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Update game.js
Browse files
game.js
CHANGED
@@ -33,18 +33,7 @@ class Fighter {
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this.position = new THREE.Vector3(0, 2000, 0);
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this.velocity = new THREE.Vector3(0, 0, 350); // ์ด๊ธฐ ์๋ 350kt
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this.acceleration = new THREE.Vector3(0, 0, 0);
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// ์ฟผํฐ๋์ธ์ ์ฌ์ฉํ ํ์ ์์คํ
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this.quaternion = new THREE.Quaternion();
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this.targetQuaternion = new THREE.Quaternion();
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// ์ค์ผ๋ฌ ๊ฐ๋ (ํ์์ฉ)
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this.rotation = new THREE.Euler(0, 0, 0);
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// ํ์ ์๋ (๋ผ๋์/์ด)
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this.pitchRate = 0;
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this.yawRate = 0;
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this.rollRate = 0;
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// ๋นํ ์ ์ด
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this.throttle = 0.7; // ์ด๊ธฐ ์ค๋กํ 70%
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@@ -53,6 +42,20 @@ class Fighter {
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this.gForce = 1.0;
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this.health = GAME_CONSTANTS.MAX_HEALTH; // ์ฒด๋ ฅ 1000
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// ๋ฌด๊ธฐ
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this.missiles = GAME_CONSTANTS.MISSILE_COUNT;
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this.ammo = GAME_CONSTANTS.AMMO_COUNT;
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@@ -180,11 +183,7 @@ class Fighter {
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this.mesh = result.scene;
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this.mesh.position.copy(this.position);
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this.mesh.scale.set(2, 2, 2);
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// ์ด๊ธฐ ํ์ ์ค์ (์ฟผํฐ๋์ธ ์ฌ์ฉ)
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const initialRotation = new THREE.Euler(0, Math.PI / 4, 0);
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this.quaternion.setFromEuler(initialRotation);
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this.mesh.quaternion.copy(this.quaternion);
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this.mesh.traverse((child) => {
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if (child.isMesh) {
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@@ -243,88 +242,117 @@ class Fighter {
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// Over-G ์ํ์์ ์คํจ์ด ํด์ ๋์ง ์์์ผ๋ฉด ํผ์น ์กฐ์ ๋ถ๊ฐ
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if (this.overG && this.overGTimer > 1.0 && this.stallWarning) {
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// ์(Yaw)๋ง ์ ํ์ ์ผ๋ก ํ์ฉ
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const sensitivity = GAME_CONSTANTS.MOUSE_SENSITIVITY * 0.3;
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this.
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//
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return;
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}
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const sensitivity = GAME_CONSTANTS.MOUSE_SENSITIVITY * 1.0;
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// ๋ง์ฐ์ค
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this.
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// ์ ํ์ ์ ๋ฐ๋ฅธ ์๋ ๋กค
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}
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updateControls(keys, deltaTime) {
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// W/S: ์ค๋กํ๋ง ์ ์ด (๊ฐ์/๊ฐ์)
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if (keys.w) {
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this.throttle = Math.min(1.0, this.throttle + deltaTime * 0.5);
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}
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if (keys.s) {
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this.throttle = Math.max(0.1, this.throttle - deltaTime * 0.5);
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}
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// A/D: ๋ณด์กฐ ์ ์ ์ด (๋ฌ๋)
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if (keys.a) {
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this.
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}
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}
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updatePhysics(deltaTime) {
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if (!this.mesh) return;
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//
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// ํผ์น ํ์ (ํญ๊ณต๊ธฐ์ ๋ก์ปฌ X์ถ ๊ธฐ์ค)
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const pitchAxis = new THREE.Vector3(1, 0, 0);
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pitchAxis.applyQuaternion(this.quaternion);
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const pitchQuat = new THREE.Quaternion().setFromAxisAngle(pitchAxis, this.pitchRate * deltaTime);
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//
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//
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rollAxis.applyQuaternion(this.quaternion);
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const rollQuat = new THREE.Quaternion().setFromAxisAngle(rollAxis, this.rollRate * deltaTime);
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//
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this.quaternion.multiply(rollQuat);
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//
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this.rotation.
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// ๋กค ์๋ ๋ณต๊ท
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if (Math.abs(this.
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}
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//
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}
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// ํ์ค์ ์ธ ์๋ ๊ณ์ฐ
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const minSpeed = 0;
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const maxSpeed = 600;
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let targetSpeed = minSpeed + (maxSpeed - minSpeed) * this.throttle;
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// ํผ์น ๊ฐ๋์ ๋ฐ๋ฅธ ์๋ ๋ณํ
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@@ -332,81 +360,102 @@ class Fighter {
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const pitchDegrees = Math.abs(pitchAngle) * (180 / Math.PI);
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// ๊ธฐ์๊ฐ ์๋ฅผ ํฅํ๊ณ ์์ ๊ฒฝ์ฐ ๋น ๋ฅธ ์๋ ๊ฐ์
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if (pitchAngle < -0.1 && !this.stallWarning) {
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const climbFactor = Math.abs(pitchAngle) / (Math.PI / 2);
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if (pitchDegrees > 30) {
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targetSpeed *= Math.max(0, 1 - climbFactor * 1.5);
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} else {
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targetSpeed *= (1 - climbFactor * 0.3);
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}
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} else if (pitchAngle > 0.1) {
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const diveFactor = pitchAngle / (Math.PI / 3);
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targetSpeed *= (1 + diveFactor * 0.4);
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}
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// G-Force ๊ณ์ฐ
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const turnRate = Math.abs(
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const
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const
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let throttleGMultiplier = 0;
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if (this.throttle > 0.5) {
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throttleGMultiplier = (this.throttle - 0.5) * 2.0;
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}
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// ๋น์ ์์ ์ธ ์์ธ์ ์ํ G-Force ์ถ๊ฐ
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let abnormalG = 0;
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const isInverted = Math.abs(this.rotation.z) > Math.PI / 2;
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if (isInverted) {
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const baseG = 3.0 + Math.abs(Math.abs(this.rotation.z) - Math.PI / 2) * 2;
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abnormalG += baseG * altitudeMultiplier * (1 + throttleGMultiplier);
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}
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if (rollDegrees > 30) {
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const extremeRollG = (rollDegrees - 30) * 0.1;
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abnormalG += extremeRollG * altitudeMultiplier * (1 + throttleGMultiplier);
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}
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if (pitchDegrees >= 40) {
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abnormalG += extremePitchG * altitudeMultiplier * (1 + throttleGMultiplier);
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}
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if (pitchAngle < -Math.PI / 6) {
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const baseG = 2.0 + Math.abs(pitchAngle + Math.PI / 6) * 3;
