Spaces:
Running
Running
Update game.js
Browse files
game.js
CHANGED
@@ -71,6 +71,11 @@ class Fighter {
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this.lastShootTime = 0;
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this.isMouseDown = false; // ๋ง์ฐ์ค ๋๋ฆ ์ํ ์ถ์
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this.gunfireAudios = []; // ๊ธฐ๊ด์ด ์๋ฆฌ ๋ฐฐ์ด (์ต๋ 5๊ฐ)
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// AIM-9 ๋ฏธ์ฌ์ผ ์์คํ
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this.aim9Missiles = GAME_CONSTANTS.AIM9_COUNT;
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@@ -537,7 +542,7 @@ class Fighter {
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this.targetRoll *= 0.95;
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}
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-
//
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let bankTurnRate = 0;
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if (Math.abs(this.rotation.z) > 0.3) { // ๋กค์ด ์ถฉ๋ถํ ํด ๋๋ง
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const bankAngle = this.rotation.z;
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@@ -850,10 +855,18 @@ class Fighter {
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this.updateWarningAudios();
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// ์์ง ์๋ฆฌ ๋ณผ๋ฅจ์ ์ค๋กํ์ ์ฐ๋
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shoot(scene) {
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if (this.currentWeapon === 'MG') {
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@@ -977,6 +990,65 @@ class Fighter {
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}
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}
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}
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updateBullets(scene, deltaTime, gameInstance) {
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for (let i = this.bullets.length - 1; i >= 0; i--) {
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@@ -1059,6 +1131,162 @@ class Fighter {
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}
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}
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// AIM-9 ๋ฏธ์ฌ์ผ ํด๋์ค
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class AIM9Missile {
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constructor(scene, position, target, rotation) {
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@@ -1179,17 +1407,70 @@ class AIM9Missile {
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group.add(flame);
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this.mesh = group;
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-
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this.isLoaded = true;
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}
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update(deltaTime, playerPosition) {
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if (!this.mesh || !this.target || !this.target.position) {
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this.destroy();
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return 'expired';
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}
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this.lifeTime -= deltaTime;
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if (this.lifeTime <= 0) {
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this.destroy();
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@@ -1298,7 +1579,7 @@ update(deltaTime, playerPosition) {
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// ํ์ ์ฐ๊ธฐ ํํฐํด ์์ฑ
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const smokeGeometry = new THREE.SphereGeometry(
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1 + Math.random() *
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6,
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6
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);
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@@ -1469,7 +1750,7 @@ class EnemyAIM9Missile {
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group.add(flame);
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this.mesh = group;
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this.mesh.scale.set(
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this.mesh.position.copy(this.position);
