import numpy as np import trimesh import torch def normalize_scene(scene, rg=(-0.5, 0.5)): # put to [-0.5, 0.5] whole_center = scene.bounding_box.centroid scene.apply_translation(-whole_center) whole_scale = max(scene.bounding_box.extents) scene.apply_scale((rg[1]-rg[0]) / whole_scale) return scene def normalize_mesh(mesh, rg=(-1,1)): # put to [-1, 1] vmin = mesh.vertices.min(axis=0) vmax = mesh.vertices.max(axis=0) center = (vmin + vmax) / 2 scale = (vmax - vmin).max() mesh.vertices = (mesh.vertices - center) / scale * (rg[1] - rg[0]) + (rg[0] + rg[1]) / 2 def change_mesh_range(mesh, from_rg=(-1,1), to_rg=(-1,1)): mesh.vertices = (mesh.vertices - (from_rg[0] + from_rg[1]) / 2) / (from_rg[1] - from_rg[0]) * (to_rg[1] - to_rg[0]) + (to_rg[0] + to_rg[1]) / 2 return mesh def change_pcd_range(pcd, from_rg=(-1,1), to_rg=(-1,1)): pcd = (pcd - (from_rg[0] + from_rg[1]) / 2) / (from_rg[1] - from_rg[0]) * (to_rg[1] - to_rg[0]) + (to_rg[0] + to_rg[1]) / 2 return pcd def quantize_vertices(v, bins): return (v * bins).astype(np.int32) def sample_points(mesh, n): points, face_index = trimesh.sample.sample_surface(mesh, n) normals = mesh.face_normals[face_index] return points, normals def clear_mesh(mesh): mesh.update_faces(mesh.nondegenerate_faces(height=1.e-8)) mesh.remove_unreferenced_vertices() mesh.merge_vertices(digits_vertex=0) return mesh