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abnormalG += baseG * altitudeMultiplier * (1 + throttleGMultiplier);
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}
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if (pitchAngle > Math.PI / 3) {
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const baseG = 2.0 + Math.abs(pitchAngle - Math.PI / 3) * 3;
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abnormalG += baseG * altitudeMultiplier * (1 + throttleGMultiplier);
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}
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this.gForce = 1.0 + maneuverG + abnormalG;
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// G-Force ํ๋ณต
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const isPitchNeutral = Math.abs(pitchDegrees) <= 10;
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if (!this.overG && isPitchNeutral && !isInverted && !this.stallWarning) {
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this.gForce = THREE.MathUtils.lerp(this.gForce, 1.0 + maneuverG, deltaTime * recoveryRate);
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} else if (this.overG) {
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if (!isPitchNeutral || this.stallWarning) {
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this.gForce = Math.max(this.gForce, 1.0 + maneuverG + abnormalG);
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} else {
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this.gForce = THREE.MathUtils.lerp(this.gForce, 1.0 + maneuverG, deltaTime * overGRecoveryRate);
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}
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}
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if (this.stallWarning && this.overG) {
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this.gForce = Math.max(this.gForce, 9.0);
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}
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@@ -416,75 +465,89 @@ class Fighter {
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if (this.overG) {
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this.overGTimer += deltaTime;
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if (this.overGTimer > 1.5) {
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if (this.overGTimer > 2.5) {
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targetSpeed *= Math.max(0.3, 1 - (this.overGTimer - 2.5) * 0.3);
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}
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}
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} else {
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this.overGTimer = 0;
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}
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// ์คํจ
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const speedKnots = this.speed * 1.94384;
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if (!this.stallWarning && speedKnots < GAME_CONSTANTS.STALL_SPEED) {
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this.stallWarning = true;
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this.stallEscapeProgress = 0;
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}
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if (this.stallWarning) {
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if (this.escapeKeyPressed) {
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this.stallEscapeProgress += deltaTime;
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if (this.stallEscapeProgress >= 2.0 && speedKnots >= 350) {
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this.stallWarning = false;
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this.stallEscapeProgress = 0;
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}
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} else {
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this.stallEscapeProgress = Math.max(0, this.stallEscapeProgress - deltaTime * 2);
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}
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}
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// ์๋ ๋ณํ ์ ์ฉ
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if (this.stallWarning) {
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this.speed = Math.min(maxSpeed, this.speed + diveSpeedGain * deltaTime);
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} else {
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this.speed = Math.max(0, this.speed - deltaTime * 100);
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}
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} else {
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this.speed = THREE.MathUtils.lerp(this.speed, targetSpeed, deltaTime * 0.5);
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}
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// ์คํจ ์ํ์์์ ๋ฌผ๋ฆฌ ํจ๊ณผ
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if (this.stallWarning) {
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const
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this.quaternion.multiply(randomQuat);
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const gravityAcceleration = GAME_CONSTANTS.GRAVITY * deltaTime * 3.0;
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this.velocity.y -= gravityAcceleration;
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}
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// ์๋ ๋ฒกํฐ ๊ณ์ฐ
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const noseDirection = new THREE.Vector3(0, 0, 1);
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noseDirection.
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if (!this.stallWarning) {
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this.velocity = noseDirection.multiplyScalar(this.speed);
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} else {
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this.velocity.z = noseDirection.z * this.speed * 0.5;
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}
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// ์ ์ ๋นํ ์ ์ค๋ ฅ ํจ๊ณผ
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@@ -492,6 +555,7 @@ class Fighter {
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const gravityEffect = GAME_CONSTANTS.GRAVITY * deltaTime * 0.15;
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this.velocity.y -= gravityEffect;
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const liftFactor = (this.speed / maxSpeed) * 0.8;
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const lift = gravityEffect * liftFactor;
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this.velocity.y += lift;
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this.position.y = GAME_CONSTANTS.MIN_ALTITUDE;
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this.health = 0;
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if (window.gameInstance) {
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window.gameInstance.createExplosionEffect(this.position);
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}
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@@ -530,11 +595,10 @@ class Fighter {
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// ๋ฉ์ ์์น ๋ฐ ํ์ ์
๋ฐ์ดํธ
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this.mesh.position.copy(this.position);
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this.mesh.
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this.mesh.quaternion.multiply(modelOffset);
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// ๊ฒฝ๊ณ ๊น๋นก์ ํ์ด๋จธ
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this.warningBlinkTimer += deltaTime;
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// ๊ณ ๋ ๊ณ์ฐ
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this.altitude = this.position.y;
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// ๊ฒฝ๊ณ ์ ์
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this.updateWarningAudios();
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// ์์ง ์๋ฆฌ ๋ณผ๋ฅจ์ ์ค๋กํ์ ์ฐ๋
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if (this.warningAudios.normal && !this.warningAudios.normal.paused) {
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this.warningAudios.normal.volume = 0.3 + this.throttle * 0.4;
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}
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}
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shoot(scene) {
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if (this.ammo <= 0) return;
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this.ammo--;
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const bulletMaterial = new THREE.MeshBasicMaterial({
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color: 0xffff00,
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emissive: 0xffff00,
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});
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const bullet = new THREE.Mesh(bulletGeometry, bulletMaterial);
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// ๊ธฐ์ ๋์์ ๋ฐ์ฌ (
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const muzzleOffset = new THREE.Vector3(0, 0, 10);
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muzzleOffset.
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bullet.position.copy(this.position).add(muzzleOffset);
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//
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bullet.
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bullet.quaternion.multiply(bulletRotation);
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bullet.startPosition = bullet.position.clone();
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const bulletSpeed = 1500;
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const direction = new THREE.Vector3(0, 0, 1);
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direction.
