import { Object3D } from "./Object3D"; class Scene extends Object3D { data: Uint8Array; vertexCount: number; constructor() { super(); this.data = new Uint8Array(0); this.vertexCount = 0; } setData(data: Uint8Array, vertexCount: number): void { this.data = data; this.vertexCount = vertexCount; console.log("setData", vertexCount); } } export { Scene };