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dylanebert HF Staff
working partial refactor
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class Vector3 {
x: number;
y: number;
z: number;
constructor(x: number = 0, y: number = 0, z: number = 0) {
this.x = x;
this.y = y;
this.z = z;
}
set(x: number, y: number, z: number): Vector3 {
this.x = x;
this.y = y;
this.z = z;
return this;
}
add(v: Vector3): Vector3;
add(v: number): Vector3;
add(v: Vector3 | number): Vector3 {
if (typeof v === "number") {
this.x += v;
this.y += v;
this.z += v;
} else {
this.x += v.x;
this.y += v.y;
this.z += v.z;
}
return this;
}
subtract(v: Vector3): Vector3;
subtract(v: number): Vector3;
subtract(v: Vector3 | number): Vector3 {
if (typeof v === "number") {
this.x -= v;
this.y -= v;
this.z -= v;
} else {
this.x -= v.x;
this.y -= v.y;
this.z -= v.z;
}
return this;
}
multiply(v: Vector3): Vector3;
multiply(v: number): Vector3;
multiply(v: Vector3 | number): Vector3 {
if (typeof v === "number") {
this.x *= v;
this.y *= v;
this.z *= v;
} else {
this.x *= v.x;
this.y *= v.y;
this.z *= v.z;
}
return this;
}
lerp(v: Vector3, t: number): Vector3 {
this.x += (v.x - this.x) * t;
this.y += (v.y - this.y) * t;
this.z += (v.z - this.z) * t;
return this;
}
length(): number {
return Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z);
}
normalize(): Vector3 {
const length = this.length();
this.x /= length;
this.y /= length;
this.z /= length;
return this;
}
flat(): number[] {
return [this.x, this.y, this.z];
}
clone(): Vector3 {
return new Vector3(this.x, this.y, this.z);
}
}
export { Vector3 };