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bullet.velocity = direction.multiplyScalar(bulletSpeed);
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scene.add(bullet);
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this.bullets.push(bullet);
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try {
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const audio = new Audio('sounds/m134.ogg');
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audio.volume = 0.15;
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audio.playbackRate = randomPitch;
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audio.play().catch(e => console.log('Gunfire sound failed to play'));
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audio.addEventListener('ended', () => {
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audio.remove();
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});
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const bullet = this.bullets[i];
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bullet.position.add(bullet.velocity.clone().multiplyScalar(deltaTime));
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if (bullet.position.y <= 0) {
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gameInstance.createGroundImpactEffect(bullet.position);
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scene.remove(bullet);
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this.bullets.splice(i, 1);
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continue;
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}
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if (bullet.position.distanceTo(bullet.startPosition) > 6000 ||
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bullet.position.y > GAME_CONSTANTS.MAX_ALTITUDE + 500) {
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scene.remove(bullet);
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const backward = new THREE.Vector3(0, 0, -1);
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const up = new THREE.Vector3(0, 1, 0);
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backward.
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up.
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const cameraPosition = this.position.clone()
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.add(backward.multiplyScalar(this.cameraDistance))
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this.position = new THREE.Vector3(0, 2000, 0);
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this.velocity = new THREE.Vector3(0, 0, 350); // ์ด๊ธฐ ์๋ 350kt
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this.acceleration = new THREE.Vector3(0, 0, 0);
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36 |
+
this.rotation = new THREE.Euler(0, 0, 0, 'YXZ'); // ์ค์ผ๋ฌ ๊ฐ๋ ์์๋ฅผ YXZ๋ก ๋ณ๊ฒฝํ์ฌ ์ง๋ฒ ๋ฝ ๋ฐฉ์ง
|
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|
37 |
|
38 |
// ๋นํ ์ ์ด
|
39 |
this.throttle = 0.7; // ์ด๊ธฐ ์ค๋กํ 70%
|
|
|
42 |
this.gForce = 1.0;
|
43 |
this.health = GAME_CONSTANTS.MAX_HEALTH; // ์ฒด๋ ฅ 1000
|
44 |
|
45 |
+
// ์กฐ์ข
์
๋ ฅ ์์คํ
|
46 |
+
this.pitchInput = 0;
|
47 |
+
this.rollInput = 0;
|
48 |
+
this.yawInput = 0;
|
49 |
+
|
50 |
+
// ๋ง์ฐ์ค ๋์ ์
๋ ฅ
|
51 |
+
this.mousePitch = 0;
|
52 |
+
this.mouseRoll = 0;
|
53 |
+
|
54 |
+
// ๋ถ๋๋ฌ์ด ํ์ ์ ์ํ ๋ชฉํ๊ฐ
|
55 |
+
this.targetPitch = 0;
|
56 |
+
this.targetRoll = 0;
|
57 |
+
this.targetYaw = 0;
|
58 |
+
|
59 |
// ๋ฌด๊ธฐ
|
60 |
this.missiles = GAME_CONSTANTS.MISSILE_COUNT;
