Spaces:
Running
Running
Update index.html
Browse files- index.html +817 -1590
index.html
CHANGED
@@ -1,1652 +1,879 @@
|
|
1 |
-
|
2 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
3 |
|
4 |
-
|
5 |
-
|
6 |
-
|
7 |
-
|
8 |
-
|
9 |
-
|
10 |
-
|
11 |
-
|
12 |
-
|
13 |
-
|
14 |
-
|
15 |
-
|
16 |
-
GRAVITY: 9.8,
|
17 |
-
MOUSE_SENSITIVITY: 0.001,
|
18 |
-
MAX_G_FORCE: 12.0,
|
19 |
-
ENEMY_COUNT: 4,
|
20 |
-
MISSILE_COUNT: 6,
|
21 |
-
AMMO_COUNT: 300
|
22 |
-
};
|
23 |
-
|
24 |
-
// 전투기 클래스
|
25 |
-
class Fighter {
|
26 |
-
constructor() {
|
27 |
-
this.mesh = null;
|
28 |
-
this.isLoaded = false;
|
29 |
-
|
30 |
-
// 물리 속성
|
31 |
-
this.position = new THREE.Vector3(0, 2000, 0);
|
32 |
-
this.velocity = new THREE.Vector3(0, 0, 350); // 초기 속도 350kt
|
33 |
-
this.acceleration = new THREE.Vector3(0, 0, 0);
|
34 |
-
this.rotation = new THREE.Euler(0, 0, 0);
|
35 |
-
|
36 |
-
// 비행 제어
|
37 |
-
this.throttle = 0.6; // 초기 스로틀 60%
|
38 |
-
this.speed = 350; // 초기 속도 350kt
|
39 |
-
this.altitude = 2000;
|
40 |
-
this.gForce = 1.0;
|
41 |
-
this.health = 100;
|
42 |
-
|
43 |
-
// 조종 입력 시스템
|
44 |
-
this.pitchInput = 0;
|
45 |
-
this.rollInput = 0;
|
46 |
-
this.yawInput = 0;
|
47 |
-
|
48 |
-
// 마우스 누적 입력
|
49 |
-
this.mousePitch = 0;
|
50 |
-
this.mouseRoll = 0;
|
51 |
-
|
52 |
-
// 부드러운 회전을 위한 목표값
|
53 |
-
this.targetPitch = 0;
|
54 |
-
this.targetRoll = 0;
|
55 |
-
this.targetYaw = 0;
|
56 |
-
|
57 |
-
// 무기
|
58 |
-
this.missiles = GAME_CONSTANTS.MISSILE_COUNT;
|
59 |
-
this.ammo = GAME_CONSTANTS.AMMO_COUNT;
|
60 |
-
this.bullets = [];
|
61 |
-
this.lastShootTime = 0;
|
62 |
-
|
63 |
-
// 스톨 탈출을 위한 F키 상태
|
64 |
-
this.escapeKeyPressed = false;
|
65 |
-
this.stallEscapeProgress = 0; // 스톨 탈출 진행도 (0~2초)
|
66 |
-
|
67 |
-
// 카메라 설정
|
68 |
-
this.cameraDistance = 250;
|
69 |
-
this.cameraHeight = 30;
|
70 |
-
this.cameraLag = 0.06;
|
71 |
-
|
72 |
-
// 경고 시스템
|
73 |
-
this.altitudeWarning = false;
|
74 |
-
this.stallWarning = false;
|
75 |
-
this.warningBlinkTimer = 0;
|
76 |
-
this.warningBlinkState = false;
|
77 |
-
|
78 |
-
// Over-G 시스템
|
79 |
-
this.overG = false;
|
80 |
-
this.maxGForce = 9.0;
|
81 |
-
this.overGTimer = 0; // Over-G 지속 시간
|
82 |
-
|
83 |
-
// 경고음 시스템
|
84 |
-
this.warningAudios = {
|
85 |
-
altitude: null,
|
86 |
-
pullup: null,
|
87 |
-
overg: null,
|
88 |
-
stall: null,
|
89 |
-
normal: null // 엔진 소리 추가
|
90 |
-
};
|
91 |
-
this.initializeWarningAudios();
|
92 |
-
}
|
93 |
-
|
94 |
-
initializeWarningAudios() {
|
95 |
-
try {
|
96 |
-
this.warningAudios.altitude = new Audio('sounds/altitude.ogg');
|
97 |
-
this.warningAudios.altitude.volume = 0.75;
|
98 |
-
|
99 |
-
this.warningAudios.pullup = new Audio('sounds/pullup.ogg');
|
100 |
-
this.warningAudios.pullup.volume = 0.9;
|
101 |
-
|
102 |
-
this.warningAudios.overg = new Audio('sounds/overg.ogg');
|
103 |
-
this.warningAudios.overg.volume = 0.75;
|
104 |
-
|
105 |
-
this.warningAudios.stall = new Audio('sounds/alert.ogg');
|
106 |
-
this.warningAudios.stall.volume = 0.75;
|
107 |
-
|
108 |
-
// 엔진 소리 설정
|
109 |
-
this.warningAudios.normal = new Audio('sounds/normal.ogg');
|
110 |
-
this.warningAudios.normal.volume = 0.5;
|
111 |
-
this.warningAudios.normal.loop = true; // 엔진 소리는 계속 반복
|
112 |
-
|
113 |
-
// 경고음에만 ended 이벤트 리스너 추가 (엔진 소리 제외)
|
114 |
-
Object.keys(this.warningAudios).forEach(key => {
|
115 |
-
if (key !== 'normal' && this.warningAudios[key]) {
|
116 |
-
this.warningAudios[key].addEventListener('ended', () => {
|
117 |
-
this.updateWarningAudios();
|
118 |
-
});
|
119 |
-
}
|
120 |
-
});
|
121 |
-
} catch (e) {
|
122 |
-
console.log('Warning audio initialization failed:', e);
|
123 |
-
}
|
124 |
-
}
|
125 |
-
|
126 |
-
startEngineSound() {
|
127 |
-
// 엔진 소리 시작
|
128 |
-
if (this.warningAudios.normal) {
|
129 |
-
this.warningAudios.normal.play().catch(e => {
|
130 |
-
console.log('Engine sound failed to start:', e);
|
131 |
-
});
|
132 |
-
}
|
133 |
-
}
|
134 |
-
|
135 |
-
updateWarningAudios() {
|
136 |
-
let currentWarning = null;
|
137 |
-
|
138 |
-
if (this.altitude < 250) {
|
139 |
-
currentWarning = 'pullup';
|
140 |
-
}
|
141 |
-
else if (this.altitude < 500) {
|
142 |
-
currentWarning = 'altitude';
|
143 |
-
}
|
144 |
-
else if (this.overG) {
|
145 |
-
currentWarning = 'overg';
|
146 |
-
}
|
147 |
-
else if (this.stallWarning) {
|
148 |
-
currentWarning = 'stall';
|
149 |
-
}
|
150 |
-
|
151 |
-
// 경고음만 관리 (엔진 소리는 제외)
|
152 |
-
Object.keys(this.warningAudios).forEach(key => {
|
153 |
-
if (key !== 'normal' && key !== currentWarning && this.warningAudios[key] && !this.warningAudios[key].paused) {
|
154 |
-
this.warningAudios[key].pause();
|
155 |
-
this.warningAudios[key].currentTime = 0;
|
156 |
-
}
|
157 |
-
});
|
158 |
-
|
159 |
-
if (currentWarning && this.warningAudios[currentWarning]) {
|
160 |
-
if (this.warningAudios[currentWarning].paused) {
|
161 |
-
this.warningAudios[currentWarning].play().catch(e => {});
|
162 |
-
}
|
163 |
}
|
164 |
-
}
|
165 |
-
|
166 |
-
stopAllWarningAudios() {
|
167 |
-
// 모든 오디오 정지 (엔진 소리 포함)
|
168 |
-
Object.values(this.warningAudios).forEach(audio => {
|
169 |
-
if (audio && !audio.paused) {
|
170 |
-
audio.pause();
|
171 |
-
audio.currentTime = 0;
|
172 |
-
}
|
173 |
-
});
|
174 |
-
}
|
175 |
-
|
176 |
-
async initialize(scene, loader) {
|
177 |
-
try {
|
178 |
-
const result = await loader.loadAsync('models/f-15.glb');
|
179 |
-
this.mesh = result.scene;
|
180 |
-
this.mesh.position.copy(this.position);
|
181 |
-
this.mesh.scale.set(2, 2, 2);
|
182 |
-
this.mesh.rotation.y = Math.PI / 4;
|
183 |
-
|
184 |
-
this.mesh.traverse((child) => {
|
185 |
-
if (child.isMesh) {
|
186 |
-
child.castShadow = true;
|
187 |
-
child.receiveShadow = true;
|
188 |
-
}
|
189 |
-
});
|
190 |
-
|
191 |
-
scene.add(this.mesh);
|
192 |
-
this.isLoaded = true;
|
193 |
-
console.log('F-15 전투기 로딩 완료');
|
194 |
-
} catch (error) {
|
195 |
-
console.error('F-15 모델 로딩 실패:', error);
|
196 |
-
this.createFallbackModel(scene);
|
197 |
-
}
|
198 |
-
}
|
199 |
|
200 |
-
|
201 |
-
|
202 |
-
|
203 |
-
|
204 |
-
|
205 |
-
|
206 |
-
|
207 |
-
|
208 |
-
|
209 |
-
|
210 |
-
|
211 |
-
|
212 |
-
|
213 |
-
|
214 |
-
|
215 |
-
|
216 |
-
|
217 |
-
|
218 |
-
|
219 |
-
|
220 |
-
|
221 |
-
|
222 |
-
|
223 |
-
|
224 |
-
|
225 |
-
|
226 |
-
|
227 |
-
|
228 |
-
|
229 |
-
|
230 |
-
|
231 |
-
|
232 |
-
|
233 |
-
|
234 |
-
|
235 |
-
|
236 |
-
|
237 |
-
|
238 |
-
|
239 |
-
|
240 |
-
|
241 |
-
|
242 |
-
|
243 |
-
|
244 |
-
|
245 |
-
|
246 |
-
|
247 |
-
|
248 |
-
|
249 |
-
|
250 |
-
|
251 |
-
|
252 |
-
|
253 |
-
|
254 |
-
|
255 |
-
|
256 |
-
|
257 |
-
|
258 |
-
|
259 |
-
|
260 |
-
|
261 |
-
|
262 |
-
|
263 |
-
|
264 |
-
|
265 |
-
|
266 |
-
|
267 |
-
|
268 |
-
|
269 |
-
|
270 |
-
|
271 |
-
|
272 |
-
|
273 |
-
|
274 |
-
|
275 |
-
|
276 |
-
|
277 |
-
|
278 |
-
|
279 |
-
}
|
280 |
-
|
281 |
-
|
282 |
-
|
283 |
-
|
284 |
-
|
285 |
-
|
286 |
-
|
287 |
-
|
288 |
-
|
289 |
-
|
290 |
-
|
291 |
-
|
292 |
-
|
293 |
-
|
294 |
-
|
295 |
-
|
296 |
-
|
297 |
-
|
298 |
-
|
299 |
-
|
300 |
-
|
301 |
-
|
302 |
-
|
303 |
-
|
304 |
-
|
305 |
-
|
306 |
-
|
307 |
-
|
308 |
-
|
309 |
-
|
310 |
-
|
311 |
-
|
312 |
-
|
313 |
-
|
314 |
-
|
315 |
-
|
316 |
-
|
317 |
-
|
318 |
-
|
319 |
-
|
320 |
-
|
321 |
-
|
322 |
-
|
323 |
-
|
324 |
-
|
325 |
-
|
326 |
-
|
327 |
-
|
328 |
-
|
329 |
-
|
330 |
-
|
331 |
-
|
332 |
-
|
333 |
-
|
334 |
-
|
335 |
-
|
336 |
-
|
337 |
-
|
338 |
-
|
339 |
-
|
340 |
-
|
341 |
-
|
342 |
-
|
343 |
-
|
344 |
-
|
345 |
-
|
346 |
-
|
347 |
-
|
348 |
-
|
349 |
-
|
350 |
-
|
351 |
-
|
352 |
-
|
353 |
-
|
354 |
-
|
355 |
-
|
356 |
-
|
357 |
-
|
358 |
-
|
359 |
-
|
360 |
-
|
361 |
-
|
362 |
-
|
363 |
-
|
364 |
-
|
365 |
-
|
366 |
-
|
367 |
-
|
368 |
-
|
369 |
-
|
370 |
-
|
371 |
-
|
372 |
-
|
373 |
-
|
374 |
-
|
375 |
-
|
376 |
-
|
377 |
-
|
378 |
-
|
379 |
-
|
380 |
-
|
381 |
-
|
382 |
-
|
383 |
-
|
384 |
-
|
385 |
-
|
386 |
-
|
387 |
-
|
388 |
-
|
389 |
-
|
390 |
-
|
391 |
-
|
392 |
-
|
393 |
-
|
394 |
-
|
395 |
-
|
396 |
-
|
397 |
-
|
398 |
-
|
399 |
-
|
400 |
-
|
|
|
401 |
|
402 |
-
|
403 |
-
|
404 |
-
|
405 |
-
this.gForce = Math.max(this.gForce, this.maxGForce);
|
406 |
}
|
407 |
|
408 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
409 |
|
410 |
-
|
411 |
-
|
412 |
-
|
413 |
-
|
414 |
-
|
415 |
-
|
416 |
-
|
417 |
-
|
418 |
-
|
419 |
-
|
420 |
-
|
421 |
-
|
422 |
-
|
|
|
423 |
}
|
424 |
|
425 |
-
|
426 |
-
|
427 |
-
|
428 |
-
|
429 |
-
// 스톨 진입 조건
|
430 |
-
if (!this.stallWarning && speedKnots < GAME_CONSTANTS.STALL_SPEED) {
|
431 |
-
this.stallWarning = true;
|
432 |
-
this.stallEscapeProgress = 0; // 스톨 진입 시 진행도 초기화
|
433 |
}
|
434 |
|
435 |
-
|
436 |
-
|
437 |
-
|
438 |
-
|
439 |
-
|
440 |
-
// 2초 이상 F키를 누르고 있으면 스톨 탈출
|
441 |
-
if (this.stallEscapeProgress >= 2.0) {
|
442 |
-
this.stallWarning = false;
|
443 |
-
this.stallEscapeProgress = 0;
|
444 |
-
}
|
445 |
-
} else if (this.stallWarning && !this.escapeKeyPressed) {
|
446 |
-
// F키를 놓으면 진행도 감소
|
447 |
-
this.stallEscapeProgress = Math.max(0, this.stallEscapeProgress - deltaTime * 2);
|
448 |
}
|
449 |
|
450 |
-
|
451 |
-
|
452 |
-
|
453 |
-
|
454 |
-
|
455 |
-
const diveSpeedGain = Math.min(pitchAngle * 300, 200); // 최대 200m/s 증가
|
456 |
-
