag == FrameFlagSpeechStart && sv.frameDecision.thisFrameFlag == FrameFlagSpeechPresent {
			if sv.thisDetectedState == VadFlagNoSpeech {
				//start
				var prepareTime uint32 = 0
				if sv.speechFrameGlobalTimeInMilliSecond > sv.prepareDurationInMilliSecond {
					prepareTime = sv.speechFrameGlobalTimeInMilliSecond - sv.prepareDurationInMilliSecond
				}
				if prepareTime < sv.lastVadEndTimeInMilliSecond {
					prepareTime = sv.lastVadEndTimeInMilliSecond
				}
				vadEventMarker := VadEventMarkerType{
					VadFlag: VadFlagPrepare,
					Time: prepareTime,
				}
				sv.VadEventMarkerDeque = append(sv.VadEventMarkerDeque, vadEventMarker)
				sv.thisDetectedState = VadFlagSpeaking
				vadEventMarker = VadEventMarkerType{
					VadFlag: VadFlagSpeaking,
					Time: sv.speechFrameGlobalTimeInMilliSecond,
				}
				sv.VadEventMarkerDeque = append(sv.VadEventMarkerDeque, vadEventMarker)
				//
				sv.speechDetectedEndTimeInMilliSecond = uint32(0)
				sv.speechDetectedEndTimeIsValid = false
				//sv.speechDetectedEndTimeIsValidPossible = false
				sv.speechDetectedStartTimeInMilliSecond = sv.speechFrameGlobalTimeInMilliSecond  - uint32(sv.frameDecision.speechStartWindowLengthInSecond * 1e3)
				sv.speechDetectedStartTimeIsValid = true
			} else if sv.thisDetectedState == VadFlagSpeaking && sv.speechDetectedEndTimeIsValid &&
				sv.speechFrameGlobalTimeInMilliSecond - sv.speechDetectedEndTimeInMilliSecond > sv.minDurationOfSpeechToAddCommaInMilliSecond &&
				sv.speechFrameGlobalTimeInMilliSecond - sv.speechDetectedEndTimeInMilliSecond < sv.endOfNormalSpeechRequiredSilenceTimeInMilliSecond {
				//pause
				vadEventMarker := VadEventMarkerType{
					VadFlag: VadFlagPause,
					Time: sv.speechDetectedEndTimeInMilliSecond,
				}
				sv.VadEventMarkerDeque = append(sv.VadEventMarkerDeque, vadEventMarker)
				sv.thisDetectedState = VadFlagSpeaking
				vadEventMarker = VadEventMarkerType{
					VadFlag: VadFlagSpeaking,
					Time: sv.speechFrameGlobalTimeInMilliSecond,
				}
				sv.VadEventMarkerDeque = append(sv.VadEventMarkerDeque, vadEventMarker)
				//
				sv.speechDetectedEndTimeInMilliSecond = uint32(0)
				sv.speechDetectedEndTimeIsValid = false
				//sv.speechDetectedEndTimeIsValidPossible = false
			} else if sv.thisDetectedState == VadFlagSpeaking &&
				sv.speechFrameGlobalTimeInMilliSecond - sv.speechDetectedEndTimeInMilliSecond <= sv.minDurationOfSpeechToAddCommaInMilliSecond {
				//
				sv.speechDetectedEndTimeInMilliSecond = uint32(0)
				sv.speechDetectedEndTimeIsValid = false
				//sv.speechDetectedEndTimeIsValidPossible = false
			} else {}
		}
		//end
		if sv.frameDecision.lastFrameFlag == FrameFlagSpeechEnd && sv.frameDecision.thisFrameFlag == FrameFlagSpeechPre {
			sv.speechDetectedEndTimeInMilliSecond = sv.speechFrameGlobalTimeInMilliSecond
			sv.speechDetectedEndTimeIsValid = true
			//sv.speechDetectedEndTimeIsValidPossible = true
		}
		//只在开始一定时间后, 才能检测到 Vad 结束.
