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import numpy as np
import torch
import time
import nvdiffrast.torch as dr
from util.utils import get_tri
import tempfile
from mesh import Mesh
import zipfile
from util.renderer import Renderer
import trimesh
import xatlas
import cv2
from PIL import Image, ImageFilter

def vertex_color_to_uv_textured_glb(obj_path, glb_path, texture_size=1024):
    mesh = trimesh.load(obj_path, process=False)
    vertex_colors = mesh.visual.vertex_colors[:, :3]  # (N, 3), uint8
    # Generate UVs
    vmapping, indices, uvs = xatlas.parametrize(mesh.vertices, mesh.faces)
    vertices = mesh.vertices[vmapping]
    vertex_colors = vertex_colors[vmapping]
    mesh.vertices = vertices
    mesh.faces = indices
    # Bake texture
    buffer_size = texture_size * 2
    texture_buffer = np.zeros((buffer_size, buffer_size, 4), dtype=np.uint8)
    def barycentric_interpolate(v0, v1, v2, c0, c1, c2, p):
        v0v1 = v1 - v0
        v0v2 = v2 - v0
        v0p = p - v0
        d00 = np.dot(v0v1, v0v1)
        d01 = np.dot(v0v1, v0v2)
        d11 = np.dot(v0v2, v0v2)
        d20 = np.dot(v0p, v0v1)
        d21 = np.dot(v0p, v0v2)
        denom = d00 * d11 - d01 * d01
        if abs(denom) < 1e-8:
            return (c0 + c1 + c2) / 3
        v = (d11 * d20 - d01 * d21) / denom
        w = (d00 * d21 - d01 * d20) / denom
        u = 1.0 - v - w
        u = np.clip(u, 0, 1)
        v = np.clip(v, 0, 1)
        w = np.clip(w, 0, 1)
        return u * c0 + v * c1 + w * c2
    def is_point_in_triangle(p, v0, v1, v2):
        def sign(p1, p2, p3):
            return (p1[0] - p3[0]) * (p2[1] - p3[1]) - (p2[0] - p3[0]) * (p1[1] - p3[1])
        d1 = sign(p, v0, v1)
        d2 = sign(p, v1, v2)
        d3 = sign(p, v2, v0)
        has_neg = (d1 < 0) or (d2 < 0) or (d3 < 0)
        has_pos = (d1 > 0) or (d2 > 0) or (d3 > 0)
        return not (has_neg and has_pos)
    for face in mesh.faces:
        uv0, uv1, uv2 = uvs[face]
        c0, c1, c2 = vertex_colors[face]
        uv0 = (uv0 * (buffer_size - 1)).astype(int)
        uv1 = (uv1 * (buffer_size - 1)).astype(int)
        uv2 = (uv2 * (buffer_size - 1)).astype(int)
        min_x = max(int(np.floor(min(uv0[0], uv1[0], uv2[0]))), 0)
        max_x = min(int(np.ceil(max(uv0[0], uv1[0], uv2[0]))), buffer_size - 1)
        min_y = max(int(np.floor(min(uv0[1], uv1[1], uv2[1]))), 0)
        max_y = min(int(np.ceil(max(uv0[1], uv1[1], uv2[1]))), buffer_size - 1)
        for y in range(min_y, max_y + 1):
            for x in range(min_x, max_x + 1):
                p = np.array([x + 0.5, y + 0.5])
                if is_point_in_triangle(p, uv0, uv1, uv2):
                    color = barycentric_interpolate(uv0, uv1, uv2, c0, c1, c2, p)
                    texture_buffer[y, x, :3] = np.clip(color, 0, 255).astype(np.uint8)
                    texture_buffer[y, x, 3] = 255
    # Inpainting, filtering, and downsampling
    image_bgra = texture_buffer.copy()
    mask = (image_bgra[:, :, 3] == 0).astype(np.uint8) * 255
    image_bgr = cv2.cvtColor(image_bgra, cv2.COLOR_BGRA2BGR)
    inpainted_bgr = cv2.inpaint(image_bgr, mask, inpaintRadius=3, flags=cv2.INPAINT_TELEA)
    inpainted_bgra = cv2.cvtColor(inpainted_bgr, cv2.COLOR_BGR2BGRA)
    texture_buffer = inpainted_bgra[::-1]
    image_texture = Image.fromarray(texture_buffer)
    image_texture = image_texture.filter(ImageFilter.MedianFilter(size=3))
    image_texture = image_texture.filter(ImageFilter.GaussianBlur(radius=1))
    image_texture = image_texture.resize((texture_size, texture_size), Image.LANCZOS)
    # Assign UVs and texture to mesh
    material = trimesh.visual.material.PBRMaterial(
        baseColorFactor=[1.0, 1.0, 1.0, 1.0],
        baseColorTexture=image_texture,
        metallicFactor=0.0,
        roughnessFactor=1.0,
    )
    visuals = trimesh.visual.TextureVisuals(uv=uvs, material=material)
    mesh.visual = visuals
    mesh.export(glb_path)

