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Running
Update game.js
Browse files
game.js
CHANGED
@@ -20,7 +20,12 @@ const GAME_CONSTANTS = {
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MISSILE_COUNT: 6,
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AMMO_COUNT: 940, // 940๋ฐ๋ก ๋ณ๊ฒฝ
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BULLET_DAMAGE: 50, // ๋ฐ๋น 50 ๋ฐ๋ฏธ์ง
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MAX_HEALTH: 1000 // ์ฒด๋ ฅ 1000
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};
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// ์ ํฌ๊ธฐ ํด๋์ค
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@@ -64,6 +69,19 @@ class Fighter {
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this.isMouseDown = false; // ๋ง์ฐ์ค ๋๋ฆ ์ํ ์ถ์
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this.gunfireAudios = []; // ๊ธฐ๊ด์ด ์๋ฆฌ ๋ฐฐ์ด (์ต๋ 5๊ฐ)
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// ์คํจ ํ์ถ์ ์ํ Fํค ์ํ
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this.escapeKeyPressed = false;
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this.stallEscapeProgress = 0; // ์คํจ ํ์ถ ์งํ๋ (0~2์ด)
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@@ -142,6 +160,19 @@ class Fighter {
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}
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}
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startEngineSound() {
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// ์์ง ์๋ฆฌ ์์
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if (this.warningAudios.normal) {
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@@ -190,6 +221,12 @@ class Fighter {
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audio.currentTime = 0;
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}
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});
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}
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async initialize(scene, loader) {
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@@ -252,6 +289,127 @@ class Fighter {
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console.log('Fallback ์ ํฌ๊ธฐ ๋ชจ๋ธ ์์ฑ ์๋ฃ');
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}
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updateMouseInput(deltaX, deltaY) {
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// Over-G ์ํ์์ ์คํจ์ด ํด์ ๋์ง ์์์ผ๋ฉด ํผ์น ์กฐ์ ๋ถ๊ฐ
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@@ -649,73 +807,104 @@ class Fighter {
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}
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shoot(scene) {
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// ์ง์ ๋ชจ์์ ํํ (100% ๋ ํฌ๊ฒ)
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const bulletGeometry = new THREE.CylinderGeometry(1.0, 1.0, 16, 8); // ๋ฐ์ง๋ฆ 0.75โ1.0, ๊ธธ์ด 12โ16
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const bulletMaterial = new THREE.MeshBasicMaterial({
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color: 0xffff00,
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});
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const bullet = new THREE.Mesh(bulletGeometry, bulletMaterial);
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// ๊ธฐ์ ๋์์ ๋ฐ์ฌ (์ฟผํฐ๋์ธ ์ฌ์ฉ)
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const muzzleOffset = new THREE.Vector3(0, 0, 10);
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// ์ ํฌ๊ธฐ์ ๋์ผํ ์ฟผํฐ๋์ธ ์์ฑ
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const quaternion = new THREE.Quaternion();
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const pitchQuat = new THREE.Quaternion();
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const yawQuat = new THREE.Quaternion();
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const rollQuat = new THREE.Quaternion();
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pitchQuat.setFromAxisAngle(new THREE.Vector3(1, 0, 0), this.rotation.x);
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yawQuat.setFromAxisAngle(new THREE.Vector3(0, 1, 0), this.rotation.y);
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rollQuat.setFromAxisAngle(new THREE.Vector3(0, 0, 1), this.rotation.z);
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quaternion.multiply(rollQuat);
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quaternion.multiply(pitchQuat);
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quaternion.multiply(yawQuat);
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muzzleOffset.applyQuaternion(quaternion);
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bullet.position.copy(this.position).add(muzzleOffset);
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// ํํ์ ๋ฐ์ฌ ๋ฐฉํฅ์ผ๋ก ํ์
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bullet.quaternion.copy(quaternion);
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// ์ค๋ฆฐ๋๊ฐ Z์ถ ๋ฐฉํฅ์ ํฅํ๋๋ก ์ถ๊ฐ ํ์
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const cylinderRotation = new THREE.Quaternion();
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cylinderRotation.setFromAxisAngle(new THREE.Vector3(1, 0, 0), Math.PI / 2);
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bullet.quaternion.multiply(cylinderRotation);
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// ํํ ์ด๊ธฐ ์์น ์ ์ฅ
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bullet.startPosition = bullet.position.clone();
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const bulletSpeed = 1500; // 1000์์ 1500์ผ๋ก ์ฆ๊ฐ (50% ๋น ๋ฅด๊ฒ)
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const direction = new THREE.Vector3(0, 0, 1);
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direction.applyQuaternion(quaternion);
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bullet.velocity = direction.multiplyScalar(bulletSpeed);
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scene.add(bullet);
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this.bullets.push(bullet);
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// m134.ogg ์๋ฆฌ ์ฌ์ - ์ค์ฒฉ ์ ํ ํด์ , ๋๋ค ํผ์น
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try {
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const audio = new Audio('sounds/m134.ogg');
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audio.volume = 0.15; // 0.3์์ 0.15๋ก ๊ฐ์ (50% ์ค์)
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// -2 ~ +2 ์ฌ์ด์ ๋๋ค ํผ์น (playbackRate๋ก ์๋ฎฌ๋ ์ด์
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const randomPitch = 0.8 + Math.random() * 0.4; // 0.8 ~ 1.2 ๋ฒ์
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audio.playbackRate = randomPitch;
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//
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});
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}
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}
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this.bullets.splice(i, 1);
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}
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}
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}
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takeDamage(damage) {
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}
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}
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// ์ ์ ํฌ๊ธฐ ํด๋์ค - ์์ ํ ์ฌ์ค๊ณ
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class EnemyFighter {
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constructor(scene, position) {
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this.bgm = null;
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this.bgmPlaying = false;
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this.keys = { w: false, a: false, s: false, d: false, f: false };
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this.isStarted = false;
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this.setupScene();
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setupEventListeners() {
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startGame() {
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if (!this.isLoaded) {
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if (scoreElement) scoreElement.textContent = `Score: ${this.score}`;
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if (timeElement) timeElement.textContent = `Time: ${this.gameTime}s`;
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if (gameStatsElement) {
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gameStatsElement.innerHTML = `
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if (isInCrosshair) {
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marker.classList.add('in-crosshair');
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if (distance <
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marker.classList.add('locked');
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const targetInfo = document.createElement('div');
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targetInfo.className = 'target-info';
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targetInfo.textContent = `${Math.round(distance)}m`;
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marker.appendChild(targetInfo);
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animateImpact();
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// ์์ ์ถฉ๋์
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}
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}
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checkCollisions() {
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// ํ๋ ์ด์ด์ ์ ๊ธฐ์ ์ง์ ์ถฉ๋ ์ฒดํฌ (์ต์ฐ์ )
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for (let i = this.enemies.length - 1; i >= 0; i--) {
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const enemy = this.enemies[i];
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if (!enemy.mesh || !enemy.isLoaded) continue;
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const distance = this.fighter.position.distanceTo(enemy.position);
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// ์ง์ ์ถฉ๋ ํ์ (80m ์ด๋ด)
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if (distance < 80) {
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console.log('Direct collision detected! Distance:', distance);
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// ์์ชฝ ๋ชจ๋์ ์์น ์ ์ฅ (์ถฉ๋ ์ค๊ฐ ์ง์ )
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const collisionPoint = this.fighter.position.clone().add(enemy.position).divideScalar(2);
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const playerExplosionPos = this.fighter.position.clone();
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const enemyExplosionPos = enemy.position.clone();
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2399 |
-
// ๋ ํฐ ํญ๋ฐ์ ์ฌ์ (์๊ฐ ํจ๊ณผ๋ณด๋ค ๋จผ์ )
|
2400 |
-
try {
|
2401 |
-
const collisionSound = new Audio('sounds/bang.ogg');
|
2402 |
-
collisionSound.volume = 1.0;
|
2403 |
-
collisionSound.play().catch(e => {});
|
2404 |
-
|
2405 |
-
// ๋ ๋ฒ์งธ ํญ๋ฐ์ (์ฝ๊ฐ์ ๋๋ ์ด)
|
2406 |
-
setTimeout(() => {
|
2407 |
-
const secondExplosion = new Audio('sounds/bang.ogg');
|
2408 |
-
secondExplosion.volume = 0.8;
|
2409 |
-
secondExplosion.play().catch(e => {});
|
2410 |
-
}, 100);
|
2411 |
-
} catch (e) {}
|
2412 |
-
|
2413 |
-
// 1. ์ถฉ๋ ์ง์ ์ ํฐ ํญ๋ฐ ํจ๊ณผ
|
2414 |
-
this.createExplosionEffect(collisionPoint);
|
2415 |
-
|
2416 |
-
// 2. ์์ชฝ ์์น์๋ ํญ๋ฐ ํจ๊ณผ
|
2417 |
-
setTimeout(() => {
|
2418 |
-
this.createExplosionEffect(playerExplosionPos);
|
2419 |
-
this.createExplosionEffect(enemyExplosionPos);
|
2420 |
-
}, 50);
|
2421 |
-
|
2422 |
-
// 3. ์ ๊ธฐ ์ ๊ฑฐ
|
2423 |
-
enemy.destroy();
|
2424 |
-
this.enemies.splice(i, 1);
|
2425 |
-
this.score += 200; // ์ถฉ๋ ํฌ์ ๋ณด๋์ค ์ ์
|
2426 |
-
|
2427 |
-
// 4. ํ๋ ์ด์ด ํ๊ดด
|
2428 |
-
this.fighter.health = 0;
|
2429 |
-
|
2430 |
-
// 5. ๊ฒ์ ์ข
๋ฃ
|
2431 |
-
setTimeout(() => {
|
2432 |
-
this.endGame(false, "COLLISION WITH ENEMY");
|
2433 |
-
}, 100); // ํญ๋ฐ ํจ๊ณผ๊ฐ ๋ณด์ด๋๋ก ์ฝ๊ฐ์ ๋๋ ์ด
|
2434 |
-
|
2435 |
-
return; // ์ถฉ๋ ์ฒ๋ฆฌ ํ ์ฆ์ ์ข
๋ฃ
|
2436 |
}
|
2437 |
}
|
2438 |
|
2439 |
-
|
2440 |
-
|
2441 |
-
|
2442 |
-
|
2443 |
-
for (let j = this.enemies.length - 1; j >= 0; j--) {
|
2444 |
-
const enemy = this.enemies[j];
|
2445 |
if (!enemy.mesh || !enemy.isLoaded) continue;
|
2446 |
|
2447 |
-
const distance =
|
2448 |
-
|
2449 |
-
|
2450 |
-
|
2451 |
|
2452 |
-
//
|
2453 |
-
this.
