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Update game.js
Browse files
game.js
CHANGED
@@ -33,18 +33,8 @@ class Fighter {
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this.position = new THREE.Vector3(0, 2000, 0);
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this.velocity = new THREE.Vector3(0, 0, 350); // ์ด๊ธฐ ์๋ 350kt
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this.acceleration = new THREE.Vector3(0, 0, 0);
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// ์ฟผํฐ๋์ธ ๊ธฐ๋ฐ ํ์ (์ง๋ฒ ๋ฝ ๋ฐฉ์ง)
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this.quaternion = new THREE.Quaternion();
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// ์ค์ผ๋ฌ ๊ฐ๋ (ํ์ ๋ฐ ์ ํ์ฉ)
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this.rotation = new THREE.Euler(0, 0, 0);
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// ๋ถ๋๋ฌ์ด ํ์ ์ ์ํ ๋ชฉํ๊ฐ
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this.targetPitch = 0;
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this.targetRoll = 0;
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this.targetYaw = 0;
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// ๋นํ ์ ์ด
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this.throttle = 0.7; // ์ด๊ธฐ ์ค๋กํ 70%
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this.speed = 350; // ์ด๊ธฐ ์๋ 350kt
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@@ -61,6 +51,11 @@ class Fighter {
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this.mousePitch = 0;
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this.mouseRoll = 0;
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// ๋ฌด๊ธฐ
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this.missiles = GAME_CONSTANTS.MISSILE_COUNT;
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this.ammo = GAME_CONSTANTS.AMMO_COUNT;
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@@ -100,6 +95,21 @@ class Fighter {
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this.initializeWarningAudios();
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}
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initializeWarningAudios() {
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try {
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this.warningAudios.altitude = new Audio('sounds/altitude.ogg');
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@@ -188,11 +198,7 @@ class Fighter {
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this.mesh = result.scene;
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this.mesh.position.copy(this.position);
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this.mesh.scale.set(2, 2, 2);
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// ์ด๊ธฐ ํ์ ์ค์
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const initialYaw = Math.PI / 4;
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this.quaternion.setFromEuler(new THREE.Euler(0, initialYaw, 0));
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this.targetYaw = initialYaw;
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this.mesh.traverse((child) => {
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if (child.isMesh) {
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@@ -251,34 +257,39 @@ class Fighter {
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// Over-G ์ํ์์ ์คํจ์ด ํด์ ๋์ง ์์์ผ๋ฉด ํผ์น ์กฐ์ ๋ถ๊ฐ
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if (this.overG && this.overGTimer > 1.0 && this.stallWarning) {
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// ์(Yaw)๋ง ์ ํ์ ์ผ๋ก ํ์ฉ
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const sensitivity = GAME_CONSTANTS.MOUSE_SENSITIVITY * 0.3;
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this.targetYaw += deltaX * sensitivity * 0.3;
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// ํผ์น๋ ์กฐ์ ๋ถ๊ฐ
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// ๋กค๋ ์ ํ์ ์ผ๋ก๋ง ํ์ฉ
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const yawRate = deltaX * sensitivity * 0.3;
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this.targetRoll = -yawRate * 5;
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return;
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}
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const sensitivity = GAME_CONSTANTS.MOUSE_SENSITIVITY * 1.0;
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// ๋ง์ฐ์ค
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this.targetPitch -= deltaY * sensitivity;
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this.targetYaw += deltaX * sensitivity * 0.8;
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// ์ ํ์ ์ ๋ฐ๋ฅธ ์๋ ๋กค (๋ฑ
ํฌ ํด)
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const yawRate = deltaX * sensitivity * 0.8;
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this.targetRoll = -yawRate * 15;
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// ๊ฐ๋ ์ ํ
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const maxPitchAngle = Math.PI / 3; // 60๋
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const maxRollAngle = Math.PI * 0.5; // 90
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this.targetPitch = Math.max(-maxPitchAngle, Math.min(maxPitchAngle, this.targetPitch));
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if (Math.abs(this.targetRoll) < maxRollAngle) {
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this.targetRoll = Math.max(-maxRollAngle, Math.min(maxRollAngle, this.targetRoll));
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}
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}
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@@ -292,7 +303,7 @@ class Fighter {
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this.throttle = Math.max(0.1, this.throttle - deltaTime * 0.5);
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}
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// A/D: ๋ณด์กฐ ์ ์ ์ด (๋ฌ๋)
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if (keys.a) {
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this.targetYaw -= deltaTime * 1.2;
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}
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@@ -304,229 +315,242 @@ class Fighter {
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updatePhysics(deltaTime) {
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if (!this.mesh) return;
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//
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const rotationSpeed = deltaTime * 2.0;
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const yawRotationSpeed = deltaTime * 3.0;
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//
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this.rotation.
