Add 3 files
Browse files- README.md +7 -5
- index.html +306 -19
- prompts.txt +1 -0
README.md
CHANGED
@@ -1,10 +1,12 @@
|
|
1 |
---
|
2 |
-
title:
|
3 |
-
emoji:
|
4 |
-
colorFrom:
|
5 |
-
colorTo:
|
6 |
sdk: static
|
7 |
pinned: false
|
|
|
|
|
8 |
---
|
9 |
|
10 |
-
Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
|
|
|
1 |
---
|
2 |
+
title: sliding-puzzle-challenge-game
|
3 |
+
emoji: 🐳
|
4 |
+
colorFrom: red
|
5 |
+
colorTo: gray
|
6 |
sdk: static
|
7 |
pinned: false
|
8 |
+
tags:
|
9 |
+
- deepsite
|
10 |
---
|
11 |
|
12 |
+
Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
|
index.html
CHANGED
@@ -1,19 +1,306 @@
|
|
1 |
-
<!
|
2 |
-
<html>
|
3 |
-
|
4 |
-
|
5 |
-
|
6 |
-
|
7 |
-
|
8 |
-
|
9 |
-
|
10 |
-
|
11 |
-
|
12 |
-
|
13 |
-
|
14 |
-
|
15 |
-
|
16 |
-
|
17 |
-
|
18 |
-
|
19 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
<!DOCTYPE html>
|
2 |
+
<html lang="en">
|
3 |
+
<head>
|
4 |
+
<meta charset="UTF-8">
|
5 |
+
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
6 |
+
<title>Sliding Puzzle Game</title>
|
7 |
+
<script src="https://cdn.tailwindcss.com"></script>
|
8 |
+
<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.4.0/css/all.min.css">
|
9 |
+
<style>
|
10 |
+
.tile {
|
11 |
+
transition: all 0.3s ease;
|
12 |
+
box-shadow: 0 3px 10px rgba(0, 0, 0, 0.2);
|
13 |
+
}
|
14 |
+
.tile:hover {
|
15 |
+
transform: scale(1.02);
|
16 |
+
box-shadow: 0 5px 15px rgba(0, 0, 0, 0.3);
|
17 |
+
}
|
18 |
+
.win-message {
|
19 |
+
animation: fadeIn 0.5s ease-in-out;
|
20 |
+
}
|
21 |
+
@keyframes fadeIn {
|
22 |
+
from { opacity: 0; transform: translateY(20px); }
|
23 |
+
to { opacity: 1; transform: translateY(0); }
|
24 |
+
}
|
25 |
+
.puzzle-container {
|
26 |
+
perspective: 1000px;
|
27 |
+
}
|
28 |
+
</style>
|
29 |
+
</head>
|
30 |
+
<body class="bg-gradient-to-br from-blue-50 to-purple-100 min-h-screen flex flex-col items-center justify-center p-4">
|
31 |
+
<div class="max-w-4xl w-full">
|
32 |
+
<h1 class="text-4xl font-bold text-center text-purple-800 mb-2">Sliding Puzzle Challenge</h1>
|
33 |
+
<p class="text-center text-gray-600 mb-8">Slide the tiles to reconstruct the image. Click on adjacent tiles to swap with the empty space.</p>
|
34 |
+
|
35 |
+
<div class="flex flex-col md:flex-row gap-8 items-center justify-center">
|
36 |
+
<div class="puzzle-container bg-white rounded-xl p-4 shadow-xl">
|
37 |
+
<div class="grid grid-cols-3 gap-2 mb-4" id="puzzle-grid">
|
38 |
+
<!-- Puzzle tiles will be inserted here by JavaScript -->
|
39 |
+
</div>
|
40 |
+
|
41 |
+
<div class="flex justify-between items-center mt-4">
|
42 |
+
<div class="text-lg font-semibold text-purple-700">
|
43 |
+
Moves: <span id="move-counter">0</span>
|
44 |
+
</div>
|
45 |
+
<div class="flex gap-2">
|
46 |
+
<button id="shuffle-btn" class="bg-purple-600 hover:bg-purple-700 text-white px-4 py-2 rounded-lg transition flex items-center gap-2">
|
47 |
+
<i class="fas fa-random"></i> Shuffle
|
48 |
+
</button>
|
49 |
+
<button id="new-game-btn" class="bg-blue-600 hover:bg-blue-700 text-white px-4 py-2 rounded-lg transition flex items-center gap-2">
|
50 |
+
<i class="fas fa-redo"></i> New Game
|
51 |
+
</button>
|
52 |
+
</div>
|
53 |
+
</div>
|
54 |
+
</div>
|
55 |
+
|
56 |
+
<div class="bg-white rounded-xl p-6 shadow-xl max-w-xs w-full">
|
57 |
+
<h2 class="text-xl font-bold text-purple-800 mb-4">How to Play</h2>
|
58 |
+
<ul class="space-y-3 text-gray-700">
|
59 |
+
<li class="flex items-start gap-2">
