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// ATLAS INTELLIGENCE SYSTEM
// A conceptual implementation integrating VisionOS, Apple Intelligence, and Tesla API
// --------- 1. PROJECT STRUCTURE ---------
/*
AtlasIntelligence/
├── Sources/
│ ├── Core/
│ │ ├── AtlasCore.swift
│ │ ├── NeuralEngine.swift
│ │ └── RecursiveThinking.swift
│ ├── Vision/
│ │ ├── VisionInterface.swift
│ │ ├── SpatialComputing.swift
│ │ └── RealityViews.swift
│ ├── Integration/
│ │ ├── AppleIntelligence.swift
│ │ ├── TeslaConnection.swift
│ │ └── iCloudSync.swift
│ ├── Payment/
│ │ └── TapToPay.swift
│ └── App/
│ └── AtlasApp.swift
└── Resources/
└── Models/
└── atlas_model.mlpackage
*/
// --------- 2. CORE AI ENGINE ---------
// AtlasCore.swift - Main intelligence coordinator
import Foundation
import CoreML
import NaturalLanguage
import CreateML
/// The central AI system for Atlas Intelligence
class AtlasCore {
// Core AI components
private let neuralEngine: NeuralEngine
private let recursiveThinking: RecursiveThinking
private let contextManager: ContextManager
// Integration components
private let appleIntelligence: AppleIntelligence
private let teslaConnection: TeslaConnection
private let iCloudSync: iCloudSync
// Initialize the system
init() {
self.neuralEngine = NeuralEngine()
self.recursiveThinking = RecursiveThinking()
self.contextManager = ContextManager()
self.appleIntelligence = AppleIntelligence()
self.teslaConnection = TeslaConnection()
self.iCloudSync = iCloudSync()
// Load ML models and initialize systems
loadModels()
}
private func loadModels() {
// Load pre-trained CoreML models
do {
try neuralEngine.loadModel(named: "atlas_quantum_network")
try recursiveThinking.loadModel(named: "recursive_reasoning")
} catch {
print("Error loading models: \(error)")
}
}
/// Process user input with multi-step reasoning
func processInput(_ input: String, context: UserContext) async throws -> AtlasResponse {
// First-level processing
let initialContext = contextManager.getCurrentContext()
let initialAnalysis = try await neuralEngine.analyze(input, withContext: initialContext)
// Recursive thinking to refine understanding
let deepAnalysis = try await recursiveThinking.deepProcess(
input: input,
initialAnalysis: initialAnalysis,
maxRecursionDepth: 3
)
// Generate response based on analysis
let response = try await generateResponse(from: deepAnalysis, context: context)
// Update context for future interactions
contextManager.updateContext(with: input, response: response)
return response
}
/// Generate a coherent response based on the AI's analysis
private func generateResponse(from analysis: DeepAnalysis, context: UserContext) async throws -> AtlasResponse {
// Decision process to determine the best response
let intent = analysis.primaryIntent
switch intent {
case .informationQuery:
return try await neuralEngine.generateInformationalResponse(for: analysis)
case .actionRequest:
return try await handleActionRequest(analysis, context: context)
case .conversation:
return try await neuralEngine.generateConversationalResponse(for: analysis)
default:
throw AtlasError.unrecognizedIntent
}
}
/// Handle requests that require action (Tesla control, payments, etc.)
private func handleActionRequest(_ analysis: DeepAnalysis, context: UserContext) async throws -> AtlasResponse {
let actionType = analysis.actionRequest.type
switch actionType {
case .teslaControl:
return try await teslaConnection.executeCommand(analysis.actionRequest)
case .payment:
return try await handlePaymentRequest(analysis.actionRequest, context: context)
case .appleSpatial:
return try await appleIntelligence.executeSpatialCommand(analysis.actionRequest)
default:
throw AtlasError.unsupportedAction
}
}
/// Process payment requests
private func handlePaymentRequest(_ request: ActionRequest, context: UserContext) async throws -> AtlasResponse {
// Verify security context and authentication
guard context.isAuthenticated && context.paymentAuthorized else {
throw AtlasError.unauthorizedPayment
}
// Process through secure payment channel
let paymentProcessor = TapToPay()
return try await paymentProcessor.processPayment(request.paymentDetails)
}
}
// NeuralEngine.swift - Advanced neural network implementation
import Foundation
import CoreML
import NaturalLanguage
/// Neural processing engine that drives core intelligence
class NeuralEngine {
private var model: MLModel?
private let embeddingProvider: NLEmbedding?