this.speed = Math.min(maxSpeed, this.speed + diveSpeedGain * deltaTime);
|
457 |
-
} else {
|
458 |
-
// 기수가 위를 향하거나 수평일 때는 속도 감소
|
459 |
-
this.speed = Math.max(0, this.speed - deltaTime * 100);
|
460 |
-
}
|
461 |
-
} else {
|
462 |
-
// 정상 비행 시 속도 변화
|
463 |
-
this.speed = THREE.MathUtils.lerp(this.speed, targetSpeed, deltaTime * 0.5);
|
464 |
}
|
465 |
|
466 |
-
|
467 |
-
|
468 |
-
|
469 |
-
this.targetPitch = Math.min(Math.PI / 3, this.targetPitch + deltaTime * 2.0); // 기수가 빠르게 아래로
|
470 |
-
|
471 |
-
// 조종 불능 상태
|
472 |
-
this.rotation.x += (Math.random() - 0.5) * deltaTime * 0.5;
|
473 |
-
this.rotation.z += (Math.random() - 0.5) * deltaTime * 0.5;
|
474 |
-
|
475 |
-
// 중력에 의한 가속
|
476 |
-
const gravityAcceleration = GAME_CONSTANTS.GRAVITY * deltaTime * 3.0; // 3배 중력
|
477 |
-
this.velocity.y -= gravityAcceleration;
|
478 |
}
|
479 |
|
480 |
-
|
481 |
-
|
482 |
-
|
483 |
-
|
484 |
-
|
485 |
-
|
486 |
-
|
487 |
-
|
488 |
-
|
489 |
-
|
490 |
-
this.velocity.z = noseDirection.z * this.speed * 0.5;
|
491 |
-
// y 속도는 위에서 중력으로 처리됨
|
492 |
}
|
493 |
|
494 |
-
|
495 |
-
|
496 |
-
|
497 |
-
|
498 |
-
|
499 |
-
// 양력 효과 (속도에 비례)
|
500 |
-
const liftFactor = (this.speed / maxSpeed) * 0.8;
|
501 |
-
const lift = gravityEffect * liftFactor;
|
502 |
-
this.velocity.y += lift;
|
503 |
-
}
|
504 |
|
505 |
-
|
506 |
-
|
507 |
-
|
508 |
-
// 지면 충돌
|
509 |
-
if (this.position.y <= GAME_CONSTANTS.MIN_ALTITUDE) {
|
510 |
-
this.position.y = GAME_CONSTANTS.MIN_ALTITUDE;
|
511 |
-
this.health = 0;
|
512 |
-
return;
|
513 |
}
|
514 |
|
515 |
-
|
516 |
-
|
517 |
-
|
518 |
-
this.altitudeWarning = true;
|
519 |
-
if (this.velocity.y > 0) this.velocity.y = 0;
|
520 |
-
} else {
|
521 |
-
this.altitudeWarning = false;
|
522 |
}
|
523 |
|
524 |
-
|
525 |
-
|
526 |
-
if (this.position.x > mapLimit) this.position.x = -mapLimit;
|
527 |
-
if (this.position.x < -mapLimit) this.position.x = mapLimit;
|
528 |
-
if (this.position.z > mapLimit) this.position.z = -mapLimit;
|
529 |
-
if (this.position.z < -mapLimit) this.position.z = mapLimit;
|
530 |
-
|
531 |
-
// 메시 위치 및 회전 업데이트
|
532 |
-
this.mesh.position.copy(this.position);
|
533 |
-
this.mesh.rotation.x = this.rotation.x;
|
534 |
-
this.mesh.rotation.y = this.rotation.y + 3 * Math.PI / 2;
|
535 |
-
this.mesh.rotation.z = this.rotation.z;
|
536 |
-
|
537 |
-
// 경고 깜빡임 타이머
|
538 |
-
this.warningBlinkTimer += deltaTime;
|
539 |
-
if (this.warningBlinkTimer >= 1.0) {
|
540 |
-
this.warningBlinkTimer = 0;
|
541 |
-
this.warningBlinkState = !this.warningBlinkState;
|
542 |
}
|
543 |
|
544 |
-
|
545 |
-
|
546 |
-
|
547 |
-
// 경고음 업데이트 (엔진 소리는 계속 유지)
|
548 |
-
this.updateWarningAudios();
|
549 |
-
|
550 |
-
// 엔진 소리 볼륨을 스로틀에 연동
|
551 |
-
if (this.warningAudios.normal && !this.warningAudios.normal.paused) {
|
552 |
-
this.warningAudios.normal.volume = 0.3 + this.throttle * 0.4; // 0.3~0.7
|
553 |
-
}
|
554 |
-
}
|
555 |
-
|
556 |
-
shoot(scene) {
|
557 |
-
const currentTime = Date.now();
|
558 |
-
if (currentTime - this.lastShootTime < 100 || this.ammo <= 0) return;
|
559 |
-
|
560 |
-
this.lastShootTime = currentTime;
|
561 |
-
this.ammo--;
|
562 |
-
|
563 |
-
const bulletGeometry = new THREE.SphereGeometry(0.2);
|
564 |
-
const bulletMaterial = new THREE.MeshBasicMaterial({
|
565 |
-
color: 0xffff00,
|
566 |
-
emissive: 0xffff00,
|
567 |
-
emissiveIntensity: 0.7
|
568 |
-
});
|
569 |
-
const bullet = new THREE.Mesh(bulletGeometry, bulletMaterial);
|
570 |
-
|
571 |
-
const muzzleOffset = new THREE.Vector3(0, 0, 8);
|
572 |
-
muzzleOffset.applyEuler(this.rotation);
|
573 |
-
bullet.position.copy(this.position).add(muzzleOffset);
|
574 |
-
|
575 |
-
const bulletSpeed = 1000;
|
576 |
-
const direction = new THREE.Vector3(0, 0, 1);
|
577 |
-
direction.applyEuler(this.rotation);
|
578 |
-
bullet.velocity = direction.multiplyScalar(bulletSpeed).add(this.velocity);
|
579 |
-
|
580 |
-
scene.add(bullet);
|
581 |
-
this.bullets.push(bullet);
|
582 |
-
|
583 |
-
try {
|
584 |
-
const audio = new Audio('sounds/gunfire.ogg');
|
585 |
-
if (audio) {
|
586 |
-
audio.volume = 0.3;
|
587 |
-
audio.play().catch(e => console.log('Gunfire sound failed to play'));
|
588 |
-
}
|
589 |
-
} catch (e) {}
|
590 |
-
}
|
591 |
-
|
592 |
-
updateBullets(scene, deltaTime) {
|
593 |
-
for (let i = this.bullets.length - 1; i >= 0; i--) {
|
594 |
-
const bullet = this.bullets[i];
|
595 |
-
bullet.position.add(bullet.velocity.clone().multiplyScalar(deltaTime));
|
596 |
-
|
597 |
-
if (bullet.position.distanceTo(this.position) > 8000 ||
|
598 |
-
bullet.position.y < 0 ||
|
599 |
-
bullet.position.y > GAME_CONSTANTS.MAX_ALTITUDE + 500) {
|
600 |
-
scene.remove(bullet);
|
601 |
-
this.bullets.splice(i, 1);
|
602 |
-
}
|
603 |
}
|
604 |
-
|
605 |
-
|
606 |
-
|
607 |
-
|
608 |
-
|
609 |
-
|
610 |
-
|
611 |
-
|
612 |
-
|
613 |
-
|
614 |
-
|
615 |
-
|
616 |
-
|
617 |
-
|
618 |
-
|
619 |
-
|
620 |
-
|
621 |
-
|
622 |
-
|
623 |
-
|
624 |
-
|
625 |
-
|
626 |
-
|
627 |
-
|
628 |
-
|
629 |
-
|
630 |
-
|
631 |
-
|
632 |
-
|
633 |
-
|
634 |
-
|
635 |
-
|
636 |
-
|
637 |
-
|
638 |
-
|
639 |
-
|
640 |
-
|
641 |
-
|
642 |
-
|
643 |
-
|
644 |
-
|
645 |
-
|
646 |
-
|
647 |
-
|
648 |
-
|
649 |
-
|
650 |
-
|
651 |
-
|
652 |
-
|
653 |
-
|
654 |
-
|
655 |
-
|
656 |
-
|
657 |
-
|
658 |
-
|
659 |
-
|
660 |
-
|
661 |
-
|
662 |
-
|
663 |
-
|
664 |
-
|
665 |
-
|
666 |
-
|
667 |
-
|
668 |
-
|
669 |
-
|
670 |
-
|
671 |
-
|
672 |
-
|
673 |
-
|
674 |
-
|
675 |
-
|
676 |
-
|
677 |
-
|
678 |
-
|
679 |
-
|
680 |
-
|
681 |
-
|
682 |
-
|
683 |
-
|
684 |
-
|
685 |
-
|
686 |
-
|
687 |
-
|
688 |
-
|
689 |
-
|
690 |
-
|
691 |
-
|
692 |
-
|
693 |
-
|
694 |
-
|
695 |
-
|
696 |
-
|
697 |
-
|
698 |
-
|
699 |
-
|
700 |
-
|
701 |
-
|
702 |
-
|
703 |
-
|
704 |
-
|
705 |
-
|
706 |
-
|
707 |
-
|
708 |
-
|
709 |
-
|
710 |
-
|
711 |
-
|
712 |
-
|
713 |
-
|
714 |
-
|
715 |
-
|
716 |
-
|
717 |
-
|
718 |
-
|
719 |
-
|
720 |
-
|
721 |
-
|
722 |
-
|
723 |
-
|
724 |
-
|
725 |
-
|
726 |
-
|
727 |
-
|
728 |
-
|
729 |
-
|
730 |
-
|
731 |
-
|
732 |
-
|
733 |
-
|
734 |
-
|
735 |
-
|
736 |
-
|
737 |
-
|
738 |
-
|
739 |
-
|
740 |
-
}
|
741 |
-
if (this.position.y > GAME_CONSTANTS.MAX_ALTITUDE) {
|
742 |
-
this.position.y = GAME_CONSTANTS.MAX_ALTITUDE;
|
743 |
-
}
|
744 |
-
|
745 |
-
const mapLimit = GAME_CONSTANTS.MAP_SIZE / 2;
|
746 |
-
if (this.position.x > mapLimit) this.position.x = -mapLimit;
|
747 |
-
if (this.position.x < -mapLimit) this.position.x = mapLimit;
|
748 |
-
if (this.position.z > mapLimit) this.position.z = -mapLimit;
|
749 |
-
if (this.position.z < -mapLimit) this.position.z = mapLimit;
|
750 |
-
|
751 |
-
this.mesh.position.copy(this.position);
|
752 |
-
this.mesh.rotation.x = this.rotation.x;
|
753 |
-
this.mesh.rotation.y = this.rotation.y + 3 * Math.PI / 2;
|
754 |
-
this.mesh.rotation.z = this.rotation.z;
|
755 |
-
|
756 |
-
this.updateBullets(deltaTime);
|
757 |
-
}
|
758 |
-
|
759 |
-
shoot() {
|
760 |
-
this.lastShootTime = Date.now();
|
761 |
-
|
762 |
-
const bulletGeometry = new THREE.SphereGeometry(0.15);
|
763 |
-
const bulletMaterial = new THREE.MeshBasicMaterial({
|
764 |
-
color: 0xff0000,
|
765 |
-
emissive: 0xff0000,
|
766 |
-
emissiveIntensity: 0.5
|
767 |
-
});
|
768 |
-
const bullet = new THREE.Mesh(bulletGeometry, bulletMaterial);
|
769 |
-
|
770 |
-
const muzzleOffset = new THREE.Vector3(0, 0, 6);
|
771 |
-
muzzleOffset.applyEuler(this.rotation);
|
772 |
-
bullet.position.copy(this.position).add(muzzleOffset);
|
773 |
-
|
774 |
-
const direction = new THREE.Vector3(0, 0, 1);
|
775 |
-
direction.applyEuler(this.rotation);
|
776 |
-
bullet.velocity = direction.multiplyScalar(800);
|
777 |
-
|
778 |
-
this.scene.add(bullet);
|
779 |
-
this.bullets.push(bullet);
|
780 |
-
}
|
781 |
-
|
782 |
-
updateBullets(deltaTime) {
|
783 |
-
for (let i = this.bullets.length - 1; i >= 0; i--) {
|
784 |
-
const bullet = this.bullets[i];
|
785 |
-
bullet.position.add(bullet.velocity.clone().multiplyScalar(deltaTime));
|
786 |
-
|
787 |
-
if (bullet.position.distanceTo(this.position) > 5000 ||
|
788 |
-
bullet.position.y < 0) {
|
789 |
-
this.scene.remove(bullet);
|
790 |
-
this.bullets.splice(i, 1);
|
791 |
-
}
|
792 |
-
}
|
793 |
-
}
|
794 |
-
|
795 |
-
takeDamage(damage) {
|
796 |
-
this.health -= damage;
|
797 |
-
return this.health <= 0;
|
798 |
-
}
|
799 |
-
|
800 |
-
destroy() {
|
801 |
-
if (this.mesh) {
|
802 |
-
this.scene.remove(this.mesh);
|
803 |
-
this.bullets.forEach(bullet => this.scene.remove(bullet));
|
804 |
-
this.bullets = [];
|
805 |
-
this.isLoaded = false;
|
806 |
-
}
|
807 |
-
}
|
808 |
-
}
|
809 |
-
|
810 |
-
// 메인 게임 클래스
|
811 |
-
class Game {
|
812 |
-
constructor() {
|
813 |
-
this.scene = new THREE.Scene();
|
814 |
-
this.camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 50000);
|
815 |
-
this.renderer = new THREE.WebGLRenderer({ antialias: true });
|
816 |
-
this.renderer.setSize(window.innerWidth, window.innerHeight);
|
817 |
-
this.renderer.shadowMap.enabled = true;
|
818 |
-
this.renderer.shadowMap.type = THREE.PCFSoftShadowMap;
|
819 |
-
this.renderer.setClearColor(0x87CEEB);
|
820 |
-
this.renderer.setPixelRatio(window.devicePixelRatio);
|
821 |
-
|
822 |
-
