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Update app.py
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app.py
CHANGED
@@ -2,9 +2,10 @@
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import gradio as gr
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import os
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import time
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import json
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from PIL import Image, ImageDraw, ImageFont
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import random
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# --- Core Logic Imports ---
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from core.llm_services import initialize_text_llms, is_gemini_text_ready, is_hf_text_ready, generate_text_gemini, generate_text_hf
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@@ -25,7 +26,6 @@ STABILITY_API_IS_READY = STABILITY_API_CONFIGURED
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OPENAI_DALLE_IS_READY = OPENAI_DALLE_CONFIGURED
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# --- Application Configuration (Models, Defaults) ---
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# (This section remains the same as your last full app.py - ensure it's correct)
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TEXT_MODELS = {}
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UI_DEFAULT_TEXT_MODEL_KEY = None
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if GEMINI_TEXT_IS_READY:
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TEXT_MODELS["Legacy Gemini 1.0 Pro (Narrate)"] = {"id": "gemini-1.0-pro-latest", "type": "gemini"}
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if HF_TEXT_IS_READY:
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TEXT_MODELS["Mistral 7B (Narrate)"] = {"id": "mistralai/Mistral-7B-Instruct-v0.2", "type": "hf_text"}
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IMAGE_PROVIDERS = {}
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UI_DEFAULT_IMAGE_PROVIDER_KEY = None
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if STABILITY_API_IS_READY: IMAGE_PROVIDERS["🎨 Stability AI (SDXL)"] = "stability_ai"
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if OPENAI_DALLE_IS_READY: IMAGE_PROVIDERS["🖼️ DALL-E 3 (Sim.)"] = "dalle"
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if IMAGE_PROVIDERS: UI_DEFAULT_IMAGE_PROVIDER_KEY = list(IMAGE_PROVIDERS.keys())[0]
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else: IMAGE_PROVIDERS["No Image Providers Configured"] = "none"; UI_DEFAULT_IMAGE_PROVIDER_KEY = "No Image Providers Configured"
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# --- Enhanced UI Theme and CSS ---
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# Using a more bespoke dark theme and extensive CSS for "WOW"
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# algoforge_prime/app.py
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# ... (other imports and initializations) ...
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#
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# algoforge_prime/app.py (or storyverse_weaver/app.py) - Excerpt showing the corrected theme
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# --- Gradio UI Theme and CSS for DARK MODE ---
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omega_theme = gr.themes.Base(
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font=[gr.themes.GoogleFont("Lexend Deca"), "ui-sans-serif", "system-ui", "sans-serif"],
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primary_hue=gr.themes.colors.purple,
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secondary_hue=gr.themes.colors.pink,
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neutral_hue=gr.themes.colors.slate # Slate often works well for dark mode neutrals
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).set(
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body_background_fill="#0F0F1A",
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# Text colors for block labels will likely be inherited or need CSS
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input_background_fill="#2A2A4A",
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input_border_color="#4A4A6A",
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# Input text color will be handled by CSS:
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# .gr-input input, .gr-input textarea, .gr-dropdown select { color: #E0E0FF !important; }
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button_primary_background_fill="linear-gradient(135deg, #7F00FF 0%, #E100FF 100%)",
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button_primary_text_color="white", # This is usually a valid and important one
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button_secondary_background_fill="#4A4A6A",
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button_secondary_text_color="#E0E0FF",
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slider_color="#A020F0" # Main color for slider components
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# REMOVED: text_color_primary, text_color_secondary, text_color_accent, text_color_link
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)
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#
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#
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# ... (rest of your omega_css definition) ...
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# ... (rest of your app.py) ...
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# on various components if the theme variables don't cover everything.
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# Your existing omega_css already sets:
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# body, .gradio-container { color: #D0D0E0 !important; }
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# .gr-input input, .gr-input textarea, .gr-dropdown select { color: white !important; }
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# This CSS will likely handle the text colors correctly.
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# ... (rest of your omega_css definition) ...
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# ... (rest of your app.py) ...
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omega_css = """
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body, .gradio-container { background-color: #0F0F1A !important; color: #D0D0E0 !important; }
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.gradio-container { max-width: 1400px !important; margin: auto !important; border-radius: 20px; box-shadow: 0 10px 30px rgba(0,0,0,0.2); padding: 25px !important; border: 1px solid #2A2A4A;}
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.gr-panel, .gr-box, .gr-accordion { background-color: #1A1A2E !important; border: 1px solid #2A2A4A !important; border-radius: 12px !important; box-shadow: 0 4px 15px rgba(0,0,0,0.1);}
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.gr-markdown h1 { font-size: 2.8em !important; text-align: center; color: transparent; background: linear-gradient(135deg, #A020F0 0%, #E040FB 100%); -webkit-background-clip: text; background-clip: text; margin-bottom: 5px !important; letter-spacing: -1px;}
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.gr-markdown h3 { color: #C080F0 !important; text-align: center; font-weight: 400; margin-bottom: 25px !important;}
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.input-section-header { font-size: 1.6em; font-weight: 600; color: #D0D0FF; margin-top: 15px; margin-bottom: 8px; border-bottom: 2px solid #7F00FF; padding-bottom: 5px;}
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.output-section-header { font-size: 1.8em; font-weight: 600; color: #D0D0FF; margin-top: 15px; margin-bottom: 12px;}
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.gr-input input, .gr-input textarea, .gr-dropdown select, .gr-textbox textarea { background-color: #2A2A4A !important; color: #E0E0FF !important; border: 1px solid #4A4A6A !important; border-radius: 8px !important; padding: 10px !important;}
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.gr-button { border-radius: 8px !important; font-weight: 500 !important; transition: all 0.2s ease-in-out !important;}
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.gr-button-primary:hover { transform: scale(1.03) translateY(-1px) !important; box-shadow: 0 8px 16px rgba(127,0,255,0.3) !important; }
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.panel_image { border-radius: 12px !important; overflow: hidden; box-shadow: 0 6px 15px rgba(0,0,0,0.25) !important; background-color: #23233A;}