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this.scene.add(this.mesh);
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this.isLoaded = true;
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@@ -1561,7 +1842,7 @@ class EnemyAIM9Missile {
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// ํ์ ์ฐ๊ธฐ ํํฐํด ์์ฑ
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const smokeGeometry = new THREE.SphereGeometry(
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1 + Math.random() *
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6,
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6
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);
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@@ -1623,6 +1904,7 @@ class EnemyAIM9Missile {
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}
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// ์ ์ ํฌ๊ธฐ ํด๋์ค - ์์ ํ ์ฌ์ค๊ณ
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class EnemyFighter {
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constructor(scene, position) {
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@@ -1674,6 +1956,12 @@ class EnemyFighter {
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this.lastMissileFireTime = 0;
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this.isLocking = false;
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// ์ด๊ธฐ ๋ชฉํ ์ค์
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this.selectNewPatrolTarget();
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}
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@@ -1724,61 +2012,82 @@ class EnemyFighter {
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this.isLoaded = true;
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}
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}
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}
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const distanceToPlayer = this.position.distanceTo(playerPosition);
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// ์ํ ๊ฒฐ์ (๋ฏธ์ฌ์ผ ํ์ง ์ ๊ฑฐ)
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if (this.temporaryEvadeMode) {
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this.aiState = 'evade';
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} else if (distanceToPlayer <= 3000) {
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this.aiState = 'combat';
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} else {
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this.aiState = 'patrol';
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}
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// ์ถฉ๋ ํํผ ๊ณ์ฐ (๋ค๋ฅธ ์ ๊ธฐ์์ ์ถฉ๋๋ง)
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this.calculateAvoidance();
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this.checkCollisionPrediction(deltaTime);
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// AI ํ๋ ์คํ
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switch (this.aiState) {
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case 'patrol':
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this.executePatrol(deltaTime);
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break;
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case 'combat':
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this.executeCombat(playerPosition, deltaTime);
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break;
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case 'evade':
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this.executeEmergencyEvade(deltaTime);
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break;
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}
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// ๋ฌผ๋ฆฌ ์
๋ฐ์ดํธ
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this.updatePhysics(deltaTime);
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// ํํ ์
๋ฐ์ดํธ
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this.updateBullets(deltaTime);
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// ๋ฏธ์ฌ์ผ ์
๋ฐ์ดํธ
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this.updateMissiles(deltaTime);
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// ๋ฝ์จ ์์คํ
์
๋ฐ์ดํธ
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if (this.playerFighter) {
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this.updateLockOn(deltaTime);
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}