document.getElementById('gameContainer').appendChild(this.renderer.domElement);
|
823 |
-
|
824 |
-
this.loader = new GLTFLoader();
|
825 |
-
this.fighter = new Fighter();
|
826 |
-
this.enemies = [];
|
827 |
-
this.isLoaded = false;
|
828 |
-
this.isBGMReady = false;
|
829 |
-
this.isGameOver = false;
|
830 |
-
this.gameTime = GAME_CONSTANTS.MISSION_DURATION;
|
831 |
-
this.score = 0;
|
832 |
-
this.lastTime = performance.now();
|
833 |
-
this.gameTimer = null;
|
834 |
-
this.animationFrameId = null;
|
835 |
-
|
836 |
-
this.bgm = null;
|
837 |
-
this.bgmPlaying = false;
|
838 |
-
|
839 |
-
this.keys = { w: false, a: false, s: false, d: false, f: false };
|
840 |
-
this.isStarted = false;
|
841 |
-
|
842 |
-
this.setupScene();
|
843 |
-
this.setupEventListeners();
|
844 |
-
this.preloadGame();
|
845 |
-
}
|
846 |
-
|
847 |
-
async preloadGame() {
|
848 |
-
try {
|
849 |
-
console.log('게임 리소스 사전 로딩 중...');
|
850 |
-
|
851 |
-
await this.fighter.initialize(this.scene, this.loader);
|
852 |
-
|
853 |
-
if (!this.fighter.isLoaded) {
|
854 |
-
throw new Error('전투기 로딩 실패');
|
855 |
-
}
|
856 |
-
|
857 |
-
await this.preloadEnemies();
|
858 |
-
|
859 |
-
this.isLoaded = true;
|
860 |
-
console.log('게임 리소스 로딩 완료');
|
861 |
-
|
862 |
-
await this.preloadBGM();
|
863 |
-
|
864 |
-
this.showStartScreen();
|
865 |
-
|
866 |
-
this.animate();
|
867 |
-
|
868 |
-
} catch (error) {
|
869 |
-
console.error('게임 사전 로딩 실패:', error);
|
870 |
-
document.getElementById('loading').innerHTML =
|
871 |
-
'<div class="loading-text" style="color: red;">로딩 실패. 페이지를 새로고침해주세요.</div>';
|
872 |
-
}
|
873 |
-
}
|
874 |
-
|
875 |
-
showStartScreen() {
|
876 |
-
if (this.isLoaded && this.isBGMReady) {
|
877 |
-
const loadingElement = document.getElementById('loading');
|
878 |
-
if (loadingElement) {
|
879 |
-
loadingElement.style.display = 'none';
|
880 |
-
}
|
881 |
-
|
882 |
-
const startScreen = document.getElementById('startScreen');
|
883 |
-
if (startScreen) {
|
884 |
-
startScreen.style.display = 'flex';
|
885 |
-
}
|
886 |
-
|
887 |
-
window.dispatchEvent(new Event('gameReady'));
|
888 |
-
|
889 |
-
console.log('모든 리소스 준비 완료 - Start Game 버튼 표시');
|
890 |
-
}
|
891 |
-
}
|
892 |
-
|
893 |
-
async preloadBGM() {
|
894 |
-
console.log('BGM 사전 로딩...');
|
895 |
-
|
896 |
-
return new Promise((resolve) => {
|
897 |
-
try {
|
898 |
-
this.bgm = new Audio('sounds/main.ogg');
|
899 |
-
this.bgm.volume = 0.25;
|
900 |
-
this.bgm.loop = true;
|
901 |
|
902 |
-
|
903 |
-
|
904 |
-
|
905 |
-
|
906 |
-
|
|
|
907 |
|
908 |
-
|
909 |
-
|
910 |
-
|
911 |
-
|
912 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
913 |
|
914 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
915 |
|
916 |
-
|
917 |
-
|
918 |
-
|
919 |
-
|
920 |
-
|
921 |
-
|
922 |
-
}, 3000);
|
923 |
|
924 |
-
|
925 |
-
|
926 |
-
|
927 |
-
|
928 |
-
|
929 |
-
|
930 |
-
}
|
931 |
-
|
932 |
-
async preloadEnemies() {
|
933 |
-
for (let i = 0; i < GAME_CONSTANTS.ENEMY_COUNT; i++) {
|
934 |
-
const angle = (i / GAME_CONSTANTS.ENEMY_COUNT) * Math.PI * 2;
|
935 |
-
const distance = 6000 + Math.random() * 3000;
|
936 |
-
|
937 |
-
const position = new THREE.Vector3(
|
938 |
-
Math.cos(angle) * distance,
|
939 |
-
2500 + Math.random() * 2000,
|
940 |
-
Math.sin(angle) * distance
|
941 |
-
);
|
942 |
-
|
943 |
-
const enemy = new EnemyFighter(this.scene, position);
|
944 |
-
await enemy.initialize(this.loader);
|
945 |
-
this.enemies.push(enemy);
|
946 |
-
}
|
947 |
-
}
|
948 |
-
|
949 |
-
setupScene() {
|
950 |
-
this.scene.background = new THREE.Color(0x87CEEB);
|
951 |
-
this.scene.fog = new THREE.Fog(0x87CEEB, 1000, 30000);
|
952 |
-
|
953 |
-
const ambientLight = new THREE.AmbientLight(0xffffff, 0.6);
|
954 |
-
this.scene.add(ambientLight);
|
955 |
-
|
956 |
-
const directionalLight = new THREE.DirectionalLight(0xffffff, 1.0);
|
957 |
-
directionalLight.position.set(8000, 10000, 8000);
|
958 |
-
directionalLight.castShadow = true;
|
959 |
-
directionalLight.shadow.mapSize.width = 2048;
|
960 |
-
directionalLight.shadow.mapSize.height = 2048;
|
961 |
-
directionalLight.shadow.camera.near = 0.5;
|
962 |
-
directionalLight.shadow.camera.far = 20000;
|
963 |
-
directionalLight.shadow.camera.left = -10000;
|
964 |
-
directionalLight.shadow.camera.right = 10000;
|
965 |
-
directionalLight.shadow.camera.top = 10000;
|
966 |
-
directionalLight.shadow.camera.bottom = -10000;
|
967 |
-
this.scene.add(directionalLight);
|
968 |
-
|
969 |
-
const groundGeometry = new THREE.PlaneGeometry(GAME_CONSTANTS.MAP_SIZE, GAME_CONSTANTS.MAP_SIZE);
|
970 |
-
const groundMaterial = new THREE.MeshLambertMaterial({
|
971 |
-
color: 0x8FBC8F,
|
972 |
-
transparent: true,
|
973 |
-
opacity: 0.8
|
974 |
-
});
|
975 |
-
const ground = new THREE.Mesh(groundGeometry, groundMaterial);
|
976 |
-
ground.rotation.x = -Math.PI / 2;
|
977 |
-
ground.receiveShadow = true;
|
978 |
-
this.scene.add(ground);
|
979 |
-
|
980 |
-
this.addClouds();
|
981 |
-
}
|
982 |
-
|
983 |
-
addClouds() {
|
984 |
-
const cloudGeometry = new THREE.SphereGeometry(100, 8, 6);
|
985 |
-
const cloudMaterial = new THREE.MeshLambertMaterial({
|
986 |
-
color: 0xffffff,
|
987 |
-
transparent: true,
|
988 |
-
opacity: 0.5
|
989 |
-
});
|
990 |
-
|
991 |
-
for (let i = 0; i < 100; i++) {
|
992 |
-
const cloud = new THREE.Mesh(cloudGeometry, cloudMaterial);
|
993 |
-
cloud.position.set(
|
994 |
-
(Math.random() - 0.5) * GAME_CONSTANTS.MAP_SIZE,
|
995 |
-
Math.random() * 4000 + 1000,
|
996 |
-
(Math.random() - 0.5) * GAME_CONSTANTS.MAP_SIZE
|
997 |
-
);
|
998 |
-
cloud.scale.set(
|
999 |
-
Math.random() * 3 + 1,
|
1000 |
-
Math.random() * 2 + 0.5,
|
1001 |
-
Math.random() * 3 + 1
|
1002 |
-
);
|
1003 |
-
this.scene.add(cloud);
|
1004 |
-
}
|
1005 |
-
}
|
1006 |
-
|
1007 |
-
setupEventListeners() {
|
1008 |
-
document.addEventListener('keydown', (event) => {
|
1009 |
-
if (this.isGameOver || !gameStarted) return;
|
1010 |
|
1011 |
-
|
1012 |
-
|
1013 |
-
|
1014 |
-
|
1015 |
-
case 'KeyD': this.keys.d = true; break;
|
1016 |
-
case 'KeyF': this.keys.f = true; break;
|
1017 |
-
}
|
1018 |
-
});
|
1019 |
|
1020 |
-
|
1021 |
-
|
1022 |
-
|
1023 |
-
|
1024 |
-
|
1025 |
-
case 'KeyA': this.keys.a = false; break;
|
1026 |
-
case 'KeyS': this.keys.s = false; break;
|
1027 |
-
case 'KeyD': this.keys.d = false; break;
|
1028 |
-
case 'KeyF': this.keys.f = false; break;
|
1029 |
}
|
1030 |
-
});
|
1031 |
-
|
1032 |
-
document.addEventListener('mousemove', (event) => {
|
1033 |
-
if (!document.pointerLockElement || this.isGameOver || !gameStarted) return;
|
1034 |
-
|
1035 |
-
const deltaX = event.movementX || 0;
|
1036 |
-
const deltaY = event.movementY || 0;
|
1037 |
-
|
1038 |
-
this.fighter.updateMouseInput(deltaX, deltaY);
|
1039 |
-
});
|
1040 |
-
|
1041 |
-
window.addEventListener('resize', () => {
|
1042 |
-
this.camera.aspect = window.innerWidth / window.innerHeight;
|
1043 |
-
this.camera.updateProjectionMatrix();
|
1044 |
-
this.renderer.setSize(window.innerWidth, window.innerHeight);
|
1045 |
-
});
|
1046 |
-
}
|
1047 |
-
|
1048 |
-
startGame() {
|
1049 |
-
if (!this.isLoaded) {
|
1050 |
-
console.log('게임이 아직 로딩 중입니다...');
|
1051 |
-
return;
|
1052 |
}
|
1053 |
-
|
1054 |
-
|
1055 |
-
|
1056 |
-
|
1057 |
-
//
|
1058 |
-
|
1059 |
-
|
1060 |
-
|
1061 |
-
|
1062 |
-
|
1063 |
-
|
1064 |
-
|
1065 |
-
|
1066 |
-
|
1067 |
-
|
1068 |
-
|
1069 |
-
|
1070 |
-
|
1071 |
-
|
1072 |
-
|
1073 |
-
|
1074 |
-
}).catch(error => {
|
1075 |
-
console.log('자동 재생이 차단됨:', error);
|
1076 |
-
console.log('클릭 후 재생 시도 대기 중...');
|
1077 |
|
1078 |
-
|
1079 |
-
|
1080 |
-
|
1081 |
-
|
1082 |
-
this.bgmPlaying = true;
|
1083 |
-
console.log('BGM 재생 시작 성공 (클릭 후)!');
|
1084 |
-
document.removeEventListener('click', tryPlayOnInteraction);
|
1085 |
-
document.removeEventListener('keydown', tryPlayOnInteraction);
|
1086 |
-
}).catch(e => console.log('BGM 재생 실패:', e));
|
1087 |
-
}
|
1088 |
};
|
1089 |
|
1090 |
-
|
1091 |
-
|
1092 |
-
|
1093 |
-
|
1094 |
-
|
1095 |
-
|
1096 |
-
|
1097 |
-
|
1098 |
-
|
1099 |
-
this.gameTime--;
|
1100 |
-
|
1101 |
-
if (this.gameTime <= 0) {
|
1102 |
-
this.endGame(true);
|
1103 |
-
}
|
1104 |
-
}
|
1105 |
-
}, 1000);
|
1106 |
-
}
|
1107 |
-
|
1108 |
-
updateUI() {
|
1109 |
-
if (this.fighter.isLoaded) {
|
1110 |
-
const speedKnots = Math.round(this.fighter.speed * 1.94384);
|
1111 |
-
const altitudeFeet = Math.round(this.fighter.altitude * 3.28084);
|
1112 |
-
const altitudeMeters = Math.round(this.fighter.altitude);
|
1113 |
-
|
1114 |
-
const scoreElement = document.getElementById('score');
|
1115 |
-
const timeElement = document.getElementById('time');
|
1116 |
-
const healthElement = document.getElementById('health');
|
1117 |
-
const ammoElement = document.getElementById('ammoDisplay');
|
1118 |
-
const gameStatsElement = document.getElementById('gameStats');
|
1119 |
-
|
1120 |
-
if (scoreElement) scoreElement.textContent = `Score: ${this.score}`;
|
1121 |
-
if (timeElement) timeElement.textContent = `Time: ${this.gameTime}s`;
|
1122 |
-
if (healthElement) healthElement.style.width = `${this.fighter.health}%`;
|
1123 |
-
if (ammoElement) ammoElement.textContent = `AMMO: ${this.fighter.ammo}`;
|
1124 |
-
|
1125 |
-
if (gameStatsElement) {
|
1126 |
-