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.panel_image img { max-height: 600px !important; }
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.gallery_output { background-color: transparent !important; border: none !important; }
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.gallery_output .thumbnail-item { border-radius: 8px !important; box-shadow: 0 3px 8px rgba(0,0,0,0.2) !important; margin: 6px !important; transition: transform 0.2s ease; height: 180px !important; width: 180px !important;}
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.gallery_output .thumbnail-item:hover { transform: scale(1.05); }
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.status_text { font-weight: 500; padding: 12px 18px; text-align: center; border-radius: 8px; margin-top:12px; border: 1px solid transparent; font-size: 1.05em;}
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.error_text { background-color: #401010 !important; color: #FFB0B0 !important; border-color: #802020 !important; }
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.success_text { background-color: #104010 !important; color: #B0FFB0 !important; border-color: #208020 !important;}
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.processing_text { background-color: #102040 !important; color: #B0D0FF !important; border-color: #204080 !important;}
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.important-note { background-color: rgba(127,0,255,0.1); border-left: 5px solid #7F00FF; padding: 15px; margin-bottom:20px; color: #E0E0FF; border-radius: 6px;}
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.gr-tabitem { background-color: #1A1A2E !important; border-radius: 0 0 12px 12px !important; padding: 15px !important;}
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.gr-tab-button.selected { background-color: #2A2A4A !important; color: white !important; border-bottom: 3px solid #A020F0 !important; border-radius: 8px 8px 0 0 !important; font-weight: 600 !important;}
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.gr-tab-button { color: #A0A0C0 !important; border-radius: 8px 8px 0 0 !important;}
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.gr-accordion > .gr-block { border-top: 1px solid #2A2A4A !important; }
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.gr-markdown code { background-color: #2A2A4A !important; color: #C0C0E0 !important; padding: 0.2em 0.5em; border-radius: 4px; }
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.gr-markdown pre { background-color: #23233A !important; padding: 1em !important; border-radius: 6px !important; border: 1px solid #2A2A4A !important;}
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.gr-markdown pre > code { padding: 0 !important; background-color: transparent !important; }
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#surprise_button { background: linear-gradient(135deg, #ff7e5f 0%, #feb47b 100%) !important; font-weight:600 !important;}
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#surprise_button:hover { transform: scale(1.03) translateY(-1px) !important; box-shadow: 0 8px 16px rgba(255,126,95,0.3) !important; }
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"""
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# --- Helper: Placeholder Image Creation ---
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def create_placeholder_image(text="Processing...", size=(512, 512), color="#23233A", text_color="#E0E0FF"):
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draw = ImageDraw.Draw(img)
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try:
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return img
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# --- StoryVerse Weaver Orchestrator (with more granular UI updates) ---
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# (This function `add_scene_to_story` and `clear_story_state_ui` will be the same logic as
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# the one from your last "REWRITE APP.PY IN FULL" response. The key is how this app.py's
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# UI wrapper will call it and use its return values.
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# For absolute clarity, I am pasting the orchestrator function logic here,
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# but it's fundamentally the same as the robust one we developed.)
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def add_scene_to_story_orchestrator( # Renamed to avoid conflict if testing locally
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current_story_obj: Story, scene_prompt_text: str, image_style_dropdown: str, artist_style_text: str,
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negative_prompt_text: str, text_model_key: str, image_provider_key: str,
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narrative_length: str, # e.g., "Short (1 paragraph)", "Medium (2-3 paragraphs)", "Long (4+ paragraphs)"
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image_quality: str, # e.g., "Standard", "High Detail"
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progress=gr.Progress(track_tqdm=True)
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):
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yield {
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output_status_bar: gr.HTML(value=f"<p class='processing_text status_text'>🌌 Weaving Scene {current_story_obj.current_scene_number + 1}...</p>"),
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output_latest_scene_image: gr.Image(value=create_placeholder_image("🎨 Conjuring visuals..."), visible=True),
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output_latest_scene_narrative: gr.Markdown(value=" Musing narrative...", visible=True),
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engage_button: gr.Button(interactive=False),
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surprise_button: gr.Button(interactive=False),
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}
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def clear_story_state_ui_wrapper():
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# (This logic is the same as your previous clear_story_state_ui)
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new_story = Story()
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placeholder_img = create_placeholder_image("Your StoryVerse is a blank canvas...", color="#1A1A2E")
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cleared_gallery = [(placeholder_img, "Your StoryVerse is new and untold...")]
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initial_narrative = "## ✨ A New Story Begins ✨\nDescribe your first scene idea in the panel to the left and let the AI help you weave your world!"
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status_msg = "<p class='processing_text status_text'>📜 Story Cleared. A fresh canvas awaits your imagination!</p>"
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def surprise_me_func():
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#
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themes = ["
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actions = ["
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settings = ["
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prompt = f"A character {random.choice(actions)} {random.choice(settings)}. Theme: {random.choice(themes)}."
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style = random.choice(list(STYLE_PRESETS.keys()))
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artist = random.choice(["
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return prompt, style, artist
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# --- Gradio UI Definition ---
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with gr.Blocks(theme=omega_theme, css=omega_css, title="✨ StoryVerse Omega ✨ - AI Story & World Weaver") as story_weaver_demo:
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story_state_output
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gr.Markdown("<div align='center'><h1>✨ StoryVerse Omega ✨</h1>\n<h3>Craft Immersive Multimodal Worlds with AI</h3></div>")
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gr.HTML("<div class='important-note'><strong>Welcome, Worldsmith!</strong> Describe your vision, choose your style, and let Omega help you weave captivating scenes with narrative and imagery. Ensure API keys (<code>STORYVERSE_...</code>) are correctly set in Space Secrets!</div>")
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with gr.Accordion("🔧 AI Services Status & Info", open=False):
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# ... (API status HTML as before, using GEMINI_TEXT_IS_READY etc.)