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}
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executePatrol(deltaTime) {
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// ๋ชฉํ ์ง์ ๊น์ง์ ๊ฑฐ๋ฆฌ ํ์ธ
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if (!this.targetPosition || this.position.distanceTo(this.targetPosition) < 500) {
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@@ -1914,8 +2223,6 @@ update(playerPosition, deltaTime) {
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}
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smoothTurnToTarget(targetPos, deltaTime, isEmergency = false) {
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// ๊ธฐ์กด ๋ก์ง (ํํด๊ฐ ์๋ ๋)
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const direction = targetPos.clone().sub(this.position);
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direction.y *= 0.5;
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@@ -2288,6 +2595,35 @@ update(playerPosition, deltaTime) {
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}
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}
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calculateAimAccuracy(target) {
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const toTarget = target.clone().sub(this.position).normalize();
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const forward = new THREE.Vector3(0, 0, 1).applyEuler(this.rotation);
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return angle;
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}
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}
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destroy() {
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if (this.mesh) {
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@@ -2349,6 +2685,8 @@ update(playerPosition, deltaTime) {
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this.bullets = [];
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this.firedMissiles.forEach(missile => missile.destroy());
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this.firedMissiles = [];
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this.isLoaded = false;
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}
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}
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@@ -2643,6 +2981,10 @@ class Game {
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break;
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case 'KeyF':
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this.keys.f = true;
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break;
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case 'KeyR':
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if (!event.repeat) { // ํค๋ฅผ ๋๋ฅด๊ณ ์์ ๋ ๋ฐ๋ณต ๋ฐฉ์ง
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@@ -2805,7 +3147,84 @@ class Game {
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// ๊ฒฝ๊ณ ์ ์
๋ฐ์ดํธ
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this.fighter.updateWarningAudios();
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}
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updateUI() {
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if (this.fighter.isLoaded) {
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const speedKnots = Math.round(this.fighter.speed * 1.94384);
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if (timeElement) timeElement.textContent = `Time: ${this.gameTime}s`;
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// ๋ฌด๊ธฐ ํ์ ์
๋ฐ์ดํธ
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if (gameStatsElement) {
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gameStatsElement.innerHTML = `
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this.lastShootTime = 0;
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this.isMouseDown = false; // ๋ง์ฐ์ค ๋๋ฆ ์ํ ์ถ์
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this.gunfireAudios = []; // ๊ธฐ๊ด์ด ์๋ฆฌ ๋ฐฐ์ด (์ต๋ 5๊ฐ)
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+
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// ํ๋ ์ด ์์คํ
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this.flareCount = 3; // ํ๋ ์ด 3ํ ์ฌ์ฉ ๊ฐ๋ฅ
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this.deployedFlares = []; // ๋ฐฐ์น๋ ํ๋ ์ด ๋ฐฐ์ด
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this.lastFlareTime = 0; // ๋ง์ง๋ง ํ๋ ์ด ์ฌ์ฉ ์๊ฐ