|
60 |
+
<i class="fas fa-arrow-right text-purple-500 mt-1"></i>
|
61 |
+
<span>Click on a tile adjacent to the empty space to move it</span>
|
62 |
+
</li>
|
63 |
+
<li class="flex items-start gap-2">
|
64 |
+
<i class="fas fa-arrow-right text-purple-500 mt-1"></i>
|
65 |
+
<span>Rearrange all tiles to complete the image</span>
|
66 |
+
</li>
|
67 |
+
<li class="flex items-start gap-2">
|
68 |
+
<i class="fas fa-arrow-right text-purple-500 mt-1"></i>
|
69 |
+
<span>Try to solve it in the fewest moves possible</span>
|
70 |
+
</li>
|
71 |
+
</ul>
|
72 |
+
|
73 |
+
<div class="mt-6">
|
74 |
+
<h3 class="font-semibold text-gray-800 mb-2">Completed Image:</h3>
|
75 |
+
<img src="https://source.unsplash.com/random/300x300/?nature" alt="Target image" class="rounded-lg border border-gray-200 w-full" id="target-image">
|
76 |
+
</div>
|
77 |
+
</div>
|
78 |
+
</div>
|
79 |
+
</div>
|
80 |
+
|
81 |
+
<!-- Win Modal -->
|
82 |
+
<div id="win-modal" class="fixed inset-0 bg-black bg-opacity-50 flex items-center justify-center hidden">
|
83 |
+
<div class="bg-white rounded-xl p-8 max-w-md w-full mx-4 win-message">
|
84 |
+
<div class="text-center">
|
85 |
+
<i class="fas fa-trophy text-6xl text-yellow-500 mb-4"></i>
|
86 |
+
<h2 class="text-3xl font-bold text-purple-800 mb-2">Congratulations!</h2>
|
87 |
+
<p class="text-gray-600 mb-6">You solved the puzzle in <span id="final-moves" class="font-bold">0</span> moves!</p>
|
88 |
+
<button id="play-again-btn" class="bg-purple-600 hover:bg-purple-700 text-white px-6 py-3 rounded-lg text-lg font-medium w-full">
|
89 |
+
Play Again
|
90 |
+
</button>
|
91 |
+
</div>
|
92 |
+
</div>
|
93 |
+
</div>
|
94 |
+
|
95 |
+
<script>
|
96 |
+
document.addEventListener('DOMContentLoaded', function() {
|
97 |
+
// Game state
|
98 |
+
const gridSize = 3;
|
99 |
+
let puzzleState = [];
|
100 |
+
let emptyPos = { row: gridSize - 1, col: gridSize - 1 };
|
101 |
+
let moveCount = 0;
|
102 |
+
let isGameWon = false;
|
103 |
+
|
104 |
+
// DOM elements
|
105 |
+
const puzzleGrid = document.getElementById('puzzle-grid');
|
106 |
+
const moveCounter = document.getElementById('move-counter');
|
107 |
+
const shuffleBtn = document.getElementById('shuffle-btn');
|
108 |
+
const newGameBtn = document.getElementById('new-game-btn');
|
109 |
+
const winModal = document.getElementById('win-modal');
|
110 |
+
const finalMoves = document.getElementById('final-moves');
|
111 |
+
const playAgainBtn = document.getElementById('play-again-btn');
|
112 |
+
|
113 |
+
// Initialize the game
|
114 |
+
initGame();
|
115 |
+
|
116 |
+
// Event listeners
|
117 |
+
shuffleBtn.addEventListener('click', shufflePuzzle);
|
118 |
+
newGameBtn.addEventListener('click', initGame);
|
119 |
+
playAgainBtn.addEventListener('click', initGame);
|
120 |
+
|
121 |
+
// Initialize game
|
122 |
+
function initGame() {
|
123 |
+
// Reset game state
|
124 |
+
moveCount = 0;
|
125 |
+
isGameWon = false;
|
126 |
+
moveCounter.textContent = moveCount;
|
127 |
+
winModal.classList.add('hidden');
|
128 |
+
|
129 |
+
// Create ordered puzzle state (1-8, with 9 as empty)
|
130 |
+
puzzleState = [];
|
131 |
+
for (let i = 0; i < gridSize * gridSize - 1; i++) {
|
132 |
+
puzzleState.push(i + 1);
|
133 |
+
}
|
134 |
+
puzzleState.push(0); // 0 represents the empty space
|
135 |
+
|
136 |
+
// Shuffle the puzzle
|
137 |
+
shufflePuzzle();
|
138 |
+
|
139 |
+
// Render the puzzle
|
140 |
+
renderPuzzle();
|
141 |
+
}
|