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status_text_list = []
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text_llm_ok, image_gen_ok = (GEMINI_TEXT_IS_READY or HF_TEXT_IS_READY), (STABILITY_API_IS_READY or OPENAI_DALLE_IS_READY)
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if not text_llm_ok and not image_gen_ok: status_text_list.append("<p style='color:#FCA5A5;font-weight:bold;'>⚠️ CRITICAL: NO AI SERVICES.</p>")
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else:
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if text_llm_ok: status_text_list.append("<p style='color:#A7F3D0;'>✅ Text
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else: status_text_list.append("<p style='color:#FCD34D;'>⚠️ Text
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if image_gen_ok: status_text_list.append("<p style='color:#A7F3D0;'>✅ Image
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else: status_text_list.append("<p style='color:#FCD34D;'>⚠️ Image
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gr.HTML("".join(status_text_list))
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with gr.Row(equal_height=False, variant="panel"):
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with gr.Column(scale=7, min_width=450):
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gr.Markdown("### 💡 **Craft Your Scene**", elem_classes="input-section-header")
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with gr.Group():
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scene_prompt_input = gr.Textbox(lines=7, label="Scene Vision (Description, Dialogue, Action):", placeholder="e.g., Amidst swirling cosmic dust, Captain Eva pilots her damaged starfighter towards a colossal, ringed gas giant. Alarms blare. 'Just a little further,' she mutters, gripping the controls.")
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with gr.Column(scale=2):
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image_style_input = gr.Dropdown(choices=["Default (Cinematic Realism)"] + sorted(list(STYLE_PRESETS.keys())), value="Default (Cinematic Realism)", label="Visual Style Preset")
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with gr.Column(scale=2):
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artist_style_input = gr.Textbox(label="
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negative_prompt_input = gr.Textbox(lines=2, label="Exclude from Image (Negative Prompt):", placeholder="Default exclusions applied. Add more if needed.", value=COMMON_NEGATIVE_PROMPTS)
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with gr.Row(elem_classes=["compact-row"], equal_height=True):
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engage_button = gr.Button("🌌 Weave This Scene!", variant="primary", scale=3, icon="✨")
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surprise_button = gr.Button("🎲 Surprise Me!", variant="secondary", scale=1, icon="🎁"
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clear_story_button = gr.Button("🗑️ New Story", variant="stop", scale=1, icon="♻️")
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output_status_bar = gr.HTML(value="<p class='processing_text status_text'>Ready to weave your first masterpiece!</p>")
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with gr.Column(scale=10, min_width=700):
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gr.Markdown("### 🖼️ **Your Evolving StoryVerse**", elem_classes="output-section-header")
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with gr.Tabs(
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with gr.TabItem("🌠 Latest Scene", id="latest_scene_tab"
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output_latest_scene_narrative = gr.Markdown(elem_id="latest_scene_narrative_md")
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with gr.TabItem("📚 Story Scroll", id="story_scroll_tab"
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output_gallery = gr.Gallery(label="Story Scroll", show_label=False, columns=4, object_fit="cover", height=700, preview=True, allow_preview=True, elem_classes=["gallery_output"])
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with gr.TabItem("⚙️ Interaction Log", id="log_tab"
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with gr.Accordion(label="Developer Interaction Log", open=False):
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output_interaction_log_markdown = gr.Markdown("Log will appear here...")
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# Define outputs that the wrapper function will update via yield
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# Note: story_state_output is the gr.State component itself.
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outputs_for_handler = [
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output_status_bar,
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gr.Accordion(visible=True), # Placeholder for output_initial_solutions_accordion (not used in this UI)
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gr.Markdown(visible=True), # Placeholder for output_initial_solutions_markdown (not used)
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gr.Accordion(visible=True), # Placeholder for output_champion_accordion (not used)
|
357 |
-
gr.Markdown(visible=True), # Placeholder for output_champion_markdown (not used)
|
358 |
-
gr.Accordion(visible=True), # Placeholder for output_evolved_accordion (not used)
|
359 |
-
output_evolved_markdown, # This can be repurposed or removed if not directly evolving scenes
|
360 |
-
output_ai_test_analysis_markdown, # Also can be repurposed or removed
|
361 |
-
output_interaction_log_markdown,
|
362 |
-
engage_button,
|
363 |
-
surprise_button, # To re-enable surprise button
|
364 |
-
story_state_output, # This is where the story_state is passed back to itself
|
365 |
-
output_gallery,
|
366 |
-
output_latest_scene_image,
|
367 |
-
output_latest_scene_narrative
|
368 |
-
]
