Spaces:
Running
Running
Update game.js
Browse files
game.js
CHANGED
@@ -641,7 +641,7 @@ class Fighter {
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}
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}
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-
updateBullets(scene, deltaTime) {
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for (let i = this.bullets.length - 1; i >= 0; i--) {
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const bullet = this.bullets[i];
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bullet.position.add(bullet.velocity.clone().multiplyScalar(deltaTime));
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@@ -651,9 +651,17 @@ class Fighter {
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const angle = Math.atan2(direction.x, direction.z);
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bullet.rotation.y = angle;
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//
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if (bullet.position.distanceTo(bullet.startPosition) > 6000 ||
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bullet.position.y < 0 ||
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bullet.position.y > GAME_CONSTANTS.MAX_ALTITUDE + 500) {
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scene.remove(bullet);
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this.bullets.splice(i, 1);
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@@ -695,7 +703,7 @@ class EnemyFighter {
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this.velocity = new THREE.Vector3(0, 0, 120);
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this.rotation = new THREE.Euler(0, 0, 0);
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this.health = GAME_CONSTANTS.MAX_HEALTH; // ์ฒด๋ ฅ 1000
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this.speed =
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this.bullets = [];
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this.lastShootTime = 0;
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@@ -1034,8 +1042,18 @@ class EnemyFighter {
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const bullet = this.bullets[i];
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bullet.position.add(bullet.velocity.clone().multiplyScalar(deltaTime));
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this.scene.remove(bullet);
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this.bullets.splice(i, 1);
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}
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@@ -1866,6 +1884,292 @@ class Game {
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});
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}
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checkCollisions() {
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// ํ๋ ์ด์ด ํํ vs ์ ๊ธฐ ์ถฉ๋
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for (let i = this.fighter.bullets.length - 1; i >= 0; i--) {
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@@ -2073,7 +2377,7 @@ class Game {
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this.fighter.updateControls(this.keys, deltaTime);
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this.fighter.updatePhysics(deltaTime);
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this.fighter.updateBullets(this.scene, deltaTime);
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// ๋ง์ฐ์ค ๋๋ฆ ์ํ์ผ ๋ ์ฐ์ ๋ฐ์ฌ
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if (this.fighter.isMouseDown && this.isStarted) {
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}
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}
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+
updateBullets(scene, deltaTime, gameInstance) {
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for (let i = this.bullets.length - 1; i >= 0; i--) {
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const bullet = this.bullets[i];
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bullet.position.add(bullet.velocity.clone().multiplyScalar(deltaTime));
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const angle = Math.atan2(direction.x, direction.z);
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bullet.rotation.y = angle;
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// ์ง๋ฉด ์ถฉ๋ ์ฒดํฌ ์ถ๊ฐ
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if (bullet.position.y <= 0) {
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// ํฌ๊ณ ํ๋ คํ ์ง๋ฉด ์ถฉ๋ ํจ๊ณผ
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gameInstance.createGroundImpactEffect(bullet.position);
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scene.remove(bullet);
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this.bullets.splice(i, 1);
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continue;
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}
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// 6000m ์ด์ ๋ ์๊ฐ๊ฑฐ๋ ๋์ด ์ ํ ์ด๊ณผ ์ ์ ๊ฑฐ
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if (bullet.position.distanceTo(bullet.startPosition) > 6000 ||
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bullet.position.y > GAME_CONSTANTS.MAX_ALTITUDE + 500) {
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scene.remove(bullet);
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this.bullets.splice(i, 1);
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this.velocity = new THREE.Vector3(0, 0, 120);
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this.rotation = new THREE.Euler(0, 0, 0);
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this.health = GAME_CONSTANTS.MAX_HEALTH; // ์ฒด๋ ฅ 1000
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this.speed = 386; // 750kt in m/s (750 * 0.514444) - 1000kt์์ 750kt๋ก ๊ฐ์
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this.bullets = [];
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this.lastShootTime = 0;
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const bullet = this.bullets[i];
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bullet.position.add(bullet.velocity.clone().multiplyScalar(deltaTime));
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// ์ง๋ฉด ์ถฉ๋ ์ฒดํฌ ์ถ๊ฐ
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if (bullet.position.y <= 0) {
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// ํฌ๊ณ ํ๋ คํ ์ง๋ฉด ์ถฉ๋ ํจ๊ณผ - Game ์ธ์คํด์ค๋ฅผ ํตํด ํธ์ถ
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if (window.gameInstance) {
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window.gameInstance.createGroundImpactEffect(bullet.position);
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}