142 |
+
|
143 |
+
// Shuffle the puzzle
|
144 |
+
function shufflePuzzle() {
|
145 |
+
if (isGameWon) {
|
146 |
+
isGameWon = false;
|
147 |
+
winModal.classList.add('hidden');
|
148 |
+
}
|
149 |
+
|
150 |
+
// Reset move counter
|
151 |
+
moveCount = 0;
|
152 |
+
moveCounter.textContent = moveCount;
|
153 |
+
|
154 |
+
// Fisher-Yates shuffle algorithm
|
155 |
+
for (let i = puzzleState.length - 1; i > 0; i--) {
|
156 |
+
const j = Math.floor(Math.random() * (i + 1));
|
157 |
+
[puzzleState[i], puzzleState[j]] = [puzzleState[j], puzzleState[i]];
|
158 |
+
}
|
159 |
+
|
160 |
+
// Find the empty position
|
161 |
+
const emptyIndex = puzzleState.indexOf(0);
|
162 |
+
emptyPos = {
|
163 |
+
row: Math.floor(emptyIndex / gridSize),
|
164 |
+
col: emptyIndex % gridSize
|
165 |
+
};
|
166 |
+
|
167 |
+
// Check if the puzzle is solvable (must have even inversions)
|
168 |
+
if (!isSolvable()) {
|
169 |
+
// If not solvable, swap first two non-empty tiles to make it solvable
|
170 |
+
if (puzzleState[0] === 0 || puzzleState[1] === 0) {
|
171 |
+
[puzzleState[2], puzzleState[3]] = [puzzleState[3], puzzleState[2]];
|
172 |
+
} else {
|
173 |
+
[puzzleState[0], puzzleState[1]] = [puzzleState[1], puzzleState[0]];
|
174 |
+
}
|
175 |
+
}
|
176 |
+
|
177 |
+
renderPuzzle();
|
178 |
+
}
|
179 |
+
|
180 |
+
// Check if the puzzle is solvable
|
181 |
+
function isSolvable() {
|
182 |
+
let inversions = 0;
|
183 |
+
const flattened = puzzleState.filter(num => num !== 0);
|
184 |
+
|
185 |
+
for (let i = 0; i < flattened.length - 1; i++) {
|
186 |
+
for (let j = i + 1; j < flattened.length; j++) {
|
187 |
+
if (flattened[i] > flattened[j]) {
|
188 |
+
inversions++;
|
189 |
+
}
|
190 |
+
}
|
191 |
+
}
|
192 |
+
|
193 |
+
// For a 3x3 grid, the puzzle is solvable if inversions are even
|
194 |
+
return inversions % 2 === 0;
|
195 |
+
}
|
196 |
+
|
197 |
+
// Render the puzzle grid
|
198 |
+
function renderPuzzle() {
|
199 |
+
puzzleGrid.innerHTML = '';
|
200 |
+
|
201 |
+
for (let row = 0; row < gridSize; row++) {
|
202 |
+
for (let col = 0; col < gridSize; col++) {
|
203 |
+
const index = row * gridSize + col;
|
204 |
+
const tileValue = puzzleState[index];
|
205 |
+
|
206 |
+
if (tileValue === 0) {
|
207 |
+
// Empty space
|
208 |
+
const emptyTile = document.createElement('div');
|
209 |
+
emptyTile.className = 'bg-gray-200 rounded-lg aspect-square flex items-center justify-center opacity-70';
|
210 |
+
emptyTile.dataset.row = row;
|
211 |
+
emptyTile.dataset.col = col;
|
212 |
+
puzzleGrid.appendChild(emptyTile);
|
213 |
+
} else {
|
214 |
+
// Numbered tile
|
215 |
+
const tile = document.createElement('div');
|
216 |
+
tile.className = 'tile bg-gradient-to-br from-purple-100 to-blue-100 rounded-lg aspect-square flex items-center justify-center text-2xl font-bold text-purple-800 cursor-pointer';
|
217 |
+
tile.textContent = tileValue;
|
218 |
+
tile.dataset.row = row;
|
219 |
+
tile.dataset.col = col;
|
220 |
+
tile.dataset.value = tileValue;
|
221 |
+
|
222 |
+
// Add background image slice
|
223 |
+
tile.style.backgroundImage = `url(https://source.unsplash.com/random/300x300/?nature)`;
|
224 |
+
tile.style.backgroundSize = `${gridSize * 100}% ${gridSize * 100}%`;
|
225 |
+
|
226 |
+
// Calculate background position for the image slice
|
227 |
+
const targetRow = Math.floor((tileValue - 1) / gridSize);
|
228 |
+
const targetCol = (tileValue - 1) % gridSize;
|
229 |
+
const xPos = (targetCol / (gridSize - 1)) * 100;