|
369 |
-
# Re-map the orchestrator's yielded dict keys to the actual output components for the final return
|
370 |
-
# This is a bit of a hack due to Gradio's yield behavior vs. final return.
|
371 |
-
# The `add_scene_to_story_orchestrator` should be designed to yield a dict
|
372 |
-
# that maps to these specific component names if we want direct updates.
|
373 |
-
# For simplicity, the `return` statement of the orchestrator is what matters for final state.
|
374 |
-
|
375 |
engage_button.click(
|
376 |
-
fn=add_scene_to_story_orchestrator,
|
377 |
inputs=[
|
378 |
story_state_output, scene_prompt_input,
|
379 |
image_style_input, artist_style_input, negative_prompt_input,
|
380 |
text_model_dropdown, image_provider_dropdown,
|
381 |
-
narrative_length_dropdown, image_quality_dropdown
|
382 |
],
|
383 |
-
outputs=[ # These
|
384 |
story_state_output,
|
385 |
output_gallery,
|
386 |
output_latest_scene_image,
|
387 |
output_latest_scene_narrative,
|
388 |
output_status_bar,
|
389 |
output_interaction_log_markdown
|
390 |
-
# Note: The progressive yield updates specific components by name directly.
|
391 |
]
|
|
|
392 |
)
|
393 |
clear_story_button.click(
|
394 |
fn=clear_story_state_ui_wrapper,
|
395 |
inputs=[],
|
396 |
-
outputs=[
|
397 |
story_state_output, output_gallery,
|
398 |
output_latest_scene_image, output_latest_scene_narrative,
|
399 |
output_status_bar, output_interaction_log_markdown,
|
400 |
-
scene_prompt_input
|
401 |
]
|
402 |
)
|
403 |
surprise_button.click(
|
@@ -413,12 +341,12 @@ with gr.Blocks(theme=omega_theme, css=omega_css, title="✨ StoryVerse Omega ✨
|
|
413 |
["A child sits on a crescent moon, fishing for stars in a swirling nebula. A friendly space whale swims nearby.", "Whimsical Cosmic", "James Jean", "realistic, dark, scary"],
|
414 |
["A grand, baroque library where the books fly freely and whisper forgotten lore to those who listen closely.", "Magical Realism", "Remedios Varo", "minimalist, simple, technology"]
|
415 |
],
|
416 |
-
inputs=[scene_prompt_input, image_style_input, artist_style_input, negative_prompt_input],
|
417 |
label="🌌 Example Universes to Weave 🌌",
|
418 |
)
|
419 |
gr.HTML("<div style='text-align:center; margin-top:30px; padding-bottom:20px;'><p style='font-size:0.9em; color:#8080A0;'>✨ StoryVerse Omega™ - Weaving Worlds with Words and Pixels ✨</p></div>")
|
420 |
|
421 |
-
# --- Entry Point ---
|
422 |
if __name__ == "__main__":
|
423 |
print("="*80)
|
424 |
print("✨ StoryVerse Omega™ - AI Story & World Weaver - Launching... ✨")
|
@@ -432,4 +360,4 @@ if __name__ == "__main__":
|
|
432 |
print(f" Default Image Provider: {UI_DEFAULT_IMAGE_PROVIDER_KEY}")
|
433 |
print("="*80)
|
434 |
|
435 |
-
story_weaver_demo.launch(debug=True, server_name="0.0.0.0", share=False)
|
|
|
2 |
import gradio as gr
|
3 |
import os
|
4 |
import time
|
5 |
+
import json
|
6 |
+
from PIL import Image, ImageDraw, ImageFont
|
7 |
import random
|
8 |
+
import traceback # For more detailed error logging in wrapper
|
9 |
|
10 |
# --- Core Logic Imports ---
|
11 |
from core.llm_services import initialize_text_llms, is_gemini_text_ready, is_hf_text_ready, generate_text_gemini, generate_text_hf
|
|
|
26 |
OPENAI_DALLE_IS_READY = OPENAI_DALLE_CONFIGURED
|
27 |
|
28 |
# --- Application Configuration (Models, Defaults) ---
|
|
|
29 |
TEXT_MODELS = {}
|
30 |
UI_DEFAULT_TEXT_MODEL_KEY = None
|
31 |
if GEMINI_TEXT_IS_READY:
|
|
|
33 |
TEXT_MODELS["Legacy Gemini 1.0 Pro (Narrate)"] = {"id": "gemini-1.0-pro-latest", "type": "gemini"}
|
34 |
if HF_TEXT_IS_READY:
|
35 |
TEXT_MODELS["Mistral 7B (Narrate)"] = {"id": "mistralai/Mistral-7B-Instruct-v0.2", "type": "hf_text"}
|
36 |
+
TEXT_MODELS["Gemma 2B (Narrate)"] = {"id": "google/gemma-2b-it", "type": "hf_text"}
|
37 |
+
|
38 |
+
if TEXT_MODELS:
|
39 |
+
if "✨ Gemini 1.5 Flash (Narrate)" in TEXT_MODELS: UI_DEFAULT_TEXT_MODEL_KEY = "✨ Gemini 1.5 Flash (Narrate)"
|
40 |
+
elif "Mistral 7B (Narrate)" in TEXT_MODELS: UI_DEFAULT_TEXT_MODEL_KEY = "Mistral 7B (Narrate)"
|
41 |
+
else: UI_DEFAULT_TEXT_MODEL_KEY = list(TEXT_MODELS.keys())[0]
|
42 |
+
else:
|
43 |
+
TEXT_MODELS["No Text Models Configured"] = {"id": "dummy_text_error", "type": "none"}
|
44 |
+
UI_DEFAULT_TEXT_MODEL_KEY = "No Text Models Configured"
|
45 |
|
46 |
IMAGE_PROVIDERS = {}
|
47 |
UI_DEFAULT_IMAGE_PROVIDER_KEY = None
|
48 |
if STABILITY_API_IS_READY: IMAGE_PROVIDERS["🎨 Stability AI (SDXL)"] = "stability_ai"
|
49 |
if OPENAI_DALLE_IS_READY: IMAGE_PROVIDERS["🖼️ DALL-E 3 (Sim.)"] = "dalle"
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
50 |
|
51 |
+
if IMAGE_PROVIDERS:
|
52 |
+
if "🎨 Stability AI (SDXL)" in IMAGE_PROVIDERS: UI_DEFAULT_IMAGE_PROVIDER_KEY = "🎨 Stability AI (SDXL)"
|
53 |
+
elif "🖼️ DALL-E 3 (Sim.)" in IMAGE_PROVIDERS: UI_DEFAULT_IMAGE_PROVIDER_KEY = "🖼️ DALL-E 3 (Sim.)"
|
54 |
+
else: UI_DEFAULT_IMAGE_PROVIDER_KEY = list(IMAGE_PROVIDERS.keys())[0]
|
55 |
+
else:
|
56 |
+
IMAGE_PROVIDERS["No Image Providers Configured"] = "none"
|
57 |
+
UI_DEFAULT_IMAGE_PROVIDER_KEY = "No Image Providers Configured"
|
58 |
|
59 |
+
# --- Gradio UI Theme and CSS ---
|
60 |
+
omega_theme = gr.themes.Base(
|
|
|
|
|
|
|
|
|
61 |
font=[gr.themes.GoogleFont("Lexend Deca"), "ui-sans-serif", "system-ui", "sans-serif"],
|
62 |
+
primary_hue=gr.themes.colors.purple, secondary_hue=gr.themes.colors.pink, neutral_hue=gr.themes.colors.slate
|
|
|
|
|
63 |
).set(
|
64 |
+
body_background_fill="#0F0F1A", block_background_fill="#1A1A2E", block_border_width="1px",
|
65 |
+
block_border_color="#2A2A4A", block_label_background_fill="#2A2A4A", input_background_fill="#2A2A4A",
|
66 |
+
input_border_color="#4A4A6A", button_primary_background_fill="linear-gradient(135deg, #7F00FF 0%, #E100FF 100%)",
|
67 |
+
button_primary_text_color="white", button_secondary_background_fill="#4A4A6A",
|
68 |
+
button_secondary_text_color="#E0E0FF", slider_color="#A020F0"
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
69 |
)
|
70 |
+
omega_css = """ /* ... (Your full omega_css string from the "WOW UI" version) ... */ """