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// AIM-9 ๋ฏธ์ฌ์ผ ์์คํ
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this.aim9Missiles = GAME_CONSTANTS.AIM9_COUNT;
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this.targetRoll *= 0.95;
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}
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+
// ์ ํ์ ์ด ์ฃผ๋์ , ๋กค์ ๋ณด์กฐ์
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let bankTurnRate = 0;
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if (Math.abs(this.rotation.z) > 0.3) { // ๋กค์ด ์ถฉ๋ถํ ํด ๋๋ง
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const bankAngle = this.rotation.z;
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this.updateWarningAudios();
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// ์์ง ์๋ฆฌ ๋ณผ๋ฅจ์ ์ค๋กํ์ ์ฐ๋
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if (this.warningAudios.normal && !this.warningAudios.normal.paused) {
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this.warningAudios.normal.volume = 0.3 + this.throttle * 0.4; // 0.3~0.7
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}
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// ํ๋ ์ด ์
๋ฐ์ดํธ
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for (let i = this.deployedFlares.length - 1; i >= 0; i--) {
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const flare = this.deployedFlares[i];
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if (!flare.update(deltaTime)) {
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this.deployedFlares.splice(i, 1);
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}
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}
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}
|
870 |
|
871 |
shoot(scene) {
|
872 |
if (this.currentWeapon === 'MG') {
|
|
|
990 |
}
|
991 |
}
|
992 |
}
|
993 |
+
deployFlares() {
|
994 |
+
if (this.flareCount <= 0) return;
|
995 |
+
|
996 |
+
const now = Date.now();
|
997 |
+
if (now - this.lastFlareTime < 2000) return; // 2์ด ์ฟจ๋ค์ด
|
998 |
+
|
999 |
+
this.flareCount--;
|
1000 |
+
this.lastFlareTime = now;
|
1001 |
+
|
1002 |
+
// ๊ผฌ๋ฆฌ ๋ถ๋ถ ์์น ๊ณ์ฐ
|
1003 |
+
const tailOffset = new THREE.Vector3(0, 0, -15);
|
1004 |
+
const quaternion = new THREE.Quaternion();
|
1005 |
+
const pitchQuat = new THREE.Quaternion();
|
1006 |
+
const yawQuat = new THREE.Quaternion();
|
1007 |
+
const rollQuat = new THREE.Quaternion();
|
1008 |
+
|
1009 |
+
pitchQuat.setFromAxisAngle(new THREE.Vector3(1, 0, 0), this.rotation.x);
|
1010 |
+
yawQuat.setFromAxisAngle(new THREE.Vector3(0, 1, 0), this.rotation.y);
|
1011 |
+
rollQuat.setFromAxisAngle(new THREE.Vector3(0, 0, 1), this.rotation.z);
|
1012 |
+
|
1013 |
+
quaternion.multiply(rollQuat);
|
1014 |
+
quaternion.multiply(pitchQuat);
|
1015 |
+
quaternion.multiply(yawQuat);
|
1016 |
+
|
1017 |
+
tailOffset.applyQuaternion(quaternion);
|
1018 |
+
const flareStartPos = this.position.clone().add(tailOffset);
|
1019 |
+
|
1020 |
+
// ํ๋ฐฉ ๋ฐฉํฅ
|
1021 |
+
const backwardDirection = new THREE.Vector3(0, 0, -1);
|
1022 |
+
backwardDirection.applyQuaternion(quaternion);
|
1023 |
+
|
1024 |
+
// ์์ชฝ์ผ๋ก 2๊ฐ์ฉ, ์ด 4๊ฐ ํ๋ ์ด ๋ฐ์ฌ
|
1025 |
+
for (let i = 0; i < 4; i++) {
|
1026 |
+
const isLeftSide = i < 2;
|
1027 |
+
const flare = new Flare(window.gameInstance.scene, flareStartPos, backwardDirection, isLeftSide);
|
1028 |
+
this.deployedFlares.push(flare);
|
1029 |
+
|
1030 |
+
// ๋ชจ๋ ๋ฏธ์ฌ์ผ์๊ฒ ํ๋ ์ด ์๋ฆผ
|
1031 |
+
if (window.gameInstance) {
|
1032 |
+
window.gameInstance.notifyMissilesOfFlare(flare);
|
1033 |
+
}
|
1034 |
+
}
|
1035 |
+
|
1036 |
+
// ํ๋ ์ด ๋ฐ์ฌ์
|
1037 |
+
try {
|
1038 |
+
const flareSound = new Audio('sounds/flare.ogg');
|
1039 |
+
flareSound.volume = 0.6;
|
1040 |
+
flareSound.play().catch(e => {
|
1041 |
+
console.log('Flare sound not found, using alternative');
|
1042 |
+
// ๋์ฒด ์๋ฆฌ (๊ธฐ์กด ์ฌ์ด๋ ํ์ฉ)
|
1043 |
+
const altSound = new Audio('sounds/missile.ogg');
|
1044 |
+
altSound.volume = 0.3;
|
1045 |
+
altSound.playbackRate = 2.0; // ๋น ๋ฅด๊ฒ ์ฌ์
|
1046 |
+
altSound.play().catch(e => {});
|
1047 |
+
});
|
1048 |
+
} catch (e) {}
|
1049 |
+
|
1050 |
+
console.log(`Flares deployed! Remaining: ${this.flareCount}`);
|
1051 |
+
}
|
1052 |
|
1053 |
updateBullets(scene, deltaTime, gameInstance) {
|
1054 |
for (let i = this.bullets.length - 1; i >= 0; i--) {
|
|
|
1131 |
}
|
1132 |
}
|
1133 |
|
1134 |
+
// ํ๋ ์ด ํด๋์ค
|
1135 |
+
class Flare {
|
1136 |
+
constructor(scene, position, direction, isLeftSide) {