|
2454 |
-
|
2455 |
-
|
2456 |
|
2457 |
-
//
|
2458 |
-
|
2459 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2460 |
|
2461 |
-
//
|
2462 |
-
|
2463 |
-
|
2464 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2465 |
|
2466 |
-
//
|
2467 |
-
this.
|
|
|
|
|
2468 |
|
2469 |
-
//
|
2470 |
-
|
2471 |
-
this.
|
2472 |
-
this.score += 100;
|
2473 |
|
2474 |
-
//
|
2475 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2476 |
}
|
2477 |
-
// else ๋ธ๋ก ์ ๊ฑฐ - ์ ์ด ํ๊ดด๋์ง ์์์ผ๋ฉด ์๋ฌด๊ฒ๋ ํ์ง ์์
|
2478 |
-
|
2479 |
-
break; // ํ๋์ ํํ์ ํ๋์ ์ ๋ง ๋ง์ถ ์ ์์
|
2480 |
}
|
2481 |
}
|
2482 |
-
|
2483 |
-
|
2484 |
-
|
2485 |
-
|
2486 |
-
|
2487 |
-
|
2488 |
-
|
2489 |
-
|
2490 |
-
|
2491 |
-
const playerPosition = this.fighter.position.clone();
|
2492 |
-
|
2493 |
-
// ํ๋ ์ด์ด ํผ๊ฒฉ ์ดํํธ
|
2494 |
-
this.createHitEffect(playerPosition);
|
2495 |
-
|
2496 |
-
// ํํ ์ ๊ฑฐ
|
2497 |
-
this.scene.remove(bullet);
|
2498 |
-
enemy.bullets.splice(index, 1);
|
2499 |
-
|
2500 |
-
if (this.fighter.takeDamage(GAME_CONSTANTS.BULLET_DAMAGE)) {
|
2501 |
-
console.log('Player destroyed! Creating explosion');
|
2502 |
-
// ํ๋ ์ด์ด ํ๊ดด ์ ํญ๋ฐ ํจ๊ณผ ์ถ๊ฐ
|
2503 |
-
this.createExplosionEffect(playerPosition);
|
2504 |
|
2505 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2506 |
}
|
2507 |
}
|
2508 |
-
}
|
2509 |
-
}
|
2510 |
-
}
|
2511 |
|
2512 |
-
createHitEffect(position) {
|
2513 |
// ํผ๊ฒฉ ํํฐํด ํจ๊ณผ ์์ฑ
|
2514 |
const particleCount = 15;
|
2515 |
const particles = [];
|
@@ -2830,101 +3288,104 @@ createHitEffect(position) {
|
|
2830 |
}
|
2831 |
|
2832 |
animate() {
|
2833 |
-
|
2834 |
-
|
2835 |
-
this.animationFrameId = requestAnimationFrame(() => this.animate());
|
2836 |
-
|
2837 |
-
const currentTime = performance.now();
|
2838 |
-
const deltaTime = Math.min((currentTime - this.lastTime) / 1000, 0.1);
|
2839 |
-
this.lastTime = currentTime;
|
2840 |
-
|
2841 |
-
if (this.isLoaded && this.fighter.isLoaded && this.isStarted) {
|
2842 |
-
// ํค ์ํ ๋๋ฒ๊น
|
2843 |
-
if (this.keys.w || this.keys.s || this.keys.a || this.keys.d) {
|
2844 |
-
console.log('animate() - Keys state:', this.keys);
|
2845 |
-
}
|
2846 |
-
|
2847 |
-
// Fํค ์ํ๋ฅผ Fighter์ ์ ๋ฌ
|
2848 |
-
this.fighter.escapeKeyPressed = this.keys.f;
|
2849 |
|
2850 |
-
|
2851 |
-
this.fighter.updateControls(this.keys, deltaTime);
|
2852 |
|
2853 |
-
|
2854 |
-
this.
|
|
|
2855 |
|
2856 |
-
|
2857 |
-
|
2858 |
-
|
2859 |
-
|
2860 |
-
if (this.fighter.isMouseDown) {
|
2861 |
-
const currentShootTime = Date.now();
|
2862 |
-
if (!this.lastShootTime || currentShootTime - this.lastShootTime >= 100) {
|
2863 |
-
this.fighter.shoot(this.scene);
|
2864 |
-
this.lastShootTime = currentShootTime;
|
2865 |
}
|
2866 |
-
|
2867 |
-
|
2868 |
-
|
2869 |
-
|
2870 |
-
|
2871 |
-
|
2872 |
-
|
2873 |
-
|
2874 |
-
|
2875 |
-
|
2876 |
-
|
2877 |
-
|
2878 |
-
|
2879 |
-
|
2880 |
-
|
2881 |
-
|
2882 |
-
|
2883 |
-
|
2884 |
-
|
2885 |
-
this.
|
|
|
|
|
|
|
2886 |
}
|
2887 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2888 |
}
|
2889 |
|
2890 |
-
//
|
2891 |
-
this.
|
2892 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2893 |
|
2894 |
-
//
|
2895 |
-
if (this.
|
2896 |
-
this.
|
|
|
|
|
|
|
|
|
2897 |
}
|
2898 |
-
} else if (this.isLoaded && this.fighter.isLoaded) {
|
2899 |
-
// ๊ฒ์์ด ์์๋์ง ์์์ ๋๋ ๋ฌผ๋ฆฌ๋ ์
๋ฐ๏ฟฝ๏ฟฝํธ (์นด๋ฉ๋ผ ์์ง์์ ์ํด)
|
2900 |
-
this.fighter.updatePhysics(deltaTime);
|
2901 |
-
}
|
2902 |
-
|
2903 |
-
// ๊ตฌ๋ฆ ์ ๋๋ฉ์ด์
|
2904 |
-
if (this.clouds) {
|
2905 |
-
this.clouds.forEach(cloud => {
|
2906 |
-
cloud.userData.time += deltaTime;
|
2907 |
-
cloud.position.x += cloud.userData.driftSpeed;
|
2908 |
-
cloud.position.y = cloud.userData.initialY +
|
2909 |
-
Math.sin(cloud.userData.time * cloud.userData.floatSpeed) * 20;
|
2910 |
-
|
2911 |
-
const mapLimit = GAME_CONSTANTS.MAP_SIZE / 2;
|
2912 |
-
if (cloud.position.x > mapLimit) cloud.position.x = -mapLimit;
|
2913 |
-
if (cloud.position.x < -mapLimit) cloud.position.x = mapLimit;
|
2914 |
-
});
|
2915 |
-
}
|
2916 |
-
|
2917 |
-
// ์นด๋ฉ๋ผ ์
๋ฐ์ดํธ
|
2918 |
-
if (this.fighter.isLoaded) {
|
2919 |
-
const targetCameraPos = this.fighter.getCameraPosition();
|
2920 |
-
const targetCameraTarget = this.fighter.getCameraTarget();
|
2921 |
|
2922 |
-
this.