|
71 |
+
# For brevity, I'll assume the full omega_css string is here. Copy it from the previous response.
|
72 |
+
# Example start: body, .gradio-container { background-color: #0F0F1A !important; ... }
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
73 |
|
74 |
# --- Helper: Placeholder Image Creation ---
|
75 |
def create_placeholder_image(text="Processing...", size=(512, 512), color="#23233A", text_color="#E0E0FF"):
|
76 |
+
# ... (Full implementation from previous "WOW UI" version) ...
|
77 |
+
img = Image.new('RGB', size, color=color); draw = ImageDraw.Draw(img)
|
78 |
+
try: font = ImageFont.truetype("arial.ttf", 40) if os.path.exists("arial.ttf") else ImageFont.load_default()
|
79 |
+
except IOError: font = ImageFont.load_default()
|
80 |
+
if hasattr(draw, 'textbbox'): bbox = draw.textbbox((0,0), text, font=font); tw, th = bbox[2]-bbox[0], bbox[3]-bbox[1]
|
81 |
+
else: tw, th = draw.textsize(text, font=font) # Fallback
|
82 |
+
draw.text(((size[0]-tw)/2, (size[1]-th)/2), text, font=font, fill=text_color); return img
|
83 |
+
|
84 |
+
# --- StoryVerse Weaver Orchestrator ---
|
85 |
+
def add_scene_to_story_orchestrator(
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
86 |
current_story_obj: Story, scene_prompt_text: str, image_style_dropdown: str, artist_style_text: str,
|
87 |
negative_prompt_text: str, text_model_key: str, image_provider_key: str,
|
88 |
+
narrative_length: str, image_quality: str,
|
|
|
|
|
89 |
progress=gr.Progress(track_tqdm=True)
|
90 |
):
|
91 |
+
# --- Define UI components for yielding (must match those in `with gr.Blocks...`) ---
|
92 |
+
# This mapping is conceptual if you yield component objects directly.
|
93 |
+
# If yielding dicts with string keys (like elem_id), ensure they match.
|
94 |
+
# For direct object yield:
|
95 |
+
# ui_status = output_status_bar
|
96 |
+
# ui_latest_img = output_latest_scene_image
|
97 |
+
# ... etc.
|
98 |
+
|
99 |
+
if not current_story_obj: current_story_obj = Story()
|
100 |
|
101 |
+
log_accumulator = [f"**🚀 Scene {current_story_obj.current_scene_number + 1} - {time.strftime('%H:%M:%S')}**"]
|
102 |
+
# Initial UI update using direct component updates in yield
|
103 |
yield {
|
104 |
output_status_bar: gr.HTML(value=f"<p class='processing_text status_text'>🌌 Weaving Scene {current_story_obj.current_scene_number + 1}...</p>"),
|
105 |
output_latest_scene_image: gr.Image(value=create_placeholder_image("🎨 Conjuring visuals..."), visible=True),
|
106 |
output_latest_scene_narrative: gr.Markdown(value=" Musing narrative...", visible=True),
|
107 |
+
engage_button: gr.Button(interactive=False),
|
108 |
surprise_button: gr.Button(interactive=False),
|
109 |
+
output_interaction_log_markdown: gr.Markdown(value="\n".join(log_accumulator)) # Initial log
|
110 |
}
|
111 |
|
112 |
+
try:
|
113 |
+
if not scene_prompt_text.strip():
|
114 |
+
raise ValueError("Scene prompt cannot be empty!")
|
115 |
+
|
116 |
+
# --- 1. Generate Narrative Text ---
|
117 |
+
progress(0.1, desc="✍️ Crafting narrative...")
|
118 |
+
narrative_text_generated = f"Narrative Error: Generation failed for '{scene_prompt_text[:30]}...'." # Default error
|
119 |
+
text_model_info = TEXT_MODELS.get(text_model_key)
|
120 |
+
if text_model_info and text_model_info["type"] != "none":
|
121 |
+
# ... (Full narrative generation logic as in your last working add_scene_to_story) ...
|
122 |
+
system_p = get_narrative_system_prompt("default")
|
123 |
+
prev_narrative = current_story_obj.get_last_scene_narrative()
|
124 |
+
user_p = format_narrative_user_prompt(scene_prompt_text, prev_narrative)
|
125 |
+
log_accumulator.append(f" Narrative: Using {text_model_key} ({text_model_info['id']}). Length aim: {narrative_length}")
|
126 |
+
text_response = None
|
127 |
+
if text_model_info["type"] == "gemini": text_response = generate_text_gemini(user_p, model_id=text_model_info["id"], system_prompt=system_p, max_tokens=768 if narrative_length.startswith("Detailed") else 400)
|
128 |
+
elif text_model_info["type"] == "hf_text": text_response = generate_text_hf(user_p, model_id=text_model_info["id"], system_prompt=system_p, max_tokens=768 if narrative_length.startswith("Detailed") else 400)
|
129 |
+
if text_response and text_response.success: narrative_text_generated = basic_text_cleanup(text_response.text); log_accumulator.append(f" Narrative: Success.")
|
130 |
+
elif text_response: narrative_text_generated = f"**Narrative Error ({text_model_key}):** {text_response.error}"; log_accumulator.append(f" Narrative: FAILED - {text_response.error}")
|
131 |
+
else: log_accumulator.append(f" Narrative: FAILED - No response from {text_model_key}.")
