# Copyright (c) 2025 NVIDIA CORPORATION. # Licensed under the MIT license. # Adapted from https://github.com/NVlabs/VILA/tree/main under the Apache 2.0 license. # LICENSE is in incl_licenses directory. # Copyright 2024 NVIDIA CORPORATION & AFFILIATES # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # # SPDX-License-Identifier: Apache-2.0 import torch # 4 block import triton import triton.language as tl from triton.language.extra.cuda import libdevice from .common import FP8_MAX_VALUE, SCALE_MIN_THRES, convert_fp8_to_embit, convert_str_to_fp8, get_configs_io_block """Quantize Operator""" """Input uses 1 * 16 group quantization""" """Output uses 1 * 16 group quantization""" """The input can be 2D or 3D, but the calculation is performed in 2D""" @triton.autotune( configs=[] + get_configs_io_block(), key=[ "N", ], ) @triton.heuristics( { "BLOCK_SN": lambda args: args["BLOCK_N"] // args["QB"], } ) @triton.jit def _fp8_quantize_kernel( output_ptr, output_scale_ptr, # output input_ptr, # input M, N, SN, QB: tl.constexpr, fp8_max, # shape input_stride_0, input_stride_1, # input stride output_stride_0, output_stride_1, # output stride s_output_stride_0, s_output_stride_1, # scale of output stride SCALE_MIN_THRES: tl.constexpr, BLOCK_M: tl.constexpr, BLOCK_N: tl.constexpr, BLOCK_SN: tl.constexpr, ): # CUDA block size # Block PID pid = tl.program_id(0) NUM_BLOCK_N = tl.cdiv(N, BLOCK_N) pid_dim0 = pid // NUM_BLOCK_N pid_dim1 = pid % NUM_BLOCK_N # pointers input_block_ptr = tl.make_block_ptr( base=input_ptr, shape=(M, N), strides=(input_stride_0, input_stride_1), offsets=(pid_dim0 * BLOCK_M, pid_dim1 * BLOCK_N), block_shape=(BLOCK_M, BLOCK_N), order=(1, 0), ) input = tl.load(input_block_ptr) input = input.to(tl.float32) output = tl.reshape(input, (BLOCK_M, BLOCK_SN, QB)) # Quantize Scale calculation abs_output = tl.abs(output) max_val = tl.max(abs_output, axis=2) + SCALE_MIN_THRES scale_output = max_val / fp8_max scale_output = tl.reshape(scale_output, (BLOCK_M, BLOCK_SN, 1)) # Quantize output = tl.fdiv(output, scale_output) output = output.to(output_ptr.type.element_ty) scale_output = scale_output.to(output_scale_ptr.type.element_ty) scale_output = tl.reshape(scale_output, (BLOCK_M, BLOCK_SN)) output = tl.reshape(output, (BLOCK_M, BLOCK_N)) # debug # gelu_output = input # scale_output = scale_input # pointers output_block_ptr = tl.make_block_ptr( base=output_ptr, shape=(M, N), strides=(output_stride_0, output_stride_1), offsets=(pid_dim0 * BLOCK_M, pid_dim1 * BLOCK_N), block_shape=(BLOCK_M, BLOCK_N), order=(1, 0), ) scale_output_ptr = tl.make_block_ptr( base=output_scale_ptr, shape=(M, SN), strides=(s_output_stride_0, s_output_stride_1), offsets=(pid_dim0 * BLOCK_M, pid_dim1 * BLOCK_SN), block_shape=(BLOCK_M, BLOCK_SN), order=(1, 0), ) tl.store(output_block_ptr, output, boundary_check=(0, 1)) tl.store(scale_output_ptr, scale_output, boundary_check=(0, 1)) def fp8_quantize(x, QB, fp8type): # Change batched 3D input to 2D batched = False if len(x.shape) == 3: batched = True BS = x.shape[0] x = x.reshape(-1, x.shape[-1]) # defining the input and output tensor M, N = x.shape SN = N // QB if isinstance(fp8type, str): fp8type = convert_str_to_fp8[fp8type] y = torch.empty_like(x, dtype=fp8type) s_y = torch.empty((M, SN), dtype=torch.bfloat16, device=x.device) fp8MaxValue = FP8_MAX_VALUE[fp8type] # E4M3 and E5M2 have different max value grid = lambda META: (triton.cdiv(M, META["BLOCK_M"]) * triton.cdiv(N, META["BLOCK_N"]),) _fp8_quantize_kernel[grid]( y, s_y, x, M, N, SN, QB, fp8MaxValue, x.stride(0), x.stride(1), y.stride(0), y.stride(1), s_y.stride(0), s_y.stride(1), SCALE_MIN_THRES=SCALE_MIN_THRES, ) # Recover 2D to 3D if batched: y = y.reshape(BS, -1, y.shape[-1]) s_y = s_y.reshape(BS, -1, s_y.shape[-1]) return y, s_y