private let tokenizer: NLTokenizer
init() {
self.tokenizer = NLTokenizer(unit: .word)
self.embeddingProvider = NLEmbedding.wordEmbedding(for: .english)
}
/// Load a CoreML model for neural processing
func loadModel(named name: String) throws {
let modelURL = Bundle.main.url(forResource: name, withExtension: "mlmodelc")!
self.model = try MLModel(contentsOf: modelURL)
}
/// Analyze user input with context
func analyze(_ input: String, withContext context: Context) async throws -> Analysis {
// Tokenize and process input
tokenizer.string = input
let tokens = tokenizer.tokens(for: input.startIndex..<input.endIndex)
// Generate word embeddings
let embeddings = tokens.compactMap { token -> [Float]? in
let word = String(input[token])
return embeddingProvider?.vector(for: word)?.map { Float($0) }
}
// Process through neural network
let inputFeatures = try createInputFeatures(embeddings: embeddings, context: context)
let prediction = try model?.prediction(from: inputFeatures)
// Interpret model output into structured analysis
return try interpretModelOutput(prediction)
}
/// Create ML features from text embeddings and context
private func createInputFeatures(embeddings: [[Float]], context: Context) throws -> MLFeatureProvider {
// Combine embeddings with context into ML features
// Implementation would depend on specific model architecture
fatalError("Implementation required based on model architecture")
}
/// Interpret raw model output into structured analysis
private func interpretModelOutput(_ output: MLFeatureProvider?) throws -> Analysis {
// Transform model outputs into semantically meaningful structures
// Implementation would depend on model architecture and output format
fatalError("Implementation required based on model architecture")
}
/// Generate informational responses based on analysis
func generateInformationalResponse(for analysis: DeepAnalysis) async throws -> AtlasResponse {
// Generate coherent, informative response based on analysis
// Uses the model to generate natural language from semantic representation
fatalError("Implementation required")
}
/// Generate conversational responses
func generateConversationalResponse(for analysis: DeepAnalysis) async throws -> AtlasResponse {
// Generate natural-sounding conversational response
fatalError("Implementation required")
}
}
// RecursiveThinking.swift - Implements multi-step reasoning
import Foundation
import CoreML
/// Advanced reasoning capabilities with recursive processing
class RecursiveThinking {
private var model: MLModel?
func loadModel(named name: String) throws {
let modelURL = Bundle.main.url(forResource: name, withExtension: "mlmodelc")!
self.model = try MLModel(contentsOf: modelURL)
}
/// Process input through multiple reasoning steps
func deepProcess(input: String, initialAnalysis: Analysis, maxRecursionDepth: Int) async throws -> DeepAnalysis {
var currentAnalysis = initialAnalysis
var reasoning: [ReasoningStep] = []
// Recursive reasoning process
for depth in 0..<maxRecursionDepth {
// Generate questions about own analysis
let questions = generateSelfQuestions(from: currentAnalysis, depth: depth)
// Answer each question to refine understanding
let refinements = try await questions.map { question in
try await answerSelfQuestion(question, currentAnalysis: currentAnalysis)
}
// Integrate refinements into analysis
currentAnalysis = integrateRefinements(currentAnalysis, refinements: refinements)
// Record reasoning step
reasoning.append(ReasoningStep(
depth: depth,
questions: questions,
refinements: refinements
))
// Check if further refinement would be beneficial
if isRefinementComplete(currentAnalysis, reasoning: reasoning) {
break
}
}
// Construct final deep analysis
return DeepAnalysis(
baseAnalysis: initialAnalysis,
refinedAnalysis: currentAnalysis,
reasoningSteps: reasoning
)
}
/// Generate questions to probe understanding
private func generateSelfQuestions(from analysis: Analysis, depth: Int) -> [String] {
// Implementation would generate relevant questions about current understanding
fatalError("Implementation required")
}
/// Answer self-generated questions to refine understanding
private func answerSelfQuestion(_ question: String, currentAnalysis: Analysis) async throws -> Refinement {
// Implementation would answer questions using current understanding
fatalError("Implementation required")
}
/// Integrate refinements into current analysis
private func integrateRefinements(_ analysis: Analysis, refinements: [Refinement]) -> Analysis {
// Implementation would update analysis with new insights
fatalError("Implementation required")
}
/// Determine if refinement process is complete
private func isRefinementComplete(_ analysis: Analysis, reasoning: [ReasoningStep]) -> Bool {