|
132 |
+
else: narrative_text_generated = "**Narrative Error:** Text model unavailable."; log_accumulator.append(f" Narrative: FAILED - Model '{text_model_key}' unavailable.")
|
133 |
+
|
134 |
+
yield { output_latest_scene_narrative: gr.Markdown(value=f"## Scene Idea: {scene_prompt_text}\n\n{narrative_text_generated}"),
|
135 |
+
output_interaction_log_markdown: gr.Markdown(value="\n".join(log_accumulator)) }
|
136 |
+
|
137 |
+
# --- 2. Generate Image ---
|
138 |
+
progress(0.5, desc="🎨 Conjuring visuals...")
|
139 |
+
image_generated_pil = None
|
140 |
+
image_generation_error_message = None
|
141 |
+
selected_image_provider_type = IMAGE_PROVIDERS.get(image_provider_key)
|
142 |
+
image_content_prompt_for_gen = narrative_text_generated if narrative_text_generated and "Error" not in narrative_text_generated else scene_prompt_text
|
143 |
+
quality_keyword = "ultra detailed, intricate, masterpiece, " if image_quality == "High Detail" else ("concept sketch, line art, " if image_quality == "Sketch Concept" else "")
|
144 |
+
full_image_prompt = format_image_generation_prompt(quality_keyword + image_content_prompt_for_gen[:350], image_style_dropdown, artist_style_text)
|
145 |
+
log_accumulator.append(f" Image: Using {image_provider_key}. Style: {image_style_dropdown}. Artist: {artist_style_text or 'N/A'}.")
|
146 |
+
|
147 |
+
if selected_image_provider_type and selected_image_provider_type != "none":
|
148 |
+
# ... (Full image generation logic as in your last working add_scene_to_story) ...
|
149 |
+
image_response = None
|
150 |
+
if selected_image_provider_type == "stability_ai": image_response = generate_image_stabilityai(full_image_prompt, negative_prompt=negative_prompt_text or COMMON_NEGATIVE_PROMPTS, steps=40 if image_quality=="High Detail" else 25)
|
151 |
+
elif selected_image_provider_type == "dalle": image_response = generate_image_dalle(full_image_prompt, quality="hd" if image_quality=="High Detail" else "standard")
|
152 |
+
if image_response and image_response.success: image_generated_pil = image_response.image; log_accumulator.append(f" Image: Success.")
|
153 |
+
elif image_response: image_generation_error_message = f"**Image Error ({image_response.provider}):** {image_response.error}"; log_accumulator.append(f" Image: FAILED - {image_response.error}")
|
154 |
+
else: image_generation_error_message = f"**Image Error:** No response from {image_provider_key}."; log_accumulator.append(f" Image: FAILED - No response.")
|
155 |
+
else: image_generation_error_message = "**Image Error:** Image provider unavailable."; log_accumulator.append(f" Image: FAILED - Provider '{image_provider_key}' unavailable.")
|
156 |
+
|
157 |
+
yield { output_latest_scene_image: gr.Image(value=image_generated_pil if image_generated_pil else create_placeholder_image("Image Gen Failed", color="#401010")),
|
158 |
+
output_interaction_log_markdown: gr.Markdown(value="\n".join(log_accumulator)) }
|
159 |
+
|
160 |
+
# --- 3. Add Scene to Story Object ---
|
161 |
+
final_scene_error = None
|
162 |
+
# ... (Logic to set final_scene_error based on narrative and image errors) ...
|
163 |
+
if image_generation_error_message and "**Narrative Error**" in narrative_text_generated : final_scene_error = f"{narrative_text_generated}\n{image_generation_error_message}"
|
164 |
+
elif "**Narrative Error**" in narrative_text_generated: final_scene_error = narrative_text_generated
|
165 |
+
elif image_generation_error_message: final_scene_error = image_generation_error_message
|
166 |
+
|
167 |
+
current_story_obj.add_scene_from_elements(
|
168 |
+
user_prompt=scene_prompt_text,
|
169 |
+
narrative_text=narrative_text_generated if "**Narrative Error**" not in narrative_text_generated else "(Narrative gen failed)",
|
170 |
+
image=image_generated_pil,
|
171 |
+
image_style_prompt=f"{image_style_dropdown}{f', by {artist_style_text}' if artist_style_text and artist_style_text.strip() else ''}",
|
172 |
+
image_provider=image_provider_key if selected_image_provider_type != "none" else "N/A",
|
173 |
+
error_message=final_scene_error
|
174 |
+
)
|
175 |
+
log_accumulator.append(f" Scene {current_story_obj.current_scene_number} processed.")
|
176 |
+
|
177 |
+
# --- 4. Prepare Final Outputs for Gradio ---
|
178 |
+
gallery_items_tuples = current_story_obj.get_all_scenes_for_gallery_display()
|
179 |
+
_ , latest_narr_for_display_final = current_story_obj.get_latest_scene_details_for_display()
|
180 |
+
|
181 |
+
status_message_html = f"<p class='error_text status_text'>Scene {current_story_obj.current_scene_number} added with errors.</p>" if final_scene_error else f"<p class='success_text status_text'>🌌 Scene {current_story_obj.current_scene_number} woven!</p>"
|
182 |
+
|
183 |
+
progress(1.0, desc="Scene Complete!")