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this.scene.remove(bullet);
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this.bullets.splice(i, 1);
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continue;
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}
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if (bullet.position.distanceTo(this.position) > 5000) {
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this.scene.remove(bullet);
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this.bullets.splice(i, 1);
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}
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});
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}
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// ์๋ก์ด ๋ฉ์๋: ํฌ๊ณ ํ๋ คํ ์ง๋ฉด ์ถฉ๋ ํจ๊ณผ
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createGroundImpactEffect(position) {
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// ๋ฉ์ธ ํญ๋ฐ ํ๋์
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const flashGeometry = new THREE.SphereGeometry(15, 16, 16);
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const flashMaterial = new THREE.MeshBasicMaterial({
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color: 0xffaa00,
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emissive: 0xffaa00,
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emissiveIntensity: 3.0,
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transparent: true,
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opacity: 1.0
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});
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const flash = new THREE.Mesh(flashGeometry, flashMaterial);
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flash.position.copy(position);
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flash.position.y = 2; // ์ง๋ฉด์์ ์ฝ๊ฐ ์
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this.scene.add(flash);
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// ์ถฉ๊ฒฉํ ๋ง
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const ringGeometry = new THREE.RingGeometry(1, 15, 32);
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const ringMaterial = new THREE.MeshBasicMaterial({
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color: 0xff6600,
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side: THREE.DoubleSide,
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transparent: true,
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opacity: 0.8
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});
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const shockwaveRing = new THREE.Mesh(ringGeometry, ringMaterial);
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shockwaveRing.position.copy(position);
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shockwaveRing.position.y = 1;
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shockwaveRing.rotation.x = -Math.PI / 2;
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this.scene.add(shockwaveRing);
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// ํํธ ํํฐํด (๋ ๋ง์ด, ๋ ํฌ๊ฒ)
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const particleCount = 30;
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const particles = [];
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const debris = [];
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for (let i = 0; i < particleCount; i++) {
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// ๋ถ๊ฝ ํํฐํด
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const particleGeometry = new THREE.SphereGeometry(1 + Math.random(), 6, 6);
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const particleMaterial = new THREE.MeshBasicMaterial({
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color: Math.random() > 0.3 ? 0xffaa00 : 0xff0000,
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emissive: 0xffaa00,
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emissiveIntensity: 2.0,
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transparent: true,
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opacity: 1.0
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});
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const particle = new THREE.Mesh(particleGeometry, particleMaterial);
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particle.position.copy(position);
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particle.position.y = 1;
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// ๋ ๊ฐ๋ ฅํ ํญ๋ฐ ์๋
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const angle = Math.random() * Math.PI * 2;
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const speed = 50 + Math.random() * 150;
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const upSpeed = 30 + Math.random() * 100;
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particle.velocity = new THREE.Vector3(
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Math.cos(angle) * speed,
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upSpeed,
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Math.sin(angle) * speed
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);
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particle.life = 1.5; // ๋ ์ค๋ ์ง์
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this.scene.add(particle);
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particles.push(particle);
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// ํ ํํธ
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if (i % 3 === 0) {
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const debrisGeometry = new THREE.BoxGeometry(
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2 + Math.random() * 3,
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2 + Math.random() * 3,
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2 + Math.random() * 3
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);
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const debrisMaterial = new THREE.MeshLambertMaterial({
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color: 0x4a3c28, // ํ์
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transparent: true,
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opacity: 1.0
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});
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const debrisPiece = new THREE.Mesh(debrisGeometry, debrisMaterial);
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debrisPiece.position.copy(position);
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debrisPiece.position.y = 1;
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// ํ์ ์ถ๊ฐ