gameStatsElement.innerHTML = `
|
1127 |
-
<div>Score: ${this.score}</div>
|
1128 |
-
<div>Time: ${this.gameTime}s</div>
|
1129 |
-
<div>Speed: ${speedKnots} KT</div>
|
1130 |
-
<div>Alt: ${altitudeMeters}m (${altitudeFeet} FT)</div>
|
1131 |
-
<div>Throttle: ${Math.round(this.fighter.throttle * 100)}%</div>
|
1132 |
-
<div>G-Force: ${this.fighter.gForce.toFixed(1)}</div>
|
1133 |
-
<div>Targets: ${this.enemies.length}</div>
|
1134 |
-
`;
|
1135 |
}
|
1136 |
|
1137 |
-
|
1138 |
-
|
1139 |
-
|
1140 |
-
|
1141 |
-
|
1142 |
-
|
1143 |
-
|
1144 |
-
|
1145 |
-
|
1146 |
-
|
1147 |
-
|
1148 |
-
|
1149 |
-
hudElement.style.transform = `translate(-50%, -50%) rotate(${-rollDegrees}deg)`;
|
1150 |
-
|
1151 |
-
// 피치 래더 업데이트 - 수정된 부분
|
1152 |
-
const pitchLadder = document.getElementById('pitchLadder');
|
1153 |
-
if (pitchLadder) {
|
1154 |
-
const pitchDegrees = this.fighter.rotation.x * (180 / Math.PI);
|
1155 |
-
// 수정: 음수를 곱해서 반대 방향으로, 10도당 20픽셀
|
1156 |
-
const pitchOffset = -pitchDegrees * 2;
|
1157 |
-
pitchLadder.style.transform = `translateY(${pitchOffset}px)`;
|
1158 |
-
}
|
1159 |
-
|
1160 |
-
// 비행 정보 업데이트
|
1161 |
-
const speedKnots = Math.round(this.fighter.speed * 1.94384);
|
1162 |
-
const altitudeMeters = Math.round(this.fighter.altitude);
|
1163 |
-
const pitchDegrees = Math.round(this.fighter.rotation.x * (180 / Math.PI));
|
1164 |
-
const rollDegreesRounded = Math.round(rollDegrees);
|
1165 |
-
const headingDegrees = Math.round(((this.fighter.rotation.y * (180 / Math.PI)) + 360) % 360);
|
1166 |
-
|
1167 |
-
// 선회율 계산 (도/초)
|
1168 |
-
if (!this.lastHeading) this.lastHeading = headingDegrees;
|
1169 |
-
let turnRate = (headingDegrees - this.lastHeading);
|
1170 |
-
if (turnRate > 180) turnRate -= 360;
|
1171 |
-
if (turnRate < -180) turnRate += 360;
|
1172 |
-
this.lastHeading = headingDegrees;
|
1173 |
-
const turnRateDegPerSec = Math.round(turnRate / (1/60)); // 60 FPS 기준
|
1174 |
-
|
1175 |
-
// HUD 정보 업데이트
|
1176 |
-
const hudSpeed = document.getElementById('hudSpeed');
|
1177 |
-
const hudAltitude = document.getElementById('hudAltitude');
|
1178 |
-
const hudHeading = document.getElementById('hudHeading');
|
1179 |
-
const hudPitch = document.getElementById('hudPitch');
|
1180 |
-
const hudRoll = document.getElementById('hudRoll');
|
1181 |
-
const hudTurnRate = document.getElementById('hudTurnRate');
|
1182 |
-
|
1183 |
-
if (hudSpeed) hudSpeed.textContent = `SPD: ${speedKnots} KT`;
|
1184 |
-
if (hudAltitude) hudAltitude.textContent = `ALT: ${altitudeMeters} M`;
|
1185 |
-
if (hudHeading) hudHeading.textContent = `HDG: ${String(headingDegrees).padStart(3, '0')}°`;
|
1186 |
-
if (hudPitch) hudPitch.textContent = `PITCH: ${pitchDegrees}°`;
|
1187 |
-
if (hudRoll) hudRoll.textContent = `ROLL: ${rollDegreesRounded}°`;
|
1188 |
-
if (hudTurnRate) hudTurnRate.textContent = `TURN: ${Math.abs(turnRateDegPerSec) > 1 ? turnRateDegPerSec : 0}°/s`;
|
1189 |
-
|
1190 |
-
// 적 타겟 마커 업데이트
|
1191 |
-
const targetMarkers = document.getElementById('targetMarkers');
|
1192 |
-
if (targetMarkers) {
|
1193 |
-
targetMarkers.innerHTML = '';
|
1194 |
|
1195 |
-
//
|
1196 |
-
|
1197 |
-
if (
|
1198 |
-
|
1199 |
-
const distance = this.fighter.position.distanceTo(enemy.position);
|
1200 |
-
if (distance > 10000) return; // 10km 이상은 표시하지 않음
|
1201 |
-
|
1202 |
-
// 적의 화면 좌표 계산
|
1203 |
-
const enemyScreenPos = this.getScreenPosition(enemy.position);
|
1204 |
-
if (!enemyScreenPos) return;
|
1205 |
-
|
1206 |
-
// 화면 중앙으로부터의 거리 계산
|
1207 |
-
const centerX = window.innerWidth / 2;
|
1208 |
-
const centerY = window.innerHeight / 2;
|
1209 |
-
const distFromCenter = Math.sqrt(
|
1210 |
-
Math.pow(enemyScreenPos.x - centerX, 2) +
|
1211 |
-
Math.pow(enemyScreenPos.y - centerY, 2)
|
1212 |
-
);
|
1213 |
-
|
1214 |
-
// 크로스헤어 반경 (75px)
|
1215 |
-
const crosshairRadius = 75;
|
1216 |
-
const isInCrosshair = distFromCenter < crosshairRadius;
|
1217 |
-
|
1218 |
-
// 타겟 마커 생성
|
1219 |
-
const marker = document.createElement('div');
|
1220 |
-
marker.className = 'target-marker';
|
1221 |
-
|
1222 |
-
if (isInCrosshair) {
|
1223 |
-
marker.classList.add('in-crosshair');
|
1224 |
|
1225 |
-
//
|
1226 |
-
|
1227 |
-
|
1228 |
-
|
|
|
|
|
1229 |
|
1230 |
-
//
|
1231 |
-
const
|
1232 |
-
|
1233 |
-
|
|
|
|
|
1234 |
|
1235 |
-
|
1236 |
-
|
1237 |
-
|
1238 |
-
|
1239 |
-
|
1240 |
-
|
1241 |
-
|
1242 |
-
|
1243 |
-
|
1244 |
-
|
1245 |
-
|
1246 |
-
|
1247 |
-
|
1248 |
-
}
|
1249 |
-
|
1250 |
-
getScreenPosition(worldPosition) {
|
1251 |
-
// 3D 좌표를 화면 좌표로 변환
|
1252 |
-
const vector = worldPosition.clone();
|
1253 |
-
vector.project(this.camera);
|
1254 |
-
|
1255 |
-
// 카메라 뒤에 있는 객체는 표시하지 않음
|
1256 |
-
if (vector.z > 1) return null;
|
1257 |
-
|
1258 |
-
const x = (vector.x * 0.5 + 0.5) * window.innerWidth;
|
1259 |
-
const y = (-vector.y * 0.5 + 0.5) * window.innerHeight;
|
1260 |
-
|
1261 |
-
return { x, y };
|
1262 |
-
}
|
1263 |
-
|
1264 |
-
updateWarnings() {
|
1265 |
-
// 기존 경고 메시지 제거
|
1266 |
-
const existingWarnings = document.querySelectorAll('.warning-message');
|
1267 |
-
existingWarnings.forEach(w => w.remove());
|
1268 |
-
|
1269 |
-
// 스톨 탈출 경고 제거
|
1270 |
-
const existingStallWarnings = document.querySelectorAll('.stall-escape-warning, .stall-escape-progress');
|
1271 |
-
existingStallWarnings.forEach(w => w.remove());
|
1272 |
-
|
1273 |
-
if (this.fighter.warningBlinkState) {
|
1274 |
-
const warningContainer = document.createElement('div');
|
1275 |
-
warningContainer.className = 'warning-message';
|
1276 |
-
warningContainer.style.cssText = `
|
1277 |
-
position: fixed;
|
1278 |
-
top: 30%;
|
1279 |
-
left: 50%;
|
1280 |
-
transform: translateX(-50%);
|
1281 |
-
color: #ff0000;
|
1282 |
-
font-size: 24px;
|
1283 |
-
font-weight: bold;
|
1284 |
-
text-shadow: 2px 2px 4px rgba(0,0,0,0.8);
|
1285 |
-
z-index: 1500;
|
1286 |
-
text-align: center;
|
1287 |
-
`;
|
1288 |
-
|
1289 |
-
let warningText = '';
|
1290 |
-
|
1291 |
-
if (this.fighter.altitude < 250) {
|
1292 |
-
warningText += 'PULL UP! PULL UP!\n';
|
1293 |
-
} else if (this.fighter.altitude < 500) {
|
1294 |
-
warningText += 'LOW ALTITUDE WARNING\n';
|
1295 |
-
}
|
1296 |
-
|
1297 |
-
if (this.fighter.altitudeWarning) {
|
1298 |
-
warningText += 'ALTITUDE LIMIT\n';
|
1299 |
-
}
|
1300 |
-
|
1301 |
-
if (this.fighter.stallWarning) {
|
1302 |
-
warningText += 'STALL WARNING\n';
|
1303 |
-
}
|
1304 |
-
|
1305 |
-
if (this.fighter.overG) {
|
1306 |
-
warningText += 'OVER-G! OVER-G!\n';
|
1307 |
-
}
|
1308 |
-
|
1309 |
-
if (warningText) {
|
1310 |
-
warningContainer.innerHTML = warningText.replace(/\n/g, '<br>');
|
1311 |
-
document.body.appendChild(warningContainer);
|
1312 |
-
}
|
1313 |
-
}
|
1314 |
-
|
1315 |
-
// 스톨 상태일 때만 "Press F to Escape" 경고 표시
|
1316 |
-
if (this.fighter.stallWarning) {
|
1317 |
-
const stallEscapeWarning = document.createElement('div');
|
1318 |
-
stallEscapeWarning.className = 'stall-escape-warning';
|
1319 |
-
stallEscapeWarning.style.cssText = `
|
1320 |
-
position: fixed;
|
1321 |
-
bottom: 100px;
|
1322 |
-
left: 50%;
|
1323 |
-
transform: translateX(-50%);
|
1324 |
-
background: rgba(255, 0, 0, 0.8);
|
1325 |
-
color: #ffffff;
|
1326 |
-
font-size: 28px;
|
1327 |
-
font-weight: bold;
|
1328 |
-
padding: 15px 30px;
|
1329 |
-
border: 3px solid #ff0000;
|
1330 |
-
border-radius: 10px;
|
1331 |
-
z-index: 1600;
|
1332 |
-
text-align: center;
|
1333 |
-
animation: blink 0.5s infinite;
|
1334 |
-
`;
|
1335 |
-
stallEscapeWarning.innerHTML = 'PRESS F TO ESCAPE';
|
1336 |
-
document.body.appendChild(stallEscapeWarning);
|
1337 |
-
|
1338 |
-
// 애니메이션 스타일 추가
|
1339 |
-
if (!document.getElementById('blinkAnimation')) {
|
1340 |
-
const style = document.createElement('style');
|
1341 |
-
style.id = 'blinkAnimation';
|
1342 |
-
style.innerHTML = `
|
1343 |
-
@keyframes blink {
|
1344 |
-
0%, 50% { opacity: 1; }
|
1345 |
-
51%, 100% { opacity: 0.3; }
|
1346 |
}
|
1347 |
-
|
1348 |
-
document.head.appendChild(style);
|
1349 |
-
}
|
1350 |
-
}
|
1351 |
-
|
1352 |
-
// Over-G 3초 이상일 때 시야 흐림 효과
|
1353 |
-
if (this.fighter.overG && this.fighter.overGTimer > 3.0) {
|
1354 |
-
let blurEffect = document.getElementById('overGBlurEffect');
|
1355 |
-
if (!blurEffect) {
|
1356 |
-
blurEffect = document.createElement('div');
|
1357 |
-
blurEffect.id = 'overGBlurEffect';
|
1358 |
-
document.body.appendChild(blurEffect);
|
1359 |
-
}
|
1360 |
-
|
1361 |
-
// Over-G 지속 시간에 따라 흐림 정도 증가
|
1362 |
-
const blurIntensity = Math.min((this.fighter.overGTimer - 3.0) * 0.3, 0.8);
|
1363 |
-
blurEffect.style.cssText = `
|
1364 |
-
position: fixed;
|
1365 |
-
top: 0;
|
1366 |
-
left: 0;
|
1367 |
-
width: 100%;
|
1368 |
-
height: 100%;
|
1369 |
-
background: radial-gradient(ellipse at center,
|
1370 |
-
transparent 20%,
|
1371 |
-
rgba(0, 0, 0, ${blurIntensity}) 50%,
|
1372 |
-
rgba(0, 0, 0, ${blurIntensity + 0.2}) 100%);
|
1373 |
-
pointer-events: none;
|
1374 |
-
z-index: 1400;
|
1375 |
-
`;
|
1376 |
-
} else {
|
1377 |
-
// Over-G 상태가 아니면 효과 제거
|
1378 |
-
const blurEffect = document.getElementById('overGBlurEffect');
|
1379 |
-
if (blurEffect) {
|
1380 |
-
blurEffect.remove();
|
1381 |
-
}
|
1382 |
-
}
|
1383 |
-
}
|
1384 |
-
|
1385 |
-
updateRadar() {
