Commit
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3112ed0
1
Parent(s):
1dfe52e
Update texture size parameter in vertex_color_to_uv_textured_glb function in inference.py from 768 to 640 for optimized performance.
Browse files- inference.py +1 -1
inference.py
CHANGED
@@ -12,7 +12,7 @@ import xatlas
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import cv2
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from PIL import Image, ImageFilter
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-
def vertex_color_to_uv_textured_glb(obj_path, glb_path, texture_size=
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mesh = trimesh.load(obj_path, process=False)
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vertex_colors = mesh.visual.vertex_colors[:, :3] # (N, 3), uint8
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# Generate UVs
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import cv2
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from PIL import Image, ImageFilter
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+
def vertex_color_to_uv_textured_glb(obj_path, glb_path, texture_size=640):
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mesh = trimesh.load(obj_path, process=False)
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vertex_colors = mesh.visual.vertex_colors[:, :3] # (N, 3), uint8
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# Generate UVs
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