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// ๊ฐ ์ถ์ ํ์ ์ฐจ์ด ๊ณ์ฐ
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let pitchDiff = this.targetPitch - this.rotation.x;
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let yawDiff = this.targetYaw - this.rotation.y;
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let rollDiff = this.targetRoll - this.rotation.z;
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//
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//
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new THREE.Vector3(0, 1, 0),
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yawDiff * yawRotationSpeed
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);
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// 2. Pitch ํ์ (๋ก์ปฌ X์ถ ๊ธฐ์ค)
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const localXAxis = new THREE.Vector3(1, 0, 0).applyQuaternion(this.quaternion);
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const pitchQuat = new THREE.Quaternion().setFromAxisAngle(
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localXAxis,
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pitchDiff * rotationSpeed
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);
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// 3. Roll ํ์ (๋ก์ปฌ Z์ถ ๊ธฐ์ค)
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const localZAxis = new THREE.Vector3(0, 0, 1).applyQuaternion(this.quaternion);
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const rollQuat = new THREE.Quaternion().setFromAxisAngle(
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localZAxis,
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rollDiff * rotationSpeed * 1.5
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);
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// ํ์ ์ ์ฉ ์์: Yaw -> Pitch -> Roll
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this.quaternion.multiply(yawQuat);
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this.quaternion.multiply(pitchQuat);
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this.quaternion.multiply(rollQuat);
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this.quaternion.normalize();
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// ๋กค ์๋ ๋ณต๊ท ์์คํ
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if (Math.abs(yawDiff) < 0.05) {
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this.targetRoll *= 0.95;
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}
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//
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let bankTurnRate = 0;
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if (Math.abs(this.rotation.z) > 0.3) {
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const bankAngle = this.rotation.z;
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bankTurnRate = Math.sin(bankAngle) * deltaTime * 0.1;
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this.targetYaw += bankTurnRate;
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}
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// ์๋ ๊ณ์ฐ
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const minSpeed = 0;
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const maxSpeed = 600;
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let targetSpeed = minSpeed + (maxSpeed - minSpeed) * this.throttle;
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// ํผ์น ๊ฐ๋์ ๋ฐ๋ฅธ ์๋ ๋ณํ
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const pitchAngle = this.rotation.x;
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const pitchDegrees = Math.abs(pitchAngle) * (180 / Math.PI);
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} else {
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targetSpeed *= (1 - climbFactor * 0.3);
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}
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} else if (pitchAngle > 0.1) {
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const diveFactor = pitchAngle / (Math.PI / 3);
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targetSpeed *= (1 + diveFactor * 0.4);
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}
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// G-Force ๊ณ์ฐ
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const turnRate = Math.abs(bankTurnRate) * 100;
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const pitchRate = Math.abs(
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const
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let throttleGMultiplier = 0;
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if (this.throttle > 0.5) {
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throttleGMultiplier = (this.throttle - 0.5) * 2.0;
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}
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// ๋น์ ์์ ์ธ ์์ธ์ ์ํ G-Force
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let abnormalG = 0;
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const isInverted = Math.abs(this.rotation.z) > Math.PI / 2;
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if (isInverted) {
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const baseG = 3.0 + Math.abs(Math.abs(this.rotation.z) - Math.PI / 2) * 2;
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abnormalG += baseG * altitudeMultiplier * (1 + throttleGMultiplier);
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}
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if (rollDegrees > 30) {
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const extremeRollG = (rollDegrees - 30) * 0.1;
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abnormalG += extremeRollG * altitudeMultiplier * (1 + throttleGMultiplier);
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}
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if (pitchDegrees >= 40) {
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abnormalG += extremePitchG * altitudeMultiplier * (1 + throttleGMultiplier);
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}
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if (pitchAngle < -Math.PI / 6) {
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const baseG = 2.0 + Math.abs(pitchAngle + Math.PI / 6) * 3;
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abnormalG += baseG * altitudeMultiplier * (1 + throttleGMultiplier);
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}
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if (pitchAngle > Math.PI / 3) {
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const baseG = 2.0 + Math.abs(pitchAngle - Math.PI / 3) * 3;
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abnormalG += baseG * altitudeMultiplier * (1 + throttleGMultiplier);
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}
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const maneuverG = (turnRate + pitchRate + (Math.abs(this.rotation.z) * 3)) * (1 + throttleGMultiplier * 0.5);
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this.gForce = 1.0 + maneuverG + abnormalG;
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// G-Force ํ๋ณต
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const isPitchNeutral = Math.abs(pitchDegrees) <= 10;
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if (!this.overG && isPitchNeutral && !isInverted && !this.stallWarning) {
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this.gForce = THREE.MathUtils.lerp(this.gForce, 1.0 + maneuverG, deltaTime * recoveryRate);
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} else if (this.overG) {