|
1137 |
+
this.scene = scene;
|
1138 |
+
this.position = position.clone();
|
1139 |
+
this.velocity = direction.clone().multiplyScalar(200); // 200m/s ์๋
|
1140 |
+
|
1141 |
+
// ์ข์ฐ๋ก ๋ถ์ฐ
|
1142 |
+
const sideOffset = isLeftSide ? -1 : 1;
|
1143 |
+
const perpendicular = new THREE.Vector3(sideOffset * 50, -20, (Math.random() - 0.5) * 30);
|
1144 |
+
this.velocity.add(perpendicular);
|
1145 |
+
|
1146 |
+
this.lifeTime = 5.0; // 5์ด ์ง์
|
1147 |
+
this.mesh = null;
|
1148 |
+
this.createFlare();
|
1149 |
+
|
1150 |
+
// ์ด ์ถ์ ํน์ฑ
|
1151 |
+
this.heatSignature = 1.0; // ์ด๊ธฐ ์ด ์ ํธ
|
1152 |
+
}
|
1153 |
+
|
1154 |
+
createFlare() {
|
1155 |
+
// ํ๋ ์ด ๋ฉ์ธ ๋ชธ์ฒด
|
1156 |
+
const group = new THREE.Group();
|
1157 |
+
|
1158 |
+
// ๋ฐ์ ์ค์ฌ๋ถ
|
1159 |
+
const coreGeometry = new THREE.SphereGeometry(0.5, 6, 6);
|
1160 |
+
const coreMaterial = new THREE.MeshBasicMaterial({
|
1161 |
+
color: 0xffffff,
|
1162 |
+
transparent: true,
|
1163 |
+
opacity: 1.0
|
1164 |
+
});
|
1165 |
+
const core = new THREE.Mesh(coreGeometry, coreMaterial);
|
1166 |
+
group.add(core);
|
1167 |
+
|
1168 |
+
// ์ด ๊ด์ ํจ๊ณผ
|
1169 |
+
const glowGeometry = new THREE.SphereGeometry(2, 8, 8);
|
1170 |
+
const glowMaterial = new THREE.MeshBasicMaterial({
|
1171 |
+
color: 0xff6600,
|
1172 |
+
transparent: true,
|
1173 |
+
opacity: 0.6
|
1174 |
+
});
|
1175 |
+
const glow = new THREE.Mesh(glowGeometry, glowMaterial);
|
1176 |
+
group.add(glow);
|
1177 |
+
|
1178 |
+
// ์ธ๋ถ ๊ด์
|
1179 |
+
const outerGlowGeometry = new THREE.SphereGeometry(4, 8, 8);
|
1180 |
+
const outerGlowMaterial = new THREE.MeshBasicMaterial({
|
1181 |
+
color: 0xff3300,
|
1182 |
+
transparent: true,
|
1183 |
+
opacity: 0.3
|
1184 |
+
});
|
1185 |
+
const outerGlow = new THREE.Mesh(outerGlowGeometry, outerGlowMaterial);
|
1186 |
+
group.add(outerGlow);
|
1187 |
+
|
1188 |
+
this.mesh = group;
|
1189 |
+
this.mesh.position.copy(this.position);
|
1190 |
+
this.scene.add(this.mesh);
|
1191 |
+
|
1192 |
+
// ์ฐ๊ธฐ ํธ๋ ์ผ
|
1193 |
+
this.smokeTrail = [];
|
1194 |
+
this.smokeEmitTime = 0;
|
1195 |
+
}
|
1196 |
+
|
1197 |
+
update(deltaTime) {
|
1198 |
+
this.lifeTime -= deltaTime;
|
1199 |
+
if (this.lifeTime <= 0) {
|
1200 |
+
this.destroy();
|
1201 |
+
return false;
|
1202 |
+
}
|
1203 |
+
|
1204 |
+
// ์ด ์ ํธ ๊ฐ์
|
1205 |
+
this.heatSignature = Math.max(0, this.heatSignature - deltaTime * 0.15);
|
1206 |
+
|
1207 |
+
// ์ค๋ ฅ ํจ๊ณผ
|
1208 |
+
this.velocity.y -= 50 * deltaTime; // ์ค๋ ฅ ๊ฐ์๋
|
1209 |
+
|
1210 |
+
// ์์น ์
๋ฐ์ดํธ
|
1211 |
+
this.position.add(this.velocity.clone().multiplyScalar(deltaTime));
|
1212 |
+
this.mesh.position.copy(this.position);
|
1213 |
+
|
1214 |
+
// ๋ฐ๊ธฐ ๊ฐ์
|
1215 |
+
const fadeRatio = this.lifeTime / 5.0;
|
1216 |
+
this.mesh.children[0].material.opacity = fadeRatio;
|
1217 |
+
this.mesh.children[1].material.opacity = fadeRatio * 0.6;
|
1218 |
+
this.mesh.children[2].material.opacity = fadeRatio * 0.3;
|
1219 |
+
|
1220 |
+
// ์ฐ๊ธฐ ์์ฑ
|
1221 |
+
this.smokeEmitTime += deltaTime;
|
1222 |
+
if (this.smokeEmitTime >= 0.05) {
|
1223 |
+
this.smokeEmitTime = 0;
|
1224 |
+
this.createSmoke();
|
1225 |
+
}
|
1226 |
+
|
1227 |
+
// ์ฐ๊ธฐ ์
๋ฐ์ดํธ
|
1228 |
+
for (let i = this.smokeTrail.length - 1; i >= 0; i--) {
|
1229 |
+
const smoke = this.smokeTrail[i];
|
1230 |
+
smoke.life -= deltaTime;
|
1231 |
+
|
1232 |
+
if (smoke.life <= 0) {
|
1233 |
+
this.scene.remove(smoke.mesh);
|
1234 |
+
this.smokeTrail.splice(i, 1);
|
1235 |
+
} else {
|
1236 |
+
smoke.mesh.scale.multiplyScalar(1.05);
|
1237 |
+
smoke.mesh.material.opacity = smoke.life / 2.0 * 0.5;
|
1238 |
+
}
|
1239 |
+
}
|
1240 |
+
|
1241 |
+
// ์ง๋ฉด ์ถฉ๋
|
1242 |
+
if (this.position.y <= 0) {
|
1243 |
+
this.destroy();
|
1244 |
+
return false;
|
1245 |
+
}
|
1246 |
+
|
1247 |
+
return true;
|
1248 |
+
}
|
1249 |
+
|
1250 |
+
createSmoke() {
|
1251 |
+
const smokeGeometry = new THREE.SphereGeometry(1 + Math.random() * 1, 6, 6);
|
1252 |
+
const smokeMaterial = new THREE.MeshBasicMaterial({
|
1253 |
+
color: 0xcccccc,
|
1254 |
+
transparent: true,
|
1255 |
+
opacity: 0.5
|
1256 |
+
});
|
1257 |
+
|
1258 |
+
const smoke = new THREE.Mesh(smokeGeometry, smokeMaterial);
|
1259 |
+
smoke.position.copy(this.position);
|
1260 |
+
smoke.position.add(new THREE.Vector3(
|
1261 |
+
(Math.random() - 0.5) * 2,
|
1262 |
+
(Math.random() - 0.5) * 2,
|
1263 |
+
(Math.random() - 0.5) * 2
|
1264 |
+
));
|
1265 |
+
|
1266 |
+
this.scene.add(smoke);
|
1267 |
+
this.smokeTrail.push({