|
2923 |
-
this.camera.lookAt(targetCameraTarget);
|
2924 |
}
|
2925 |
-
|
2926 |
-
this.renderer.render(this.scene, this.camera);
|
2927 |
-
}
|
2928 |
|
2929 |
endGame(victory = false, reason = "") {
|
2930 |
this.isGameOver = true;
|
|
|
20 |
MISSILE_COUNT: 6,
|
21 |
AMMO_COUNT: 940, // 940๋ฐ๋ก ๋ณ๊ฒฝ
|
22 |
BULLET_DAMAGE: 50, // ๋ฐ๋น 50 ๋ฐ๋ฏธ์ง
|
23 |
+
MAX_HEALTH: 1000, // ์ฒด๋ ฅ 1000
|
24 |
+
AIM9_COUNT: 8, // AIM-9 ๋ฏธ์ฌ์ผ 8๋ฐ
|
25 |
+
AIM9_DAMAGE: 500, // AIM-9 ๋ฏธ์ฌ์ผ ํผํด 500
|
26 |
+
AIM9_SPEED: 514.4, // 1000kt๋ฅผ m/s๋ก ๋ณํ
|
27 |
+
AIM9_LOCK_RANGE: 6000, // ๋ฝ์จ ๊ฑฐ๋ฆฌ 6000m
|
28 |
+
AIM9_LOCK_REQUIRED: 3 // 3๋ฒ ๋ฝ์จ ํ์
|
29 |
};
|
30 |
|
31 |
// ์ ํฌ๊ธฐ ํด๋์ค
|
|
|
69 |
this.isMouseDown = false; // ๋ง์ฐ์ค ๋๋ฆ ์ํ ์ถ์
|
70 |
this.gunfireAudios = []; // ๊ธฐ๊ด์ด ์๋ฆฌ ๋ฐฐ์ด (์ต๋ 5๊ฐ)
|
71 |
|
72 |
+
// AIM-9 ๋ฏธ์ฌ์ผ ์์คํ
|
73 |
+
this.aim9Missiles = GAME_CONSTANTS.AIM9_COUNT;
|
74 |
+
this.firedMissiles = []; // ๋ฐ์ฌ๋ ๋ฏธ์ฌ์ผ ๋ฐฐ์ด
|
75 |
+
this.currentWeapon = 'MG'; // 'MG' ๋๋ 'AIM9'
|
76 |
+
this.lockTarget = null; // ํ์ฌ ๋ฝ์จ ์ค์ธ ํ๊ฒ
|
77 |
+
this.lockProgress = 0; // ๋ฝ์จ ์งํ๋ (0~3)
|
78 |
+
this.lastLockTime = 0; // ๋ง์ง๋ง ๋ฝ์จ ์๋ ์๊ฐ
|
79 |
+
this.lockAudios = {
|
80 |
+
locking: null,
|
81 |
+
locked: null
|
82 |
+
};
|
83 |
+
this.initializeLockAudios();
|
84 |
+
|
85 |
// ์คํจ ํ์ถ์ ์ํ Fํค ์ํ
|
86 |
this.escapeKeyPressed = false;
|
87 |
this.stallEscapeProgress = 0; // ์คํจ ํ์ถ ์งํ๋ (0~2์ด)
|
|
|
160 |
}
|
161 |
}
|
162 |
|
163 |
+
initializeLockAudios() {
|
164 |
+
try {
|
165 |
+
this.lockAudios.locking = new Audio('sounds/lockon.ogg');
|
166 |
+
this.lockAudios.locking.volume = 0.5;
|
167 |
+
this.lockAudios.locking.loop = true;
|
168 |
+
|
169 |
+
this.lockAudios.locked = new Audio('sounds/lockondone.ogg');
|
170 |
+
this.lockAudios.locked.volume = 0.7;
|
171 |
+
} catch (e) {
|
172 |
+
console.log('Lock audio initialization failed:', e);
|
173 |
+
}
|
174 |
+
}
|
175 |
+
|
176 |
startEngineSound() {
|
177 |
// ์์ง ์๋ฆฌ ์์
|
178 |
if (this.warningAudios.normal) {
|
|
|
221 |
audio.currentTime = 0;
|
222 |
}
|
223 |
});
|
224 |
+
|
225 |
+
// ๋ฝ์จ ์๋ฆฌ๋ ์ ์ง
|
226 |
+
if (this.lockAudios.locking && !this.lockAudios.locking.paused) {
|
227 |
+
this.lockAudios.locking.pause();
|
228 |
+
this.lockAudios.locking.currentTime = 0;
|
229 |
+
}
|
230 |
}
|
231 |
|
232 |
async initialize(scene, loader) {
|
|
|
289 |
|
290 |
console.log('Fallback ์ ํฌ๊ธฐ ๋ชจ๋ธ ์์ฑ ์๋ฃ');
|
291 |
}
|
292 |
+
|
293 |
+
switchWeapon() {
|
294 |
+
if (this.currentWeapon === 'MG') {
|
295 |
+
this.currentWeapon = 'AIM9';
|
296 |
+
// ๋ฌด๊ธฐ ์ ํ ์ ๋ฝ์จ ์ด๊ธฐํ
|
297 |
+
this.lockTarget = null;
|
298 |
+
this.lockProgress = 0;
|
299 |
+
if (this.lockAudios.locking && !this.lockAudios.locking.paused) {
|
300 |
+
this.lockAudios.locking.pause();
|
301 |
+
this.lockAudios.locking.currentTime = 0;
|
302 |
+
}
|
303 |
+
} else {
|
304 |
+
this.currentWeapon = 'MG';
|
305 |
+
// MG๋ก ์ ํ ์ ๋ฝ์จ ํด์
|
306 |
+
this.lockTarget = null;
|
307 |
+
this.lockProgress = 0;
|
308 |
+
if (this.lockAudios.locking && !this.lockAudios.locking.paused) {
|
309 |
+
this.lockAudios.locking.pause();
|
310 |
+
this.lockAudios.locking.currentTime = 0;
|
311 |
+
}
|
312 |
+
}
|
313 |
+
}
|
314 |
+
|
315 |
+
updateLockOn(enemies, deltaTime) {
|
316 |
+
// AIM-9 ๋ชจ๋๊ฐ ์๋๋ฉด ๋ฝ์จ ํ์ง ์์
|
317 |
+
if (this.currentWeapon !== 'AIM9') {
|
318 |
+
this.lockTarget = null;
|
319 |
+
this.lockProgress = 0;
|
320 |
+
return;
|
321 |
+
}
|
322 |
+
|
323 |
+
const now = Date.now();
|
324 |
+
|
325 |
+
// 1์ด์ ํ ๋ฒ์ฉ ๋ฝ์จ ์ฒ๋ฆฌ
|
326 |
+
if (now - this.lastLockTime < 1000) {
|
327 |
+
return;
|
328 |
+
}
|
329 |
+
|
330 |
+
// ํ์ฌ ํฌ๋ก์คํค์ด ๋ด์ ์ ์ฐพ๊ธฐ
|
331 |
+
let closestEnemy = null;
|
332 |
+
let closestDistance = GAME_CONSTANTS.AIM9_LOCK_RANGE;
|
333 |
+
|
334 |
+
enemies.forEach(enemy => {
|
335 |
+
if (!enemy.mesh || !enemy.isLoaded) return;
|
336 |
+
|
337 |
+
const distance = this.position.distanceTo(enemy.position);
|
338 |
+
if (distance > GAME_CONSTANTS.AIM9_LOCK_RANGE) return;
|
339 |
+
|
340 |
+
// ์ ์ด ํฌ๋ก์คํค์ด ๋ด์ ์๋์ง ํ์ธ
|
341 |
+
const toEnemy = enemy.position.clone().sub(this.position).normalize();
|
342 |
+
const forward = new THREE.Vector3(0, 0, 1);
|
343 |
+
|
344 |
+
// ์ฟผํฐ๋์ธ์ ์ฌ์ฉํ์ฌ ์ ๋ฐฉ ๋ฒกํฐ ๊ณ์ฐ
|
345 |
+
const quaternion = new THREE.Quaternion();
|
346 |
+
const pitchQuat = new THREE.Quaternion();
|
347 |
+
const yawQuat = new THREE.Quaternion();
|
348 |
+
const rollQuat = new THREE.Quaternion();
|
349 |
+
|
350 |
+
pitchQuat.setFromAxisAngle(new THREE.Vector3(1, 0, 0), this.rotation.x);
|
351 |
+
yawQuat.setFromAxisAngle(new THREE.Vector3(0, 1, 0), this.rotation.y);
|
352 |
+
rollQuat.setFromAxisAngle(new THREE.Vector3(0, 0, 1), this.rotation.z);
|
353 |
+
|
354 |
+
quaternion.multiply(rollQuat);
|
355 |
+
quaternion.multiply(pitchQuat);
|
356 |
+
quaternion.multiply(yawQuat);
|
357 |
+
|
358 |
+
forward.applyQuaternion(quaternion);
|
359 |
+
|
360 |
+
const dotProduct = forward.dot(toEnemy);
|
361 |
+
const angle = Math.acos(Math.max(-1, Math.min(1, dotProduct)));
|
362 |
+
|
363 |
+
// ํฌ๋ก์คํค์ด ๋ฒ์ ๋ด (์ฝ 10๋)
|
364 |
+
if (angle < Math.PI / 18 && distance < closestDistance) {
|
365 |
+
closestEnemy = enemy;
|
366 |
+
closestDistance = distance;
|
367 |
+
}
|
368 |
+
});
|
369 |
+
|
370 |
+
// ๋ฝ์จ ๋์ ์
๋ฐ์ดํธ
|
371 |
+
if (closestEnemy) {
|
372 |
+
if (this.lockTarget === closestEnemy) {
|
373 |
+
// ๊ฐ์ ํ๊ฒ์ ๊ณ์ ๋ฝ์จ ์ค
|
374 |
+
this.lockProgress++;