|
1386 |
-
const radar = document.getElementById('radar');
|
1387 |
-
if (!radar) return;
|
1388 |
-
|
1389 |
-
const oldDots = radar.getElementsByClassName('enemy-dot');
|
1390 |
-
while (oldDots[0]) {
|
1391 |
-
oldDots[0].remove();
|
1392 |
-
}
|
1393 |
-
|
1394 |
-
const radarCenter = { x: 100, y: 100 };
|
1395 |
-
const radarRange = 10000;
|
1396 |
-
|
1397 |
-
this.enemies.forEach(enemy => {
|
1398 |
-
if (!enemy.mesh || !enemy.isLoaded) return;
|
1399 |
-
|
1400 |
-
const distance = this.fighter.position.distanceTo(enemy.position);
|
1401 |
-
if (distance <= radarRange) {
|
1402 |
-
const relativePos = enemy.position.clone().sub(this.fighter.position);
|
1403 |
-
const angle = Math.atan2(relativePos.x, relativePos.z);
|
1404 |
-
const relativeDistance = distance / radarRange;
|
1405 |
-
|
1406 |
-
const dotX = radarCenter.x + Math.sin(angle) * (radarCenter.x * relativeDistance);
|
1407 |
-
const dotY = radarCenter.y + Math.cos(angle) * (radarCenter.y * relativeDistance);
|
1408 |
-
|
1409 |
-
const dot = document.createElement('div');
|
1410 |
-
dot.className = 'enemy-dot';
|
1411 |
-
dot.style.left = `${dotX}px`;
|
1412 |
-
dot.style.top = `${dotY}px`;
|
1413 |
-
radar.appendChild(dot);
|
1414 |
-
}
|
1415 |
-
});
|
1416 |
-
}
|
1417 |
-
|
1418 |
-
checkCollisions() {
|
1419 |
-
for (let i = this.fighter.bullets.length - 1; i >= 0; i--) {
|
1420 |
-
const bullet = this.fighter.bullets[i];
|
1421 |
-
|
1422 |
-
for (let j = this.enemies.length - 1; j >= 0; j--) {
|
1423 |
-
const enemy = this.enemies[j];
|
1424 |
-
if (!enemy.mesh || !enemy.isLoaded) continue;
|
1425 |
-
|
1426 |
-
const distance = bullet.position.distanceTo(enemy.position);
|
1427 |
-
if (distance < 25) {
|
1428 |
-
this.scene.remove(bullet);
|
1429 |
-
this.fighter.bullets.splice(i, 1);
|
1430 |
|
1431 |
-
|
1432 |
-
|
1433 |
-
|
1434 |
-
|
|
|
|
|
|
|
1435 |
}
|
1436 |
-
break;
|
1437 |
-
}
|
1438 |
-
}
|
1439 |
-
}
|
1440 |
-
|
1441 |
-
this.enemies.forEach(enemy => {
|
1442 |
-
enemy.bullets.forEach((bullet, index) => {
|
1443 |
-
const distance = bullet.position.distanceTo(this.fighter.position);
|
1444 |
-
if (distance < 30) {
|
1445 |
-
this.scene.remove(bullet);
|
1446 |
-
enemy.bullets.splice(index, 1);
|
1447 |
|
1448 |
-
|
1449 |
-
|
|
|
|
|
|
|
1450 |
}
|
|
|
|
|
1451 |
}
|
1452 |
-
});
|
1453 |
});
|
1454 |
-
}
|
1455 |
-
|
1456 |
-
animate() {
|
1457 |
-
if (this.isGameOver) return;
|
1458 |
-
|
1459 |
-
this.animationFrameId = requestAnimationFrame(() => this.animate());
|
1460 |
-
|
1461 |
-
const currentTime = performance.now();
|
1462 |
-
const deltaTime = Math.min((currentTime - this.lastTime) / 1000, 0.1);
|
1463 |
-
this.lastTime = currentTime;
|
1464 |
|
1465 |
-
|
1466 |
-
|
1467 |
-
|
|
|
1468 |
|
1469 |
-
|
1470 |
-
|
1471 |
-
this.fighter.updateBullets(this.scene, deltaTime);
|
1472 |
|
1473 |
-
|
1474 |
-
|
1475 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1476 |
});
|
1477 |
-
|
1478 |
-
|
1479 |
-
|
1480 |
-
|
1481 |
-
|
1482 |
-
|
1483 |
-
|
1484 |
-
|
1485 |
-
this.updateUI();
|
1486 |
-
this.updateRadar();
|
1487 |
-
|
1488 |
-
if (this.enemies.length === 0) {
|
1489 |
-
this.endGame(true);
|
1490 |
-
}
|
1491 |
}
|
1492 |
|
1493 |
-
|
1494 |
-
|
1495 |
-
|
1496 |
-
this.camera.position.lerp(targetCameraPos, this.fighter.cameraLag);
|
1497 |
|
1498 |
-
|
1499 |
-
|
1500 |
-
if (
|
1501 |
-
|
1502 |
-
const initialTarget = this.fighter.getCameraTarget();
|
1503 |
-
this.camera.position.copy(initialCameraPos);
|
1504 |
-
this.camera.lookAt(initialTarget);
|
1505 |
}
|
1506 |
-
|
1507 |
-
|
1508 |
-
this.renderer.render(this.scene, this.camera);
|
1509 |
-
}
|
1510 |
-
|
1511 |
-
endGame(victory = false, reason = "") {
|
1512 |
-
this.isGameOver = true;
|
1513 |
-
|
1514 |
-
if (this.fighter && this.fighter.stopAllWarningAudios) {
|
1515 |
-
this.fighter.stopAllWarningAudios();
|
1516 |
-
}
|
1517 |
-
|
1518 |
-
if (this.bgm) {
|
1519 |
-
this.bgm.pause();
|
1520 |
-
this.bgm = null;
|
1521 |
-
this.bgmPlaying = false;
|
1522 |
-
}
|
1523 |
-
|
1524 |
-
if (this.gameTimer) {
|
1525 |
-
clearInterval(this.gameTimer);
|
1526 |
-
}
|
1527 |
-
|
1528 |
-
document.exitPointerLock();
|
1529 |
-
|
1530 |
-
// 모든 경고 및 효과 제거
|
1531 |
-
const existingWarnings = document.querySelectorAll('.warning-message, .stall-escape-warning');
|
1532 |
-
existingWarnings.forEach(w => w.remove());
|
1533 |
-
|
1534 |
-
const blurEffect = document.getElementById('overGBlurEffect');
|
1535 |
-
if (blurEffect) {
|
1536 |
-
blurEffect.remove();
|
1537 |
-
}
|
1538 |
-
|
1539 |
-
const gameOverDiv = document.createElement('div');
|
1540 |
-
gameOverDiv.className = 'start-screen';
|
1541 |
-
gameOverDiv.style.display = 'flex';
|
1542 |
-
gameOverDiv.innerHTML = `
|
1543 |
-
<h1 style="color: ${victory ? '#0f0' : '#f00'}; font-size: 48px;">
|
1544 |
-
${victory ? 'MISSION ACCOMPLISHED!' : 'SHOT DOWN!'}
|
1545 |
-
</h1>
|
1546 |
-
${reason ? `<div style="color: #ff0000; font-size: 20px; margin: 10px 0;">${reason}</div>` : ''}
|
1547 |
-
<div style="color: #0f0; font-size: 24px; margin: 20px 0;">
|
1548 |
-
Final Score: ${this.score}<br>
|
1549 |
-
Enemies Destroyed: ${GAME_CONSTANTS.ENEMY_COUNT - this.enemies.length}<br>
|
1550 |
-
Mission Time: ${GAME_CONSTANTS.MISSION_DURATION - this.gameTime}s
|
1551 |
-
</div>
|
1552 |
-
<button class="start-button" onclick="location.reload()">
|
1553 |
-
New Mission
|
1554 |
-
</button>
|
1555 |
-
`;
|
1556 |
-
|
1557 |
-
document.body.appendChild(gameOverDiv);
|
1558 |
-
}
|
1559 |
-
}
|
1560 |
-
|
1561 |
-
// 전역 함수 및 이벤트
|
1562 |
-
window.gameInstance = null;
|
1563 |
-
|
1564 |
-
window.startGame = function() {
|
1565 |
-
if (!window.gameInstance || !window.gameInstance.isLoaded || !window.gameInstance.isBGMReady) {
|
1566 |
-
console.log('게임이 아직 준비되지 않았습니다...');
|
1567 |
-
return;
|
1568 |
-
}
|
1569 |
-
|
1570 |
-
gameStarted = true;
|
1571 |
-
document.getElementById('startScreen').style.display = 'none';
|
1572 |
-
|
1573 |
-
document.body.requestPointerLock();
|
1574 |
-
|
1575 |
-
window.gameInstance.startBGM();
|
1576 |
-
window.gameInstance.startGame();
|
1577 |
-
}
|
1578 |
-
|
1579 |
-
function showPointerLockNotification() {
|
1580 |
-
const existingNotification = document.getElementById('pointerLockNotification');
|
1581 |
-
if (existingNotification) {
|
1582 |
-
existingNotification.remove();
|
1583 |
-
}
|
1584 |
-
|
1585 |
-
const notification = document.createElement('div');
|
1586 |
-
notification.id = 'pointerLockNotification';
|
1587 |
-
notification.innerHTML = 'Click to resume control';
|
1588 |
-
notification.style.cssText = `
|
1589 |
-
position: fixed;
|
1590 |
-
top: 50%;
|
1591 |
-
left: 50%;
|
1592 |
-
transform: translate(-50%, -50%);
|
1593 |
-
background: rgba(0, 0, 0, 0.8);
|
1594 |
-
color: #00ff00;
|
1595 |
-
padding: 20px;
|
1596 |
-
border: 2px solid #00ff00;
|
1597 |
-
border-radius: 10px;
|
1598 |
-
font-size: 18px;
|
1599 |
-
z-index: 2001;
|
1600 |
-
text-align: center;
|
1601 |
-
pointer-events: none;
|
1602 |
-
`;
|
1603 |
-
|
1604 |
-
document.body.appendChild(notification);
|
1605 |
-
|
1606 |
-
const removeNotification = () => {
|
1607 |
-
if (document.pointerLockElement) {
|
1608 |
-
notification.remove();
|
1609 |
-
document.removeEventListener('pointerlockchange', removeNotification);
|
1610 |
-
}
|
1611 |
-
};
|
1612 |
-
document.addEventListener('pointerlockchange', removeNotification);
|
1613 |
-
}
|
1614 |
-
|
1615 |
-
document.addEventListener('pointerlockchange', () => {
|
1616 |
-
if (document.pointerLockElement === document.body) {
|
1617 |
-
console.log('Pointer locked');
|
1618 |
-
} else {
|
1619 |
-
console.log('Pointer unlocked');
|
1620 |
-
if (gameStarted && window.gameInstance && !window.gameInstance.isGameOver) {
|
1621 |
-
console.log('게임 중 포인터 락 해제됨 - 클릭하여 다시 잠그세요');
|
1622 |
-
showPointerLockNotification();
|
1623 |
-
}
|
1624 |
-
}
|
1625 |
-
});
|
1626 |
-
|
1627 |
-
document.addEventListener('click', (event) => {
|
1628 |
-
if (!gameStarted && !event.target.classList.contains('start-button')) {
|
1629 |
-
event.preventDefault();
|
1630 |
-
event.stopPropagation();
|
1631 |
-
return false;
|
1632 |
-
}
|
1633 |
-
|
1634 |
-
if (gameStarted && window.gameInstance && !window.gameInstance.isGameOver) {
|
1635 |
-
if (!document.pointerLockElement) {
|
1636 |
-
console.log('게임 중 클릭 - 포인터 락 재요청');
|
1637 |
document.body.requestPointerLock();
|
|
|
|
|
|
|
1638 |
}
|
1639 |
-
|
1640 |
-
|
1641 |
-
|
1642 |
-
|
1643 |
-
|
1644 |
-
|
1645 |
-
window.addEventListener('gameReady', () => {
|
1646 |
-
gameCanStart = true;
|
1647 |
-
});
|
1648 |
-
|
1649 |
-
document.addEventListener('DOMContentLoaded', () => {
|
1650 |
-
console.log('전투기 시뮬레이터 초기화 중...');
|
1651 |
-
window.gameInstance = new Game();
|
1652 |
-
});
|
|
|
1 |
+
<!DOCTYPE html>
|
2 |
+
<html lang="ko">
|
3 |
+
<head>
|
4 |
+
<meta charset="utf-8">
|
5 |
+
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
6 |
+
<title>JET FIGHT SIMULATER - FPS Mode</title>
|
7 |
+
<style>
|
8 |
+
body {
|
9 |
+
margin: 0;
|
10 |
+
overflow: hidden;
|
11 |
+
background: #000;
|
12 |
+
font-family: 'Courier New', monospace;
|
13 |
+
}
|
14 |
+
|
15 |