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debrisPiece.rotation.set(
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Math.random() * Math.PI,
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Math.random() * Math.PI,
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Math.random() * Math.PI
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);
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// ํํธ ์๋
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const debrisAngle = Math.random() * Math.PI * 2;
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const debrisSpeed = 30 + Math.random() * 70;
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debrisPiece.velocity = new THREE.Vector3(
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Math.cos(debrisAngle) * debrisSpeed,
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20 + Math.random() * 50,
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Math.sin(debrisAngle) * debrisSpeed
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);
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debrisPiece.angularVelocity = new THREE.Vector3(
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(Math.random() - 0.5) * 10,
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(Math.random() - 0.5) * 10,
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(Math.random() - 0.5) * 10
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);
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1994 |
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debrisPiece.life = 2.0;
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this.scene.add(debrisPiece);
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debris.push(debrisPiece);
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}
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}
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// ์ฐ๊ธฐ ํจ๊ณผ
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2003 |
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const smokeCount = 8;
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2004 |
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const smokes = [];
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+
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for (let i = 0; i < smokeCount; i++) {
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const smokeGeometry = new THREE.SphereGeometry(5 + Math.random() * 5, 8, 8);
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const smokeMaterial = new THREE.MeshBasicMaterial({
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color: 0x222222,
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transparent: true,
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opacity: 0.6
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});
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const smoke = new THREE.Mesh(smokeGeometry, smokeMaterial);
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2015 |
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smoke.position.copy(position);
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2016 |
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smoke.position.y = 2 + Math.random() * 5;
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2017 |
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smoke.position.x += (Math.random() - 0.5) * 10;
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2018 |
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smoke.position.z += (Math.random() - 0.5) * 10;
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2019 |
+
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2020 |
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smoke.velocity = new THREE.Vector3(
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2021 |
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(Math.random() - 0.5) * 10,
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2022 |
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5 + Math.random() * 15,
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2023 |
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(Math.random() - 0.5) * 10
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);
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smoke.life = 3.0;
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2027 |
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2028 |
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this.scene.add(smoke);
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2029 |
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smokes.push(smoke);
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2030 |
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}
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2031 |
+
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2032 |
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// ์ง๋ฉด ํฌ๋ ์ดํฐ (์์ ํจ๊ณผ)
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2033 |
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const craterGeometry = new THREE.RingGeometry(5, 20, 16);
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2034 |
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const craterMaterial = new THREE.MeshBasicMaterial({
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2035 |
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color: 0x2a2a2a,
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2036 |
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side: THREE.DoubleSide,
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2037 |
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transparent: true,
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2038 |
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opacity: 0.7
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});
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2040 |
+
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2041 |
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const crater = new THREE.Mesh(craterGeometry, craterMaterial);
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2042 |
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crater.position.copy(position);
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2043 |
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crater.position.y = 0.1;
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2044 |
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crater.rotation.x = -Math.PI / 2;
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2045 |
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this.scene.add(crater);