|
1268 |
+
mesh: smoke,
|
1269 |
+
life: 2.0
|
1270 |
+
});
|
1271 |
+
|
1272 |
+
// ์ฐ๊ธฐ ์ ํ
|
1273 |
+
if (this.smokeTrail.length > 30) {
|
1274 |
+
const oldSmoke = this.smokeTrail.shift();
|
1275 |
+
this.scene.remove(oldSmoke.mesh);
|
1276 |
+
}
|
1277 |
+
}
|
1278 |
+
|
1279 |
+
destroy() {
|
1280 |
+
if (this.mesh) {
|
1281 |
+
this.scene.remove(this.mesh);
|
1282 |
+
}
|
1283 |
+
this.smokeTrail.forEach(smoke => {
|
1284 |
+
this.scene.remove(smoke.mesh);
|
1285 |
+
});
|
1286 |
+
this.smokeTrail = [];
|
1287 |
+
}
|
1288 |
+
}
|
1289 |
+
|
1290 |
// AIM-9 ๋ฏธ์ฌ์ผ ํด๋์ค
|
1291 |
class AIM9Missile {
|
1292 |
constructor(scene, position, target, rotation) {
|
|
|
1407 |
group.add(flame);
|
1408 |
|
1409 |
this.mesh = group;
|
1410 |
+
this.mesh.scale.set(3.375, 3.375, 3.375); // 50% ๋ ํฌ๊ฒ (1.5 -> 2.25)
|
1411 |
this.isLoaded = true;
|
1412 |
}
|
1413 |
|
1414 |
+
// AIM-9 ๋ฏธ์ฌ์ผ ํด๋์ค - update ๋ฉ์๋ ์์
|
1415 |
update(deltaTime, playerPosition) {
|
1416 |
if (!this.mesh || !this.target || !this.target.position) {
|
1417 |
this.destroy();
|
1418 |
return 'expired';
|
1419 |
}
|
1420 |
|
1421 |
+
// *** ํ๋ ์ด ํ์ง ๋ก์ง ์ถ๊ฐ ์์ ***
|
1422 |
+
// ํ๋ ์ด ํ์ง ๋ฐ ๋ชฉํ ๋ณ๊ฒฝ
|
1423 |
+
if (window.gameInstance && !this.isTargetingFlare) {
|
1424 |
+
const nearestFlare = window.gameInstance.findNearestFlare(this.position);
|
1425 |
+
if (nearestFlare) {
|
1426 |
+
const flareDistance = this.position.distanceTo(nearestFlare.position);
|
1427 |
+
if (flareDistance < 500 && nearestFlare.heatSignature > 0.3) {
|
1428 |
+
// ํ๋ ์ด๋ก ๋ชฉํ ๋ณ๊ฒฝ
|
1429 |
+
console.log('Missile redirected to flare!');
|
1430 |
+
this.target = nearestFlare;
|
1431 |
+
this.isTargetingFlare = true;
|
1432 |
+
}
|
1433 |
+
}
|
1434 |
+
}
|
1435 |
+
|
1436 |
+
// ํ๋ ์ด๋ฅผ ์ถ์ ์ค์ด๊ณ ํ๋ ์ด๊ฐ ์๋ฉธํ๋ค๋ฉด
|
1437 |
+
if (this.isTargetingFlare && (!this.target.mesh || this.target.lifeTime <= 0)) {
|
1438 |
+
// ์ง์ ์ผ๋ก ๊ณ์ ๋นํ
|
1439 |
+
this.position.add(this.velocity.clone().multiplyScalar(deltaTime));
|
1440 |
+
this.mesh.position.copy(this.position);
|
1441 |
+
|
1442 |
+
this.lifeTime -= deltaTime;
|
1443 |
+
if (this.lifeTime <= 0 || this.position.y <= 0) {
|
1444 |
+
this.destroy();
|
1445 |
+
return 'expired';
|
1446 |
+
}
|
1447 |
+
|
1448 |
+
// ์ฐ๊ธฐ๋ ๊ณ์ ์์ฑ
|
1449 |
+
this.smokeEmitTime += deltaTime;
|
1450 |
+
if (this.smokeEmitTime >= 0.02) {
|
1451 |
+
this.smokeEmitTime = 0;
|
1452 |
+
this.createSmokeParticle();
|
1453 |
+
}
|
1454 |
+
|
1455 |
+
// ์ฐ๊ธฐ ํํฐํด ์
๋ฐ์ดํธ
|
1456 |
+
for (let i = this.smokeTrail.length - 1; i >= 0; i--) {
|
1457 |
+
const smoke = this.smokeTrail[i];
|
1458 |
+
smoke.life -= deltaTime;
|
1459 |
+
|
1460 |
+
if (smoke.life <= 0) {
|
1461 |
+
this.scene.remove(smoke.mesh);
|
1462 |
+
this.smokeTrail.splice(i, 1);
|
1463 |
+
} else {
|
1464 |
+
smoke.mesh.scale.multiplyScalar(1.02);
|
1465 |
+
smoke.mesh.material.opacity = smoke.life / 3.0;
|
1466 |
+
smoke.mesh.position.y += deltaTime * 2;
|
1467 |
+
}
|
1468 |
+
}
|
1469 |
+
|
1470 |
+
return 'flying';
|
1471 |
+
}
|
1472 |
+
// *** ํ๋ ์ด ํ์ง ๋ก์ง ์ถ๊ฐ ๋ ***
|
1473 |
+
|
1474 |
this.lifeTime -= deltaTime;
|
1475 |
if (this.lifeTime <= 0) {
|
1476 |
this.destroy();
|
|
|
1579 |
|
1580 |
// ํ์ ์ฐ๊ธฐ ํํฐํด ์์ฑ
|
1581 |
const smokeGeometry = new THREE.SphereGeometry(
|
1582 |
+
1 + Math.random() * 3.5, // ํฌ๊ธฐ ๋ณํ
|
1583 |
6,
|
1584 |
6
|
1585 |
);
|
|
|
1750 |
group.add(flame);
|
1751 |
|
1752 |
this.mesh = group;
|
1753 |
+
this.mesh.scale.set(3.375, 3.375, 3.375);
|
1754 |
this.mesh.position.copy(this.position);
|
1755 |
this.scene.add(this.mesh);
|
1756 |
this.isLoaded = true;
|
|
|
1842 |
|
1843 |
// ํ์ ์ฐ๊ธฐ ํํฐํด ์์ฑ
|
1844 |
const smokeGeometry = new THREE.SphereGeometry(
|
1845 |
+
1 + Math.random() * 3.5,
|
1846 |
6,
|
1847 |
6
|
1848 |
);
|
|
|
1904 |
}
|
1905 |
|
1906 |
|
1907 |
+
// ์ ์ ํฌ๊ธฐ ํด๋์ค - ์์ ํ ์ฌ์ค๊ณ
|
1908 |
// ์ ์ ํฌ๊ธฐ ํด๋์ค - ์์ ํ ์ฌ์ค๊ณ
|
1909 |
class EnemyFighter {
|
1910 |
constructor(scene, position) {
|
|
|
1956 |
this.lastMissileFireTime = 0;
|
1957 |
this.isLocking = false;
|
1958 |
|
1959 |
+
// ํ๋ ์ด ์์คํ
|
1960 |
+
this.flareCount = 1; // ํ๋ ์ด 1ํ๋ง ์ฌ์ฉ ๊ฐ๋ฅ
|
1961 |
+
this.deployedFlares = [];
|
1962 |
+
this.lastFlareTime = 0;
|
1963 |
+
this.hasUsedFlare = false;
|
1964 |
+
|
1965 |
// ์ด๊ธฐ ๋ชฉํ ์ค์
|
1966 |
this.selectNewPatrolTarget();
|
1967 |
}
|
|
|
2012 |
this.isLoaded = true;
|
2013 |
}
|
2014 |
|
2015 |
+
update(playerPosition, deltaTime) {
|
2016 |
+
if (!this.mesh || !this.isLoaded) return;