+
#loading {
|
16 |
+
position: fixed;
|
17 |
+
top: 50%;
|
18 |
+
left: 50%;
|
19 |
+
transform: translate(-50%, -50%);
|
20 |
+
background: rgba(0,0,0,0.8);
|
21 |
+
padding: 20px;
|
22 |
+
border-radius: 10px;
|
23 |
+
z-index: 2000;
|
24 |
+
text-align: center;
|
25 |
+
}
|
26 |
+
|
27 |
+
.loading-spinner {
|
28 |
+
width: 50px;
|
29 |
+
height: 50px;
|
30 |
+
border: 5px solid #0f0;
|
31 |
+
border-top: 5px solid transparent;
|
32 |
+
border-radius: 50%;
|
33 |
+
animation: spin 1s linear infinite;
|
34 |
+
margin: 0 auto 20px;
|
35 |
+
}
|
36 |
+
|
37 |
+
@keyframes spin {
|
38 |
+
0% { transform: rotate(0deg); }
|
39 |
+
100% { transform: rotate(360deg); }
|
40 |
+
}
|
41 |
+
|
42 |
+
.loading-text {
|
43 |
+
color: #0f0;
|
44 |
+
font-size: 24px;
|
45 |
+
text-align: center;
|
46 |
+
}
|
47 |
+
|
48 |
+
#gameContainer {
|
49 |
+
position: relative;
|
50 |
+
width: 100vw;
|
51 |
+
height: 100vh;
|
52 |
+
cursor: none;
|
53 |
+
}
|
54 |
+
|
55 |
+
/* HUD 전체 컨테이너 */
|
56 |
+
#hudContainer {
|
57 |
+
position: fixed;
|
58 |
+
top: 0;
|
59 |
+
left: 0;
|
60 |
+
width: 100%;
|
61 |
+
height: 100%;
|
62 |
+
pointer-events: none;
|
63 |
+
z-index: 1000;
|
64 |
+
}
|
65 |
+
|
66 |
+
/* 중앙 HUD */
|
67 |
+
#hudCrosshair {
|
68 |
+
position: fixed;
|
69 |
+
top: 50%;
|
70 |
+
left: 50%;
|
71 |
+
transform: translate(-50%, -50%);
|
72 |
+
width: 400px;
|
73 |
+
height: 400px;
|
74 |
+
}
|
75 |
+
|
76 |
+
/* 조준 원 */
|
77 |
+
.hud-aiming-circle {
|
78 |
+
position: absolute;
|
79 |
+
top: 50%;
|
80 |
+
left: 50%;
|
81 |
+
transform: translate(-50%, -50%);
|
82 |
+
width: 150px;
|
83 |
+
height: 150px;
|
84 |
+
border: 2px solid rgba(0, 255, 0, 0.5);
|
85 |
+
border-radius: 50%;
|
86 |
+
}
|
87 |
+
|
88 |
+
/* 중앙점 */
|
89 |
+
.hud-center-dot {
|
90 |
+
position: absolute;
|
91 |
+
top: 50%;
|
92 |
+
left: 50%;
|
93 |
+
transform: translate(-50%, -50%);
|
94 |
+
width: 4px;
|
95 |
+
height: 4px;
|
96 |
+
background: #00ff00;
|
97 |
+
border-radius: 50%;
|
98 |
+
}
|
99 |
+
|
100 |
+
/* 수평선 */
|
101 |
+
.hud-horizon-line {
|
102 |
+
position: absolute;
|
103 |
+
top: 50%;
|
104 |
+
left: 20%;
|
105 |
+
right: 20%;
|
106 |
+
height: 1px;
|
107 |
+
background: rgba(0, 255, 0, 0.4);
|
108 |
+
}
|
109 |
+
|
110 |
+
/* 피치 래더 컨테이너 */
|
111 |
+
.hud-pitch-ladder {
|
112 |
+
position: absolute;
|
113 |
+
top: 50%;
|
114 |
+
left: 50%;
|
115 |
+
transform: translate(-50%, -50%);
|
116 |
+
width: 200px;
|
117 |
+
height: 400px;
|
118 |
+
}
|
119 |
|
120 |
+
.pitch-line {
|
121 |
+
position: absolute;
|
122 |
+
width: 100%;
|
123 |
+
display: flex;
|
124 |
+
align-items: center;
|
125 |
+
justify-content: center;
|
126 |
+
}
|
127 |
+
|
128 |
+
.pitch-line-bar {
|
129 |
+
width: 60px;
|
130 |
+
height: 1px;
|
131 |
+
background: rgba(0, 255, 0, 0.4);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
132 |
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
133 |
|
134 |
+
.pitch-line-text {
|
135 |
+
position: absolute;
|
136 |
+
color: rgba(0, 255, 0, 0.6);
|
137 |
+
font-size: 10px;
|
138 |
+
left: -25px;
|
139 |
+
}
|
140 |
+
|
141 |
+
/* 중앙 HUD 정보 표시 - 새로운 스타일 */
|
142 |
+
.hud-central-info {
|
143 |
+
position: absolute;
|
144 |
+
color: #00ff00;
|
145 |
+
font-size: 11px;
|
146 |
+
font-family: 'Courier New', monospace;
|
147 |
+
text-shadow: 0 0 3px rgba(0, 0, 0, 0.8);
|
148 |
+
background: rgba(0, 0, 0, 0.3);
|
149 |
+
padding: 2px 5px;
|
150 |
+
border-radius: 2px;
|
151 |
+
}
|
152 |
+
|
153 |
+
/* 중앙 HUD 내 속도 표시 */
|
154 |
+
#hudSpeedCentral {
|
155 |
+
left: -120px;
|
156 |
+
top: 50%;
|
157 |
+
transform: translateY(-50%);
|
158 |
+
}
|
159 |
+
|
160 |
+
/* 중앙 HUD 내 고도 표시 */
|
161 |
+
#hudAltitudeCentral {
|
162 |
+
right: -120px;
|
163 |
+
top: 50%;
|
164 |
+
transform: translateY(-50%);
|
165 |
+
}
|
166 |
+
|
167 |
+
/* 중앙 HUD 내 헤딩 표시 */
|
168 |
+
#hudHeadingCentral {
|
169 |
+
top: -30px;
|
170 |
+
left: 50%;
|
171 |
+
transform: translateX(-50%);
|
172 |
+
}
|
173 |
+
|
174 |
+
/* 중앙 HUD 내 G-Force 표시 */
|
175 |
+
#hudGForceCentral {
|
176 |
+
bottom: -30px;
|
177 |
+
left: 50%;
|
178 |
+
transform: translateX(-50%);
|
179 |
+
}
|
180 |
+
|
181 |
+
/* 중앙 HUD 내 스로틀 표시 */
|
182 |
+
#hudThrottleCentral {
|
183 |
+
left: -120px;
|
184 |
+
top: calc(50% + 25px);
|
185 |
+
}
|
186 |
+
|
187 |
+
/* 타겟 마커 */
|
188 |
+
.target-marker {
|
189 |
+
position: absolute;
|
190 |
+
width: 30px;
|
191 |
+
height: 30px;
|
192 |
+
border: 2px solid transparent;
|
193 |
+
transform: translate(-50%, -50%);
|
194 |
+
}
|
195 |
+
|
196 |
+
.target-marker.in-crosshair {
|
197 |
+
border: 2px solid #ffff00;
|
198 |
+
animation: target-pulse 0.5s infinite;
|
199 |
+
}
|
200 |
+
|
201 |
+
.target-marker.locked {
|
202 |
+
border: 2px solid #ff0000;
|
203 |
+
box-shadow: 0 0 10px #ff0000;
|
204 |
+
}
|
205 |
+
|
206 |
+
.target-marker .target-box {
|
207 |
+
position: absolute;
|
208 |
+
top: -5px;
|
209 |
+
left: -5px;
|
210 |
+
right: -5px;
|
211 |
+
bottom: -5px;
|
212 |
+
border: 1px solid currentColor;
|
213 |
+
}
|
214 |
+
|
215 |
+
@keyframes target-pulse {
|
216 |
+
0%, 100% { opacity: 1; }
|
217 |
+
50% { opacity: 0.5; }
|
218 |
+
}
|
219 |
+
|
220 |
+
.target-info {
|
221 |
+
position: absolute;
|
222 |
+
top: 100%;
|
223 |
+
left: 50%;
|
224 |
+
transform: translateX(-50%);
|
225 |
+
color: #00ff00;
|
226 |
+
font-size: 10px;
|
227 |
+
white-space: nowrap;
|
228 |
+
margin-top: 5px;
|
229 |
+
}
|
230 |
+
|
231 |
+
#healthBar {
|
232 |
+
position: absolute;
|
233 |
+
bottom: 20px;
|
234 |
+
left: 20px;
|
235 |
+
width: 200px;
|
236 |
+
height: 20px;
|
237 |
+
background: rgba(0,20,0,0.7);
|
238 |
+
border: 2px solid #0f0;
|
239 |
+
z-index: 1001;
|
240 |
+
border-radius: 10px;
|
241 |
+
overflow: hidden;
|
242 |
+
}
|
243 |
+
|
244 |
+
#health {
|
245 |
+
width: 100%;
|
246 |
+
height: 100%;
|
247 |
+
background: linear-gradient(90deg, #0f0, #00ff00);
|
248 |
+
transition: width 0.3s;
|
249 |
+
}
|
250 |
+
|
251 |
+
#gameTitle {
|
252 |
+
position: absolute;
|
253 |
+
top: 60px;
|
254 |
+
left: 50%;
|
255 |
+
transform: translateX(-50%);
|
256 |
+
color: #0f0;
|
257 |
+
background: rgba(0,20,0,0.7);
|
258 |
+
padding: 10px 20px;
|
259 |
+
font-size: 20px;
|
260 |
+
z-index: 1001;
|
261 |
+
border: 1px solid #0f0;
|
262 |
+
border-radius: 5px;
|
263 |
+
text-transform: uppercase;
|
264 |
+
letter-spacing: 2px;
|
265 |
+
}
|
266 |
+
|
267 |
+
#ammoDisplay {
|
268 |
+
position: absolute;
|
269 |
+
bottom: 20px;
|
270 |
+
right: 20px;
|
271 |
+
color: #0f0;
|
272 |
+
background: rgba(0,20,0,0.7);
|
273 |
+
padding: 10px;
|
274 |
+
font-size: 20px;
|
275 |
+
z-index: 1001;
|
276 |
+
border: 1px solid #0f0;
|
277 |
+
border-radius: 5px;
|
278 |
+
}
|
279 |
+
|
280 |
+
#radar {
|
281 |
+
position: absolute;
|
282 |
+
bottom: 60px;
|
283 |
+
left: 20px;
|
284 |
+
width: 200px;
|
285 |
+
height: 200px;
|
286 |
+
background: rgba(30, 30, 30, 0.9); /* 더 어두운 회색 배경 */
|
287 |
+
border: 2px solid #0f0;
|
288 |
+
border-radius: 50%;
|
289 |
+
z-index: 1001;
|
290 |
+
overflow: hidden;
|
291 |
+
}
|
292 |
+
|
293 |
+
/* RWR 디스플레이 스타일 */
|
294 |
+
.rwr-display {
|
295 |
+
position: relative;
|
296 |
+
width: 100%;
|
297 |
+
height: 100%;
|
298 |
+
}
|
299 |
+
|
300 |
+
/* RWR 중앙 항공기 심볼 */
|
301 |
+
.rwr-center {
|
302 |
+
position: absolute;
|
303 |
+
top: 50%;
|
304 |
+
left: 50%;
|
305 |
+
transform: translate(-50%, -50%);
|
306 |
+
width: 15px; /* 더 작게 */
|
307 |
+
height: 15px; /* 더 작게 */
|
308 |
+
z-index: 10;
|
309 |
+
}
|
310 |
+
|
311 |
+
.rwr-aircraft-symbol {
|
312 |
+
width: 100%;
|
313 |
+
height: 100%;
|
314 |
+
position: relative;
|
315 |
+
display: flex;
|
316 |
+
align-items: center;
|
317 |
+
justify-content: center;
|
318 |
+
}
|
319 |
+
|
320 |
+
.rwr-aircraft-symbol img {
|
321 |
+
width: 100%;
|
322 |
+
height: 100%;
|
323 |
+
object-fit: contain;
|
324 |
+
filter: drop-shadow(0 0 2px #00ff00); /* 초록색 빛나는 효과 */
|
325 |
+
}
|
326 |
+
|
327 |
+
/* RWR 거리 링 */
|
328 |
+
.rwr-range-ring {
|
329 |
+
position: absolute;
|
330 |
+
border: 1px solid rgba(0, 255, 0, 0.4);
|
331 |
+
border-radius: 50%;
|
332 |
+
top: 50%;
|
333 |
+
left: 50%;
|
334 |
+
transform: translate(-50%, -50%);
|
335 |
+
}
|
336 |
|
337 |
+
.rwr-ring-inner {
|
338 |
+
width: 60px;
|
339 |
+
height: 60px;
|
|
|
340 |
}
|
341 |
|
342 |
+
.rwr-ring-middle {
|
343 |
+
width: 120px;
|
344 |
+
height: 120px;
|
345 |
+
}
|
346 |
+
|
347 |
+
.rwr-ring-outer {
|
348 |
+
width: 180px;
|
349 |
+
height: 180px;
|
350 |
+
}
|
351 |
+
|
352 |
+
/* RWR 중앙에 작은 원 추가 */
|
353 |
+
.rwr-center-dot {
|
354 |
+
position: absolute;
|
355 |
+
top: calc(50% + 4px); /* 4px 아래로 이동 */
|
356 |
+
left: 50%;
|
357 |
+
transform: translate(-50%, -50%);
|
358 |
+
width: 4px;
|
359 |
+
height: 4px;
|
360 |
+
background: #00ff00;
|
361 |
+
border-radius: 50%;
|
362 |
+
z-index: 11;
|
363 |
+
}
|
364 |
|
365 |
+
/* RWR 방향 표시 */
|
366 |
+
.rwr-direction-marks {
|
367 |
+
position: absolute;
|
368 |
+
width: 100%;
|
369 |
+
height: 100%;
|
370 |
+
}
|
371 |
+
|
372 |
+
.rwr-direction-text {
|
373 |
+
position: absolute;
|
374 |
+
color: #0f0;
|
375 |
+
font-size: 12px;
|
376 |
+
font-weight: bold;
|
377 |
+
transform: translate(-50%, -50%);
|
378 |
+
