import { Object3D } from "./Object3D"; class Scene extends Object3D { data: Uint8Array; vertexCount: number; constructor() { super(); this.data = new Uint8Array(0); this.vertexCount = 0; } setData(data: Uint8Array): void { this.data = data; const rowLength = 3 * 4 + 3 * 4 + 4 + 4; this.vertexCount = data.length / rowLength; console.log("setData", this.vertexCount); } } export { Scene };