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import { Object3D } from "../core/Object3D";
import { Matrix4 } from "../math/Matrix4";
import { Vector3 } from "../math/Vector3";
class Camera extends Object3D {
projectionMatrix: Matrix4;
constructor(position: Vector3 = new Vector3(0, 0, -5)) {
super();
this.position = position;
this.projectionMatrix = new Matrix4();
}
updateProjectionMatrix(width: number, height: number): void {}
}
export { Camera };
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