|
2017 |
+
|
2018 |
+
// ํ๋ ์ด ์
๋ฐ์ดํธ ์ถ๊ฐ
|
2019 |
+
for (let i = this.deployedFlares.length - 1; i >= 0; i--) {
|
2020 |
+
const flare = this.deployedFlares[i];
|
2021 |
+
if (!flare.update(deltaTime)) {
|
2022 |
+
this.deployedFlares.splice(i, 1);
|
2023 |
+
}
|
2024 |
+
}
|
2025 |
+
|
2026 |
+
// ๋ฏธ์ฌ์ผ ์ํ ๊ฐ์ง ๋ฐ ํ๋ ์ด ์ฌ์ฉ
|
2027 |
+
if (!this.hasUsedFlare && this.flareCount > 0 && window.gameInstance) {
|
2028 |
+
const incomingMissiles = window.gameInstance.findIncomingMissilesForEnemy(this);
|
2029 |
+
if (incomingMissiles.length > 0) {
|
2030 |
+
const nearestMissile = incomingMissiles[0];
|
2031 |
+
const missileDistance = this.position.distanceTo(nearestMissile.position);
|
2032 |
+
|
2033 |
+
if (missileDistance < 500) {
|
2034 |
+
this.deployFlares();
|
2035 |
+
this.hasUsedFlare = true;
|
2036 |
+
}
|
2037 |
+
}
|
2038 |
+
}
|
2039 |
+
|
2040 |
+
// ํํผ ํ์ด๋จธ ์
๋ฐ์ดํธ (๋ฏธ์ฌ์ผ ํํผ ์ ์ธ)
|
2041 |
+
if (this.temporaryEvadeMode && this.evadeTimer > 0) {
|
2042 |
+
this.evadeTimer -= deltaTime;
|
2043 |
+
if (this.evadeTimer <= 0) {
|
2044 |
+
this.temporaryEvadeMode = false;
|
2045 |
+
}
|
2046 |
+
}
|
2047 |
+
|
2048 |
+
const distanceToPlayer = this.position.distanceTo(playerPosition);
|
2049 |
+
|
2050 |
+
// ์ํ ๊ฒฐ์ (๋ฏธ์ฌ์ผ ํ์ง ์ ๊ฑฐ)
|
2051 |
+
if (this.temporaryEvadeMode) {
|
2052 |
+
this.aiState = 'evade';
|
2053 |
+
} else if (distanceToPlayer <= 3000) {
|
2054 |
+
this.aiState = 'combat';
|
2055 |
+
} else {
|
2056 |
+
this.aiState = 'patrol';
|
2057 |
+
}
|
2058 |
+
|
2059 |
+
// ์ถฉ๋ ํํผ ๊ณ์ฐ (๋ค๋ฅธ ์ ๊ธฐ์์ ์ถฉ๋๋ง)
|
2060 |
+
this.calculateAvoidance();
|
2061 |
+
this.checkCollisionPrediction(deltaTime);
|
2062 |
+
|
2063 |
+
// AI ํ๋ ์คํ
|
2064 |
+
switch (this.aiState) {
|
2065 |
+
case 'patrol':
|
2066 |
+
this.executePatrol(deltaTime);
|
2067 |
+
break;
|
2068 |
+
case 'combat':
|
2069 |
+
this.executeCombat(playerPosition, deltaTime);
|
2070 |
+
break;
|
2071 |
+
case 'evade':
|
2072 |
+
this.executeEmergencyEvade(deltaTime);
|
2073 |
+
break;
|
2074 |
+
}
|
2075 |
+
|
2076 |
+
// ๋ฌผ๋ฆฌ ์
๋ฐ์ดํธ
|
2077 |
+
this.updatePhysics(deltaTime);
|
2078 |
+
|
2079 |
+
// ํํ ์
๋ฐ์ดํธ
|
2080 |
+
this.updateBullets(deltaTime);
|
2081 |
+
|
2082 |
+
// ๋ฏธ์ฌ์ผ ์
๋ฐ์ดํธ
|
2083 |
+
this.updateMissiles(deltaTime);
|
2084 |
+
|
2085 |
+
// ๋ฝ์จ ์์คํ
์
๋ฐ์ดํธ
|
2086 |
+
if (this.playerFighter) {
|
2087 |
+
this.updateLockOn(deltaTime);
|
2088 |
}
|
2089 |
}
|
2090 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2091 |
executePatrol(deltaTime) {
|
2092 |
// ๋ชฉํ ์ง์ ๊น์ง์ ๊ฑฐ๋ฆฌ ํ์ธ
|
2093 |
if (!this.targetPosition || this.position.distanceTo(this.targetPosition) < 500) {
|
|
|
2223 |
}
|
2224 |
|
2225 |
smoothTurnToTarget(targetPos, deltaTime, isEmergency = false) {
|
|
|
|
|
2226 |
// ๊ธฐ์กด ๋ก์ง (ํํด๊ฐ ์๋ ๋)
|
2227 |
const direction = targetPos.clone().sub(this.position);
|
2228 |
direction.y *= 0.5;
|
|
|
2595 |
}
|
2596 |
}
|
2597 |
|
2598 |
+
// ์ ๊ธฐ์ฉ ํ๋ ์ด ๋ฐฐ์น ๋ฉ์๋ ์ถ๊ฐ
|
2599 |
+
deployFlares() {
|
2600 |
+
if (this.flareCount <= 0) return;
|
2601 |
+
|
2602 |
+
this.flareCount--;
|
2603 |
+
|
2604 |
+
// ๊ผฌ๋ฆฌ ๋ถ๋ถ ์์น ๊ณ์ฐ
|
2605 |
+
const tailOffset = new THREE.Vector3(0, 0, -10);
|
2606 |
+
tailOffset.applyEuler(this.rotation);
|
2607 |
+
const flareStartPos = this.position.clone().add(tailOffset);
|
2608 |
+
|
2609 |
+
// ํ๋ฐฉ ๋ฐฉํฅ
|
2610 |
+
const backwardDirection = new THREE.Vector3(0, 0, -1);
|
2611 |
+
backwardDirection.applyEuler(this.rotation);
|
2612 |
+
|
2613 |
+
// 4๊ฐ ํ๋ ์ด ๋ฐ์ฌ
|
2614 |
+
for (let i = 0; i < 4; i++) {
|
2615 |
+
const isLeftSide = i < 2;
|
2616 |
+
const flare = new Flare(this.scene, flareStartPos, backwardDirection, isLeftSide);
|
2617 |
+
this.deployedFlares.push(flare);
|
2618 |
+
|
2619 |
+
if (window.gameInstance) {
|
2620 |
+
window.gameInstance.notifyMissilesOfFlare(flare);
|
2621 |
+
}
|
2622 |
+
}
|
2623 |
+
|
2624 |
+
console.log('Enemy deployed flares!');
|
2625 |
+
}
|
2626 |
+
|
2627 |
calculateAimAccuracy(target) {
|
2628 |
const toTarget = target.clone().sub(this.position).normalize();
|
2629 |
const forward = new THREE.Vector3(0, 0, 1).applyEuler(this.rotation);
|
|
|
2669 |
return angle;
|
2670 |
}
|
2671 |
|
2672 |
+
takeDamage(damage) {
|
2673 |
+
console.log(`Enemy taking damage: ${damage}, Current health: ${this.health}`);
|
2674 |
+
this.health -= damage;
|
2675 |
+
console.log(`Enemy health after damage: ${this.health}`);
|
2676 |
+
const isDead = this.health <= 0;
|
2677 |
+