|
375 |
+
this.lastLockTime = now;
|
376 |
+
|
377 |
+
// ๋ฝ์จ ์๋ฆฌ ์ฌ์
|
378 |
+
if (this.lockProgress < GAME_CONSTANTS.AIM9_LOCK_REQUIRED) {
|
379 |
+
if (this.lockAudios.locking && this.lockAudios.locking.paused) {
|
380 |
+
this.lockAudios.locking.play().catch(e => {});
|
381 |
+
}
|
382 |
+
} else {
|
383 |
+
// ๋ฝ์จ ์๋ฃ
|
384 |
+
if (this.lockAudios.locking && !this.lockAudios.locking.paused) {
|
385 |
+
this.lockAudios.locking.pause();
|
386 |
+
this.lockAudios.locking.currentTime = 0;
|
387 |
+
}
|
388 |
+
if (this.lockAudios.locked) {
|
389 |
+
this.lockAudios.locked.play().catch(e => {});
|
390 |
+
}
|
391 |
+
}
|
392 |
+
} else {
|
393 |
+
// ์๋ก์ด ํ๊ฒ
|
394 |
+
this.lockTarget = closestEnemy;
|
395 |
+
this.lockProgress = 1;
|
396 |
+
this.lastLockTime = now;
|
397 |
+
|
398 |
+
// ๋ฝ์จ ์๋ฆฌ ์์
|
399 |
+
if (this.lockAudios.locking && this.lockAudios.locking.paused) {
|
400 |
+
this.lockAudios.locking.play().catch(e => {});
|
401 |
+
}
|
402 |
+
}
|
403 |
+
} else {
|
404 |
+
// ํ๊ฒ ์์
|
405 |
+
this.lockTarget = null;
|
406 |
+
this.lockProgress = 0;
|
407 |
+
if (this.lockAudios.locking && !this.lockAudios.locking.paused) {
|
408 |
+
this.lockAudios.locking.pause();
|
409 |
+
this.lockAudios.locking.currentTime = 0;
|
410 |
+
}
|
411 |
+
}
|
412 |
+
}
|
413 |
|
414 |
updateMouseInput(deltaX, deltaY) {
|
415 |
// Over-G ์ํ์์ ์คํจ์ด ํด์ ๋์ง ์์์ผ๋ฉด ํผ์น ์กฐ์ ๋ถ๊ฐ
|
|
|
807 |
}
|
808 |
|
809 |
shoot(scene) {
|
810 |
+
if (this.currentWeapon === 'MG') {
|
811 |
+
// ๊ธฐ์กด MG ๋ฐ์ฌ ๋ก์ง
|
812 |
+
// ํ์ฝ์ด ์์ผ๋ฉด ๋ฐ์ฌํ์ง ์์
|
813 |
+
if (this.ammo <= 0) return;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
814 |
|
815 |
+
this.ammo--;
|
816 |
|
817 |
+
// ์ง์ ๋ชจ์์ ํํ (100% ๋ ํฌ๊ฒ)
|
818 |
+
const bulletGeometry = new THREE.CylinderGeometry(1.0, 1.0, 16, 8); // ๋ฐ์ง๋ฆ 0.75โ1.0, ๊ธธ์ด 12โ16
|
819 |
+
const bulletMaterial = new THREE.MeshBasicMaterial({
|
820 |
+
color: 0xffff00,
|
821 |
});
|
822 |
+
const bullet = new THREE.Mesh(bulletGeometry, bulletMaterial);
|
823 |
+
|
824 |
+
// ๊ธฐ์ ๋์์ ๋ฐ์ฌ (์ฟผํฐ๋์ธ ์ฌ์ฉ)
|
825 |
+
const muzzleOffset = new THREE.Vector3(0, 0, 10);
|
826 |
+
|
827 |
+
// ์ ํฌ๊ธฐ์ ๋์ผํ ์ฟผํฐ๋์ธ ์์ฑ
|
828 |
+
const quaternion = new THREE.Quaternion();
|
829 |
+
const pitchQuat = new THREE.Quaternion();
|
830 |
+
const yawQuat = new THREE.Quaternion();
|
831 |
+
const rollQuat = new THREE.Quaternion();
|
832 |
+
|
833 |
+
pitchQuat.setFromAxisAngle(new THREE.Vector3(1, 0, 0), this.rotation.x);
|
834 |
+
yawQuat.setFromAxisAngle(new THREE.Vector3(0, 1, 0), this.rotation.y);
|
835 |
+
rollQuat.setFromAxisAngle(new THREE.Vector3(0, 0, 1), this.rotation.z);
|
836 |
+
|
837 |
+
quaternion.multiply(rollQuat);
|
838 |
+
quaternion.multiply(pitchQuat);
|
839 |
+
quaternion.multiply(yawQuat);
|
840 |
+
|
841 |
+
muzzleOffset.applyQuaternion(quaternion);
|
842 |
+
bullet.position.copy(this.position).add(muzzleOffset);
|
843 |
+
|
844 |
+
// ํํ์ ๋ฐ์ฌ ๋ฐฉํฅ์ผ๋ก ํ์
|
845 |
+
bullet.quaternion.copy(quaternion);
|
846 |
+
// ์ค๋ฆฐ๋๊ฐ Z์ถ ๋ฐฉํฅ์ ํฅํ๋๋ก ์ถ๊ฐ ํ์
|
847 |
+
const cylinderRotation = new THREE.Quaternion();
|
848 |
+
cylinderRotation.setFromAxisAngle(new THREE.Vector3(1, 0, 0), Math.PI / 2);
|
849 |
+
bullet.quaternion.multiply(cylinderRotation);
|
850 |
+
|
851 |
+
// ํํ ์ด๊ธฐ ์์น ์ ์ฅ
|
852 |
+
bullet.startPosition = bullet.position.clone();
|
853 |
+
|
854 |
+
const bulletSpeed = 1500; // 1000์์ 1500์ผ๋ก ์ฆ๊ฐ (50% ๋น ๋ฅด๊ฒ)
|
855 |
+
const direction = new THREE.Vector3(0, 0, 1);
|
856 |
+
direction.applyQuaternion(quaternion);
|
857 |
+
bullet.velocity = direction.multiplyScalar(bulletSpeed);
|
858 |
+
|
859 |
+
scene.add(bullet);
|
860 |
+
this.bullets.push(bullet);
|
861 |
+
|
862 |
+
// m134.ogg ์๋ฆฌ ์ฌ์ - ์ค์ฒฉ ์ ํ ํด์ , ๋๋ค ํผ์น
|
863 |
+
try {
|
864 |
+
const audio = new Audio('sounds/m134.ogg');
|
865 |
+
audio.volume = 0.15; // 0.3์์ 0.15๋ก ๊ฐ์ (50% ์ค์)
|
866 |
+
|
867 |
+
// -2 ~ +2 ์ฌ์ด์ ๋๋ค ํผ์น (playbackRate๋ก ์๋ฎฌ๋ ์ด์
)
|
868 |
+
const randomPitch = 0.8 + Math.random() * 0.4; // 0.8 ~ 1.2 ๋ฒ์
|
869 |
+
audio.playbackRate = randomPitch;
|
870 |
+
|
871 |
+
audio.play().catch(e => console.log('Gunfire sound failed to play'));
|
872 |
+
|
873 |
+
// ์ฌ์ ์๋ฃ ์ ๋ฉ๋ชจ๋ฆฌ ์ ๋ฆฌ๋ฅผ ์ํด ์ฐธ์กฐ ์ ๊ฑฐ
|
874 |
+
audio.addEventListener('ended', () => {
|
875 |
+
audio.remove();
|
876 |
+
});
|
877 |
+
} catch (e) {
|
878 |
+
console.log('Audio error:', e);
|
879 |
+
}
|
880 |
+
} else if (this.currentWeapon === 'AIM9') {
|
881 |
+
// AIM-9 ๋ฏธ์ฌ์ผ ๋ฐ์ฌ
|
882 |
+
if (this.aim9Missiles <= 0) return;
|
883 |
+
if (this.lockProgress < GAME_CONSTANTS.AIM9_LOCK_REQUIRED) return;
|
884 |
+
if (!this.lockTarget) return;
|
885 |
+
|
886 |
+
this.aim9Missiles--;
|
887 |
+
|
888 |
+
// ๋ฏธ์ฌ์ผ ์์ฑ
|
889 |
+
const missile = new AIM9Missile(scene, this.position.clone(), this.lockTarget, this.rotation.clone());
|
890 |
+
this.firedMissiles.push(missile);
|
891 |
+
|
892 |
+
// ๋ฝ์จ ์ด๊ธฐํ
|
893 |
+
this.lockTarget = null;
|
894 |
+
this.lockProgress = 0;
|
895 |
+
if (this.lockAudios.locking && !this.lockAudios.locking.paused) {
|
896 |
+
this.lockAudios.locking.pause();
|
897 |
+
this.lockAudios.locking.currentTime = 0;
|
898 |
+
}
|
899 |
+
|
900 |
+
// ๋ฐ์ฌ์
|
901 |
+
try {
|
902 |
+
const missileSound = new Audio('sounds/missile.ogg');
|
903 |
+
missileSound.volume = 0.7;
|
904 |
+
missileSound.play().catch(e => {});
|
905 |
+
} catch (e) {
|
906 |
+
console.log('Missile sound failed:', e);
|
907 |
+
}
|
908 |