// Implementation would check if further refinement would be beneficial
fatalError("Implementation required")
}
}
// ContextManager.swift - Manages conversational context
import Foundation
/// Manages and updates conversation context
class ContextManager {
private var contextHistory: [Context] = []
/// Get current context for processing
func getCurrentContext() -> Context {
return contextHistory.last ?? Context.empty
}
/// Update context with new interaction
func updateContext(with input: String, response: AtlasResponse) {
let newContext = Context(
timestamp: Date(),
userInput: input,
systemResponse: response,
previousContext: getCurrentContext()
)
contextHistory.append(newContext)
// Trim context history if too long
if contextHistory.count > 10 {
contextHistory.removeFirst()
}
}
}
// --------- 3. VISION OS INTEGRATION ---------
// VisionInterface.swift - Interface with VisionOS
import SwiftUI
import RealityKit
import RealityKitContent
/// Manages integration with VisionOS spatial environment
struct VisionInterface {
private let spatialComputing: SpatialComputing
init() {
self.spatialComputing = SpatialComputing()
}
/// Create immersive UI element
func createImmersiveElement(for response: AtlasResponse) -> some View {
// If response includes spatial content
if response.hasSpatialContent {
return spatialComputing.createSpatialView(for: response)
} else {
// Return standard UI element
return AtlasResponseView(response: response)
}
}
/// Process spatial gestures
func processGesture(_ gesture: SpatialGesture) -> GestureIntent {
return spatialComputing.interpretGesture(gesture)
}
/// Interpret environment data
func processEnvironmentData(_ environmentData: EnvironmentData) -> EnvironmentContext {
return spatialComputing.analyzeEnvironment(environmentData)
}
}
// SpatialComputing.swift - Handles spatial computing features
import RealityKit
import ARKit
import SwiftUI
/// Core spatial computing capabilities
struct SpatialComputing {
/// Create a spatial interface for responses
func createSpatialView(for response: AtlasResponse) -> some View {
// Create appropriate spatial UI elements based on response type
switch response.spatialContentType {
case .floatingPanel:
return FloatingPanelView(content: response.content)
case .virtualObject:
return VirtualObjectView(model: response.modelContent)
case .environmentOverlay:
return EnvironmentOverlayView(overlay: response.overlayContent)
default:
return DefaultResponseView(response: response)
}
}
/// Interpret spatial gestures
func interpretGesture(_ gesture: SpatialGesture) -> GestureIntent {
// Analyze gesture and determine user intent
switch gesture.type {
case .tap:
return GestureIntent.select(position: gesture.position)
case .swipe:
return GestureIntent.scroll(direction: gesture.direction)
case .pinch:
return GestureIntent.zoom(scale: gesture.scale)
default:
return GestureIntent.unknown
}
}
/// Analyze spatial environment
func analyzeEnvironment(_ environmentData: EnvironmentData) -> EnvironmentContext {
// Process environment data to provide context to AI
let surfaces = detectSurfaces(from: environmentData.depthData)
let lighting = analyzeLighting(from: environmentData.lightEstimate)
let objects = identifyObjects(from: environmentData.sceneReconstruction)
return EnvironmentContext(
surfaces: surfaces,
lighting: lighting,
identifiedObjects: objects,
spatialAnchors: environmentData.anchors
)
}
// Helper functions for environment analysis
private func detectSurfaces(from depthData: ARDepthData) -> [Surface] {
// Implementation to detect surfaces from depth data
fatalError("Implementation required")
}
private func analyzeLighting(from lightEstimate: ARLightEstimate) -> LightingContext {
// Implementation to analyze lighting conditions
fatalError("Implementation required")
}
private func identifyObjects(from sceneReconstruction: ARSceneReconstruction) -> [IdentifiedObject] {
// Implementation to identify objects in environment
fatalError("Implementation required")
}
}
// RealityViews.swift - SwiftUI views for VisionOS
import SwiftUI
import RealityKit
/// Floating panel view for Atlas responses
struct FloatingPanelView: View {
let content: String
var body: some View {
VStack {
Text("Atlas Intelligence")
.font(.headline)
Divider()
Text(content)
.padding()
// Interactive elements would go here
HStack {
Button("More") {
// Expand view
}
Spacer()
Button("Respond") {
// Activate voice response
}
}
.padding()
}
.frame(width: 400, height: 300)
.background(.ultraThinMaterial)
.cornerRadius(20)
.hoverEffect()
}
}
/// Virtual 3D object view
struct VirtualObjectView: View {
let model: ModelEntity
var body: some View {
RealityView { content in
content.add(model)
}
.gesture(TapGesture().onEnded { _ in
