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CRM / inference.py
YoussefAnso's picture
Refactor app.py and inference.py to streamline image generation and mesh export processes. Removed unnecessary CPU transfers and temporary file handling, directly returning generated GLB paths. Updated mesh export in CRM model to support vertex colors and improved overall efficiency in texture mapping.
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import numpy as np
import torch
import time
import nvdiffrast.torch as dr
from util.utils import get_tri
import tempfile
from mesh import Mesh
import zipfile
from util.renderer import Renderer
import trimesh
def generate3d(model, rgb, ccm, device):
model.renderer = Renderer(tet_grid_size=model.tet_grid_size, camera_angle_num=model.camera_angle_num,
scale=model.input.scale, geo_type = model.geo_type)
color_tri = torch.from_numpy(rgb)/255
xyz_tri = torch.from_numpy(ccm[:,:,(2,1,0)])/255
color = color_tri.permute(2,0,1)
xyz = xyz_tri.permute(2,0,1)
def get_imgs(color):
# color : [C, H, W*6]
color_list = []
color_list.append(color[:,:,256*5:256*(1+5)])
for i in range(0,5):
color_list.append(color[:,:,256*i:256*(1+i)])
return torch.stack(color_list, dim=0)# [6, C, H, W]
triplane_color = get_imgs(color).permute(0,2,3,1).unsqueeze(0).to(device)# [1, 6, H, W, C]
color = get_imgs(color)
xyz = get_imgs(xyz)
color = get_tri(color, dim=0, blender= True, scale = 1).unsqueeze(0)
xyz = get_tri(xyz, dim=0, blender= True, scale = 1, fix= True).unsqueeze(0)
triplane = torch.cat([color,xyz],dim=1).to(device)
# 3D visualize
model.eval()
if model.denoising == True:
tnew = 20
tnew = torch.randint(tnew, tnew+1, [triplane.shape[0]], dtype=torch.long, device=triplane.device)
noise_new = torch.randn_like(triplane) *0.5+0.5
triplane = model.scheduler.add_noise(triplane, noise_new, tnew)
start_time = time.time()
with torch.no_grad():
triplane_feature2 = model.unet2(triplane,tnew)
end_time = time.time()
elapsed_time = end_time - start_time
print(f"unet takes {elapsed_time}s")
else:
triplane_feature2 = model.unet2(triplane)
with torch.no_grad():
data_config = {
'resolution': [1024, 1024],
"triview_color": triplane_color.to(device),
}
verts, faces = model.decode(data_config, triplane_feature2)
data_config['verts'] = verts[0]
data_config['faces'] = faces
from kiui.mesh_utils import clean_mesh
verts, faces = clean_mesh(data_config['verts'].squeeze().cpu().numpy().astype(np.float32), data_config['faces'].squeeze().cpu().numpy().astype(np.int32), repair = False, remesh=True, remesh_size=0.005, remesh_iters=1)
data_config['verts'] = torch.from_numpy(verts).cuda().contiguous()
data_config['faces'] = torch.from_numpy(faces).cuda().contiguous()
start_time = time.time()
with torch.no_grad():
mesh_path_glb = tempfile.NamedTemporaryFile(suffix=f"", delete=False).name
model.export_mesh(data_config, mesh_path_glb, tri_fea_2 = triplane_feature2)
end_time = time.time()
elapsed_time = end_time - start_time
print(f"uv takes {elapsed_time}s")
# Convert .obj (with vertex colors) to .glb
obj_path = mesh_path_glb + ".obj"
glb_path = mesh_path_glb + ".glb"
mesh = trimesh.load(obj_path, process=False)
mesh.export(glb_path)
return glb_path