}
|
909 |
}
|
910 |
|
|
|
934 |
this.bullets.splice(i, 1);
|
935 |
}
|
936 |
}
|
937 |
+
|
938 |
+
// ๋ฏธ์ฌ์ผ ์
๋ฐ์ดํธ
|
939 |
+
for (let i = this.firedMissiles.length - 1; i >= 0; i--) {
|
940 |
+
const missile = this.firedMissiles[i];
|
941 |
+
const result = missile.update(deltaTime, this.position);
|
942 |
+
|
943 |
+
if (result === 'hit' || result === 'expired') {
|
944 |
+
this.firedMissiles.splice(i, 1);
|
945 |
+
}
|
946 |
+
}
|
947 |
}
|
948 |
|
949 |
takeDamage(damage) {
|
|
|
989 |
}
|
990 |
}
|
991 |
|
992 |
+
// AIM-9 ๋ฏธ์ฌ์ผ ํด๋์ค
|
993 |
+
class AIM9Missile {
|
994 |
+
constructor(scene, position, target, rotation) {
|
995 |
+
this.scene = scene;
|
996 |
+
this.position = position.clone();
|
997 |
+
this.target = target;
|
998 |
+
this.rotation = rotation.clone();
|
999 |
+
this.speed = GAME_CONSTANTS.AIM9_SPEED;
|
1000 |
+
this.mesh = null;
|
1001 |
+
this.isLoaded = false;
|
1002 |
+
this.lifeTime = 20; // 20์ด ํ ์ํญ
|
1003 |
+
this.turnRate = 3.0; // ์ด๋น ํ์ ์๋ (๋ผ๋์)
|
1004 |
+
this.startPosition = position.clone();
|
1005 |
+
|
1006 |
+
// ๋ฏธ์ฌ์ผ ๋ฐ์ฌ ๋ฐฉํฅ ์ค์
|
1007 |
+
const quaternion = new THREE.Quaternion();
|
1008 |
+
const pitchQuat = new THREE.Quaternion();
|
1009 |
+
const yawQuat = new THREE.Quaternion();
|
1010 |
+
const rollQuat = new THREE.Quaternion();
|
1011 |
+
|
1012 |
+
pitchQuat.setFromAxisAngle(new THREE.Vector3(1, 0, 0), this.rotation.x);
|
1013 |
+
yawQuat.setFromAxisAngle(new THREE.Vector3(0, 1, 0), this.rotation.y);
|
1014 |
+
rollQuat.setFromAxisAngle(new THREE.Vector3(0, 0, 1), this.rotation.z);
|
1015 |
+
|
1016 |
+
quaternion.multiply(rollQuat);
|
1017 |
+
quaternion.multiply(pitchQuat);
|
1018 |
+
quaternion.multiply(yawQuat);
|
1019 |
+
|
1020 |
+
const initialDirection = new THREE.Vector3(0, 0, 1);
|
1021 |
+
initialDirection.applyQuaternion(quaternion);
|
1022 |
+
this.velocity = initialDirection.multiplyScalar(this.speed);
|
1023 |
+
|
1024 |
+
// ๋ฏธ์ฌ์ผ ์๋ฆฌ
|
1025 |
+
this.swingAudio = null;
|
1026 |
+
this.initializeAudio();
|
1027 |
+
|
1028 |
+
this.createMissile();
|
1029 |
+
}
|
1030 |
+
|
1031 |
+
initializeAudio() {
|
1032 |
+
try {
|
1033 |
+
this.swingAudio = new Audio('sounds/missileswing.ogg');
|
1034 |
+
this.swingAudio.volume = 0.3;
|
1035 |
+
this.swingAudio.loop = true;
|
1036 |
+
this.swingAudio.play().catch(e => {});
|
1037 |
+
} catch (e) {
|
1038 |
+
console.log('Missile swing audio failed:', e);
|
1039 |
+
}
|
1040 |
+
}
|
1041 |
+
|
1042 |
+
async createMissile() {
|
1043 |
+
try {
|
1044 |
+
// GLB ๋ชจ๋ธ ๋ก๋ ์๋
|
1045 |
+
const loader = new GLTFLoader();
|
1046 |
+
const result = await loader.loadAsync('models/aim-9.glb');
|
1047 |
+
this.mesh = result.scene;
|
1048 |
+
this.mesh.scale.set(0.5, 0.5, 0.5);
|
1049 |
+
this.isLoaded = true;
|
1050 |
+
} catch (error) {
|
1051 |
+
console.log('AIM-9 model not found, using fallback');
|
1052 |
+
this.createFallbackMissile();
|
1053 |
+
}
|
1054 |
+
|
1055 |
+
this.mesh.position.copy(this.position);
|
1056 |
+
this.scene.add(this.mesh);
|
1057 |
+
}
|
1058 |
+
|
1059 |
+
createFallbackMissile() {
|
1060 |
+
// ํด๋ฐฑ ๋ฏธ์ฌ์ผ ๋ชจ๋ธ
|
1061 |
+
const group = new THREE.Group();
|
1062 |
+
|
1063 |
+
// ๋ฏธ์ฌ์ผ ๋ณธ์ฒด
|
1064 |
+
const bodyGeometry = new THREE.CylinderGeometry(0.3, 0.4, 4, 8);
|
1065 |
+
const bodyMaterial = new THREE.MeshLambertMaterial({ color: 0x808080 });
|
1066 |
+
const body = new THREE.Mesh(bodyGeometry, bodyMaterial);
|
1067 |
+
body.rotation.x = Math.PI / 2;
|
1068 |
+
group.add(body);
|
1069 |
+
|
1070 |
+
// ํ๋
|
1071 |
+
const noseGeometry = new THREE.ConeGeometry(0.3, 1, 8);
|
1072 |
+
const noseMaterial = new THREE.MeshLambertMaterial({ color: 0x404040 });
|
1073 |
+
const nose = new THREE.Mesh(noseGeometry, noseMaterial);
|
1074 |
+
nose.position.z = 2.5;
|
1075 |
+
nose.rotation.x = -Math.PI / 2;
|
1076 |
+
group.add(nose);
|
1077 |
+
|
1078 |
+
// ๋ ๊ฐ
|
1079 |
+
const finGeometry = new THREE.BoxGeometry(2, 0.1, 0.5);
|
1080 |
+
const finMaterial = new THREE.MeshLambertMaterial({ color: 0x606060 });
|
1081 |
+
|
1082 |
+
for (let i = 0; i < 4; i++) {
|
1083 |
+
const fin = new THREE.Mesh(finGeometry, finMaterial);
|
1084 |
+
fin.position.z = -1.5;
|
1085 |
+
fin.rotation.z = (Math.PI / 2) * i;
|
1086 |
+
group.add(fin);
|
1087 |
+
}
|
1088 |
+
|
1089 |
+
// ๋ถ๊ฝ ํจ๊ณผ
|
1090 |
+
const flameGeometry = new THREE.ConeGeometry(0.4, 1.5, 8);
|
1091 |
+
const flameMaterial = new THREE.MeshBasicMaterial({
|
1092 |
+
color: 0xff4400,
|
1093 |
+
transparent: true,
|
1094 |
+
opacity: 0.8
|
1095 |
+
});
|
1096 |
+
const flame = new THREE.Mesh(flameGeometry, flameMaterial);
|
1097 |
+
flame.position.z = -2.5;
|
1098 |
+
flame.rotation.x = Math.PI / 2;
|
1099 |
+
group.add(flame);
|
1100 |
+
|
1101 |
+
this.mesh = group;
|
1102 |
+
this.mesh.scale.set(1.5, 1.5, 1.5);
|
1103 |
+
this.isLoaded = true;
|
1104 |
+
}
|
1105 |
+
|
1106 |
+
update(deltaTime, playerPosition) {
|
1107 |
+
if (!this.mesh || !this.target || !this.target.position) {
|
1108 |
+
this.destroy();
|
1109 |
+
return 'expired';
|
1110 |
+
}
|
1111 |
+
|
1112 |
+
this.lifeTime -= deltaTime;
|
1113 |
+
if (this.lifeTime <= 0) {
|
1114 |
+
this.destroy();
|
1115 |
+
return 'expired';
|
1116 |
+
}
|
1117 |
+
|
1118 |
+
// ํ๊ฒ ์ถ์
|
1119 |
+
const toTarget = this.target.position.clone().sub(this.position);
|
1120 |
+
const distance = toTarget.length();
|
1121 |
+
|
1122 |
+
// ๋ช
์ค ์ฒดํฌ
|
1123 |
+
if (distance < 30) {
|
1124 |
+
// ๋ช
์ค!