// Handle interaction with virtual object
})
}
}
/// Environment overlay view
struct EnvironmentOverlayView: View {
let overlay: EnvironmentOverlay
var body: some View {
ZStack {
// Render overlay elements
ForEach(overlay.elements) { element in
element.view
.position(element.position)
}
}
}
}
/// Default response view
struct DefaultResponseView: View {
let response: AtlasResponse
var body: some View {
Text(response.content)
.padding()
.background(.ultraThinMaterial)
.cornerRadius(12)
}
}
// --------- 4. INTEGRATION COMPONENTS ---------
// AppleIntelligence.swift - Integration with Apple's AI systems
import Foundation
import NaturalLanguage
import Vision
import SoundAnalysis
/// Integration with Apple Intelligence
class AppleIntelligence {
private let audioEngine: SNAudioEngine
private let visionProcessor: VNImageRequestHandler
init() {
self.audioEngine = SNAudioEngine()
self.visionProcessor = VNImageRequestHandler()
}
/// Execute spatial commands using Apple Intelligence
func executeSpatialCommand(_ command: ActionRequest) async throws -> AtlasResponse {
// Delegate to appropriate Apple system based on command
switch command.spatialType {
case .objectDetection:
return try await performObjectDetection(command)
case .spatialAudio:
return try await configureSpatialAudio(command)
case .textRecognition:
return try await performTextRecognition(command)
default:
throw IntegrationError.unsupportedSpatialCommand
}
}
/// Perform object detection
private func performObjectDetection(_ command: ActionRequest) async throws -> AtlasResponse {
// Implementation would use Vision framework for object detection
fatalError("Implementation required")
}
/// Configure spatial audio
private func configureSpatialAudio(_ command: ActionRequest) async throws -> AtlasResponse {
// Implementation would configure spatial audio
fatalError("Implementation required")
}
/// Perform text recognition in environment
private func performTextRecognition(_ command: ActionRequest) async throws -> AtlasResponse {
// Implementation would use Vision framework for text recognition
fatalError("Implementation required")
}
}
// TeslaConnection.swift - Integration with Tesla API
import Foundation
/// Integration with Tesla vehicles
class TeslaConnection {
private let apiClient: TeslaAPIClient
private var authToken: String?
init() {
self.apiClient = TeslaAPIClient()
}
/// Authenticate with Tesla API
func authenticate(using credentials: TeslaCredentials) async throws {
self.authToken = try await apiClient.authenticate(credentials)
}
/// Execute commands on Tesla vehicle
func executeCommand(_ command: ActionRequest) async throws -> AtlasResponse {
guard let authToken = authToken else {
throw TeslaError.notAuthenticated
}
// Execute command via Tesla API
switch command.teslaCommandType {
case .climate:
return try await executeClimateCommand(command, token: authToken)
case .charging:
return try await executeChargingCommand(command, token: authToken)
case .vehicle:
return try await executeVehicleCommand(command, token: authToken)
default:
throw TeslaError.unsupportedCommand
}
}
/// Tesla API interaction for climate controls
private func executeClimateCommand(_ command: ActionRequest, token: String) async throws -> AtlasResponse {
let response = try await apiClient.executeClimateCommand(
vehicleId: command.vehicleId,
settings: command.climateSettings,
token: token
)
return AtlasResponse(
content: "Climate control settings updated. Current temperature: \(response.currentTemp)°F",
status: .success,
actionPerformed: .teslaClimateControl
)
}
/// Tesla API interaction for charging functions
private func executeChargingCommand(_ command: ActionRequest, token: String) async throws -> AtlasResponse {
let response = try await apiClient.executeChargingCommand(
vehicleId: command.vehicleId,
settings: command.chargingSettings,
token: token
)
return AtlasResponse(
content: "Charging settings updated. Current charge level: \(response.chargeLevel)%, estimated completion: \(response.estimatedCompletion)",
status: .success,
actionPerformed: .teslaChargingControl
)
}
/// Tesla API interaction for vehicle functions
private func executeVehicleCommand(_ command: ActionRequest, token: String) async throws -> AtlasResponse {
let response = try await apiClient.executeVehicleCommand(
vehicleId: command.vehicleId,
command: command.vehicleCommand,
parameters: command.vehicleParameters,
token: token
)
return AtlasResponse(
content: "Vehicle command executed: \(response.commandExecuted)",
status: response.success ? .success : .failure,
actionPerformed: .teslaVehicleControl
)
}
}
/// Tesla API client for direct API interactions
class TeslaAPIClient {
private let baseURL = URL(string: "https://owner-api.teslamotors.com/api/1")!