|
230 |
+
const yPos = (targetRow / (gridSize - 1)) * 100;
|
231 |
+
tile.style.backgroundPosition = `${xPos}% ${yPos}%`;
|
232 |
+
|
233 |
+
tile.addEventListener('click', () => handleTileClick(row, col));
|
234 |
+
puzzleGrid.appendChild(tile);
|
235 |
+
}
|
236 |
+
}
|
237 |
+
}
|
238 |
+
|
239 |
+
// Update empty position
|
240 |
+
const emptyIndex = puzzleState.indexOf(0);
|
241 |
+
emptyPos = {
|
242 |
+
row: Math.floor(emptyIndex / gridSize),
|
243 |
+
col: emptyIndex % gridSize
|
244 |
+
};
|
245 |
+
}
|
246 |
+
|
247 |
+
// Handle tile click
|
248 |
+
function handleTileClick(row, col) {
|
249 |
+
if (isGameWon) return;
|
250 |
+
|
251 |
+
// Check if the clicked tile is adjacent to the empty space
|
252 |
+
const isAdjacent =
|
253 |
+
(Math.abs(row - emptyPos.row) === 1 && col === emptyPos.col) ||
|
254 |
+
(Math.abs(col - emptyPos.col) === 1 && row === emptyPos.row);
|
255 |
+
|
256 |
+
if (isAdjacent) {
|
257 |
+
// Swap positions
|
258 |
+
const clickedIndex = row * gridSize + col;
|
259 |
+
const emptyIndex = emptyPos.row * gridSize + emptyPos.col;
|
260 |
+
|
261 |
+
// Update puzzle state
|
262 |
+
[puzzleState[clickedIndex], puzzleState[emptyIndex]] =
|
263 |
+
[puzzleState[emptyIndex], puzzleState[clickedIndex]];
|
264 |
+
|
265 |
+
// Update move counter
|
266 |
+
moveCount++;
|
267 |
+
moveCounter.textContent = moveCount;
|
268 |
+
|
269 |
+
// Re-render the puzzle
|
270 |
+
renderPuzzle();
|
271 |
+
|
272 |
+
// Check if puzzle is solved
|
273 |
+
checkWinCondition();
|
274 |
+
}
|
275 |
+
}
|
276 |
+
|
277 |
+
// Check if the puzzle is solved
|
278 |
+
function checkWinCondition() {
|
279 |
+
for (let i = 0; i < puzzleState.length - 1; i++) {
|
280 |
+
if (puzzleState[i] !== i + 1) {
|
281 |
+
return false;
|
282 |
+
}
|
283 |
+
}
|
284 |
+
|
285 |
+
if (puzzleState[puzzleState.length - 1] === 0) {
|
286 |
+
// Puzzle is solved
|
287 |
+
isGameWon = true;
|
288 |
+
finalMoves.textContent = moveCount;
|
289 |
+
winModal.classList.remove('hidden');
|
290 |
+
|
291 |
+
// Add confetti effect
|
292 |
+
const confettiSettings = { target: 'confetti-canvas', max: 150 };
|
293 |
+
const confetti = new ConfettiGenerator(confettiSettings);
|
294 |
+
confetti.render();
|
295 |
+
|
296 |
+
setTimeout(() => {
|
297 |
+
confetti.clear();
|
298 |
+
}, 3000);
|
299 |
+
}
|
300 |
+
}
|
301 |
+
});
|
302 |
+
</script>
|
303 |
+
<script src="https://cdn.jsdelivr.net/npm/[email protected]/dist/index.min.js"></script>
|
304 |
+
<canvas id="confetti-canvas" style="position: fixed; top: 0; left: 0; width: 100%; height: 100%; pointer-events: none; z-index: 1000;"></canvas>
|
305 |
+
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - 🧬 <a href="https://enzostvs-deepsite.hf.space?remix=madansa7/sliding-puzzle-challenge-game" style="color: #fff;text-decoration: underline;" target="_blank" >Remix</a></p></body>
|
306 |
+
</html>
|
prompts.txt
ADDED
@@ -0,0 +1 @@
|
|
|
|
|
1 |
+
Puzzle or Brain Teaser: Generate a random puzzle (e.g. word scramble, sliding puzzle, crossword mini, or riddle of the day). Value: Engages users mentally; puzzles are entertaining and can encourage repeat visits. Implementation: For a word scramble, pick a word and shuffle its letters in JS. For a sliding puzzle, use a grid of images. For daily riddles, maintain a list of riddles and present one per day. Inspiration: Classic puzzle implementations can be found online; this would be a simple yet engaging add-on.
|