|
1125 |
+
this.onHit();
|
1126 |
+
return 'hit';
|
1127 |
+
}
|
1128 |
+
|
1129 |
+
// ํธ๋ฐ ๋ก์ง
|
1130 |
+
toTarget.normalize();
|
1131 |
+
const currentDirection = this.velocity.clone().normalize();
|
1132 |
+
|
1133 |
+
// ๋ถ๋๋ฌ์ด ๋ฐฉํฅ ์ ํ
|
1134 |
+
const newDirection = new THREE.Vector3();
|
1135 |
+
newDirection.lerpVectors(currentDirection, toTarget, deltaTime * this.turnRate);
|
1136 |
+
newDirection.normalize();
|
1137 |
+
|
1138 |
+
this.velocity = newDirection.multiplyScalar(this.speed);
|
1139 |
+
|
1140 |
+
// ์์น ์
๋ฐ์ดํธ
|
1141 |
+
this.position.add(this.velocity.clone().multiplyScalar(deltaTime));
|
1142 |
+
this.mesh.position.copy(this.position);
|
1143 |
+
|
1144 |
+
// ๋ฏธ์ฌ์ผ ํ์
|
1145 |
+
const lookAtTarget = this.position.clone().add(this.velocity);
|
1146 |
+
this.mesh.lookAt(lookAtTarget);
|
1147 |
+
|
1148 |
+
// ์ฌ์ด๋ ๋ณผ๋ฅจ ์กฐ์ (ํ๋ ์ด์ด์์ ๊ฑฐ๋ฆฌ์ ๋ฐ๋ผ)
|
1149 |
+
if (this.swingAudio && playerPosition) {
|
1150 |
+
const distanceToPlayer = this.position.distanceTo(playerPosition);
|
1151 |
+
if (distanceToPlayer < 200) {
|
1152 |
+
this.swingAudio.volume = 0.3 * (1 - distanceToPlayer / 200);
|
1153 |
+
} else {
|
1154 |
+
this.swingAudio.volume = 0;
|
1155 |
+
}
|
1156 |
+
}
|
1157 |
+
|
1158 |
+
// ์ง๋ฉด ์ถฉ๋
|
1159 |
+
if (this.position.y <= 0) {
|
1160 |
+
this.destroy();
|
1161 |
+
return 'expired';
|
1162 |
+
}
|
1163 |
+
|
1164 |
+
return 'flying';
|
1165 |
+
}
|
1166 |
+
|
1167 |
+
onHit() {
|
1168 |
+
// ๋ช
์ค ํจ๊ณผ
|
1169 |
+
if (window.gameInstance) {
|
1170 |
+
window.gameInstance.createExplosionEffect(this.position);
|
1171 |
+
}
|
1172 |
+
|
1173 |
+
// ๋ช
์ค์
|
1174 |
+
try {
|
1175 |
+
const hitSound = new Audio('sounds/missilehit.ogg');
|
1176 |
+
hitSound.volume = 0.8;
|
1177 |
+
hitSound.play().catch(e => {});
|
1178 |
+
} catch (e) {
|
1179 |
+
console.log('Missile hit sound failed:', e);
|
1180 |
+
}
|
1181 |
+
|
1182 |
+
// ํ๊ฒ์๊ฒ ํผํด
|
1183 |
+
if (this.target.takeDamage) {
|
1184 |
+
this.target.takeDamage(GAME_CONSTANTS.AIM9_DAMAGE);
|
1185 |
+
}
|
1186 |
+
|
1187 |
+
this.destroy();
|
1188 |
+
}
|
1189 |
+
|
1190 |
+
destroy() {
|
1191 |
+
if (this.mesh) {
|
1192 |
+
this.scene.remove(this.mesh);
|
1193 |
+
}
|
1194 |
+
|
1195 |
+
if (this.swingAudio) {
|
1196 |
+
this.swingAudio.pause();
|
1197 |
+
this.swingAudio = null;
|
1198 |
+
}
|
1199 |
+
}
|
1200 |
+
}
|
1201 |
+
|
1202 |
// ์ ์ ํฌ๊ธฐ ํด๋์ค - ์์ ํ ์ฌ์ค๊ณ
|
1203 |
class EnemyFighter {
|
1204 |
constructor(scene, position) {
|
|
|
1811 |
this.bgm = null;
|
1812 |
this.bgmPlaying = false;
|
1813 |
|
1814 |
+
this.keys = { w: false, a: false, s: false, d: false, f: false, r: false };
|
1815 |
this.isStarted = false;
|
1816 |
|
1817 |
this.setupScene();
|
|
|
2043 |
}
|
2044 |
|
2045 |
setupEventListeners() {
|
2046 |
+
document.addEventListener('keydown', (event) => {
|
2047 |
+
if (this.isGameOver) return;
|
2048 |
+
|
2049 |
+
// gameStarted ๋์ this.isStarted ์ฌ์ฉ
|
2050 |
+
if (!this.isStarted) return;
|
2051 |
+
|
2052 |
+
switch(event.code) {
|
2053 |
+
case 'KeyW':
|
2054 |
+
this.keys.w = true;
|
2055 |
+
console.log('W key pressed - Accelerating');
|
2056 |
+
break;
|
2057 |
+
case 'KeyA':
|
2058 |
+
this.keys.a = true;
|
2059 |
+
console.log('A key pressed - Turning left');
|
2060 |
+
break;
|
2061 |
+
case 'KeyS':
|
2062 |
+
this.keys.s = true;
|
2063 |
+
console.log('S key pressed - Decelerating');
|
2064 |
+
break;
|
2065 |
+
case 'KeyD':
|
2066 |
+
this.keys.d = true;
|
2067 |
+
console.log('D key pressed - Turning right');
|
2068 |
+
break;
|
2069 |
+
case 'KeyF':
|
2070 |
+
this.keys.f = true;
|
2071 |
+
break;
|
2072 |
+
case 'KeyR':
|
2073 |
+
if (!event.repeat) { // ํค๋ฅผ ๋๋ฅด๊ณ ์์ ๋ ๋ฐ๋ณต ๋ฐฉ์ง
|
2074 |
+
this.fighter.switchWeapon();
|
2075 |
+
console.log('R key pressed - Switching weapon to', this.fighter.currentWeapon);
|
2076 |
+
}
|
2077 |
+
break;
|
2078 |
+
}
|
2079 |
+
});
|
2080 |
|
2081 |
+
document.addEventListener('keyup', (event) => {
|
2082 |
+
if (this.isGameOver) return;
|
2083 |
+
|
2084 |
+
// gameStarted ๋์ this.isStarted ์ฌ์ฉ
|
2085 |
+
if (!this.isStarted) return;
|
2086 |
+
|
2087 |
+
switch(event.code) {
|
2088 |
+
case 'KeyW': this.keys.w = false; break;
|
2089 |
+
case 'KeyA': this.keys.a = false; break;
|
2090 |
+
case 'KeyS': this.keys.s = false; break;
|
2091 |
+
case 'KeyD': this.keys.d = false; break;
|
2092 |
+
case 'KeyF': this.keys.f = false; break;
|
2093 |
+
case 'KeyR': this.keys.r = false; break;
|
2094 |
+
}
|
2095 |
+
});
|
2096 |
|
2097 |
+
document.addEventListener('mousemove', (event) => {
|
2098 |
+
// ์ฌ๊ธฐ๋ gameStarted๋ฅผ this.isStarted๋ก ๋ณ๊ฒฝ
|
2099 |
+
if (!document.pointerLockElement || this.isGameOver || !this.isStarted) return;
|
2100 |
+
|
2101 |
+
const deltaX = event.movementX || 0;
|
2102 |
+
const deltaY = event.movementY || 0;
|
2103 |
+
|
2104 |
+
this.fighter.updateMouseInput(deltaX, deltaY);
|
2105 |
+
});
|
2106 |
|
2107 |
+
document.addEventListener('mousedown', (event) => {
|
2108 |
+
// ์ฌ๊ธฐ๋ gameStarted๋ฅผ this.isStarted๋ก ๋ณ๊ฒฝ
|
2109 |
+
if (!document.pointerLockElement || this.isGameOver || !this.isStarted) return;
|
2110 |
+
|
2111 |
+
if (event.button === 0) {
|
2112 |
+
this.fighter.isMouseDown = true;
|
2113 |
+
this.lastShootTime = 0;
|
2114 |
+
}
|
2115 |
+
});
|
2116 |
|
2117 |
+
document.addEventListener('mouseup', (event) => {
|
2118 |
+
if (event.button === 0) {
|
2119 |
+
this.fighter.isMouseDown = false;
|
2120 |
+
}
|
2121 |
+
});
|
2122 |
|
2123 |
+
window.addEventListener('resize', () => {
|
2124 |
+
this.camera.aspect = window.innerWidth / window.innerHeight;
|
2125 |
+
this.camera.updateProjectionMatrix();
|
2126 |
+
this.renderer.setSize(window.innerWidth, window.innerHeight);
|
2127 |
+
});
|
2128 |
+
}
|
2129 |
|
2130 |