|
61 |
this.ammo = GAME_CONSTANTS.AMMO_COUNT;
|
|
|
183 |
this.mesh = result.scene;
|
184 |
this.mesh.position.copy(this.position);
|
185 |
this.mesh.scale.set(2, 2, 2);
|
186 |
+
this.mesh.rotation.y = Math.PI / 4;
|
|
|
|
|
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|
|
187 |
|
188 |
this.mesh.traverse((child) => {
|
189 |
if (child.isMesh) {
|
|
|
242 |
// Over-G ์ํ์์ ์คํจ์ด ํด์ ๋์ง ์์์ผ๋ฉด ํผ์น ์กฐ์ ๋ถ๊ฐ
|
243 |
if (this.overG && this.overGTimer > 1.0 && this.stallWarning) {
|
244 |
// ์(Yaw)๋ง ์ ํ์ ์ผ๋ก ํ์ฉ
|
245 |
+
const sensitivity = GAME_CONSTANTS.MOUSE_SENSITIVITY * 0.3; // ๊ฐ๋ ๋ํญ ๊ฐ์
|
246 |
+
this.targetYaw += deltaX * sensitivity * 0.3;
|
247 |
|
248 |
+
// ํผ์น๋ ์กฐ์ ๋ถ๊ฐ
|
249 |
+
// ๋กค๋ ์ ํ์ ์ผ๋ก๋ง ํ์ฉ
|
250 |
+
const yawRate = deltaX * sensitivity * 0.3;
|
251 |
+
this.targetRoll = -yawRate * 5; // ๋งค์ฐ ์ ํ๋ ๋กค
|
252 |
|
253 |
+
return; // ์ถ๊ฐ ์ฒ๋ฆฌ ์ค๋จ
|
254 |
}
|
255 |
|
256 |
const sensitivity = GAME_CONSTANTS.MOUSE_SENSITIVITY * 1.0;
|
257 |
|
258 |
+
// ๋ง์ฐ์ค Y์ถ: ํผ์น(๊ธฐ์ ์ํ) - ํญ์ ๋์ผํ๊ฒ ์๋
|
259 |
+
this.targetPitch -= deltaY * sensitivity;
|
260 |
+
|
261 |
+
// ๋ง์ฐ์ค X์ถ: ์(์ข์ฐ ํ์ ) - ํญ์ ๋์ผํ๊ฒ ์๋
|
262 |
+
this.targetYaw += deltaX * sensitivity * 0.8;
|
263 |
|
264 |
+
// ์ ํ์ ์ ๋ฐ๋ฅธ ์๋ ๋กค (๋ฑ
ํฌ ํด)
|
265 |
+
// ์ข์ฐ๋ก ํ์ ํ ๋ ์์ฐ์ค๋ฝ๊ฒ ๋ ๊ฐ๊ฐ ๊ธฐ์ธ์ด์ง
|
266 |
+
const yawRate = deltaX * sensitivity * 0.8;
|
267 |
+
this.targetRoll = -yawRate * 15; // ์ ํ์ ๋์ ๋น๋กํ์ฌ ๋กค ๋ฐ์
|
268 |
+
|
269 |
+
// ๊ฐ๋ ์ ํ
|
270 |
+
const maxPitchAngle = Math.PI / 3; // 60๋
|
271 |
+
const maxRollAngle = Math.PI * 0.5; // 90๋๋ก ์ ํ (์๋ ๋กค)
|
272 |
+
|
273 |
+
this.targetPitch = Math.max(-maxPitchAngle, Math.min(maxPitchAngle, this.targetPitch));
|
274 |
+
|
275 |
+
// ์๋ ๋กค์ ์ ํ๋ ๋ฒ์ ๋ด์์๋ง ์๋
|
276 |
+
if (Math.abs(this.targetRoll) < maxRollAngle) {
|
277 |
+
// ๋กค ๊ฐ๋ ์ ํ ์ ์ฉ
|
278 |
+
this.targetRoll = Math.max(-maxRollAngle, Math.min(maxRollAngle, this.targetRoll));
|
279 |
+
}
|
280 |
}
|
281 |
|
282 |
updateControls(keys, deltaTime) {
|
283 |
+
// ๋๋ฒ๊น
์ ์ํ ๋ก๊ทธ
|
284 |
+
if (keys.w || keys.s || keys.a || keys.d) {
|
285 |
+
console.log('updateControls called:', {
|
286 |
+
w: keys.w,
|
287 |
+
a: keys.a,
|
288 |
+
s: keys.s,
|
289 |
+
d: keys.d,
|
290 |
+
throttle_before: this.throttle,
|
291 |
+
targetYaw_before: this.targetYaw,
|
292 |
+
deltaTime: deltaTime
|
293 |
+
});
|
294 |
+
}
|
295 |
+
|
296 |
// W/S: ์ค๋กํ๋ง ์ ์ด (๊ฐ์/๊ฐ์)
|
297 |
if (keys.w) {
|
298 |
this.throttle = Math.min(1.0, this.throttle + deltaTime * 0.5);
|
299 |
+
console.log('W pressed - New throttle:', this.throttle);
|
300 |
}
|
301 |
if (keys.s) {
|
302 |
this.throttle = Math.max(0.1, this.throttle - deltaTime * 0.5);
|
303 |
+
console.log('S pressed - New throttle:', this.throttle);
|
304 |
}
|
305 |
|
306 |
+
// A/D: ๋ณด์กฐ ์ ์ ์ด (๋ฌ๋) - ๋ฐ์์ฑ ๊ฐ์
|
307 |
if (keys.a) {
|
308 |
+
this.targetYaw -= deltaTime * 1.2;
|
309 |
+
console.log('A pressed - New targetYaw:', this.targetYaw);
|
310 |
+
}
|
311 |
+
if (keys.d) {
|
312 |
+
this.targetYaw += deltaTime * 1.2;
|
313 |
+
console.log('D pressed - New targetYaw:', this.targetYaw);
|
314 |
}
|
315 |
}
|
316 |
|
317 |
updatePhysics(deltaTime) {
|
318 |
if (!this.mesh) return;
|
319 |
|
320 |
+
// ๋ถ๋๋ฌ์ด ํ์ ๋ณด๊ฐ - Yaw ํ์ ์๋ ๊ฐ์
|
321 |
+
const rotationSpeed = deltaTime * 2.0;
|
322 |
+
const yawRotationSpeed = deltaTime * 3.0; // Yaw๋ ๋ ๋น ๋ฅด๊ฒ ๋ฐ์ํ๋๋ก ๋ณ๋ ์ค์
|
|
|
|
|
|
|
|
|
323 |
|
324 |
+
// ํผ์น์ ๋กค์ ์ง์ ๋ณด๊ฐ
|
325 |
+
this.rotation.x = THREE.MathUtils.lerp(this.rotation.x, this.targetPitch, rotationSpeed);