/// Authenticate with Tesla API
func authenticate(_ credentials: TeslaCredentials) async throws -> String {
// Implementation would handle OAuth authentication with Tesla
// Returns auth token
fatalError("Implementation required")
}
/// Execute climate control commands
func executeClimateCommand(vehicleId: String, settings: ClimateSettings, token: String) async throws -> ClimateResponse {
// Implementation would execute climate control API calls
fatalError("Implementation required")
}
/// Execute charging commands
func executeChargingCommand(vehicleId: String, settings: ChargingSettings, token: String) async throws -> ChargingResponse {
// Implementation would execute charging API calls
fatalError("Implementation required")
}
/// Execute general vehicle commands
func executeVehicleCommand(vehicleId: String, command: String, parameters: [String: Any], token: String) async throws -> VehicleCommandResponse {
// Implementation would execute vehicle command API calls
fatalError("Implementation required")
}
}
// iCloudSync.swift - Integration with iCloud
import Foundation
import CloudKit
/// iCloud data synchronization
class iCloudSync {
private let container: CKContainer
private let database: CKDatabase
init() {
self.container = CKContainer.default()
self.database = container.privateCloudDatabase
}
/// Save user preferences to iCloud
func savePreferences(_ preferences: UserPreferences) async throws {
let record = CKRecord(recordType: "AtlasPreferences")
record["settings"] = try JSONEncoder().encode(preferences)
try await database.save(record)
}
/// Load user preferences from iCloud
func loadPreferences() async throws -> UserPreferences {
let query = CKQuery(recordType: "AtlasPreferences", predicate: NSPredicate(value: true))
let result = try await database.records(matching: query)
guard let record = result.matchResults.first?.1.get() else {
return UserPreferences.default
}
guard let data = record["settings"] as? Data else {
return UserPreferences.default
}
return try JSONDecoder().decode(UserPreferences.self, from: data)
}
/// Store interaction history
func saveInteractionHistory(_ history: InteractionHistory) async throws {
let record = CKRecord(recordType: "AtlasHistory")
record["history"] = try JSONEncoder().encode(history)
record["timestamp"] = Date()
try await database.save(record)
}
/// Load interaction history from iCloud
func loadInteractionHistory(limit: Int = 100) async throws -> [InteractionHistory] {
let query = CKQuery(
recordType: "AtlasHistory",
predicate: NSPredicate(value: true)
)
query.sortDescriptors = [NSSortDescriptor(key: "timestamp", ascending: false)]
let result = try await database.records(matching: query, resultsLimit: limit)
return try result.matchResults.compactMap { _, recordResult in
let record = try recordResult.get()
guard let data = record["history"] as? Data else { return nil }
return try JSONDecoder().decode(InteractionHistory.self, from: data)
}
}
}
// --------- 5. PAYMENT INTEGRATION ---------
// TapToPay.swift - Apple Pay integration
import Foundation
import PassKit
/// Tap to Pay payment processing
class TapToPay: NSObject, PKPaymentAuthorizationControllerDelegate {
private var completion: ((Result<PaymentResponse, Error>) -> Void)?
/// Process a payment request
func processPayment(_ details: PaymentDetails) async throws -> AtlasResponse {
// Verify security requirements
guard details.isSecureContext else {
throw PaymentError.unsecureContext
}
// Configure payment request
let request = createPaymentRequest(from: details)
// Process payment through Apple Pay
return try await withCheckedThrowingContinuation { continuation in
self.completion = { result in
switch result {
case .success(let response):
let atlasResponse = AtlasResponse(
content: "Payment of \(details.amount) \(details.currency) completed successfully.",
status: .success,
actionPerformed: .payment
)
continuation.resume(returning: atlasResponse)
case .failure(let error):
continuation.resume(throwing: error)
}
}
let controller = PKPaymentAuthorizationController(paymentRequest: request)
controller.delegate = self
controller.present(completion: { presented in
if !presented {
self.completion?(.failure(PaymentError.presentationFailed))
}
})
}
}
/// Create Apple Pay payment request
private func createPaymentRequest(from details: PaymentDetails) -> PKPaymentRequest {
let request = PKPaymentRequest()
request.merchantIdentifier = "merchant.com.atlas.intelligence"
request.countryCode = details.countryCode
request.currencyCode = details.currency
request.supportedNetworks = [.visa, .masterCard, .amex]
request.merchantCapabilities = [.capability3DS, .capabilityDebit, .capabilityCredit]
// Add payment items