def generate3d(model, rgb, ccm, device):

    model.renderer = Renderer(tet_grid_size=model.tet_grid_size, camera_angle_num=model.camera_angle_num,
                                scale=model.input.scale, geo_type = model.geo_type)

    color_tri = torch.from_numpy(rgb)/255
    xyz_tri = torch.from_numpy(ccm[:,:,(2,1,0)])/255
    color = color_tri.permute(2,0,1)
    xyz = xyz_tri.permute(2,0,1)


    def get_imgs(color):
        # color : [C, H, W*6]
        color_list = []
        color_list.append(color[:,:,256*5:256*(1+5)])
        for i in range(0,5):
            color_list.append(color[:,:,256*i:256*(1+i)])
        return torch.stack(color_list, dim=0)# [6, C, H, W]
    
    triplane_color = get_imgs(color).permute(0,2,3,1).unsqueeze(0).to(device)# [1, 6, H, W, C]

    color = get_imgs(color)
    xyz = get_imgs(xyz)

    color = get_tri(color, dim=0, blender= True, scale = 1).unsqueeze(0)
    xyz = get_tri(xyz, dim=0, blender= True, scale = 1, fix= True).unsqueeze(0)

    triplane = torch.cat([color,xyz],dim=1).to(device)
    # 3D visualize
    model.eval()
    

    if model.denoising == True:
        tnew = 20
        tnew = torch.randint(tnew, tnew+1, [triplane.shape[0]], dtype=torch.long, device=triplane.device)
        noise_new = torch.randn_like(triplane) *0.5+0.5
        triplane = model.scheduler.add_noise(triplane, noise_new, tnew)    
        start_time = time.time()
        with torch.no_grad():
            triplane_feature2 = model.unet2(triplane,tnew)
        end_time = time.time()
        elapsed_time = end_time - start_time
        print(f"unet takes {elapsed_time}s")
    else:
        triplane_feature2 = model.unet2(triplane)
        

    with torch.no_grad():
        data_config = {
            'resolution': [1024, 1024],
            "triview_color": triplane_color.to(device),
        }

        verts, faces = model.decode(data_config, triplane_feature2)

        data_config['verts'] = verts[0]
        data_config['faces'] = faces
        

    from kiui.mesh_utils import clean_mesh
    verts, faces = clean_mesh(data_config['verts'].squeeze().cpu().numpy().astype(np.float32), data_config['faces'].squeeze().cpu().numpy().astype(np.int32), repair = False, remesh=True, remesh_size=0.005, remesh_iters=1)
    data_config['verts'] = torch.from_numpy(verts).cuda().contiguous()
    data_config['faces'] = torch.from_numpy(faces).cuda().contiguous()

    start_time = time.time()
    with torch.no_grad():
        mesh_path_glb = tempfile.NamedTemporaryFile(suffix=f"", delete=False).name
        model.export_mesh(data_config, mesh_path_glb, tri_fea_2 = triplane_feature2)

    end_time = time.time()
    elapsed_time = end_time - start_time
    print(f"uv takes {elapsed_time}s")

    # Convert .obj (with vertex colors) to UV-mapped textured .glb
    obj_path = mesh_path_glb + ".obj"
    glb_path = mesh_path_glb + ".glb"
    vertex_color_to_uv_textured_glb(obj_path, glb_path)
    return glb_path