|
326 |
+
this.rotation.z = THREE.MathUtils.lerp(this.rotation.z, this.targetRoll, rotationSpeed * 1.5); // ๋กค์ ๋ ๋น ๋ฅด๊ฒ ๋ฐ์
|
327 |
|
328 |
+
// Yaw ๋ณด๊ฐ์ ์ํ ๊ฐ๋ ์ฐจ์ด ๊ณ์ฐ (์ต๋จ ๊ฒฝ๋ก)
|
329 |
+
let yawDiff = this.targetYaw - this.rotation.y;
|
|
|
|
|
330 |
|
331 |
+
// ๊ฐ๋ ์ฐจ์ด๋ฅผ -ฯ ~ ฯ ๋ฒ์๋ก ์ ๊ทํ (์ต๋จ ํ์ ๊ฒฝ๋ก)
|
332 |
+
while (yawDiff > Math.PI) yawDiff -= Math.PI * 2;
|
333 |
+
while (yawDiff < -Math.PI) yawDiff += Math.PI * 2;
|
|
|
334 |
|
335 |
+
// ๋ถ๋๋ฌ์ด yaw ํ์ ์ ์ฉ
|
336 |
+
this.rotation.y += yawDiff * yawRotationSpeed;
|
337 |
|
338 |
+
// ๋กค ์๋ ๋ณต๊ท ์์คํ
|
339 |
+
if (Math.abs(this.targetYaw - this.rotation.y) < 0.05) {
|
340 |
+
// ์ ํ์ ์ด ๊ฑฐ์ ์์ ๋ ๋กค์ 0์ผ๋ก ๋ณต๊ท
|
341 |
+
this.targetRoll *= 0.95;
|
342 |
}
|
343 |
|
344 |
+
// ์์ฌ๋ ์คํ์ผ: ์ ํ์ ์ด ์ฃผ๋์ , ๋กค์ ๋ณด์กฐ์
|
345 |
+
// ๋กค์ ๋ฐ๋ฅธ ์ถ๊ฐ ์ ํ์ ์ ์ ๊ฑฐํ๊ฑฐ๋ ์ต์ํ
|
346 |
+
let bankTurnRate = 0;
|
347 |
+
if (Math.abs(this.rotation.z) > 0.3) { // ๋กค์ด ์ถฉ๋ถํ ํด ๋๋ง
|
348 |
+
const bankAngle = this.rotation.z;
|
349 |
+
bankTurnRate = Math.sin(bankAngle) * deltaTime * 0.1; // ๋งค์ฐ ์์ ์ ํ์จ
|
350 |
+
this.targetYaw += bankTurnRate;
|
351 |
}
|
352 |
|
353 |
// ํ์ค์ ์ธ ์๋ ๊ณ์ฐ
|
354 |
+
const minSpeed = 0; // ์ต์ ์๋ 0kt
|
355 |
+
const maxSpeed = 600; // ์ต๋ ์๋ 600kt
|
356 |
let targetSpeed = minSpeed + (maxSpeed - minSpeed) * this.throttle;
|
357 |
|
358 |
// ํผ์น ๊ฐ๋์ ๋ฐ๋ฅธ ์๋ ๋ณํ
|
|
|
360 |
const pitchDegrees = Math.abs(pitchAngle) * (180 / Math.PI);
|
361 |
|
362 |
// ๊ธฐ์๊ฐ ์๋ฅผ ํฅํ๊ณ ์์ ๊ฒฝ์ฐ ๋น ๋ฅธ ์๋ ๊ฐ์
|
363 |
+
if (pitchAngle < -0.1 && !this.stallWarning) { // ์คํจ์ด ์๋ ๋๋ง ์์น์ผ๋ก ์ธํ ๊ฐ์
|
364 |
+
const climbFactor = Math.abs(pitchAngle) / (Math.PI / 2); // 90๋ ๊ธฐ์ค
|
365 |
+
if (pitchDegrees > 30) { // 30๋ ์ด์์ผ ๋ ๊ธ๊ฒฉํ ๊ฐ์
|
366 |
+
targetSpeed *= Math.max(0, 1 - climbFactor * 1.5); // ์ต๋ 150% ๊ฐ์ (0kt๊น์ง)
|
367 |
} else {
|
368 |
+
targetSpeed *= (1 - climbFactor * 0.3); // ์ ์์ ์ธ ๊ฐ์
|
369 |
}
|
370 |
+
} else if (pitchAngle > 0.1) { // ๊ธฐ์๊ฐ ์๋๋ก (ํ๊ฐ) - ์คํจ ์ํ์์๋ ์ ์ฉ
|
371 |
const diveFactor = pitchAngle / (Math.PI / 3);
|
372 |
+
targetSpeed *= (1 + diveFactor * 0.4); // ํ๊ฐ ์ ๊ฐ์ ์ฆ๊ฐ (0.2 -> 0.4)
|
373 |
}
|
374 |
|
375 |
+
// G-Force ๊ณ์ฐ ๊ฐ์
|
376 |
+
const turnRate = Math.abs(bankTurnRate) * 100;
|
377 |
+
const pitchRate = Math.abs(this.rotation.x - this.targetPitch) * 10;
|
378 |
|
379 |
+
// ๊ณ ๋์ ๋ฐ๋ฅธ G-Force ์ฆ๊ฐ ๋ฐฐ์จ ๊ณ์ฐ
|
380 |
+
const altitudeInKm = this.position.y / 1000; // ๋ฏธํฐ๋ฅผ ํฌ๋ก๋ฏธํฐ๋ก ๋ณํ
|
381 |
+
const altitudeMultiplier = 1 + (altitudeInKm * 0.2); // 1km๋น 20% ์ฆ๊ฐ
|
382 |
|
383 |
+
// ์ค๋กํ์ ๋ฐ๋ฅธ G-Force ์ฆ๊ฐ ๋ฐฐ์จ ๊ณ์ฐ
|
384 |
+
// THR 50% ์ดํ: 0๋ฐฐ, THR 75%: 0.5๋ฐฐ, THR 100%: 1.0๋ฐฐ
|
385 |
let throttleGMultiplier = 0;
|
386 |
if (this.throttle > 0.5) {
|
387 |
+
// 0.5 ~ 1.0 ๋ฒ์๋ฅผ 0 ~ 1.0์ผ๋ก ๋งคํ
|
388 |
throttleGMultiplier = (this.throttle - 0.5) * 2.0;
|
389 |
}
|
390 |
|
391 |
// ๋น์ ์์ ์ธ ์์ธ์ ์ํ G-Force ์ถ๊ฐ
|
392 |
let abnormalG = 0;
|
393 |
|
394 |
+
// ๋ค์งํ ์ํ (๋กค์ด 90๋ ์ด์)
|
395 |
const isInverted = Math.abs(this.rotation.z) > Math.PI / 2;
|
|
|
396 |
if (isInverted) {
|
397 |
const baseG = 3.0 + Math.abs(Math.abs(this.rotation.z) - Math.PI / 2) * 2;
|
398 |
+
abnormalG += baseG * altitudeMultiplier * (1 + throttleGMultiplier); // ์ค๋กํ ๋ฐฐ์จ ์ถ๊ฐ
|
399 |
}
|
400 |
|
401 |
+
// ๋กค์ด ยฑ30๋ ์ด์์ผ ๋ ์ถ๊ฐ G-Force
|
402 |
+
const rollDegrees = Math.abs(this.rotation.z) * (180 / Math.PI);
|
403 |
if (rollDegrees > 30) {
|
404 |
+
// 30๋ ์ด๊ณผ๋ถ๋น 0.1G ์ถ๊ฐ
|
405 |