let total = PKPaymentSummaryItem(
label: details.description,
amount: NSDecimalNumber(value: details.amount)
)
request.paymentSummaryItems = [total]
return request
}
// MARK: - PKPaymentAuthorizationControllerDelegate
func paymentAuthorizationController(_ controller: PKPaymentAuthorizationController,
didAuthorizePayment payment: PKPayment,
handler completion: @escaping (PKPaymentAuthorizationResult) -> Void) {
// Process payment with payment processor
processPaymentWithProcessor(payment) { success, error in
if success {
self.completion?(.success(PaymentResponse(
transactionId: UUID().uuidString,
timestamp: Date()
)))
completion(PKPaymentAuthorizationResult(status: .success, errors: nil))
} else {
self.completion?(.failure(error ?? PaymentError.unknown))
completion(PKPaymentAuthorizationResult(status: .failure, errors: [error].compactMap { $0 as NSError }))
}
}
}
func paymentAuthorizationControllerDidFinish(_ controller: PKPaymentAuthorizationController) {
controller.dismiss {}
}
/// Process payment with backend payment processor
private func processPaymentWithProcessor(_ payment: PKPayment, completion: @escaping (Bool, Error?) -> Void) {
// In a real app, this would connect to your payment processor
// For this example, we'll simulate a successful payment
DispatchQueue.main.asyncAfter(deadline: .now() + 1) {
completion(true, nil)
}
}
}
// --------- 6. APP IMPLEMENTATION ---------
// AtlasApp.swift - Main app implementation
import SwiftUI
/// Main Atlas Intelligence app
@main
struct AtlasApp: App {
// Core systems
@StateObject private var atlasCore = AtlasCoreViewModel()
// Environment objects
@StateObject private var visionSystem = VisionSystem()
@StateObject private var teslaSystem = TeslaSystem()
var body: some Scene {
WindowGroup {
ContentView()
.environmentObject(atlasCore)
.environmentObject(visionSystem)
.environmentObject(teslaSystem)
}
// Add immersive space for VisionOS
ImmersiveSpace(id: "AtlasSpace") {
AtlasImmersiveView()
.environmentObject(atlasCore)
.environmentObject(visionSystem)
}
}
}
/// Main content view
struct ContentView: View {
@EnvironmentObject var atlasCore: AtlasCoreViewModel
@State private var userInput: String = ""
var body: some View {
VStack {
// Response display area
ScrollView {
VStack(alignment: .leading) {
ForEach(atlasCore.conversationHistory) { item in
ConversationItemView(item: item)
}
}
.padding()
}
// Input area
HStack {
TextField("Ask Atlas...", text: $userInput)
.textFieldStyle(RoundedBorderTextFieldStyle())
.padding()
Button(action: {
Task {
await atlasCore.processInput(userInput)
userInput = ""
}
}) {
Image(systemName: "arrow.up.circle.fill")
.resizable()
.frame(width: 30, height: 30)
}
.padding(.trailing)
}
}
}
}
/// Immersive view for VisionOS
struct AtlasImmersiveView: View {
@EnvironmentObject var atlasCore: AtlasCoreViewModel
@EnvironmentObject var visionSystem: VisionSystem
var body: some View {
ZStack {
// Render spatial elements based on context
if let spatialContent = atlasCore.currentSpatialContent {
ForEach(spatialContent.elements) { element in
element.view
.position(element.position)
}
}
// Voice indicator when speaking
if atlasCore.isProcessing {
VoiceProcessingIndicator()
}
}
}
}
/// View model for Atlas Core
class AtlasCoreViewModel: ObservableObject {
private let atlasCore = AtlasCore()
@Published var conversationHistory: [ConversationItem] = []
@Published var isProcessing: Bool = false
@Published var currentSpatialContent: SpatialContent?
/// Process user input
func processInput(_ input: String) async {
guard !input.isEmpty else { return }
await MainActor.run {
isProcessing = true
// Add user message to conversation
conversationHistory.append(ConversationItem(
id: UUID(),
text: input,
isUser: true,
timestamp: Date()
))
}
do {
// Process through Atlas Core
let context = UserContext(
isAuthenticated: true,
paymentAuthorized: false,
spatialContext: nil
)
let response = try await atlasCore.processInput(input, context: context)
await MainActor.run {
// Add response to conversation
conversationHistory.append(ConversationItem(
id: UUID(),
text: response.content,
isUser: false,
timestamp: Date()
))
// Update spatial content if available
if response.hasSpatialContent {
currentSpatialContent = response.spatialContent
}
isProcessing = false
}
} catch {
await MainActor.run {
// Add error response
conversationHistory.append(ConversationItem(
id: UUID(),
text: "Sorry, I encountered an error: \(error.localizedDescription)",
isUser: false,
timestamp: Date()
))
isProcessing = false
}
}
}
}
// --------- 7. DATA MODELS ---------
/// User context for request processing
struct UserContext {
let isAuthenticated: Bool
let paymentAuthorized: Bool
let spatialContext: SpatialContext?
