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import { Object3D } from "./Object3D";
class Scene extends Object3D {
data: Uint8Array;
vertexCount: number;
constructor() {
super();
this.data = new Uint8Array(0);
this.vertexCount = 0;
}
setData(data: Uint8Array, vertexCount: number): void {
this.data = data;
this.vertexCount = vertexCount;
console.log("setData", vertexCount);
}
}
export { Scene };
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