		if sv.speechFrameGlobalTimeInMilliSecond > sv.startRejectSpeechTimeInMilliSecond {
			if sv.speechDetectedEndTimeIsValid {
				var endOfSpeechRequiredSilenceTime uint32
				if sv.minDurationOfLongSpeechInMilliSecond > 0 &&
					sv.endOfLongSpeechRequiredSilenceTimeInMilliSecond > 0 &&
					(sv.speechFrameGlobalTimeInMilliSecond - sv.speechDetectedStartTimeInMilliSecond) > sv.minDurationOfLongSpeechInMilliSecond {
					endOfSpeechRequiredSilenceTime = sv.endOfLongSpeechRequiredSilenceTimeInMilliSecond
				} else {
					endOfSpeechRequiredSilenceTime = sv.endOfNormalSpeechRequiredSilenceTimeInMilliSecond
				}
				if (sv.speechFrameGlobalTimeInMilliSecond - sv.speechDetectedEndTimeInMilliSecond) >= endOfSpeechRequiredSilenceTime {
					endTime := sv.speechDetectedEndTimeInMilliSecond + sv.nonSpeechPadInInMilliSecond
					sv.speechDetectedEndTimeInMilliSecond = uint32(0)
					sv.speechDetectedEndTimeIsValid = false
					sv.speechDetectedStartTimeInMilliSecond = uint32(0)
					sv.speechDetectedStartTimeIsValid = false
					sv.thisDetectedState = VadFlagNoSpeech
					sv.lastVadEndTimeInMilliSecond = endTime
					vadEventMarker := VadEventMarkerType{
						VadFlag: VadFlagNoSpeech,
						Time: endTime,
					}
					sv.VadEventMarkerDeque = append(sv.VadEventMarkerDeque, vadEventMarker)
				}
			}
		}
		//当语音时长超过时, 强制切断
		if sv.speechDetectedStartTimeIsValid && sv.speechFrameGlobalTimeInMilliSecond - sv.speechDetectedStartTimeInMilliSecond > sv.timeoutInMilliSecond {
			//end
			sv.speechDetectedEndTimeInMilliSecond = uint32(0)
			sv.speechDetectedEndTimeIsValid = false
			sv.speechDetectedStartTimeInMilliSecond = uint32(0)
			sv.speechDetectedStartTimeIsValid = false
			sv.thisDetectedState = VadFlagNoSpeech
			sv.lastVadEndTimeInMilliSecond = sv.speechFrameGlobalTimeInMilliSecond
			vadEventMarker := VadEventMarkerType{
				VadFlag: VadFlagNoSpeech,
				Time: sv.speechFrameGlobalTimeInMilliSecond,
			}
			sv.VadEventMarkerDeque = append(sv.VadEventMarkerDeque, vadEventMarker)
			//start
			var prepareTime uint32 = 0
			if sv.speechFrameGlobalTimeInMilliSecond > sv.prepareDurationInMilliSecond {
				prepareTime = sv.speechFrameGlobalTimeInMilliSecond - sv.prepareDurationInMilliSecond
			}
			if prepareTime < sv.lastVadEndTimeInMilliSecond {
				prepareTime = sv.lastVadEndTimeInMilliSecond
			}
			vadEventMarker = VadEventMarkerType{
				VadFlag: VadFlagPrepare,
				Time: prepareTime,
			}
			sv.VadEventMarkerDeque = append(sv.VadEventMarkerDeque, vadEventMarker)
			sv.thisDetectedState = VadFlagSpeaking
			vadEventMarker = VadEventMarkerType{
				VadFlag: VadFlagSpeaking,
				Time: sv.speechFrameGlobalTimeInMilliSecond,
			}
			sv.VadEventMarkerDeque = append(sv.VadEventMarkerDeque, vadEventMarker)
			//
			sv.speechDetectedEndTimeInMilliSecond = uint32(0)
			sv.speechDetectedEndTimeIsValid = false
			//sv.speechDetectedEndTimeIsValidPossible = false
			sv.speechDetectedStartTimeInMilliSecond = sv.speechFrameGlobalTimeInMilliSecond  - uint32(sv.frameDecision.speechStartWindowLengthInSecond * 1e3)
			sv.speechDetectedStartTimeIsValid = true
		}
		//loop
		sv.frameDecision.lastFrameFlag = sv.frameDecision.thisFrameFlag
		sv.speechFrameGlobalTimeInMilliSecond += uint32(float32(sv.frameLength) / float32(sv.sampleRate) * 1e3)
	}
}
 | 