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if (!isPitchNeutral || this.stallWarning) {
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this.gForce = Math.max(this.gForce, 1.0 + maneuverG + abnormalG);
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} else {
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this.gForce = THREE.MathUtils.lerp(this.gForce, 1.0 + maneuverG, deltaTime * overGRecoveryRate);
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}
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}
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if (this.stallWarning && this.overG) {
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this.gForce = Math.max(this.gForce, 9.0);
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}
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this.overG = this.gForce > this.maxGForce;
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// Over-G ํ์ด๋จธ
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if (this.overG) {
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this.overGTimer += deltaTime;
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if (this.overGTimer > 1.5) {
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if (this.overGTimer > 2.5) {
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targetSpeed *= Math.max(0.3, 1 - (this.overGTimer - 2.5) * 0.3);
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}
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}
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} else {
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this.overGTimer = 0;
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}
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// ์คํจ
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const speedKnots = this.speed * 1.94384;
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if (!this.stallWarning && speedKnots < GAME_CONSTANTS.STALL_SPEED) {
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this.stallWarning = true;
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this.stallEscapeProgress = 0;
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}
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if (this.stallWarning) {
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if (this.escapeKeyPressed) {
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this.stallEscapeProgress += deltaTime;
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if (this.stallEscapeProgress >= 2.0 && speedKnots >= 350) {
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this.stallWarning = false;
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this.stallEscapeProgress = 0;
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this.targetPitch = Math.max(-0.2, Math.min(0.2, this.targetPitch));
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}
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} else {
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this.stallEscapeProgress = Math.max(0, this.stallEscapeProgress - deltaTime * 2);
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}
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}
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// ์๋
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if (this.stallWarning) {
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this.speed = Math.min(maxSpeed, this.speed + diveSpeedGain * deltaTime);
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} else {
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this.speed = Math.max(0, this.speed - deltaTime * 100);
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}
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} else {
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this.speed = THREE.MathUtils.lerp(this.speed, targetSpeed, deltaTime * 0.5);
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}
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// ์คํจ ๋ฌผ๋ฆฌ
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if (this.stallWarning) {
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const
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this.quaternion.multiply(shakeQuat);
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const gravityAcceleration = GAME_CONSTANTS.GRAVITY * deltaTime * 3.0;
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this.velocity.y -= gravityAcceleration;
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}
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// ์๋ ๋ฒกํฐ ๊ณ์ฐ
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const noseDirection = new THREE.Vector3(0, 0, 1);
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noseDirection.
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if (!this.stallWarning) {
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this.velocity = noseDirection.multiplyScalar(this.speed);
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} else {
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this.velocity.z = noseDirection.z * this.speed * 0.5;
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}
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// ์ค๋ ฅ ํจ๊ณผ
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if (!this.stallWarning) {
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const gravityEffect = GAME_CONSTANTS.GRAVITY * deltaTime * 0.15;
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this.velocity.y -= gravityEffect;
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const liftFactor = (this.speed / maxSpeed) * 0.8;
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const lift = gravityEffect * liftFactor;
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this.velocity.y += lift;
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this.position.y = GAME_CONSTANTS.MIN_ALTITUDE;
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this.health = 0;
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if (window.gameInstance) {
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window.gameInstance.createExplosionEffect(this.position);
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}
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return;
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}
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// ๊ณ ๋ ์ ํ
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if (this.position.y > GAME_CONSTANTS.MAX_ALTITUDE) {
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this.position.y = GAME_CONSTANTS.MAX_ALTITUDE;
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this.altitudeWarning = true;
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this.altitudeWarning = false;
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}
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// ๋งต ๊ฒฝ๊ณ
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const mapLimit = GAME_CONSTANTS.MAP_SIZE / 2;
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if (this.position.x > mapLimit) this.position.x = -mapLimit;
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if (this.position.x < -mapLimit) this.position.x = mapLimit;
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if (this.position.z > mapLimit) this.position.z = -mapLimit;
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if (this.position.z < -mapLimit) this.position.z = mapLimit;
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// ๋ฉ์ ์
๋ฐ์ดํธ
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this.mesh.position.copy(this.position);
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this.mesh.