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2046 |
+
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2047 |
+
// ์ ๋๋ฉ์ด์
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2048 |
+
const animateExplosion = () => {
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2049 |
+
let allDead = true;
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2050 |
+
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2051 |
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// ๋ฉ์ธ ํ๋์
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2052 |
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if (flash.material.opacity > 0) {
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2053 |
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flash.material.opacity -= 0.03;
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2054 |
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flash.scale.multiplyScalar(1.15);
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2055 |
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allDead = false;
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2056 |
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} else if (flash.parent) {
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2057 |
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this.scene.remove(flash);
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2058 |
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}
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2059 |
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2060 |
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// ์ถฉ๊ฒฉํ ๋ง
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2061 |
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if (shockwaveRing.material.opacity > 0) {
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2062 |
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shockwaveRing.material.opacity -= 0.02;
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2063 |
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shockwaveRing.scale.x += 0.5;
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2064 |
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shockwaveRing.scale.y += 0.5;
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2065 |
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allDead = false;
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2066 |
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} else if (shockwaveRing.parent) {
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2067 |
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this.scene.remove(shockwaveRing);
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2068 |
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}
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2069 |
+
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2070 |
+
// ํํฐํด ์
๋ฐ์ดํธ
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2071 |
+
particles.forEach((particle, index) => {
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2072 |
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if (particle.life > 0) {
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2073 |
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allDead = false;
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2074 |
+
particle.life -= 0.02;
|
2075 |
+
|
2076 |
+
// ์์น ์
๋ฐ์ดํธ
|
2077 |
+
particle.position.add(particle.velocity.clone().multiplyScalar(0.02));
|
2078 |
+
|
2079 |
+
// ์ค๋ ฅ
|
2080 |
+
particle.velocity.y -= 3;
|
2081 |
+
|
2082 |
+
// ๊ณต๊ธฐ ์ ํญ
|
2083 |
+
particle.velocity.multiplyScalar(0.98);
|
2084 |
+
|
2085 |
+
// ํ์ด๋ ์์
|
2086 |
+
particle.material.opacity = particle.life;
|
2087 |
+
|
2088 |
+
// ํฌ๊ธฐ ๊ฐ์
|
2089 |
+
const scale = particle.life * 0.8 + 0.2;
|
2090 |
+
particle.scale.set(scale, scale, scale);
|
2091 |
+
} else if (particle.parent) {
|
2092 |
+
this.scene.remove(particle);
|
2093 |
+
}
|
2094 |
+
});
|
2095 |
+
|
2096 |
+
// ํํธ ์
๋ฐ์ดํธ
|
2097 |
+
debris.forEach(piece => {
|
2098 |
+
if (piece.life > 0) {
|
2099 |
+
allDead = false;
|
2100 |
+
piece.life -= 0.02;
|
2101 |
+
|
2102 |
+
// ์์น ์
๋ฐ์ดํธ
|
2103 |
+
piece.position.add(piece.velocity.clone().multiplyScalar(0.02));
|
2104 |
+
|
2105 |
+
// ํ์
|
2106 |
+
piece.rotation.x += piece.angularVelocity.x * 0.02;
|
2107 |
+
piece.rotation.y += piece.angularVelocity.y * 0.02;
|
2108 |
+
piece.rotation.z += piece.angularVelocity.z * 0.02;
|
2109 |
+
|
2110 |
+
// ์ค๋ ฅ
|
2111 |
+
piece.velocity.y -= 5;
|
2112 |
+
|
2113 |
+
// ์ง๋ฉด ์ถฉ๋
|
2114 |
+
if (piece.position.y <= 0) {
|
2115 |
+
piece.position.y = 0;
|
2116 |
+
piece.velocity.y *= -0.3;
|
2117 |
+
piece.velocity.x *= 0.7;
|
2118 |
+
piece.velocity.z *= 0.7;
|
2119 |
+
}
|
2120 |
+
|
2121 |
+
// ํ์ด๋ ์์
|
2122 |
+
piece.material.opacity = piece.life / 2;
|
2123 |
+
} else if (piece.parent) {
|
2124 |
+
this.scene.remove(piece);
|
2125 |
+
}
|
2126 |
+
});
|
2127 |
+
|
2128 |
+
// ์ฐ๊ธฐ ์
๋ฐ์ดํธ
|
2129 |
+
smokes.forEach(smoke => {
|
2130 |
+
if (smoke.life > 0) {
|
2131 |
+
allDead = false;
|
2132 |
+
smoke.life -= 0.015;
|
2133 |
+
|
2134 |
+
// ์์น ์
๋ฐ์ดํธ
|
2135 |
+
smoke.position.add(smoke.velocity.clone().multiplyScalar(0.02));
|
2136 |
+
|
2137 |
+
// ์์น
|
2138 |
+
smoke.velocity.y *= 0.98;
|
2139 |
+
|
2140 |
+
// ํ์ฐ
|
2141 |
+
smoke.scale.multiplyScalar(1.02);
|
2142 |
+
|
2143 |
+
// ํ์ด๋ ์์
|
2144 |
+
smoke.material.opacity = smoke.life / 5;
|
2145 |
+
} else if (smoke.parent) {
|
2146 |
+
this.scene.remove(smoke);
|
2147 |
+
}
|
2148 |
+
});
|
2149 |
+
|
2150 |
+
// ํฌ๋ ์ดํฐ ํ์ด๋
|
2151 |
+
if (crater.material.opacity > 0) {
|
2152 |
+
crater.material.opacity -= 0.005;
|
2153 |
+
allDead = false;
|
2154 |
+
} else if (crater.parent) {
|
2155 |
+
this.scene.remove(crater);
|
2156 |
+
}
|
2157 |
+
|
2158 |
+
if (!allDead) {
|
2159 |
+
requestAnimationFrame(animateExplosion);
|
2160 |
+
}
|
2161 |
+
};
|
2162 |
+
|
2163 |
+
animateExplosion();
|
2164 |
+
|
2165 |
+
// ์ถฉ๋ ์ฌ์ด๋ ์ฌ์
|
2166 |
+
try {
|
2167 |
+
const impactSound = new Audio('sounds/explode.ogg');
|
2168 |
+
impactSound.volume = 0.4;
|
2169 |
+
impactSound.play().catch(e => {});
|
2170 |
+
} catch (e) {}
|
2171 |
+
}
|
2172 |
+
|
2173 |
checkCollisions() {
|
2174 |
// ํ๋ ์ด์ด ํํ vs ์ ๊ธฐ ์ถฉ๋
|
2175 |
for (let i = this.fighter.bullets.length - 1; i >= 0; i--) {
|
|
|
2377 |
|
2378 |
this.fighter.updateControls(this.keys, deltaTime);
|
2379 |
this.fighter.updatePhysics(deltaTime);
|
2380 |
+
this.fighter.updateBullets(this.scene, deltaTime, this); // this ์ถ๊ฐ
|
2381 |
|
2382 |
// ๋ง์ฐ์ค ๋๋ฆ ์ํ์ผ ๋ ์ฐ์ ๋ฐ์ฌ
|
2383 |
if (this.fighter.isMouseDown && this.isStarted) {
|