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struct Functor | |
{ | |
template<class Tuple> | |
__host__ __device__ | |
float operator()(const Tuple& tuple) const | |
{ | |
const float x = thrust::get<0>(tuple); | |
const float y = thrust::get<1>(tuple); | |
return x*y*2.0f / 3.0f; | |
} | |
}; | |
int main(void) | |
{ | |
float u[4] = { 4 , 3, 2, 1}; | |
float v[4] = {-1, 1, 1, -1}; | |
int idx[3] = {3, 0, 1}; | |
float w[3] = {0, 0, 0}; | |
thrust::device_vector<float> U(u, u + 4); | |
thrust::device_vector<float> V(v, v + 4); | |
thrust::device_vector<int> IDX(idx, idx + 3); | |
thrust::device_vector<float> W(w, w + 3); | |
// gather multiple elements and apply a function before writing result in memory | |
thrust::gather( | |
IDX.begin(), IDX.end(), | |
thrust::make_zip_iterator(thrust::make_tuple(U.begin(), V.begin())), | |
thrust::make_transform_output_iterator(W.begin(), Functor())); | |
std::cout << "result= [ "; | |
for (size_t i = 0; i < 3; i++) | |
std::cout << W[i] << " "; | |
std::cout << "] \n"; | |
return 0; | |
} | |