startGame() {
|
2131 |
if (!this.isLoaded) {
|
|
|
2212 |
|
2213 |
if (scoreElement) scoreElement.textContent = `Score: ${this.score}`;
|
2214 |
if (timeElement) timeElement.textContent = `Time: ${this.gameTime}s`;
|
2215 |
+
|
2216 |
+
// ๋ฌด๊ธฐ ํ์ ์
๋ฐ์ดํธ
|
2217 |
+
if (ammoElement) {
|
2218 |
+
if (this.fighter.currentWeapon === 'MG') {
|
2219 |
+
ammoElement.textContent = `20MM MG: ${this.fighter.ammo}`;
|
2220 |
+
ammoElement.style.color = '#0f0';
|
2221 |
+
} else {
|
2222 |
+
ammoElement.textContent = `AIM-9: ${this.fighter.aim9Missiles}`;
|
2223 |
+
ammoElement.style.color = '#ff0000';
|
2224 |
+
|
2225 |
+
// ๋ฝ์จ ์ํ ํ์
|
2226 |
+
if (this.fighter.lockTarget && this.fighter.lockProgress > 0) {
|
2227 |
+
const lockStatus = this.fighter.lockProgress >= GAME_CONSTANTS.AIM9_LOCK_REQUIRED ? 'LOCKED' : `LOCKING ${this.fighter.lockProgress}/3`;
|
2228 |
+
ammoElement.textContent += ` [${lockStatus}]`;
|
2229 |
+
}
|
2230 |
+
}
|
2231 |
+
}
|
2232 |
|
2233 |
if (gameStatsElement) {
|
2234 |
gameStatsElement.innerHTML = `
|
|
|
2330 |
if (isInCrosshair) {
|
2331 |
marker.classList.add('in-crosshair');
|
2332 |
|
2333 |
+
// AIM-9 ๋ชจ๋์์ ๋ฝ์จ ํ์
|
2334 |
+
if (this.fighter.currentWeapon === 'AIM9' && distance < GAME_CONSTANTS.AIM9_LOCK_RANGE) {
|
2335 |
+
if (this.fighter.lockTarget === enemy) {
|
2336 |
+
if (this.fighter.lockProgress >= GAME_CONSTANTS.AIM9_LOCK_REQUIRED) {
|
2337 |
+
marker.classList.add('locked');
|
2338 |
+
marker.style.border = '2px solid #ff0000';
|
2339 |
+
marker.style.boxShadow = '0 0 20px #ff0000';
|
2340 |
+
} else {
|
2341 |
+
// ๋ฝ์จ ์ค
|
2342 |
+
marker.style.border = '2px solid #ffff00';
|
2343 |
+
marker.style.boxShadow = '0 0 10px #ffff00';
|
2344 |
+
marker.style.animation = `target-pulse ${1.0 / this.fighter.lockProgress}s infinite`;
|
2345 |
+
}
|
2346 |
+
}
|
2347 |
+
} else if (distance < 2000) {
|
2348 |
marker.classList.add('locked');
|
2349 |
}
|
2350 |
|
|
|
2357 |
const targetInfo = document.createElement('div');
|
2358 |
targetInfo.className = 'target-info';
|
2359 |
targetInfo.textContent = `${Math.round(distance)}m`;
|
2360 |
+
|
2361 |
+
// AIM-9 ๋ชจ๋์์ ๋ฝ์จ ์ ๋ณด ์ถ๊ฐ
|
2362 |
+
if (this.fighter.currentWeapon === 'AIM9' && this.fighter.lockTarget === enemy) {
|
2363 |
+
if (this.fighter.lockProgress >= GAME_CONSTANTS.AIM9_LOCK_REQUIRED) {
|
2364 |
+
targetInfo.textContent += ' LOCKED';
|
2365 |
+
targetInfo.style.color = '#ff0000';
|
2366 |
+
} else {
|
2367 |
+
targetInfo.textContent += ` LOCK ${this.fighter.lockProgress}/3`;
|
2368 |
+
targetInfo.style.color = '#ffff00';
|
2369 |
+
}
|
2370 |
+
}
|
2371 |
+
|
2372 |
marker.appendChild(targetInfo);
|
2373 |
}
|
2374 |
|
|
|
2827 |
animateImpact();
|
2828 |
|
2829 |
// ์์ ์ถฉ๋์
|
2830 |
+
try {
|
2831 |
+
const impactSound = new Audio('sounds/hit.ogg');
|
2832 |
+
impactSound.volume = 0.2;
|
2833 |
+
impactSound.play().catch(e => {
|
2834 |
+
console.log('Impact sound not found or failed to play');
|
2835 |
+
});
|
2836 |
+
} catch (e) {
|
2837 |
+
console.log('Impact sound error:', e);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2838 |
}
|
2839 |
}
|
2840 |
|
2841 |
+
checkCollisions() {
|
2842 |
+
// ํ๋ ์ด์ด์ ์ ๊ธฐ์ ์ง์ ์ถฉ๋ ์ฒดํฌ (์ต์ฐ์ )
|
2843 |
+
for (let i = this.enemies.length - 1; i >= 0; i--) {
|
2844 |
+
const enemy = this.enemies[i];
|
|
|
|
|
2845 |
if (!enemy.mesh || !enemy.isLoaded) continue;
|
2846 |
|
2847 |
+
const distance = this.fighter.position.distanceTo(enemy.position);
|
2848 |
+
// ์ง์ ์ถฉ๋ ํ์ (80m ์ด๋ด)
|
2849 |
+
if (distance < 80) {
|
2850 |
+
console.log('Direct collision detected! Distance:', distance);
|
2851 |
|
2852 |
+
// ์์ชฝ ๋ชจ๋์ ์์น ์ ์ฅ (์ถฉ๋ ์ค๊ฐ ์ง์ )
|
2853 |
+
const collisionPoint = this.fighter.position.clone().add(enemy.position).divideScalar(2);
|
2854 |
+
const playerExplosionPos = this.fighter.position.clone();
|
2855 |
+
const enemyExplosionPos = enemy.position.clone();
|
2856 |
|
2857 |
+
// ๋ ํฐ ํญ๋ฐ์ ์ฌ์ (์๊ฐ ํจ๊ณผ๋ณด๋ค ๋จผ์ )
|
2858 |
+
try {
|
2859 |
+
const collisionSound = new Audio('sounds/bang.ogg');
|
2860 |
+
collisionSound.volume = 1.0;
|
2861 |
+
collisionSound.play().catch(e => {});
|
2862 |
+
|
2863 |
+
// ๋ ๋ฒ์งธ ํญ๋ฐ์ (์ฝ๊ฐ์ ๋๋ ์ด)
|
2864 |
+
setTimeout(() => {
|
2865 |
+
const secondExplosion = new Audio('sounds/bang.ogg');
|
2866 |
+
secondExplosion.volume = 0.8;
|
2867 |
+
secondExplosion.play().catch(e => {});
|
2868 |
+
}, 100);
|
2869 |
+
} catch (e) {}
|
2870 |
+
|
2871 |
+
// 1. ์ถฉ๋ ์ง์ ์ ํฐ ํญ๋ฐ ํจ๊ณผ
|
2872 |
+
this.createExplosionEffect(collisionPoint);
|
2873 |
|
2874 |
+
// 2. ์์ชฝ ์์น์๋ ํญ๋ฐ ํจ๊ณผ
|
2875 |
+
setTimeout(() => {
|
2876 |
+
this.createExplosionEffect(playerExplosionPos);
|
2877 |
+
this.createExplosionEffect(enemyExplosionPos);
|
2878 |
+
}, 50);
|
2879 |
+
|
2880 |
+
// 3. ์ ๊ธฐ ์ ๊ฑฐ
|
2881 |
+
enemy.destroy();
|
2882 |
+
this.enemies.splice(i, 1);
|
2883 |
+
this.score += 200; // ์ถฉ๋ ํฌ์ ๋ณด๋์ค ์ ์
|
2884 |
+
|
2885 |
+
// 4. ํ๋ ์ด์ด ํ๊ดด
|
2886 |
+
this.fighter.health = 0;
|
2887 |
+
|
2888 |
+
// 5. ๊ฒ์ ์ข
๋ฃ
|
2889 |
+
setTimeout(() => {
|
2890 |
+
this.endGame(false, "COLLISION WITH ENEMY");
|
2891 |
+
}, 100); // ํญ๋ฐ ํจ๊ณผ๊ฐ ๋ณด์ด๋๋ก ์ฝ๊ฐ์ ๋๋ ์ด
|
2892 |
+
|
2893 |
+
return; // ์ถฉ๋ ์ฒ๋ฆฌ ํ ์ฆ์ ์ข
๋ฃ
|
2894 |
+
}
|
2895 |
+
}
|
2896 |
+
|
2897 |
+
// ํ๋ ์ด์ด ํํ vs ์ ๊ธฐ ์ถฉ๋
|
2898 |
+
for (let i = this.fighter.bullets.length - 1; i >= 0; i--) {
|
2899 |
+
const bullet = this.fighter.bullets[i];
|
2900 |
+
|
2901 |
+
for (let j = this.enemies.length - 1; j >= 0; j--) {
|
2902 |
+
const enemy = this.enemies[j];
|
2903 |
+
if (!enemy.mesh || !enemy.isLoaded) continue;
|
2904 |
+
|
2905 |
+
const distance = bullet.position.distanceTo(enemy.position);
|
2906 |
+
if (distance < 90) {
|
2907 |
+
// ์ ๊ธฐ ์์น๋ฅผ ๋ฏธ๋ฆฌ ์ ์ฅ (์ค์!)
