liguang0115's picture
Add initial project structure with core files, configurations, and sample images
2df809d
import os.path as osp
import numpy as np
import cv2
import numpy as np
import itertools
import os
import sys
sys.path.append(osp.join(osp.dirname(__file__), "..", ".."))
from dust3r.datasets.base.base_multiview_dataset import BaseMultiViewDataset
from dust3r.utils.image import imread_cv2
R_conv = np.array([[0, 1, 0, 0], [1, 0, 0, 0], [0, 0, 1, 0], [0, 0, 0, 1]]).astype(
np.float32
)
class UnReal4K_Multi(BaseMultiViewDataset):
def __init__(self, ROOT, *args, **kwargs):
self.ROOT = ROOT
self.max_interval = 2
self.is_metric = True
super().__init__(*args, **kwargs)
# loading all
assert self.split is None
self._load_data()
def _load_data(self):
scene_dirs = sorted(
[
d
for d in os.listdir(self.ROOT)
if os.path.isdir(os.path.join(self.ROOT, d))
]
)
offset = 0
scenes = []
sceneids = []
images = []
start_img_ids = []
scene_img_list = []
j = 0
seq_dirs = sorted(
[
os.path.join(self.ROOT, scene, mode)
for scene in scene_dirs
for mode in ["0", "1"]
]
)
for seq_dir in seq_dirs:
basenames = sorted(
[f[:-8] for f in os.listdir(seq_dir) if f.endswith(".png")]
)
num_imgs = len(basenames)
img_ids = list(np.arange(num_imgs) + offset)
# start_img_ids_ = img_ids[:-self.num_views+1]
cut_off = (
self.num_views if not self.allow_repeat else max(self.num_views // 3, 3)
)
start_img_ids_ = img_ids[: num_imgs - cut_off + 1]
if num_imgs < cut_off:
print(f"Skipping {seq_dir}")
continue
start_img_ids.extend(start_img_ids_)
sceneids.extend([j] * num_imgs)
images.extend(basenames)
scenes.append(seq_dir)
scene_img_list.append(img_ids)
# offset groups
offset += num_imgs
j += 1
self.scenes = scenes
self.sceneids = sceneids
self.images = images
self.start_img_ids = start_img_ids
self.scene_img_list = scene_img_list
def __len__(self):
return len(self.start_img_ids) * 10
def get_image_num(self):
return len(self.images)
def get_stats(self):
return f"{len(self)//10} groups of views"
def _get_views(self, idx, resolution, rng, num_views):
idx = idx // 10
start_id = self.start_img_ids[idx]
all_image_ids = self.scene_img_list[self.sceneids[start_id]]
pos, ordered_video = self.get_seq_from_start_id(
num_views, start_id, all_image_ids, rng, max_interval=self.max_interval
)
image_idxs = np.array(all_image_ids)[pos]
views = []
for v, view_idx in enumerate(image_idxs):
scene_id = self.sceneids[view_idx]
scene_dir = self.scenes[scene_id]
basename = self.images[view_idx]
img = basename + "_rgb.png"
image = imread_cv2(osp.join(scene_dir, img))
depthmap = np.load(osp.join(scene_dir, basename + "_depth.npy"))
camera_params = np.load(osp.join(scene_dir, basename + ".npz"))
intrinsics = camera_params["intrinsics"].astype(np.float32)
camera_pose = camera_params["cam2world"].astype(np.float32)
camera_pose = R_conv @ camera_pose
sky_mask = depthmap >= 1000
depthmap[sky_mask] = -1.0 # sky
threshold = (
np.percentile(depthmap[depthmap > 0], 98)
if depthmap[depthmap > 0].size > 0
else 0
)
depthmap[depthmap > threshold] = 0.0
image, depthmap, intrinsics = self._crop_resize_if_necessary(
image, depthmap, intrinsics, resolution, rng, info=(scene_dir, img)
)
# generate img mask and raymap mask
img_mask, ray_mask = self.get_img_and_ray_masks(
self.is_metric, v, rng, p=[0.75, 0.2, 0.05]
)
views.append(
dict(
img=image,
depthmap=depthmap,
camera_pose=camera_pose, # cam2world
camera_intrinsics=intrinsics,
dataset="UnReal4K",
label=scene_dir,
is_metric=self.is_metric,
instance=scene_dir + "_" + img,
is_video=ordered_video,
quantile=np.array(1.0, dtype=np.float32),
img_mask=img_mask,
ray_mask=ray_mask,
camera_only=False,
depth_only=False,
single_view=False,
reset=False,
)
)
assert len(views) == num_views
return views