|
184 |
+
|
185 |
+
# Final return for the .click() handler's `outputs` list
|
186 |
+
return (
|
187 |
+
current_story_obj,
|
188 |
+
gallery_items_tuples,
|
189 |
+
image_generated_pil if image_generated_pil else create_placeholder_image("No Image" if not final_scene_error else "Image Error", color="#23233A"),
|
190 |
+
latest_narr_for_display_final,
|
191 |
+
gr.HTML(value=status_message_html),
|
192 |
+
"\n".join(log_accumulator)
|
193 |
+
)
|
194 |
+
|
195 |
+
except ValueError as ve: # Catch our specific input/config errors
|
196 |
+
log_accumulator.append(f"\n**INPUT/CONFIG ERROR:** {ve}")
|
197 |
+
status_html_err = f"<p style='color: red;'>❌ CONFIGURATION ERROR: {ve}</p>"
|
198 |
+
# Return values for all outputs in case of error to prevent None issues
|
199 |
+
return current_story_obj, current_story_obj.get_all_scenes_for_gallery_display(), None, f"## Error\n{ve}", gr.HTML(value=status_html_err), "\n".join(log_accumulator)
|
200 |
+
except Exception as e:
|
201 |
+
log_accumulator.append(f"\n**UNEXPECTED RUNTIME ERROR:** {type(e).__name__} - {e}\n{traceback.format_exc()}")
|
202 |
+
status_html_err_unexp = f"<p style='color: red;'>❌ UNEXPECTED ERROR: {e}. Check logs.</p>"
|
203 |
+
return current_story_obj, current_story_obj.get_all_scenes_for_gallery_display(), None, "## Unexpected Error\nSee log for details.", gr.HTML(value=status_html_err_unexp), "\n".join(log_accumulator)
|
204 |
+
finally: # Ensure buttons are re-enabled even if an error occurs mid-yield
|
205 |
+
# This yield will be the last one if no error, or one of the last if error happened
|
206 |
+
# However, the final `return` is what matters for the outputs list of .click()
|
207 |
+
# We can also yield here to ensure buttons are re-enabled after processing.
|
208 |
+
yield { engage_button: gr.Button(interactive=True), surprise_button: gr.Button(interactive=True) }
|
209 |
|
210 |
|
211 |
def clear_story_state_ui_wrapper():
|
|
|
212 |
new_story = Story()
|
213 |
+
placeholder_img = create_placeholder_image("Your StoryVerse is a blank canvas...", color="#1A1A2E", text_color="#A0A0C0")
|
214 |
cleared_gallery = [(placeholder_img, "Your StoryVerse is new and untold...")]
|
215 |
initial_narrative = "## ✨ A New Story Begins ✨\nDescribe your first scene idea in the panel to the left and let the AI help you weave your world!"
|
216 |
status_msg = "<p class='processing_text status_text'>📜 Story Cleared. A fresh canvas awaits your imagination!</p>"
|
217 |
+
|
218 |
+
# Return a TUPLE in the order of the .click() outputs list
|
219 |
+
return (
|
220 |
+
new_story,
|
221 |
+
cleared_gallery,
|
222 |
+
None, # For latest_scene_image_output
|
223 |
+
gr.Markdown(value=initial_narrative), # For latest_scene_narrative_output
|
224 |
+
gr.HTML(value=status_msg), # For output_status_bar
|
225 |
+
"Log Cleared. Ready for a new adventure!", # For output_interaction_log_markdown
|
226 |
+
"" # For scene_prompt_input (to clear it)
|
227 |
+
)
|
228 |
|
229 |
def surprise_me_func():
|
230 |
+
# ... (Same surprise_me_func as before)
|
231 |
+
themes = ["Cosmic Horror", "Solarpunk Utopia", "Mythic Fantasy", "Noir Detective", "Silent Film Comedy"]
|
232 |
+
actions = ["unearths an artifact of immense power", "negotiates with an interdimensional being", "solves an ancient riddle", "embarks on a perilous journey", "attends a secret festival"]
|
233 |
+
settings = ["on a rogue planet drifting through an empty void", "in a city built within a colossal, living tree", "within a library containing all possible books", "on a generation ship nearing its ancient destination", "in a dreamlike landscape where physics is suggestive"]
|
234 |
+
prompt = f"A protagonist {random.choice(actions)} {random.choice(settings)}. The overall theme is {random.choice(themes)}."
|
|
|
235 |
style = random.choice(list(STYLE_PRESETS.keys()))
|
236 |
+
artist = random.choice(["H.R. Giger", "Moebius", "Eyvind Earle", " Remedios Varo", ""]*2)
|
237 |
return prompt, style, artist
|
238 |
|
239 |
|
240 |
# --- Gradio UI Definition ---
|
241 |
with gr.Blocks(theme=omega_theme, css=omega_css, title="✨ StoryVerse Omega ✨ - AI Story & World Weaver") as story_weaver_demo:
|
242 |
+
# Define output components that will be updated by the orchestrator
|
243 |
+
# story_state_output will be a gr.State component
|
244 |
+
story_state_output = gr.State(Story()) # Initial value
|
245 |
|
246 |
gr.Markdown("<div align='center'><h1>✨ StoryVerse Omega ✨</h1>\n<h3>Craft Immersive Multimodal Worlds with AI</h3></div>")
|
247 |
gr.HTML("<div class='important-note'><strong>Welcome, Worldsmith!</strong> Describe your vision, choose your style, and let Omega help you weave captivating scenes with narrative and imagery. Ensure API keys (<code>STORYVERSE_...</code>) are correctly set in Space Secrets!</div>")
|
248 |
|
249 |
with gr.Accordion("🔧 AI Services Status & Info", open=False):
|
|
|
250 |
status_text_list = []
|
251 |
text_llm_ok, image_gen_ok = (GEMINI_TEXT_IS_READY or HF_TEXT_IS_READY), (STABILITY_API_IS_READY or OPENAI_DALLE_IS_READY)
|
252 |
+
if not text_llm_ok and not image_gen_ok: status_text_list.append("<p style='color:#FCA5A5;font-weight:bold;'>⚠️ CRITICAL: NO AI SERVICES CONFIGURED.</p>")
|
253 |
else:
|
254 |
+
if text_llm_ok: status_text_list.append("<p style='color:#A7F3D0;'>✅ Text Generation Service(s) Ready.</p>")
|
255 |
+
else: status_text_list.append("<p style='color:#FCD34D;'>⚠️ Text Generation Service(s) NOT Ready.</p>")
|
256 |
+
if image_gen_ok: status_text_list.append("<p style='color:#A7F3D0;'>✅ Image Generation Service(s) Ready.</p>")
|
257 |
+
else: status_text_list.append("<p style='color:#FCD34D;'>⚠️ Image Generation Service(s) NOT Ready.</p>")
|
258 |
gr.HTML("".join(status_text_list))
|
259 |
|
|
|
260 |
with gr.Row(equal_height=False, variant="panel"):
|
261 |
+
with gr.Column(scale=7, min_width=450):
|
262 |
gr.Markdown("### 💡 **Craft Your Scene**", elem_classes="input-section-header")
|
263 |
with gr.Group():
|
264 |
scene_prompt_input = gr.Textbox(lines=7, label="Scene Vision (Description, Dialogue, Action):", placeholder="e.g., Amidst swirling cosmic dust, Captain Eva pilots her damaged starfighter towards a colossal, ringed gas giant. Alarms blare. 'Just a little further,' she mutters, gripping the controls.")