const extremeRollG = (rollDegrees - 30) * 0.1;
|
406 |
abnormalG += extremeRollG * altitudeMultiplier * (1 + throttleGMultiplier);
|
407 |
}
|
408 |
|
409 |
+
// ํผ์น ๊ฐ๋๊ฐ ยฑ40๋ ์ด์์ผ ๋ ์ถ๊ฐ G-Force
|
410 |
if (pitchDegrees >= 40) {
|
411 |
+
// 40๋ ์ด์์ผ ๋ ๊ธ๊ฒฉํ G-Force ์ฆ๊ฐ
|
412 |
+
const extremePitchG = (pitchDegrees - 40) * 0.15; // 40๋ ์ด๊ณผ๋ถ๋น 0.15G ์ถ๊ฐ
|
413 |
abnormalG += extremePitchG * altitudeMultiplier * (1 + throttleGMultiplier);
|
414 |
}
|
415 |
|
416 |
+
// ๊ธฐ์๊ฐ ๊ณ์ ์๋ฅผ ํฅํ๊ณ ์๋ ๊ฒฝ์ฐ (ํผ์น๊ฐ -30๋ ์ดํ)
|
417 |
if (pitchAngle < -Math.PI / 6) {
|
418 |
const baseG = 2.0 + Math.abs(pitchAngle + Math.PI / 6) * 3;
|
419 |
+
abnormalG += baseG * altitudeMultiplier * (1 + throttleGMultiplier); // ์ค๋กํ ๋ฐฐ์จ ์ถ๊ฐ
|
420 |
}
|
421 |
|
422 |
+
// ๊ธฐ์๊ฐ ๊ณผ๋ํ๊ฒ ์๋๋ฅผ ํฅํ๊ณ ์๋ ๊ฒฝ์ฐ (ํผ์น๊ฐ 60๋ ์ด์)
|
423 |
if (pitchAngle > Math.PI / 3) {
|
424 |
const baseG = 2.0 + Math.abs(pitchAngle - Math.PI / 3) * 3;
|
425 |
+
abnormalG += baseG * altitudeMultiplier * (1 + throttleGMultiplier); // ์ค๋กํ ๋ฐฐ์จ ์ถ๊ฐ
|
426 |
}
|
427 |
|
428 |
+
// ๊ธ๊ฒฉํ ๊ธฐ๋์ ์ํ G-Force
|
429 |
+
const maneuverG = (turnRate + pitchRate + (Math.abs(this.rotation.z) * 3)) * (1 + throttleGMultiplier * 0.5);
|
430 |
|
431 |
+
// ์ด G-Force ๊ณ์ฐ
|
432 |
this.gForce = 1.0 + maneuverG + abnormalG;
|
433 |
|
434 |
+
// G-Force ํ๋ณต ์กฐ๊ฑด ์์
|
435 |
+
// 1. Over-G ์ํ๊ฐ ์๋ ๊ฒฝ์ฐ์๋ง ํ๋ณต
|
436 |
+
// 2. ํผ์น๊ฐ ยฑ10๋ ์ด๋ด์ผ ๋๋ง ํ๋ณต
|
437 |
+
// 3. ์คํจ ์ํ๊ฐ ์๋ ๋๋ง ํ๋ณต
|
438 |
const isPitchNeutral = Math.abs(pitchDegrees) <= 10;
|
439 |
|
440 |
if (!this.overG && isPitchNeutral && !isInverted && !this.stallWarning) {
|
441 |
+
// ์ค๋กํ์ด ๋์์๋ก G-Force๊ฐ ์ฒ์ฒํ ๊ฐ์
|
442 |
+
const recoveryRate = 2.0 - throttleGMultiplier * 1.5; // THR 100%์ผ ๋ 0.5, THR 50%์ผ ๋ 2.0
|
443 |
this.gForce = THREE.MathUtils.lerp(this.gForce, 1.0 + maneuverG, deltaTime * recoveryRate);
|
444 |
} else if (this.overG) {
|
445 |
+
// Over-G ์ํ์์๋ ํผ์น๊ฐ 0๋ ๊ทผ์ฒ(ยฑ10๋)๊ฐ ๋๊ณ ์คํจ์ด ํ๋ณต๋ ๋๊น์ง ํ๋ณตํ์ง ์์
|
446 |
if (!isPitchNeutral || this.stallWarning) {
|
447 |
+
// ํผ์น๊ฐ ์ค๋ฆฝ์ด ์๋๊ฑฐ๋ ์คํจ ์ํ๋ฉด G-Force ์ ์ง ๋๋ ์ฆ๊ฐ๋ง ๊ฐ๋ฅ
|
448 |
this.gForce = Math.max(this.gForce, 1.0 + maneuverG + abnormalG);
|
449 |
} else {
|
450 |
+
// ํผ์น๊ฐ ์ค๋ฆฝ์ด๊ณ ์คํจ์ด ์๋ ๋๋ง ๋งค์ฐ ์ฒ์ฒํ ํ๋ณต
|
451 |
+
const overGRecoveryRate = 0.3 - throttleGMultiplier * 0.2; // Over-G ์ํ์์๋ ๋ ๋๋ฆฐ ํ๋ณต
|
452 |
this.gForce = THREE.MathUtils.lerp(this.gForce, 1.0 + maneuverG, deltaTime * overGRecoveryRate);
|
453 |
}
|
454 |
}
|
455 |
|
456 |
+
// ์คํจ ์ํ์์๋ Over-G๊ฐ ๊ฐ์ํ์ง ์๋๋ก ์ถ๊ฐ ์ฒ๋ฆฌ
|
457 |
if (this.stallWarning && this.overG) {
|
458 |
+
// ์คํจ ์ค์๋ G-Force๋ฅผ 9.0 ์ด์์ผ๋ก ์ ์ง
|
459 |
this.gForce = Math.max(this.gForce, 9.0);
|
460 |
}
|
461 |
|
|
|
465 |
if (this.overG) {
|
466 |
this.overGTimer += deltaTime;
|
467 |
|
468 |
+
// 1.5์ด ์ด์ Over-G ์ํ์ผ ๊ฒฝ์ฐ ์์ผ ํ๋ฆผ ์์
|
469 |
if (this.overGTimer > 1.5) {
|
470 |
+
// ์๋ ๊ธ๊ฒฉํ ๊ฐ์ (2.5์ด๋ถํฐ)
|
471 |
if (this.overGTimer > 2.5) {
|
472 |
targetSpeed *= Math.max(0.3, 1 - (this.overGTimer - 2.5) * 0.3);
|
473 |
}
|
474 |
+
// ์์ผ ํ๋ฆผ ํจ๊ณผ๋ UI์์ ์ฒ๋ฆฌ (1.5์ด๋ถํฐ)
|
475 |
}
|
476 |
} else {
|
477 |
+
this.overGTimer = 0; // Over-G ์ํ๊ฐ ์๋๋ฉด ํ์ด๋จธ ๋ฆฌ์
|
478 |
}
|
479 |
|
480 |
+
// ์คํจ ๊ฒฝ๊ณ : 300kt ์ดํ์์ ์คํจ ์ํ
|
481 |
+
const speedKnots = this.speed * 1.94384; // m/s to knots
|
482 |
+
const wasStalling = this.stallWarning;
|
483 |
|
484 |
+
// ์คํจ ์ง์
์กฐ๊ฑด
|
485 |
if (!this.stallWarning && speedKnots < GAME_CONSTANTS.STALL_SPEED) {
|
486 |
this.stallWarning = true;
|
487 |
+