text-shadow: 0 0 2px #0f0;
|
379 |
}
|
380 |
|
381 |
+
.rwr-north {
|
382 |
+
top: 15px;
|
383 |
+
left: 50%;
|
|
|
|
|
|
|
|
|
|
|
384 |
}
|
385 |
|
386 |
+
.rwr-east {
|
387 |
+
top: 50%;
|
388 |
+
right: 15px;
|
389 |
+
left: auto;
|
390 |
+
transform: translateY(-50%);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
391 |
}
|
392 |
|
393 |
+
.rwr-south {
|
394 |
+
bottom: 15px;
|
395 |
+
left: 50%;
|
396 |
+
top: auto;
|
397 |
+
transform: translateX(-50%);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
398 |
}
|
399 |
|
400 |
+
.rwr-west {
|
401 |
+
top: 50%;
|
402 |
+
left: 15px;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
403 |
}
|
404 |
|
405 |
+
/* RWR 위협 표시 */
|
406 |
+
.rwr-threat {
|
407 |
+
position: absolute;
|
408 |
+
width: 15px;
|
409 |
+
height: 15px;
|
410 |
+
transform: translate(-50%, -50%);
|
411 |
+
text-align: center;
|
412 |
+
font-size: 10px;
|
413 |
+
font-weight: bold;
|
414 |
+
z-index: 5;
|
|
|
|
|
415 |
}
|
416 |
|
417 |
+
/* 위협 레벨별 색상 */
|
418 |
+
.rwr-threat.level-low {
|
419 |
+
color: #ffff00; /* 노란색 */
|
420 |
+
text-shadow: 0 0 3px #ffff00;
|
421 |
+
}
|
|
|
|
|
|
|
|
|
|
|
422 |
|
423 |
+
.rwr-threat.level-medium {
|
424 |
+
color: #ff8800; /* 주황색 */
|
425 |
+
text-shadow: 0 0 3px #ff8800;
|
|
|
|
|
|
|
|
|
|
|
426 |
}
|
427 |
|
428 |
+
.rwr-threat.level-high {
|
429 |
+
color: #ff0000; /* 빨간색 */
|
430 |
+
text-shadow: 0 0 3px #ff0000;
|
|
|
|
|
|
|
|
|
431 |
}
|
432 |
|
433 |
+
.rwr-threat.missile-lock {
|
434 |
+
animation: rwr-flash 0.3s infinite;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
435 |
}
|
436 |
|
437 |
+
@keyframes rwr-flash {
|
438 |
+
0%, 50% { opacity: 1; }
|
439 |
+
51%, 100% { opacity: 0.3; }
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
440 |
}
|
441 |
+
|
442 |
+
#mission {
|
443 |
+
position: absolute;
|
444 |
+
top: 10px;
|
445 |
+
left: 10px;
|
446 |
+
color: #0f0;
|
447 |
+
background: rgba(0,20,0,0.7);
|
448 |
+
padding: 10px;
|
449 |
+
font-size: 16px;
|
450 |
+
z-index: 1001;
|
451 |
+
border: 1px solid #0f0;
|
452 |
+
border-radius: 5px;
|
453 |
+
}
|
454 |
+
|
455 |
+
#radarLine {
|
456 |
+
position: absolute;
|
457 |
+
top: 50%;
|
458 |
+
left: 50%;
|
459 |
+
width: 50%;
|
460 |
+
height: 2px;
|
461 |
+
background: #0f0;
|
462 |
+
transform-origin: left center;
|
463 |
+
animation: radar-sweep 4s infinite linear;
|
464 |
+
}
|
465 |
+
|
466 |
+
.enemy-dot {
|
467 |
+
position: absolute;
|
468 |
+
width: 6px;
|
469 |
+
height: 6px;
|
470 |
+
background: #ff0000;
|
471 |
+
border-radius: 50%;
|
472 |
+
transform: translate(-50%, -50%);
|
473 |
+
}
|
474 |
+
|
475 |
+
@keyframes radar-sweep {
|
476 |
+
from {
|
477 |
+
transform: rotate(0deg);
|
478 |
+
}
|
479 |
+
to {
|
480 |
+
transform: rotate(360deg);
|
481 |
+
}
|
482 |
+
}
|
483 |
+
|
484 |
+
#gameStats {
|
485 |
+
position: absolute;
|
486 |
+
top: 10px;
|
487 |
+
right: 20px;
|
488 |
+
color: #0f0;
|
489 |
+
background: rgba(0,20,0,0.7);
|
490 |
+
padding: 10px;
|
491 |
+
font-size: 16px;
|
492 |
+
z-index: 1001;
|
493 |
+
border: 1px solid #0f0;
|
494 |
+
border-radius: 5px;
|
495 |
+
text-align: right;
|
496 |
+
}
|
497 |
+
|
498 |
+
.start-screen {
|
499 |
+
position: fixed;
|
500 |
+
top: 0;
|
501 |
+
left: 0;
|
502 |
+
width: 100%;
|
503 |
+
height: 100%;
|
504 |
+
background: rgba(0,0,0,0.8);
|
505 |
+
display: none;
|
506 |
+
justify-content: center;
|
507 |
+
align-items: center;
|
508 |
+
flex-direction: column;
|
509 |
+
z-index: 2000;
|
510 |
+
}
|
511 |
+
|
512 |
+
.start-button {
|
513 |
+
padding: 15px 30px;
|
514 |
+
font-size: 24px;
|
515 |
+
background: #0f0;
|
516 |
+
color: #000;
|
517 |
+
border: none;
|
518 |
+
border-radius: 5px;
|
519 |
+
cursor: pointer;
|
520 |
+
margin-top: 20px;
|
521 |
+
transition: transform 0.2s;
|
522 |
+
}
|
523 |
+
|
524 |
+
.start-button:hover {
|
525 |
+
transform: scale(1.1);
|
526 |
+
}
|
527 |
+
|
528 |
+
/* 기존 개별 HUD 정보들은 숨김 */
|
529 |
+
#hudSpeed, #hudAltitude, #hudHeading, #hudPitch, #hudRoll, #hudTurnRate {
|
530 |
+
display: none;
|
531 |
+
}
|
532 |
+
</style>
|
533 |
+
</head>
|
534 |
+
<body>
|
535 |
+
<!-- 로딩 화면 -->
|
536 |
+
<div id="loading">
|
537 |
+
<div class="loading-spinner"></div>
|
538 |
+
<div class="loading-text">Loading Fighter Resources...</div>
|
539 |
+
<div style="color: #0f0; font-size: 16px; margin-top: 10px;">
|
540 |
+
<p>Loading Aircraft Models...</p>
|
541 |
+
<p>Loading Audio Assets...</p>
|
542 |
+
<p>Preparing Game Environment...</p>
|
543 |
+
</div>
|
544 |
+
</div>
|
545 |
+
|
546 |
+
<!-- 게임 시작 화면 -->
|
547 |
+
<div class="start-screen" id="startScreen">
|
548 |
+
<h1 style="color: #0f0; font-size: 48px; margin-bottom: 20px;">JET FIGHT SIMULATER</h1>
|
549 |
+
<button class="start-button" onclick="startGame()">Start Game</button>
|
550 |
+
<div style="color: #0f0; margin-top: 20px; text-align: center;">
|
551 |
+
<p>Controls:</p>
|
552 |
+
<p>W/S - Throttle Control</p>
|
553 |
+
<p>A/D - Rudder Control</p>
|
554 |
+
<p>Mouse - Aircraft Control</p>
|
555 |
+
<p>Left Click - Fire</p>
|
556 |
+
<p>F - Escape Stall</p>
|
557 |
+
</div>
|
558 |
+
</div>
|
559 |
+
|
560 |
+
<!-- 게임 화면 -->
|
561 |
+
<div id="gameContainer">
|
562 |
+
<!-- 게임 타이틀 (게임 시작 시 숨겨짐) -->
|
563 |
+
<div id="gameTitle" style="display: none;">JET FIGHT SIMULATER</div>
|
564 |
+
<div id="mission">MISSION: DESTROY ENEMY JET</div>
|
565 |
+
<div id="gameStats">
|
566 |
+
<div id="score">Score: 0</div>
|
567 |
+
<div id="time">Time: 180s</div>
|
568 |
+
</div>
|
569 |
+
|
570 |
+
<!-- HUD 컨테이너 -->
|
571 |
+
<div id="hudContainer">
|
572 |
+
<!-- 중앙 HUD -->
|
573 |
+
<div id="hudCrosshair">
|
574 |
+
<div class="hud-aiming-circle"></div>
|
575 |
+
<div class="hud-center-dot"></div>
|
576 |
+
<div class="hud-horizon-line"></div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
577 |
|
578 |
+
<!-- 중앙 HUD 정보 표시 -->
|
579 |
+
<div class="hud-central-info" id="hudSpeedCentral">SPD: 0 KT</div>
|
580 |
+
<div class="hud-central-info" id="hudAltitudeCentral">ALT: 0 M</div>
|
581 |
+
<div class="hud-central-info" id="hudHeadingCentral">HDG: 000°</div>
|
582 |
+
<div class="hud-central-info" id="hudGForceCentral">G: 1.0</div>
|
583 |
+
<div class="hud-central-info" id="hudThrottleCentral">THR: 60%</div>
|
584 |
|
585 |
+
<!-- 피치 래더 -->
|
586 |
+
<div class="hud-pitch-ladder" id="pitchLadder">
|
587 |
+
<!-- 10도당 20픽셀 간격 -->
|
588 |
+
<div class="pitch-line" style="top: calc(50% - 80px);">
|
589 |
+
<div class="pitch-line-bar"></div>
|
590 |
+
<span class="pitch-line-text">40</span>
|
591 |
+
</div>
|
592 |
+
<div class="pitch-line" style="top: calc(50% - 60px);">
|
593 |
+
<div class="pitch-line-bar"></div>
|
594 |
+
<span class="pitch-line-text">30</span>
|
595 |
+
</div>
|
596 |
+
<div class="pitch-line" style="top: calc(50% - 40px);">
|
597 |
+
<div class="pitch-line-bar"></div>
|
598 |
+
<span class="pitch-line-text">20</span>
|
599 |
+
</div>
|
600 |
+
<div class="pitch-line" style="top: calc(50% - 20px);">
|
601 |
+
<div class="pitch-line-bar"></div>
|
602 |
+
<span class="pitch-line-text">10</span>
|
603 |
+
</div>
|
604 |
+
<!-- 0도 라인 - 정확히 중앙 -->
|
605 |
+
<div class="pitch-line" style="top: 50%;">
|
606 |
+
<div class="pitch-line-bar" style="width: 100px; height: 2px; background: rgba(0, 255, 0, 0.8);"></div>
|
607 |
+
<span class="pitch-line-text" style="color: rgba(0, 255, 0, 0.8); font-weight: bold;">0</span>
|
608 |
+
</div>
|
609 |
+
<div class="pitch-line" style="top: calc(50% + 20px);">
|
610 |
+
<div class="pitch-line-bar"></div>
|
611 |
+
<span class="pitch-line-text">-10</span>
|
612 |
+
</div>
|
613 |
+
<div class="pitch-line" style="top: calc(50% + 40px);">
|
614 |
+
<div class="pitch-line-bar"></div>
|
615 |
+
<span class="pitch-line-text">-20</span>
|
616 |
+
</div>
|
617 |
+
<div class="pitch-line" style="top: calc(50% + 60px);">
|
618 |
+
<div class="pitch-line-bar"></div>
|
619 |
+
<span class="pitch-line-text">-30</span>
|
620 |
+
</div>
|
621 |
+
<div class="pitch-line" style="top: calc(50% + 80px);">
|
622 |
+
<div class="pitch-line-bar"></div>
|
623 |
+
<span class="pitch-line-text">-40</span>
|
624 |
+
</div>
|
625 |
+
</div>
|
626 |
+
</div>
|
627 |
+
|
628 |
+
<!-- 기존 비행 정보 (숨김) -->
|
629 |
+
<div class="hud-info" id="hudSpeed">SPD: 0 KT</div>
|
630 |
+
<div class="hud-info" id="hudAltitude">ALT: 0 M</div>
|
631 |
+
<div class="hud-info" id="hudHeading">HDG: 000°</div>
|
632 |
+
<div class="hud-info" id="hudPitch">PITCH: 0°</div>
|
633 |
+
<div class="hud-info" id="hudRoll">ROLL: 0°</div>
|
634 |
+
<div class="hud-info" id="hudTurnRate">TURN: 0°/s</div>
|
635 |
+
|
636 |
+
<!-- 타겟 마커 레이어 -->
|
637 |
+
<div id="targetMarkers"></div>
|
638 |
+
</div>
|
639 |
+
|
640 |
+
<!-- 체력바 -->
|
641 |
+
<div id="healthBar">
|
642 |
+
<div id="health"></div>
|
643 |
+
</div>
|
644 |
+
|
645 |
+
<!-- 탄약 표시 -->
|
646 |
+
<div id="ammoDisplay">AMMO: 300</div>
|
647 |
+
|
648 |
+
<!-- 레이더 (RWR) -->
|
649 |
+
<div id="radar">
|
650 |
+
<div class="rwr-display">
|
651 |
+
<!-- RWR 거리 링 -->
|
652 |
+
<div class="rwr-range-ring rwr-ring-inner"></div>
|
653 |
+
<div class="rwr-range-ring rwr-ring-middle"></div>
|
654 |
+
<div class="rwr-range-ring rwr-ring-outer"></div>
|