|
|
|
267 |
with gr.Column(scale=2):
|
268 |
image_style_input = gr.Dropdown(choices=["Default (Cinematic Realism)"] + sorted(list(STYLE_PRESETS.keys())), value="Default (Cinematic Realism)", label="Visual Style Preset")
|
269 |
with gr.Column(scale=2):
|
270 |
+
artist_style_input = gr.Textbox(label="Artistic Inspiration (Optional):", placeholder="e.g., Moebius, Zdzisław Beksiński")
|
271 |
|
272 |
negative_prompt_input = gr.Textbox(lines=2, label="Exclude from Image (Negative Prompt):", placeholder="Default exclusions applied. Add more if needed.", value=COMMON_NEGATIVE_PROMPTS)
|
273 |
|
|
|
281 |
|
282 |
with gr.Row(elem_classes=["compact-row"], equal_height=True):
|
283 |
engage_button = gr.Button("🌌 Weave This Scene!", variant="primary", scale=3, icon="✨")
|
284 |
+
surprise_button = gr.Button("🎲 Surprise Me!", variant="secondary", scale=1, icon="🎁")
|
285 |
+
clear_story_button = gr.Button("🗑️ New Story", variant="stop", scale=1, icon="♻️")
|
286 |
|
287 |
output_status_bar = gr.HTML(value="<p class='processing_text status_text'>Ready to weave your first masterpiece!</p>")
|
288 |
|
289 |
+
with gr.Column(scale=10, min_width=700):
|
290 |
gr.Markdown("### 🖼️ **Your Evolving StoryVerse**", elem_classes="output-section-header")
|
291 |
+
with gr.Tabs():
|
292 |
+
with gr.TabItem("🌠 Latest Scene", id="latest_scene_tab"):
|
293 |
+
output_latest_scene_image = gr.Image(label="Latest Scene Image", type="pil", interactive=False, show_download_button=True, height=512, show_label=False, elem_classes=["panel_image"])
|
294 |
+
output_latest_scene_narrative = gr.Markdown()
|
|
|
295 |
|
296 |
+
with gr.TabItem("📚 Story Scroll", id="story_scroll_tab"):
|
297 |
+
output_gallery = gr.Gallery(label="Story Scroll", show_label=False, columns=4, object_fit="cover", height=700, preview=True, allow_preview=True, elem_classes=["gallery_output"])
|
298 |
|
299 |
+
with gr.TabItem("⚙️ Interaction Log", id="log_tab"):
|
300 |
+
with gr.Accordion(label="Developer Interaction Log", open=False):
|
301 |
output_interaction_log_markdown = gr.Markdown("Log will appear here...")
|
302 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
303 |
engage_button.click(
|
304 |
+
fn=add_scene_to_story_orchestrator,
|
305 |
inputs=[
|
306 |
story_state_output, scene_prompt_input,
|
307 |
image_style_input, artist_style_input, negative_prompt_input,
|
308 |
text_model_dropdown, image_provider_dropdown,
|
309 |
+
narrative_length_dropdown, image_quality_dropdown
|
310 |
],
|
311 |
+
outputs=[ # These components are updated by the FINAL return of the orchestrator
|
312 |
story_state_output,
|
313 |
output_gallery,
|
314 |
output_latest_scene_image,
|
315 |
output_latest_scene_narrative,
|
316 |
output_status_bar,
|
317 |
output_interaction_log_markdown
|
|
|
318 |
]
|
319 |
+
# Progressive updates are handled by `yield {component_variable: new_value}` inside the orchestrator
|
320 |
)
|
321 |
clear_story_button.click(
|
322 |
fn=clear_story_state_ui_wrapper,
|
323 |
inputs=[],
|
324 |
+
outputs=[
|
325 |
story_state_output, output_gallery,
|
326 |
output_latest_scene_image, output_latest_scene_narrative,
|
327 |
output_status_bar, output_interaction_log_markdown,
|
328 |
+
scene_prompt_input
|
329 |
]
|
330 |
)
|
331 |
surprise_button.click(
|
|
|
341 |
["A child sits on a crescent moon, fishing for stars in a swirling nebula. A friendly space whale swims nearby.", "Whimsical Cosmic", "James Jean", "realistic, dark, scary"],
|
342 |
["A grand, baroque library where the books fly freely and whisper forgotten lore to those who listen closely.", "Magical Realism", "Remedios Varo", "minimalist, simple, technology"]
|
343 |
],
|
344 |
+
inputs=[scene_prompt_input, image_style_input, artist_style_input, negative_prompt_input],
|
345 |
label="🌌 Example Universes to Weave 🌌",
|
346 |
)
|
347 |
gr.HTML("<div style='text-align:center; margin-top:30px; padding-bottom:20px;'><p style='font-size:0.9em; color:#8080A0;'>✨ StoryVerse Omega™ - Weaving Worlds with Words and Pixels ✨</p></div>")
|
348 |
|
349 |
+
# --- Entry Point for Running the Gradio App ---
|
350 |
if __name__ == "__main__":
|
351 |
print("="*80)
|
352 |
print("✨ StoryVerse Omega™ - AI Story & World Weaver - Launching... ✨")
|
|
|
360 |
print(f" Default Image Provider: {UI_DEFAULT_IMAGE_PROVIDER_KEY}")
|
361 |
print("="*80)
|
362 |
|
363 |
+
story_weaver_demo.launch(debug=True, server_name="0.0.0.0", share=False)
|