import type { Vector3 } from "./Vector3"; class Matrix3 { buffer: number[]; // prettier-ignore constructor(n11: number = 1, n12: number = 0, n13: number = 0, n21: number = 0, n22: number = 1, n23: number = 0, n31: number = 0, n32: number = 0, n33: number = 1) { this.buffer = new Array(9); this.set( n11, n12, n13, n21, n22, n23, n31, n32, n33 ); } // prettier-ignore set(n11: number, n12: number, n13: number, n21: number, n22: number, n23: number, n31: number, n32: number, n33: number): Matrix3 { const e = this.buffer; e[0] = n11; e[1] = n12; e[2] = n13; e[3] = n21; e[4] = n22; e[5] = n23; e[6] = n31; e[7] = n32; e[8] = n33; return this; } multiply(m: Matrix3): Matrix3 { const a = this.buffer; const b = m.buffer; return new Matrix3( b[0] * a[0] + b[1] * a[3] + b[2] * a[6], b[0] * a[1] + b[1] * a[4] + b[2] * a[7], b[0] * a[2] + b[1] * a[5] + b[2] * a[8], b[3] * a[0] + b[4] * a[3] + b[5] * a[6], b[3] * a[1] + b[4] * a[4] + b[5] * a[7], b[3] * a[2] + b[4] * a[5] + b[5] * a[8], b[6] * a[0] + b[7] * a[3] + b[8] * a[6], b[6] * a[1] + b[7] * a[4] + b[8] * a[7], b[6] * a[2] + b[7] * a[5] + b[8] * a[8] ); } clone(): Matrix3 { const e = this.buffer; // prettier-ignore return new Matrix3( e[0], e[1], e[2], e[3], e[4], e[5], e[6], e[7], e[8] ); } static RotationFromEuler(m: Vector3): Matrix3 { const cx = Math.cos(m.x); const sx = Math.sin(m.x); const cy = Math.cos(m.y); const sy = Math.sin(m.y); const cz = Math.cos(m.z); const sz = Math.sin(m.z); const rotationMatrix = [ cy * cz + sy * sx * sz, -cy * sz + sy * sx * cz, sy * cx, cx * sz, cx * cz, -sx, -sy * cz + cy * sx * sz, sy * sz + cy * sx * cz, cy * cx, ]; return new Matrix3(...rotationMatrix); } } export { Matrix3 };