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Copyright (c) 2023, NVIDIA CORPORATION & AFFILIATES. All rights reserved. |
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NVIDIA Source Code License for FlexiCubes |
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1. Definitions |
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“Licensor” means any person or entity that distributes its Work. |
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“Work” means (a) the original work of authorship made available under |
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this license, which may include software, documentation, or other files, |
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and (b) any additions to or derivative works thereof that are made |
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available under this license. |
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The terms “reproduce,” “reproduction,” “derivative works,” and |
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“distribution” have the meaning as provided under U.S. copyright law; |
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provided, however, that for the purposes of this license, derivative works |
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shall not include works that remain separable from, or merely link |
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(or bind by name) to the interfaces of, the Work. |
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Works are “made available” under this license by including in or with |
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the Work either (a) a copyright notice referencing the applicability of |
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this license to the Work, or (b) a copy of this license. |
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2. License Grant |
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2.1 Copyright Grant. Subject to the terms and conditions of this license, |
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each Licensor grants to you a perpetual, worldwide, non-exclusive, |
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royalty-free, copyright license to use, reproduce, prepare derivative |
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works of, publicly display, publicly perform, sublicense and distribute |
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its Work and any resulting derivative works in any form. |
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3. Limitations |
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3.1 Redistribution. You may reproduce or distribute the Work only if |
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(a) you do so under this license, (b) you include a complete copy of |
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this license with your distribution, and (c) you retain without |
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modification any copyright, patent, trademark, or attribution notices |
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that are present in the Work. |
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3.2 Derivative Works. You may specify that additional or different terms |
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apply to the use, reproduction, and distribution of your derivative |
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works of the Work (“Your Terms”) only if (a) Your Terms provide that the |
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use limitation in Section 3.3 applies to your derivative works, and (b) |
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you identify the specific derivative works that are subject to Your Terms. |
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Notwithstanding Your Terms, this license (including the redistribution |
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requirements in Section 3.1) will continue to apply to the Work itself. |
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3.3 Use Limitation. The Work and any derivative works thereof only may be |
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used or intended for use non-commercially. Notwithstanding the foregoing, |
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NVIDIA Corporation and its affiliates may use the Work and any derivative |
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works commercially. As used herein, “non-commercially” means for research |
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or evaluation purposes only. |
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3.4 Patent Claims. If you bring or threaten to bring a patent claim against |
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any Licensor (including any claim, cross-claim or counterclaim in a lawsuit) |
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to enforce any patents that you allege are infringed by any Work, then your |
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rights under this license from such Licensor (including the grant in |
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Section 2.1) will terminate immediately. |
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3.5 Trademarks. This license does not grant any rights to use any Licensor’s |
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or its affiliates’ names, logos, or trademarks, except as necessary to |
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reproduce the notices described in this license. |
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3.6 Termination. If you violate any term of this license, then your rights |
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under this license (including the grant in Section 2.1) will terminate |
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immediately. |
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4. Disclaimer of Warranty. |
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THE WORK IS PROVIDED “AS IS” WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, |
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EITHER EXPRESS OR IMPLIED, INCLUDING WARRANTIES OR CONDITIONS OF |
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MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, TITLE OR NON-INFRINGEMENT. |
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YOU BEAR THE RISK OF UNDERTAKING ANY ACTIVITIES UNDER THIS LICENSE. |
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5. Limitation of Liability. |
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EXCEPT AS PROHIBITED BY APPLICABLE LAW, IN NO EVENT AND UNDER NO LEGAL THEORY, |
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WHETHER IN TORT (INCLUDING NEGLIGENCE), CONTRACT, OR OTHERWISE SHALL ANY |
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LICENSOR BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY DIRECT, INDIRECT, SPECIAL, |
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INCIDENTAL, OR CONSEQUENTIAL DAMAGES ARISING OUT OF OR RELATED TO THIS LICENSE, |
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THE USE OR INABILITY TO USE THE WORK (INCLUDING BUT NOT LIMITED TO LOSS OF |
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GOODWILL, BUSINESS INTERRUPTION, LOST PROFITS OR DATA, COMPUTER FAILURE OR |
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MALFUNCTION, OR ANY OTHER DAMAGES OR LOSSES), EVEN IF THE LICENSOR HAS BEEN |
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ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. |
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======================================================================= |