}
/// Conversation context
struct Context {
let timestamp: Date
let userInput: String
let systemResponse: AtlasResponse
let previousContext: Context?
static var empty: Context {
return Context(
timestamp: Date(),
userInput: "",
systemResponse: AtlasResponse(content: "", status: .unknown, actionPerformed: nil),
previousContext: nil
)
}
}
/// Atlas response data model
struct AtlasResponse {
let content: String
let status: ResponseStatus
let actionPerformed: ActionType?
var hasSpatialContent: Bool = false
var spatialContent: SpatialContent?
var spatialContentType: SpatialContentType?
var modelContent: ModelEntity?
var overlayContent: EnvironmentOverlay?
enum ResponseStatus {
case success
case failure
case unknown
}
enum ActionType {
case teslaClimateControl
case teslaChargingControl
case teslaVehicleControl
case payment
case spatialVisualization
}
enum SpatialContentType {
case floatingPanel
case virtualObject
case environmentOverlay
case none
}
}
/// Data model for conversation items
struct ConversationItem: Identifiable {
let id: UUID
let text: String
let isUser: Bool
let timestamp: Date
}
/// Spatial content model
struct SpatialContent {
var elements: [SpatialElement]
struct SpatialElement: Identifiable {
let id: UUID
let position: CGPoint
let view: AnyView
}
}
/// Environment overlay model
struct EnvironmentOverlay {
var elements: [OverlayElement]
struct OverlayElement: Identifiable {
let id: UUID
let position: CGPoint
let view: AnyView
}
}
/// Model for deep thought analysis
struct DeepAnalysis {
let baseAnalysis: Analysis
let refinedAnalysis: Analysis
let reasoningSteps: [ReasoningStep]
var primaryIntent: Intent {
return refinedAnalysis.intent
}
var actionRequest: ActionRequest {
return refinedAnalysis.actionRequest
}
enum Intent {
case informationQuery
case actionRequest
case conversation
case unknown
}
}
/// Initial analysis structure
struct Analysis {
let intent: DeepAnalysis.Intent
let entities: [Entity]
let sentiment: Float
let actionRequest: ActionRequest
struct Entity {
let text: String
let type: EntityType
enum EntityType {
case person
case location
case date
case organization
case product
case custom(String)
}
}
}
/// Action request model
struct ActionRequest {
let type: ActionType
let payload: [String: Any]
// Tesla-specific properties
var vehicleId: String {
return payload["vehicleId"] as? String ?? ""
}
var teslaCommandType: TeslaCommandType {
let rawValue = payload["teslaCommandType"] as? String ?? ""
return TeslaCommandType(rawValue: rawValue) ?? .unknown
}
var climateSettings: ClimateSettings {
return payload["climateSettings"] as? ClimateSettings ?? ClimateSettings()
}
var chargingSettings: ChargingSettings {
return payload["chargingSettings"] as? ChargingSettings ?? ChargingSettings()
}
var vehicleCommand: String {
return payload["vehicleCommand"] as? String ?? ""
}
var vehicleParameters: [String: Any] {
return payload["vehicleParameters"] as? [String: Any] ?? [:]
}
// Spatial-specific properties
var spatialType: SpatialCommandType {
let rawValue = payload["spatialType"] as? String ?? ""
return SpatialCommandType(rawValue: rawValue) ?? .unknown
}
// Payment-specific properties
var paymentDetails: PaymentDetails {
return payload["paymentDetails"] as? PaymentDetails ?? PaymentDetails()
}
var isSecureContext: Bool {
return payload["isSecureContext"] as? Bool ?? false
}
enum ActionType {
case teslaControl
case payment
case appleSpatial
case unknown
}
enum TeslaCommandType: String {
case climate
case charging
case vehicle
case unknown
}
enum SpatialCommandType: String {
case objectDetection
case spatialAudio
case textRecognition
case unknown
}
}
/// Step in the recursive thinking process
struct ReasoningStep {
let depth: Int
let questions: [String]
let refinements: [Refinement]
struct Refinement {
let question: String
let answer: String
let confidenceScore: Float
}
}
/// Climate settings for Tesla
struct ClimateSettings {
var targetTemperature: Float = 70.0
var acEnabled: Bool = true
var seatHeaters: [Int: Int] = [:]
var defrostMode: Bool = false
}
/// Charging settings for Tesla
struct ChargingSettings {
var chargeLimit: Int = 80
var scheduleEnabled: Bool = false
var scheduleTime: Date?