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const modelOffset = new THREE.Quaternion().setFromAxisAngle(new THREE.Vector3(0, 1, 0), 3 * Math.PI / 2);
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this.mesh.quaternion.multiply(modelOffset);
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// ๊ฒฝ๊ณ ํ์ด๋จธ
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this.warningBlinkTimer += deltaTime;
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if (this.warningBlinkTimer >= 1.0) {
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this.warningBlinkTimer = 0;
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this.warningBlinkState = !this.warningBlinkState;
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}
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this.altitude = this.position.y;
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this.updateWarningAudios();
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if (this.warningAudios.normal && !this.warningAudios.normal.paused) {
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this.warningAudios.normal.volume = 0.3 + this.throttle * 0.4;
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}
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}
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shoot(scene) {
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if (this.ammo <= 0) return;
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this.ammo--;
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const bulletMaterial = new THREE.MeshBasicMaterial({
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color: 0xffff00,
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emissive: 0xffff00,
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});
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const bullet = new THREE.Mesh(bulletGeometry, bulletMaterial);
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//
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const muzzleOffset = new THREE.Vector3(0, 0, 10);
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muzzleOffset.
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bullet.position.copy(this.position).add(muzzleOffset);
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//
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bullet.
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bullet.quaternion.multiply(bulletRotation);
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bullet.startPosition = bullet.position.clone();
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const bulletSpeed = 1500;
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616 |
const direction = new THREE.Vector3(0, 0, 1);
|
617 |
-
direction.
|
618 |
bullet.velocity = direction.multiplyScalar(bulletSpeed);
|
619 |
|
620 |
scene.add(bullet);
|
621 |
this.bullets.push(bullet);
|
622 |
|
|
|
623 |
try {
|
624 |
const audio = new Audio('sounds/m134.ogg');
|
625 |
-
audio.volume = 0.15;
|
626 |
|
627 |
-
|
|
|
628 |
audio.playbackRate = randomPitch;
|
629 |
|
630 |
audio.play().catch(e => console.log('Gunfire sound failed to play'));
|
631 |
|
|
|
632 |
audio.addEventListener('ended', () => {
|
633 |
audio.remove();
|
634 |
});
|
@@ -642,13 +673,21 @@ class Fighter {
|
|
642 |
const bullet = this.bullets[i];
|
643 |
bullet.position.add(bullet.velocity.clone().multiplyScalar(deltaTime));
|
644 |
|
|
|
|
|
|
|
|
|
|
|
|
|
645 |
if (bullet.position.y <= 0) {
|
|
|
646 |
gameInstance.createGroundImpactEffect(bullet.position);
|
647 |
scene.remove(bullet);
|
648 |
this.bullets.splice(i, 1);
|
649 |
continue;
|
650 |
}
|
651 |
|
|
|
652 |
if (bullet.position.distanceTo(bullet.startPosition) > 6000 ||
|
653 |
bullet.position.y > GAME_CONSTANTS.MAX_ALTITUDE + 500) {
|
654 |
scene.remove(bullet);
|
@@ -666,8 +705,8 @@ class Fighter {
|
|
666 |
const backward = new THREE.Vector3(0, 0, -1);
|
667 |
const up = new THREE.Vector3(0, 1, 0);
|
668 |
|
669 |
-
backward.
|
670 |
-
up.