this.stallEscapeProgress = 0; // ์คํจ ์ง์
์ ์งํ๋ ์ด๊ธฐํ
|
488 |
}
|
489 |
|
490 |
+
// ์คํจ ํ์ถ ์กฐ๊ฑด
|
491 |
if (this.stallWarning) {
|
492 |
if (this.escapeKeyPressed) {
|
493 |
+
// Fํค๋ฅผ ๋๋ฅด๊ณ ์์ผ๋ฉด ์งํ๋ ์ฆ๊ฐ
|
494 |
this.stallEscapeProgress += deltaTime;
|
495 |
|
496 |
+
// 2์ด ์ด์ ๋๋ฅด๋ฉด ์คํจ์์ ํ์ถ
|
497 |
if (this.stallEscapeProgress >= 2.0 && speedKnots >= 350) {
|
498 |
this.stallWarning = false;
|
499 |
this.stallEscapeProgress = 0;
|
500 |
+
// ์คํจ์์ ๋ฒ์ด๋๋ฉด ์์ธ๋ฅผ ์ฝ๊ฐ ์์ ํ
|
501 |
+
this.targetPitch = Math.max(-0.2, Math.min(0.2, this.targetPitch));
|
502 |
}
|
503 |
} else {
|
504 |
+
// Fํค๋ฅผ ๋์ผ๋ฉด ์งํ๋ ๊ฐ์
|
505 |
this.stallEscapeProgress = Math.max(0, this.stallEscapeProgress - deltaTime * 2);
|
506 |
}
|
507 |
}
|
508 |
|
509 |
// ์๋ ๋ณํ ์ ์ฉ
|
510 |
if (this.stallWarning) {
|
511 |
+
// ์คํจ ์ํ์์์ ์๋ ๋ณํ
|
512 |
+
if (pitchAngle > 0.1) { // ๊ธฐ์๊ฐ ์๋๋ฅผ ํฅํ ๋
|
513 |
+
// ๋ค์ด๋น์ผ๋ก ์ธํ ์๋ ์ฆ๊ฐ
|
514 |
+
const diveSpeedGain = Math.min(pitchAngle * 300, 200); // ์ต๋ 200m/s ์ฆ๊ฐ
|
515 |
this.speed = Math.min(maxSpeed, this.speed + diveSpeedGain * deltaTime);
|
516 |
} else {
|
517 |
+
// ๊ธฐ์๊ฐ ์๋ฅผ ํฅํ๊ฑฐ๋ ์ํ์ผ ๋๋ ์๋ ๊ฐ์
|
518 |
this.speed = Math.max(0, this.speed - deltaTime * 100);
|
519 |
}
|
520 |
} else {
|
521 |
+
// ์ ์ ๋นํ ์ ์๋ ๋ณํ
|
522 |
this.speed = THREE.MathUtils.lerp(this.speed, targetSpeed, deltaTime * 0.5);
|
523 |
}
|
524 |
|
525 |
// ์คํจ ์ํ์์์ ๋ฌผ๋ฆฌ ํจ๊ณผ
|
526 |
if (this.stallWarning) {
|
527 |
+
// ๋ฐ๋ฅ์ผ๋ก ์ถ๋ฝํ๋ฉฐ ๊ฐ์๋๊ฐ ๋น ๋ฅด๊ฒ ๋ถ์
|
528 |
+
this.targetPitch = Math.min(Math.PI / 2.5, this.targetPitch + deltaTime * 2.5); // ๊ธฐ์๊ฐ ๋ ๊ทน๋จ์ ์ผ๋ก ์๋๋ก (72๋๊น์ง)
|
529 |
+
|
530 |
+
// ์กฐ์ข
๋ถ๋ฅ ์ํ - ๋ ์ฌํ ํ๋ค๋ฆผ
|
531 |
+
this.rotation.x += (Math.random() - 0.5) * deltaTime * 0.8;
|
532 |
+
this.rotation.z += (Math.random() - 0.5) * deltaTime * 0.8;
|
533 |
+
|
534 |
+
// ์ค๋ ฅ์ ์ํ ๊ฐ์
|
535 |
+
const gravityAcceleration = GAME_CONSTANTS.GRAVITY * deltaTime * 3.0; // 3๋ฐฐ ์ค๋ ฅ
|
|
|
|
|
|
|
536 |
this.velocity.y -= gravityAcceleration;
|
537 |
}
|
538 |
|
539 |
+
// ์๋ ๋ฒกํฐ ๊ณ์ฐ
|
540 |
const noseDirection = new THREE.Vector3(0, 0, 1);
|
541 |
+
noseDirection.applyEuler(this.rotation);
|
542 |
|
543 |
if (!this.stallWarning) {
|
544 |
+
// ์ ์ ๋นํ ์
|
545 |
this.velocity = noseDirection.multiplyScalar(this.speed);
|
546 |
} else {
|
547 |
+
// ์คํจ ์์๋ ์ค๋ ฅ์ด ์ฃผ๋์ ์ด์ง๋ง ๋ค์ด๋น ์๋๋ ๋ฐ์
|
548 |
+
this.velocity.x = noseDirection.x * this.speed * 0.5; // ์ ๋ฐฉ ์๋ ์ฆ๊ฐ
|
549 |
this.velocity.z = noseDirection.z * this.speed * 0.5;
|
550 |
+
// y ์๋๋ ์์์ ์ค๋ ฅ์ผ๋ก ์ฒ๋ฆฌ๋จ
|
551 |
}
|
552 |
|
553 |
// ์ ์ ๋นํ ์ ์ค๋ ฅ ํจ๊ณผ
|
|
|
555 |
const gravityEffect = GAME_CONSTANTS.GRAVITY * deltaTime * 0.15;
|
556 |
this.velocity.y -= gravityEffect;
|
557 |
|
558 |
+
// ์๋ ฅ ํจ๊ณผ (์๋์ ๋น๋ก)
|
559 |
const liftFactor = (this.speed / maxSpeed) * 0.8;
|
560 |
const lift = gravityEffect * liftFactor;
|
561 |
this.velocity.y += lift;
|
|
|
569 |
this.position.y = GAME_CONSTANTS.MIN_ALTITUDE;
|
570 |
this.health = 0;
|
571 |
|
572 |
+
// ์ง๋ฉด ์ถฉ๋ ์ ํญ๋ฐ ํจ๊ณผ ์ถ๊ฐ
|
573 |
if (window.gameInstance) {
|
574 |
window.gameInstance.createExplosionEffect(this.position);
|
575 |
}
|
|
|
595 |
|
596 |
// ๋ฉ์ ์์น ๋ฐ ํ์ ์
๋ฐ์ดํธ
|
597 |
this.mesh.position.copy(this.position);
|
598 |
+
this.mesh.rotation.order = 'YXZ'; // ๋ฉ์๋ ๊ฐ์ ์ค์ผ๋ฌ ์์ ์ฌ์ฉ
|
599 |
+
this.mesh.rotation.x = this.rotation.x;
|
600 |
+
this.mesh.rotation.y = this.rotation.y + 3 * Math.PI / 2;
|
601 |
+
this.mesh.rotation.z = this.rotation.z;
|
|
|
602 |
|
603 |