|
2908 |
+
const explosionPosition = enemy.position.clone();
|
2909 |
|
2910 |
+
// ํํธ ํ์ ์ถ๊ฐ
|
2911 |
+
this.showHitMarker(explosionPosition);
|
2912 |
+
// ํผ๊ฒฉ ์ดํํธ ์ถ๊ฐ
|
2913 |
+
this.createHitEffect(explosionPosition);
|
2914 |
|
2915 |
+
// ํํ ์ ๊ฑฐ
|
2916 |
+
this.scene.remove(bullet);
|
2917 |
+
this.fighter.bullets.splice(i, 1);
|
|
|
2918 |
|
2919 |
+
// ๋ฐ๋ฏธ์ง ์ ์ฉ ๋ฐ ํ๊ดด ํ์ธ
|
2920 |
+
if (enemy.takeDamage(GAME_CONSTANTS.BULLET_DAMAGE)) {
|
2921 |
+
// ๋๋ฒ๊น
์ฉ ๋ก๊ทธ ์ถ๊ฐ
|
2922 |
+
console.log('Enemy destroyed! Creating explosion at:', explosionPosition);
|
2923 |
+
|
2924 |
+
// ์ ๊ธฐ ํ๊ดด ์ ํญ๋ฐ ํจ๊ณผ ์ถ๊ฐ - ์ ์ฅ๋ ์์น ์ฌ์ฉ
|
2925 |
+
this.createExplosionEffect(explosionPosition);
|
2926 |
+
|
2927 |
+
// ์ ๊ธฐ ์ ๊ฑฐ - ์ฒด๋ ฅ์ด 0 ์ดํ์ผ ๋๋ง ์ ๊ฑฐ
|
2928 |
+
enemy.destroy();
|
2929 |
+
this.enemies.splice(j, 1);
|
2930 |
+
this.score += 100;
|
2931 |
+
|
2932 |
+
// ์ถ๊ฐ ๋๋ฒ๊น
|
2933 |
+
console.log('Enemies remaining:', this.enemies.length);
|
2934 |
+
}
|
2935 |
+
// else ๋ธ๋ก ์ ๊ฑฐ - ์ ์ด ํ๊ดด๋์ง ์์์ผ๋ฉด ์๋ฌด๊ฒ๋ ํ์ง ์์
|
2936 |
+
|
2937 |
+
break; // ํ๋์ ํํ์ ํ๋์ ์ ๋ง ๋ง์ถ ์ ์์
|
2938 |
}
|
|
|
|
|
|
|
2939 |
}
|
2940 |
}
|
2941 |
+
|
2942 |
+
// ์ ํํ vs ํ๋ ์ด์ด ์ถฉ๋
|
2943 |
+
this.enemies.forEach(enemy => {
|
2944 |
+
for (let index = enemy.bullets.length - 1; index >= 0; index--) {
|
2945 |
+
const bullet = enemy.bullets[index];
|
2946 |
+
const distance = bullet.position.distanceTo(this.fighter.position);
|
2947 |
+
if (distance < 100) {
|
2948 |
+
// ํ๋ ์ด์ด ์์น ์ ์ฅ
|
2949 |
+
const playerPosition = this.fighter.position.clone();
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2950 |
|
2951 |
+
// ํ๋ ์ด์ด ํผ๊ฒฉ ์ดํํธ
|
2952 |
+
this.createHitEffect(playerPosition);
|
2953 |
+
|
2954 |
+
// ํํ ์ ๊ฑฐ
|
2955 |
+
this.scene.remove(bullet);
|
2956 |
+
enemy.bullets.splice(index, 1);
|
2957 |
+
|
2958 |
+
if (this.fighter.takeDamage(GAME_CONSTANTS.BULLET_DAMAGE)) {
|
2959 |
+
console.log('Player destroyed! Creating explosion');
|
2960 |
+
// ํ๋ ์ด์ด ํ๊ดด ์ ํญ๋ฐ ํจ๊ณผ ์ถ๊ฐ
|
2961 |
+
this.createExplosionEffect(playerPosition);
|
2962 |
+
|
2963 |
+
this.endGame(false);
|
2964 |
+
}
|
2965 |
}
|
2966 |
}
|
2967 |
+
});
|
2968 |
+
}
|
|
|
2969 |
|
2970 |
+
createHitEffect(position) {
|
2971 |
// ํผ๊ฒฉ ํํฐํด ํจ๊ณผ ์์ฑ
|
2972 |
const particleCount = 15;
|
2973 |
const particles = [];
|
|
|
3288 |
}
|
3289 |
|
3290 |
animate() {
|
3291 |
+
if (this.isGameOver) return;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
3292 |
|
3293 |
+
this.animationFrameId = requestAnimationFrame(() => this.animate());
|
|
|
3294 |
|
3295 |
+
const currentTime = performance.now();
|
3296 |
+
const deltaTime = Math.min((currentTime - this.lastTime) / 1000, 0.1);
|
3297 |
+
this.lastTime = currentTime;
|
3298 |
|
3299 |
+
if (this.isLoaded && this.fighter.isLoaded && this.isStarted) {
|
3300 |
+
// ํค ์ํ ๋๋ฒ๊น
|
3301 |
+
if (this.keys.w || this.keys.s || this.keys.a || this.keys.d) {
|
3302 |
+
console.log('animate() - Keys state:', this.keys);
|
|
|
|
|
|
|
|
|
|
|
3303 |
}
|
3304 |
+
|
3305 |
+
// Fํค ์ํ๋ฅผ Fighter์ ์ ๋ฌ
|
3306 |
+
this.fighter.escapeKeyPressed = this.keys.f;
|
3307 |
+
|
3308 |
+
// ์ปจํธ๋กค ์
๋ฐ์ดํธ - ๋ฐ๋์ ๋ฌผ๋ฆฌ ์
๋ฐ์ดํธ ์ ์ ํธ์ถ
|
3309 |
+
this.fighter.updateControls(this.keys, deltaTime);
|
3310 |
+
|
3311 |
+
// ๋ฝ์จ ์
๋ฐ์ดํธ (AIM-9 ๋ชจ๋์ผ ๋๋ง)
|
3312 |
+
this.fighter.updateLockOn(this.enemies, deltaTime);
|
3313 |
+
|
3314 |
+
// ๋ฌผ๋ฆฌ ์
๋ฐ์ดํธ
|
3315 |
+
this.fighter.updatePhysics(deltaTime);
|
3316 |
+
|
3317 |
+
// ํํ ์
๋ฐ์ดํธ
|
3318 |
+
this.fighter.updateBullets(this.scene, deltaTime, this);
|
3319 |
+
|
3320 |
+
// ๋ง์ฐ์ค ๋๋ฆ ์ํ์ผ ๋ ์ฐ์ ๋ฐ์ฌ
|
3321 |
+
if (this.fighter.isMouseDown) {
|
3322 |
+
const currentShootTime = Date.now();
|
3323 |
+
if (!this.lastShootTime || currentShootTime - this.lastShootTime >= 100) {
|
3324 |
+
this.fighter.shoot(this.scene);
|
3325 |
+
this.lastShootTime = currentShootTime;
|
3326 |
+
}
|
3327 |
}
|
3328 |
+
|
3329 |
+
// ์ ๊ธฐ ์
๋ฐ์ดํธ
|
3330 |
+
this.enemies.forEach(enemy => {
|
3331 |
+
enemy.nearbyEnemies = this.enemies;
|
3332 |
+
});
|
3333 |
+
|
3334 |
+
this.enemies.forEach(enemy => {
|
3335 |
+
enemy.update(this.fighter.position, deltaTime);
|
3336 |
+
});
|
3337 |
+
|
3338 |
+
// ์ถฉ๋ ์ฒดํฌ
|
3339 |
+
this.checkCollisions();
|
3340 |
+
|
3341 |
+
// ๊ฒ์ ์ข
๋ฃ ์กฐ๊ฑด ์ฒดํฌ
|
3342 |
+
if (this.fighter.health <= 0) {
|
3343 |
+
if (this.fighter.position.y <= 0) {
|
3344 |
+
this.endGame(false, "GROUND COLLISION");
|
3345 |
+
} else {
|
3346 |
+
this.endGame(false);
|
3347 |
+
}
|
3348 |
+
return;
|
3349 |
+
}
|
3350 |
+
|
3351 |
+
// UI ์
๋ฐ์ดํธ
|
3352 |
+
this.updateUI();
|
3353 |
+
this.updateRadar();
|
3354 |
+
|
3355 |
+
// ์ ์ด ๋ชจ๋ ์ ๊ฑฐ๋์๋์ง ์ฒดํฌ
|
3356 |
+
if (this.enemies.length === 0) {
|
3357 |
+
this.endGame(true);
|
3358 |
+
}
|
3359 |
+
} else if (this.isLoaded && this.fighter.isLoaded) {
|
3360 |
+
// ๊ฒ์์ด ์์๋์ง ์์์ ๋๋ ๋ฌผ๋ฆฌ๋ ์
๋ฐ์ดํธ (์นด๋ฉ๋ผ ์์ง์์ ์ํด)
|
3361 |
+
this.fighter.updatePhysics(deltaTime);
|
3362 |
}
|
3363 |
|
3364 |
+
// ๊ตฌ๋ฆ ์ ๋๋ฉ์ด์
|
3365 |
+
if (this.clouds) {
|
3366 |
+
this.clouds.forEach(cloud => {
|
3367 |
+
cloud.userData.time += deltaTime;
|
3368 |
+
cloud.position.x += cloud.userData.driftSpeed;
|
3369 |
+
cloud.position.y = cloud.userData.initialY +
|
3370 |
+
Math.sin(cloud.userData.time * cloud.userData.floatSpeed) * 20;
|
3371 |
+
|
3372 |
+
const mapLimit = GAME_CONSTANTS.MAP_SIZE / 2;
|
3373 |
+
if (cloud.position.x > mapLimit) cloud.position.x = -mapLimit;
|
3374 |
+
if (cloud.position.x < -mapLimit) cloud.position.x = mapLimit;
|
3375 |
+
});
|
3376 |
+
}
|
3377 |
|
3378 |
+
// ์นด๋ฉ๋ผ ์
๋ฐ์ดํธ
|
3379 |
+
if (this.fighter.isLoaded) {
|
3380 |
+
const targetCameraPos = this.fighter.getCameraPosition();
|
3381 |
+
const targetCameraTarget = this.fighter.getCameraTarget();
|
3382 |
+
|
3383 |
+
this.camera.position.lerp(targetCameraPos, this.fighter.cameraLag);
|
3384 |
+
this.camera.lookAt(targetCameraTarget);
|
3385 |
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
3386 |
|
3387 |
+
this.renderer.render(this.scene, this.camera);
|
|
|
3388 |
}
|
|
|
|
|
|
|
3389 |
|
3390 |
endGame(victory = false, reason = "") {
|
3391 |
this.isGameOver = true;
|