655 |
|
656 |
+
<!-- 방향 표시 -->
|
657 |
+
<div class="rwr-direction-marks">
|
658 |
+
<div class="rwr-direction-text rwr-north">N</div>
|
659 |
+
<div class="rwr-direction-text rwr-east">E</div>
|
660 |
+
<div class="rwr-direction-text rwr-south">S</div>
|
661 |
+
<div class="rwr-direction-text rwr-west">W</div>
|
662 |
+
</div>
|
663 |
|
664 |
+
<!-- 중앙 항공기 심볼 -->
|
665 |
+
<div class="rwr-center">
|
666 |
+
<div class="rwr-aircraft-symbol" id="rwrSymbol">
|
667 |
+
<!-- 이미지는 JavaScript로 로드 -->
|
668 |
+
</div>
|
669 |
+
</div>
|
|
|
670 |
|
671 |
+
<!-- 중앙 점 -->
|
672 |
+
<div class="rwr-center-dot"></div>
|
673 |
+
|
674 |
+
<!-- 위협 표시 영역 -->
|
675 |
+
<div id="rwrThreats"></div>
|
676 |
+
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
677 |
|
678 |
+
<!-- 기존 레이더 요소 (숨김) -->
|
679 |
+
<div id="radarLine" style="display: none;"></div>
|
680 |
+
</div>
|
681 |
+
</div>
|
|
|
|
|
|
|
|
|
682 |
|
683 |
+
<script type="importmap">
|
684 |
+
{
|
685 |
+
"imports": {
|
686 |
+
"three": "https://unpkg.com/[email protected]/build/three.module.js",
|
687 |
+
"three/addons/": "https://unpkg.com/three@0.157.0/examples/jsm/"
|
|
|
|
|
|
|
|
|
688 |
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
689 |
}
|
690 |
+
</script>
|
691 |
+
|
692 |
+
<!-- 피치 래더 및 HUD 업데이트 스크립트 -->
|
693 |
+
<script>
|
694 |
+
// 전역 변수
|
695 |
+
let gameStarted = false;
|
696 |
+
|
697 |
+
// 게임 준비 완료 시 HUD 업데이트 시작
|
698 |
+
window.addEventListener('gameReady', function() {
|
699 |
+
console.log('Game ready - starting HUD updates');
|
700 |
+
|
701 |
+
// RWR 심볼 이미지 로드
|
702 |
+
const rwrSymbol = document.getElementById('rwrSymbol');
|
703 |
+
if (rwrSymbol) {
|
704 |
+
// 방법 1: img 태그로 시도
|
705 |
+
const img = new Image();
|
706 |
+
img.src = 'effects/symbol.png';
|
707 |
+
img.style.width = '100%';
|
708 |
+
img.style.height = '100%';
|
709 |
+
img.style.objectFit = 'contain';
|
710 |
+
img.style.filter = 'drop-shadow(0 0 2px #00ff00)'; // 초록색으로 변경
|
|
|
|
|
|
|
711 |
|
712 |
+
img.onload = function() {
|
713 |
+
console.log('RWR symbol image loaded successfully');
|
714 |
+
rwrSymbol.innerHTML = '';
|
715 |
+
rwrSymbol.appendChild(img);
|
|
|
|
|
|
|
|
|
|
|
|
|
716 |
};
|
717 |
|
718 |
+
img.onerror = function() {
|
719 |
+
console.log('RWR symbol image failed to load, using fallback');
|
720 |
+
// 이미지 로드 실패시 작은 초록색 점으로 대체
|
721 |
+
rwrSymbol.innerHTML = `
|
722 |
+
<div style="width: 100%; height: 100%; display: flex; align-items: center; justify-content: center;">
|
723 |
+
<div style="width: 8px; height: 8px; background: #00ff00; border-radius: 50%; box-shadow: 0 0 4px #00ff00;"></div>
|
724 |
+
</div>
|
725 |
+
`;
|
726 |
+
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
727 |
}
|
728 |
|
729 |
+
// 피치 래더 초기 위치 강제 설정
|
730 |
+
setTimeout(function() {
|
731 |
+
const pitchLadder = document.getElementById('pitchLadder');
|
732 |
+
if (pitchLadder) {
|
733 |
+
// CSS로 직접 위치 조정
|
734 |
+
pitchLadder.style.position = 'absolute';
|
735 |
+
pitchLadder.style.top = 'calc(50% - 200px)'; // 200px 위로 올림
|
736 |
+
pitchLadder.style.left = '50%';
|
737 |
+
pitchLadder.style.transform = 'translate(-50%, 0)';
|
738 |
+
console.log('Pitch ladder initial position set');
|
739 |
+
}
|
740 |
+
}, 100);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
741 |
|
742 |
+
// 중앙 HUD 정보 업데이트를 위한 인터벌
|
743 |
+
setInterval(function() {
|
744 |
+
if (window.gameInstance && window.gameInstance.fighter && window.gameInstance.fighter.isLoaded) {
|
745 |
+
const fighter = window.gameInstance.fighter;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
746 |
|
747 |
+
// 비행 정보 계산
|
748 |
+
const speedKnots = Math.round(fighter.speed * 1.94384);
|
749 |
+
const altitudeMeters = Math.round(fighter.altitude);
|
750 |
+
const throttlePercent = Math.round(fighter.throttle * 100);
|
751 |
+
const gForce = fighter.gForce.toFixed(1);
|
752 |
+
const headingDegrees = Math.round(((fighter.rotation.y * (180 / Math.PI)) + 360) % 360);
|
753 |
|
754 |
+
// 중앙 HUD 정보 업데이트
|
755 |
+
const hudSpeedCentral = document.getElementById('hudSpeedCentral');
|
756 |
+
const hudAltitudeCentral = document.getElementById('hudAltitudeCentral');
|
757 |
+
const hudHeadingCentral = document.getElementById('hudHeadingCentral');
|
758 |
+
const hudGForceCentral = document.getElementById('hudGForceCentral');
|
759 |
+
const hudThrottleCentral = document.getElementById('hudThrottleCentral');
|
760 |
|
761 |
+
if (hudSpeedCentral) hudSpeedCentral.textContent = `SPD: ${speedKnots} KT`;
|
762 |
+
if (hudAltitudeCentral) hudAltitudeCentral.textContent = `ALT: ${altitudeMeters} M`;
|
763 |
+
if (hudHeadingCentral) hudHeadingCentral.textContent = `HDG: ${String(headingDegrees).padStart(3, '0')}°`;
|
764 |
+
if (hudGForceCentral) {
|
765 |
+
hudGForceCentral.textContent = `G: ${gForce}`;
|
766 |
+
// G-Force에 따른 색상 변경
|
767 |
+
if (fighter.overG) {
|
768 |
+
hudGForceCentral.style.color = '#ff0000';
|
769 |
+
} else if (parseFloat(gForce) > 7) {
|
770 |
+
hudGForceCentral.style.color = '#ffff00';
|
771 |
+
} else {
|
772 |
+
hudGForceCentral.style.color = '#00ff00';
|
773 |
+
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
774 |
}
|
775 |
+
if (hudThrottleCentral) hudThrottleCentral.textContent = `THR: ${throttlePercent}%`;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
776 |
|
777 |
+
// 피치 래더 동적 업데이트 - 기본 위치에서 피치 각도만큼 이동
|
778 |
+
const pitchLadder = document.getElementById('pitchLadder');
|
779 |
+
if (pitchLadder) {
|
780 |
+
const pitchDegrees = fighter.rotation.x * (180 / Math.PI);
|
781 |
+
// 10도당 20픽셀, 음수로 반대 방향
|
782 |
+
const pitchOffset = -200 + (-pitchDegrees * 2);
|
783 |
+
pitchLadder.style.top = `calc(50% + ${pitchOffset}px)`;
|
784 |
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
785 |
|
786 |
+
// HUD 크로스헤어 회전 (롤 각도에 따라)
|
787 |
+
const hudCrosshair = document.getElementById('hudCrosshair');
|
788 |
+
if (hudCrosshair && fighter.rotation) {
|
789 |
+
const rollDegrees = fighter.rotation.z * (180 / Math.PI);
|
790 |
+
hudCrosshair.style.transform = `translate(-50%, -50%) rotate(${-rollDegrees}deg)`;
|
791 |
}
|
792 |
+
// RWR 업데이트
|
793 |
+
updateRWR(fighter);
|
794 |
}
|
795 |
+
}, 16); // 약 60fps
|
796 |
});
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
797 |
|
798 |
+
// RWR 업데이트 함수
|
799 |
+
function updateRWR(fighter) {
|
800 |
+
const rwrThreats = document.getElementById('rwrThreats');
|
801 |
+
if (!rwrThreats || !window.gameInstance) return;
|
802 |
|
803 |
+
// 기존 위협 표시 제거
|
804 |
+
rwrThreats.innerHTML = '';
|
|
|
805 |
|
806 |
+
// 적 항공기 표시
|
807 |
+
if (window.gameInstance.enemies) {
|
808 |
+
window.gameInstance.enemies.forEach((enemy, index) => {
|
809 |
+
if (!enemy.mesh || !enemy.isLoaded) return;
|
810 |
+
|
811 |
+
const distance = fighter.position.distanceTo(enemy.position);
|
812 |
+
|
813 |
+
// 10km 이내의 적만 RWR에 표시
|
814 |
+
if (distance <= 10000) {
|
815 |
+
// 상대 위치 계산
|
816 |
+
const relativePos = enemy.position.clone().sub(fighter.position);
|
817 |
+
|
818 |
+
// 전투기의 heading을 고려한 각도 계산
|
819 |
+
const angle = Math.atan2(relativePos.x, relativePos.z) - fighter.rotation.y;
|
820 |
+
|
821 |
+
// RWR 상의 위치 계산 (최��� 반경 90px)
|
822 |
+
const maxRadius = 90;
|
823 |
+
const relativeDistance = Math.min(distance / 10000, 1) * maxRadius;
|
824 |
+
|
825 |
+
const x = Math.sin(angle) * relativeDistance + 100; // 중앙이 100px
|
826 |
+
const y = -Math.cos(angle) * relativeDistance + 100;
|
827 |
+
|
828 |
+
// 위협 심볼 생성
|
829 |
+
const threat = document.createElement('div');
|
830 |
+
threat.className = 'rwr-threat';
|
831 |
+
|
832 |
+
// 거리에 따른 위협 레벨 (적 항공기만 표시)
|
833 |
+
if (distance < 2000) {
|
834 |
+
threat.classList.add('level-high');
|
835 |
+
threat.classList.add('missile-lock');
|
836 |
+
threat.textContent = '◆';
|
837 |
+
} else if (distance < 5000) {
|
838 |
+
threat.classList.add('level-medium');
|
839 |
+
threat.textContent = '◆';
|
840 |
+
} else {
|
841 |
+
threat.classList.add('level-low');
|
842 |
+
threat.textContent = '◆';
|
843 |
+
}
|
844 |
+
|
845 |
+
threat.style.left = `${x}px`;
|
846 |
+
threat.style.top = `${y}px`;
|
847 |
+
|
848 |
+
rwrThreats.appendChild(threat);
|
849 |
+
}
|
850 |
});
|
851 |
+
}
|
852 |
+
}
|
853 |
+
|
854 |
+
// startGame 함수 정의
|
855 |
+
window.startGame = function() {
|
856 |
+
if (!window.gameInstance || !window.gameInstance.isLoaded || !window.gameInstance.isBGMReady) {
|
857 |
+
console.log('게임이 아직 준비되지 않았습니다...');
|
858 |
+
return;
|
|
|
|
|
|
|
|
|
|
|
|
|
859 |
}
|
860 |
|
861 |
+
gameStarted = true;
|
862 |
+
document.getElementById('startScreen').style.display = 'none';
|
|
|
|
|
863 |
|
864 |
+
// 게임 타이틀 숨기기
|
865 |
+
const gameTitle = document.getElementById('gameTitle');
|
866 |
+
if (gameTitle) {
|
867 |
+
gameTitle.style.display = 'none';
|
|
|
|
|
|
|
868 |
}
|
869 |
+
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
870 |
document.body.requestPointerLock();
|
871 |
+
|
872 |
+
window.gameInstance.startBGM();
|
873 |
+
window.gameInstance.startGame();
|
874 |
}
|
875 |
+
</script>
|
876 |
+
|
877 |
+
<script src="game.js" type="module"></script>
|
878 |
+
</body>
|
879 |
+
</html>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|