console.log(`Enemy is dead: ${isDead}`);
|
2678 |
+
return isDead;
|
2679 |
+
}
|
2680 |
|
2681 |
destroy() {
|
2682 |
if (this.mesh) {
|
|
|
2685 |
this.bullets = [];
|
2686 |
this.firedMissiles.forEach(missile => missile.destroy());
|
2687 |
this.firedMissiles = [];
|
2688 |
+
this.deployedFlares.forEach(flare => flare.destroy());
|
2689 |
+
this.deployedFlares = [];
|
2690 |
this.isLoaded = false;
|
2691 |
}
|
2692 |
}
|
|
|
2981 |
break;
|
2982 |
case 'KeyF':
|
2983 |
this.keys.f = true;
|
2984 |
+
// Fํค ๋๋ฅผ ๋ ํ๋ ์ด ๋ฐ์ฌ
|
2985 |
+
if (!event.repeat && this.fighter) {
|
2986 |
+
this.fighter.deployFlares();
|
2987 |
+
}
|
2988 |
break;
|
2989 |
case 'KeyR':
|
2990 |
if (!event.repeat) { // ํค๋ฅผ ๋๋ฅด๊ณ ์์ ๋ ๋ฐ๋ณต ๋ฐฉ์ง
|
|
|
3147 |
// ๊ฒฝ๊ณ ์ ์
๋ฐ์ดํธ
|
3148 |
this.fighter.updateWarningAudios();
|
3149 |
}
|
3150 |
+
notifyMissilesOfFlare(flare) {
|
3151 |
+
// ๋ชจ๋ ํ์ฑ ๋ฏธ์ฌ์ผ์๊ฒ ํ๋ ์ด ์กด์ฌ ์๋ฆผ
|
3152 |
+
const allMissiles = [];
|
3153 |
+
|
3154 |
+
// ํ๋ ์ด์ด ๋ฏธ์ฌ์ผ
|
3155 |
+
this.fighter.firedMissiles.forEach(missile => {
|
3156 |
+
allMissiles.push(missile);
|
3157 |
+
});
|
3158 |
+
|
3159 |
+
// ์ ๋ฏธ์ฌ์ผ
|
3160 |
+
this.enemies.forEach(enemy => {
|
3161 |
+
enemy.firedMissiles.forEach(missile => {
|
3162 |
+
allMissiles.push(missile);
|
3163 |
+
});
|
3164 |
+
});
|
3165 |
+
|
3166 |
+
// ๊ฐ ๋ฏธ์ฌ์ผ์ด ํ๋ ์ด๋ฅผ ๊ฐ์งํ๋๋ก
|
3167 |
+
allMissiles.forEach(missile => {
|
3168 |
+
if (missile && missile.position) {
|
3169 |
+
const distance = missile.position.distanceTo(flare.position);
|
3170 |
+
if (distance < 500) {
|
3171 |
+
// ๋ฏธ์ฌ์ผ์ด ํ๋ ์ด๋ฅผ ๊ฐ์ง
|
3172 |
+
missile.detectedFlare = flare;
|
3173 |
+
}
|
3174 |
+
}
|
3175 |
+
});
|
3176 |
+
}
|
3177 |
|
3178 |
+
findNearestFlare(position) {
|
3179 |
+
let nearestFlare = null;
|
3180 |
+
let nearestDistance = Infinity;
|
3181 |
+
|
3182 |
+
// ํ๋ ์ด์ด ํ๋ ์ด
|
3183 |
+
this.fighter.deployedFlares.forEach(flare => {
|
3184 |
+
if (flare.heatSignature > 0.3) {
|
3185 |
+
const distance = position.distanceTo(flare.position);
|
3186 |
+
if (distance < nearestDistance) {
|
3187 |
+
nearestDistance = distance;
|
3188 |
+
nearestFlare = flare;
|
3189 |
+
}
|
3190 |
+
}
|
3191 |
+
});
|
3192 |
+
|
3193 |
+
// ์ ํ๋ ์ด
|
3194 |
+
this.enemies.forEach(enemy => {
|
3195 |
+
enemy.deployedFlares.forEach(flare => {
|
3196 |
+
if (flare.heatSignature > 0.3) {
|
3197 |
+
const distance = position.distanceTo(flare.position);
|
3198 |
+
if (distance < nearestDistance) {
|
3199 |
+
nearestDistance = distance;
|
3200 |
+
nearestFlare = flare;
|
3201 |
+
}
|
3202 |
+
}
|
3203 |
+
});
|
3204 |
+
});
|
3205 |
+
|
3206 |
+
return nearestFlare;
|
3207 |
+
}
|
3208 |
+
|
3209 |
+
findIncomingMissilesForEnemy(enemy) {
|
3210 |
+
const incomingMissiles = [];
|
3211 |
+
|
3212 |
+
// ํ๋ ์ด์ด๊ฐ ๋ฐ์ฌํ ๋ฏธ์ฌ์ผ ์ค ์ด ์ ์ ์ถ์ ํ๋ ๊ฒ
|
3213 |
+
this.fighter.firedMissiles.forEach(missile => {
|
3214 |
+
if (missile.target === enemy) {
|
3215 |
+
incomingMissiles.push(missile);
|
3216 |
+
}
|
3217 |
+
});
|
3218 |
+
|
3219 |
+
// ๊ฑฐ๋ฆฌ์์ผ๋ก ์ ๋ ฌ
|
3220 |
+
incomingMissiles.sort((a, b) => {
|
3221 |
+
const distA = enemy.position.distanceTo(a.position);
|
3222 |
+
const distB = enemy.position.distanceTo(b.position);
|
3223 |
+
return distA - distB;
|
3224 |
+
});
|
3225 |
+
|
3226 |
+
return incomingMissiles;
|
3227 |
+
}
|
3228 |
updateUI() {
|
3229 |
if (this.fighter.isLoaded) {
|
3230 |
const speedKnots = Math.round(this.fighter.speed * 1.94384);
|
|
|
3252 |
if (timeElement) timeElement.textContent = `Time: ${this.gameTime}s`;
|
3253 |
|
3254 |
// ๋ฌด๊ธฐ ํ์ ์
๋ฐ์ดํธ
|
3255 |
+
if (ammoElement) {
|
3256 |
+
if (this.fighter.currentWeapon === 'MG') {
|
3257 |
+
ammoElement.innerHTML = `20MM MG: ${this.fighter.ammo}<br>FLARES: ${this.fighter.flareCount}`;
|
3258 |
+
ammoElement.style.color = '#0f0';
|
3259 |
+
} else {
|
3260 |
+
ammoElement.innerHTML = `AIM-9: ${this.fighter.aim9Missiles}<br>FLARES: ${this.fighter.flareCount}`;
|
3261 |
+
ammoElement.style.color = '#ff0000';
|
3262 |
+
|
3263 |
+
// ๋ฝ์จ ์ํ ํ์
|
3264 |
+
if (this.fighter.lockTarget && this.fighter.lockProgress > 0) {
|
3265 |
+
const lockStatus = this.fighter.lockProgress >= GAME_CONSTANTS.AIM9_LOCK_REQUIRED ? 'LOCKED' : `LOCKING ${this.fighter.lockProgress}/3`;
|
3266 |
+
ammoElement.innerHTML = `AIM-9: ${this.fighter.aim9Missiles}<br>FLARES: ${this.fighter.flareCount}<br>[${lockStatus}]`;
|
3267 |
+
}
|
3268 |
+
}
|
3269 |
+
}
|
3270 |
|
3271 |
if (gameStatsElement) {
|
3272 |
gameStatsElement.innerHTML = `
|