}
/// Response from climate control command
struct ClimateResponse {
let success: Bool
let currentTemp: Float
let targetTemp: Float
let acStatus: Bool
}
/// Response from charging command
struct ChargingResponse {
let success: Bool
let chargeLevel: Int
let estimatedCompletion: String
let chargingState: String
}
/// Response from vehicle command
struct VehicleCommandResponse {
let success: Bool
let commandExecuted: String
let result: [String: Any]
}
/// Payment details model
struct PaymentDetails {
var amount: Double = 0
var currency: String = "USD"
var description: String = ""
var countryCode: String = "US"
var isSecureContext: Bool = false
}
/// Payment response model
struct PaymentResponse {
let transactionId: String
let timestamp: Date
}
/// User preferences model
struct UserPreferences: Codable {
var theme: Theme
var notifications: NotificationPreferences
var accessibility: AccessibilityPreferences
static var `default`: UserPreferences {
return UserPreferences(
theme: .system,
notifications: NotificationPreferences(),
accessibility: AccessibilityPreferences()
)
}
enum Theme: String, Codable {
case light
case dark
case system
}
struct NotificationPreferences: Codable {
var enabled: Bool = true
var soundEnabled: Bool = true
var hapticEnabled: Bool = true
}
struct AccessibilityPreferences: Codable {
var largeText: Bool = false
var highContrast: Bool = false
var reduceMotion: Bool = false
}
}
/// Interaction history model
struct InteractionHistory: Codable {
let timestamp: Date
let userInput: String
let systemResponse: String
let actions: [String]
}
// --------- 8. ERROR TYPES ---------
/// Atlas system errors
enum AtlasError: Error {
case unrecognizedIntent
case unsupportedAction
case unauthorizedPayment
case modelLoadingFailed
}
/// Integration errors
enum IntegrationError: Error {
case unsupportedSpatialCommand
case appleIntelligenceNotAvailable
}
/// Tesla API errors
enum TeslaError: Error {
case notAuthenticated
case unsupportedCommand
case apiError(String)
case vehicleOffline
}
/// Payment errors
enum PaymentError: Error {
case unsecureContext
case authorizationFailed
case presentationFailed
case processingFailed
case unknown
}
// --------- 9. ADDITIONAL SUPPORTING COMPONENTS ---------
/// Tesla credentials model
struct TeslaCredentials {
let email: String
let password: String
let mfaCode: String?
}
/// Environment data for spatial computing
struct EnvironmentData {
let depthData: ARDepthData
let lightEstimate: ARLightEstimate
let sceneReconstruction: ARSceneReconstruction
let anchors: [ARAnchor]
}
/// Environment context for AI processing
struct EnvironmentContext {
let surfaces: [Surface]
let lighting: LightingContext
let identifiedObjects: [IdentifiedObject]
let spatialAnchors: [ARAnchor]
struct Surface {
let plane: Plane
let classification: SurfaceClassification
enum SurfaceClassification {
case floor
case wall
case ceiling
case table
case unknown
}
}
struct LightingContext {
let intensity: Float
let temperature: Float
let direction: SIMD3<Float>?
}
struct IdentifiedObject {
let identifier: String
let confidence: Float
let boundingBox: CGRect
}
}
/// Gesture recognition types
struct SpatialGesture {
let type: GestureType
let position: CGPoint
let direction: SIMD2<Float>?
let scale: Float?
enum GestureType {
case tap
case swipe
case pinch
case rotate
case unknown
}
}
/// Gesture intent interpretation
enum GestureIntent {
case select(position: CGPoint)
case scroll(direction: SIMD2<Float>?)
case zoom(scale: Float?)
case unknown
}
/// Voice processing indicator view
struct VoiceProcessingIndicator: View {
@State private var animationValue: CGFloat = 0.0
var body: some View {
Circle()
.fill(Color.blue.opacity(0.5))
.frame(width: 100, height: 100)
.scaleEffect(1.0 + animationValue)
.opacity(1.0 - animationValue)
.onAppear {
withAnimation(Animation.easeInOut(duration: 1.0).repeatForever(autoreverses: false)) {
animationValue = 1.0
}
}
}
}
/// Environment classes for SwiftUI previews
class VisionSystem: ObservableObject {}
class TeslaSystem: ObservableObject {}
/// Conversation item view
struct ConversationItemView: View {
let item: ConversationItem
var body: some View {
HStack {
if item.isUser {
Spacer()
Text(item.text)
.padding()
.background(Color.blue.opacity(0.2))
.cornerRadius(12)
} else {
Text(item.text)
.padding()
.background(Color.gray.opacity(0.2))
.cornerRadius(12)
Spacer()
}
}
.padding(.vertical, 4)
}
} |