// ๊ฒฝ๊ณ ๊น๋นก์ ํ์ด๋จธ
|
604 |
this.warningBlinkTimer += deltaTime;
|
|
|
610 |
// ๊ณ ๋ ๊ณ์ฐ
|
611 |
this.altitude = this.position.y;
|
612 |
|
613 |
+
// ๊ฒฝ๊ณ ์ ์
๋ฐ์ดํธ (์์ง ์๋ฆฌ๋ ๊ณ์ ์ ์ง)
|
614 |
this.updateWarningAudios();
|
615 |
|
616 |
// ์์ง ์๋ฆฌ ๋ณผ๋ฅจ์ ์ค๋กํ์ ์ฐ๋
|
617 |
if (this.warningAudios.normal && !this.warningAudios.normal.paused) {
|
618 |
+
this.warningAudios.normal.volume = 0.3 + this.throttle * 0.4; // 0.3~0.7
|
619 |
}
|
620 |
}
|
621 |
|
622 |
shoot(scene) {
|
623 |
+
// ํ์ฝ์ด ์์ผ๋ฉด ๋ฐ์ฌํ์ง ์์
|
624 |
if (this.ammo <= 0) return;
|
625 |
|
626 |
this.ammo--;
|
627 |
|
628 |
+
// ์ง์ ๋ชจ์์ ํํ (100% ๋ ํฌ๊ฒ)
|
629 |
+
const bulletGeometry = new THREE.CylinderGeometry(1.0, 1.0, 16, 8); // ๋ฐ์ง๋ฆ 0.75โ1.0, ๊ธธ์ด 12โ16
|
630 |
const bulletMaterial = new THREE.MeshBasicMaterial({
|
631 |
color: 0xffff00,
|
632 |
emissive: 0xffff00,
|
|
|
634 |
});
|
635 |
const bullet = new THREE.Mesh(bulletGeometry, bulletMaterial);
|
636 |
|
637 |
+
// ๊ธฐ์ ๋์์ ๋ฐ์ฌ (๋ ์์ชฝ์์)
|
638 |
const muzzleOffset = new THREE.Vector3(0, 0, 10);
|
639 |
+
muzzleOffset.applyEuler(this.rotation);
|
640 |
bullet.position.copy(this.position).add(muzzleOffset);
|
641 |
|
642 |
+
// ํํ์ ๋ฐ์ฌ ๋ฐฉํฅ์ผ๋ก ํ์
|
643 |
+
bullet.rotation.copy(this.rotation);
|
644 |
+
bullet.rotateX(Math.PI / 2); // ์ค๋ฆฐ๋๊ฐ Z์ถ ๋ฐฉํฅ์ ํฅํ๋๋ก
|
|
|
645 |
|
646 |
+
// ํํ ์ด๊ธฐ ์์น ์ ์ฅ
|
647 |
bullet.startPosition = bullet.position.clone();
|
648 |
|
649 |
+
const bulletSpeed = 1500; // 1000์์ 1500์ผ๋ก ์ฆ๊ฐ (50% ๋น ๋ฅด๊ฒ)
|
650 |
const direction = new THREE.Vector3(0, 0, 1);
|
651 |
+
direction.applyEuler(this.rotation);
|
652 |
bullet.velocity = direction.multiplyScalar(bulletSpeed);
|
653 |
|
654 |
scene.add(bullet);
|
655 |
this.bullets.push(bullet);
|
656 |
|
657 |
+
// m134.ogg ์๋ฆฌ ์ฌ์ - ์ค์ฒฉ ์ ํ ํด์ , ๋๋ค ํผ์น
|
658 |
try {
|
659 |
const audio = new Audio('sounds/m134.ogg');
|
660 |
+
audio.volume = 0.15; // 0.3์์ 0.15๋ก ๊ฐ์ (50% ์ค์)
|
661 |
|
662 |
+
// -2 ~ +2 ์ฌ์ด์ ๋๋ค ํผ์น (playbackRate๋ก ์๋ฎฌ๋ ์ด์
)
|
663 |
+
const randomPitch = 0.8 + Math.random() * 0.4; // 0.8 ~ 1.2 ๋ฒ์
|
664 |
audio.playbackRate = randomPitch;
|
665 |
|
666 |
audio.play().catch(e => console.log('Gunfire sound failed to play'));
|
667 |
|
668 |
+
// ์ฌ์ ์๋ฃ ์ ๋ฉ๋ชจ๋ฆฌ ์ ๋ฆฌ๋ฅผ ์ํด ์ฐธ์กฐ ์ ๊ฑฐ
|
669 |
audio.addEventListener('ended', () => {
|
670 |
audio.remove();
|
671 |
});
|
|
|
679 |
const bullet = this.bullets[i];
|
680 |
bullet.position.add(bullet.velocity.clone().multiplyScalar(deltaTime));
|
681 |
|
682 |
+
// ํํ๋ ๊ฐ์ ๋ฐฉํฅ์ ์ ์งํ๋๋ก ํ์ ์
๋ฐ์ดํธ
|
683 |
+
const direction = bullet.velocity.clone().normalize();
|
684 |
+
const angle = Math.atan2(direction.x, direction.z);
|
685 |
+
bullet.rotation.y = angle;
|
686 |
+
|
687 |
+
// ์ง๋ฉด ์ถฉ๋ ์ฒดํฌ ์ถ๊ฐ
|
688 |
if (bullet.position.y <= 0) {
|
689 |
+
// ํฌ๊ณ ํ๋ คํ ์ง๋ฉด ์ถฉ๋ ํจ๊ณผ
|
690 |
gameInstance.createGroundImpactEffect(bullet.position);
|
691 |
scene.remove(bullet);
|
692 |
this.bullets.splice(i, 1);
|
693 |
continue;
|
694 |
}
|
695 |
|
696 |
+
// 6000m ์ด์ ๋ ์๊ฐ๊ฑฐ๋ ๋์ด ์ ํ ์ด๊ณผ ์ ์ ๊ฑฐ
|
697 |
if (bullet.position.distanceTo(bullet.startPosition) > 6000 ||
|
698 |
bullet.position.y > GAME_CONSTANTS.MAX_ALTITUDE + 500) {
|
699 |
scene.remove(bullet);
|
|
|
711 |
const backward = new THREE.Vector3(0, 0, -1);
|
712 |
const up = new THREE.Vector3(0, 1, 0);
|
713 |
|
714 |
+
backward.applyEuler(this.rotation);
|
715 |
+
up.applyEuler(this.rotation);
|
716 |
|
717 |
const cameraPosition = this.position.clone()
|
718 |
.add(backward.multiplyScalar(this.cameraDistance))
|