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| // http://www.pcg-random.org/download.html | |
| struct pcg32_state { | |
| uint64_t state; | |
| uint64_t inc; | |
| }; | |
| DEVICE inline uint32_t next_pcg32(pcg32_state *rng) { | |
| uint64_t oldstate = rng->state; | |
| // Advance internal state | |
| rng->state = oldstate * 6364136223846793005ULL + (rng->inc|1); | |
| // Calculate output function (XSH RR), uses old state for max ILP | |
| uint32_t xorshifted = ((oldstate >> 18u) ^ oldstate) >> 27u; | |
| uint32_t rot = oldstate >> 59u; | |
| return (xorshifted >> rot) | (xorshifted << ((-rot) & 31)); | |
| } | |
| // https://github.com/wjakob/pcg32/blob/master/pcg32.h | |
| DEVICE inline float next_pcg32_float(pcg32_state *rng) { | |
| union { | |
| uint32_t u; | |
| float f; | |
| } x; | |
| x.u = (next_pcg32(rng) >> 9) | 0x3f800000u; | |
| return x.f - 1.0f; | |
| } | |
| // Initialize each pixel with a PCG rng with a different stream | |
| DEVICE inline pcg32_state init_pcg32(int idx, uint64_t seed) { | |
| pcg32_state state; | |
| state.state = 0U; | |
| state.inc = (((uint64_t)idx + 1) << 1u) | 1u; | |
| next_pcg32(&state); | |
| state.state += (0x853c49e6748fea9bULL + seed); | |
| next_pcg32(&state); | |
| return state; | |
| } | |