Change device setting for mesh data in generate3d function to CPU for consistency with recent updates, ensuring compatibility across systems without GPU support.
82982c9
import numpy as np | |
import torch | |
import time | |
import nvdiffrast.torch as dr | |
from util.utils import get_tri | |
import tempfile | |
from mesh import Mesh | |
import zipfile | |
from util.renderer import Renderer | |
import trimesh | |
import xatlas | |
import cv2 | |
from PIL import Image, ImageFilter | |
def vertex_color_to_uv_textured_glb(obj_path, glb_path, texture_size=640): | |
mesh = trimesh.load(obj_path, process=False) | |
vertex_colors = mesh.visual.vertex_colors[:, :3] # (N, 3), uint8 | |
# Generate UVs | |
vmapping, indices, uvs = xatlas.parametrize(mesh.vertices, mesh.faces) | |
vertices = mesh.vertices[vmapping] | |
vertex_colors = vertex_colors[vmapping] | |
mesh.vertices = vertices | |
mesh.faces = indices | |
# Bake texture | |
buffer_size = texture_size * 2 | |
texture_buffer = np.zeros((buffer_size, buffer_size, 4), dtype=np.uint8) | |
def barycentric_interpolate(v0, v1, v2, c0, c1, c2, p): | |
v0v1 = v1 - v0 | |
v0v2 = v2 - v0 | |
v0p = p - v0 | |
d00 = np.dot(v0v1, v0v1) | |
d01 = np.dot(v0v1, v0v2) | |
d11 = np.dot(v0v2, v0v2) | |
d20 = np.dot(v0p, v0v1) | |
d21 = np.dot(v0p, v0v2) | |
denom = d00 * d11 - d01 * d01 | |
if abs(denom) < 1e-8: | |
return (c0 + c1 + c2) / 3 | |
v = (d11 * d20 - d01 * d21) / denom | |
w = (d00 * d21 - d01 * d20) / denom | |
u = 1.0 - v - w | |
u = np.clip(u, 0, 1) | |
v = np.clip(v, 0, 1) | |
w = np.clip(w, 0, 1) | |
return u * c0 + v * c1 + w * c2 | |
def is_point_in_triangle(p, v0, v1, v2): | |
def sign(p1, p2, p3): | |
return (p1[0] - p3[0]) * (p2[1] - p3[1]) - (p2[0] - p3[0]) * (p1[1] - p3[1]) | |
d1 = sign(p, v0, v1) | |
d2 = sign(p, v1, v2) | |
d3 = sign(p, v2, v0) | |
has_neg = (d1 < 0) or (d2 < 0) or (d3 < 0) | |
has_pos = (d1 > 0) or (d2 > 0) or (d3 > 0) | |
return not (has_neg and has_pos) | |
for face in mesh.faces: | |
uv0, uv1, uv2 = uvs[face] | |
c0, c1, c2 = vertex_colors[face] | |
uv0 = (uv0 * (buffer_size - 1)).astype(int) | |
uv1 = (uv1 * (buffer_size - 1)).astype(int) | |
uv2 = (uv2 * (buffer_size - 1)).astype(int) | |
min_x = max(int(np.floor(min(uv0[0], uv1[0], uv2[0]))), 0) | |
max_x = min(int(np.ceil(max(uv0[0], uv1[0], uv2[0]))), buffer_size - 1) | |
min_y = max(int(np.floor(min(uv0[1], uv1[1], uv2[1]))), 0) | |
max_y = min(int(np.ceil(max(uv0[1], uv1[1], uv2[1]))), buffer_size - 1) | |
for y in range(min_y, max_y + 1): | |
for x in range(min_x, max_x + 1): | |
p = np.array([x + 0.5, y + 0.5]) | |
if is_point_in_triangle(p, uv0, uv1, uv2): | |
color = barycentric_interpolate(uv0, uv1, uv2, c0, c1, c2, p) | |
texture_buffer[y, x, :3] = np.clip(color, 0, 255).astype(np.uint8) | |
texture_buffer[y, x, 3] = 255 | |
# Inpainting, filtering, and downsampling | |
image_bgra = texture_buffer.copy() | |
mask = (image_bgra[:, :, 3] == 0).astype(np.uint8) * 255 | |
image_bgr = cv2.cvtColor(image_bgra, cv2.COLOR_BGRA2BGR) | |
inpainted_bgr = cv2.inpaint(image_bgr, mask, inpaintRadius=3, flags=cv2.INPAINT_TELEA) | |
inpainted_bgra = cv2.cvtColor(inpainted_bgr, cv2.COLOR_BGR2BGRA) | |
texture_buffer = inpainted_bgra[::-1] | |
image_texture = Image.fromarray(texture_buffer) | |
image_texture = image_texture.filter(ImageFilter.MedianFilter(size=3)) | |
image_texture = image_texture.filter(ImageFilter.GaussianBlur(radius=1)) | |
image_texture = image_texture.resize((texture_size, texture_size), Image.LANCZOS) | |
# Assign UVs and texture to mesh | |
material = trimesh.visual.material.PBRMaterial( | |
baseColorFactor=[1.0, 1.0, 1.0, 1.0], | |
baseColorTexture=image_texture, | |
metallicFactor=0.0, | |
roughnessFactor=1.0, | |
) | |
visuals = trimesh.visual.TextureVisuals(uv=uvs, material=material) | |
mesh.visual = visuals | |
mesh.export(glb_path) | |
image_texture.save("debug_texture.png") | |
def generate3d(model, rgb, ccm, device): | |
model.renderer = Renderer(tet_grid_size=model.tet_grid_size, camera_angle_num=model.camera_angle_num, | |
scale=model.input.scale, geo_type = model.geo_type) | |
color_tri = torch.from_numpy(rgb)/255 | |
xyz_tri = torch.from_numpy(ccm[:,:,(2,1,0)])/255 | |
color = color_tri.permute(2,0,1) | |
xyz = xyz_tri.permute(2,0,1) | |
def get_imgs(color): | |
# color : [C, H, W*6] | |
color_list = [] | |
color_list.append(color[:,:,256*5:256*(1+5)]) | |
for i in range(0,5): | |
color_list.append(color[:,:,256*i:256*(1+i)]) | |
return torch.stack(color_list, dim=0)# [6, C, H, W] | |
triplane_color = get_imgs(color).permute(0,2,3,1).unsqueeze(0).to(device)# [1, 6, H, W, C] | |
color = get_imgs(color) | |
xyz = get_imgs(xyz) | |
color = get_tri(color, dim=0, blender= True, scale = 1).unsqueeze(0) | |
xyz = get_tri(xyz, dim=0, blender= True, scale = 1, fix= True).unsqueeze(0) | |
triplane = torch.cat([color,xyz],dim=1).to(device) | |
# 3D visualize | |
model.eval() | |
if model.denoising == True: | |
tnew = 20 | |
tnew = torch.randint(tnew, tnew+1, [triplane.shape[0]], dtype=torch.long, device=triplane.device) | |
noise_new = torch.randn_like(triplane) *0.5+0.5 | |
triplane = model.scheduler.add_noise(triplane, noise_new, tnew) | |
start_time = time.time() | |
with torch.no_grad(): | |
triplane_feature2 = model.unet2(triplane,tnew) | |
end_time = time.time() | |
elapsed_time = end_time - start_time | |
print(f"unet takes {elapsed_time}s") | |
else: | |
triplane_feature2 = model.unet2(triplane) | |
with torch.no_grad(): | |
data_config = { | |
'resolution': [1024, 1024], | |
"triview_color": triplane_color.to(device), | |
} | |
verts, faces = model.decode(data_config, triplane_feature2) | |
data_config['verts'] = verts[0] | |
data_config['faces'] = faces | |
from kiui.mesh_utils import clean_mesh | |
verts, faces = clean_mesh(data_config['verts'].squeeze().cpu().numpy().astype(np.float32), data_config['faces'].squeeze().cpu().numpy().astype(np.int32), repair = False, remesh=True, remesh_size=0.005, remesh_iters=1) | |
data_config['verts'] = torch.from_numpy(verts).to('cpu').contiguous() | |
data_config['faces'] = torch.from_numpy(faces).to('cpu').contiguous() | |
start_time = time.time() | |
with torch.no_grad(): | |
mesh_path_glb = tempfile.NamedTemporaryFile(suffix=f"", delete=False).name | |
model.export_mesh(data_config, mesh_path_glb, tri_fea_2 = triplane_feature2) | |
end_time = time.time() | |
elapsed_time = end_time - start_time | |
print(f"uv takes {elapsed_time}s") | |
# Convert .obj (with vertex colors) to UV-mapped textured .glb | |
obj_path = mesh_path_glb + ".obj" | |
glb_path = mesh_path_glb + ".glb" | |
vertex_color_to_uv_textured_glb(obj_path, glb_path) | |
return glb_path |