|
671 |
|
672 |
const cameraPosition = this.position.clone()
|
673 |
.add(backward.multiplyScalar(this.cameraDistance))
|
@@ -679,6 +718,11 @@ class Fighter {
|
|
679 |
getCameraTarget() {
|
680 |
return this.position.clone();
|
681 |
}
|
|
|
|
|
|
|
|
|
|
|
682 |
}
|
683 |
|
684 |
// ์ ์ ํฌ๊ธฐ ํด๋์ค - ์์ ํ ์ฌ์ค๊ณ
|
@@ -1720,7 +1764,7 @@ class Game {
|
|
1720 |
const altitudeMeters = Math.round(this.fighter.altitude);
|
1721 |
const pitchDegrees = Math.round(this.fighter.rotation.x * (180 / Math.PI));
|
1722 |
const rollDegreesRounded = Math.round(rollDegrees);
|
1723 |
-
const headingDegrees = Math.round(
|
1724 |
|
1725 |
// ์ ํ์จ ๊ณ์ฐ (๋/์ด)
|
1726 |
if (!this.lastHeading) this.lastHeading = headingDegrees;
|
|
|
33 |
this.position = new THREE.Vector3(0, 2000, 0);
|
34 |
this.velocity = new THREE.Vector3(0, 0, 350); // ์ด๊ธฐ ์๋ 350kt
|
35 |
this.acceleration = new THREE.Vector3(0, 0, 0);
|
|
|
|
|
|
|
|
|
|
|
36 |
this.rotation = new THREE.Euler(0, 0, 0);
|
37 |
|
|
|
|
|
|
|
|
|
|
|
38 |
// ๋นํ ์ ์ด
|
39 |
this.throttle = 0.7; // ์ด๊ธฐ ์ค๋กํ 70%
|
40 |
this.speed = 350; // ์ด๊ธฐ ์๋ 350kt
|
|
|
51 |
this.mousePitch = 0;
|
52 |
this.mouseRoll = 0;
|
53 |
|
54 |
+
// ๋ถ๋๋ฌ์ด ํ์ ์ ์ํ ๋ชฉํ๊ฐ
|
55 |
+
this.targetPitch = 0;
|
56 |
+
this.targetRoll = 0;
|
57 |
+
this.targetYaw = 0;
|
58 |
+
|
59 |
// ๋ฌด๊ธฐ
|
60 |
this.missiles = GAME_CONSTANTS.MISSILE_COUNT;
|
61 |
this.ammo = GAME_CONSTANTS.AMMO_COUNT;
|
|
|
95 |
this.initializeWarningAudios();
|
96 |
}
|
97 |
|
98 |
+
// ํค๋ฉ์ 0~360๋๋ก ์ ๊ทํํ๋ ํฌํผ ํจ์
|
99 |
+
normalizeHeading(radians) {
|
100 |
+
let degrees = radians * (180 / Math.PI);
|
101 |
+
while (degrees < 0) degrees += 360;
|
102 |
+
while (degrees >= 360) degrees -= 360;
|
103 |
+
return degrees;
|
104 |
+
}
|
105 |
+
|
106 |
+
// ๋ผ๋์์ -ฯ ~ ฯ ๋ฒ์๋ก ์ ๊ทํ
|
107 |
+
normalizeAngle(angle) {
|
108 |
+
while (angle > Math.PI) angle -= Math.PI * 2;
|
109 |
+
while (angle < -Math.PI) angle += Math.PI * 2;
|
110 |
+
return angle;
|
111 |
+
}
|
112 |
+
|
113 |
initializeWarningAudios() {
|
114 |
try {
|
115 |
this.warningAudios.altitude = new Audio('sounds/altitude.ogg');
|
|
|
198 |
this.mesh = result.scene;
|
199 |
this.mesh.position.copy(this.position);
|
200 |
this.mesh.scale.set(2, 2, 2);
|
201 |
+
this.mesh.rotation.y = Math.PI / 4;
|
|
|
|
|
|
|
|
|
202 |
|
203 |
this.mesh.traverse((child) => {
|
204 |
if (child.isMesh) {
|
|
|
257 |
// Over-G ์ํ์์ ์คํจ์ด ํด์ ๋์ง ์์์ผ๋ฉด ํผ์น ์กฐ์ ๋ถ๊ฐ
|
258 |
if (this.overG && this.overGTimer > 1.0 && this.stallWarning) {
|
259 |
// ์(Yaw)๋ง ์ ํ์ ์ผ๋ก ํ์ฉ
|
260 |
+
const sensitivity = GAME_CONSTANTS.MOUSE_SENSITIVITY * 0.3; // ๊ฐ๋ ๋ํญ ๊ฐ์
|
261 |
this.targetYaw += deltaX * sensitivity * 0.3;
|
262 |
|
263 |
// ํผ์น๋ ์กฐ์ ๋ถ๊ฐ
|
264 |
// ๋กค๋ ์ ํ์ ์ผ๋ก๋ง ํ์ฉ
|
265 |
const yawRate = deltaX * sensitivity * 0.3;
|
266 |
+
this.targetRoll = -yawRate * 5; // ๋งค์ฐ ์ ํ๋ ๋กค
|
267 |
|
268 |
+
return; // ์ถ๊ฐ ์ฒ๋ฆฌ ์ค๋จ
|
269 |
}
|
270 |
|
271 |
const sensitivity = GAME_CONSTANTS.MOUSE_SENSITIVITY * 1.0;
|
272 |
|
273 |
+
// ๋ง์ฐ์ค Y์ถ: ํผ์น(๊ธฐ์ ์ํ) - ํญ์ ๋์ผํ๊ฒ ์๋
|
274 |
this.targetPitch -= deltaY * sensitivity;
|
275 |
+
|
276 |
+
// ๋ง์ฐ์ค X์ถ: ์(์ข์ฐ ํ์ ) - ํญ์ ๋์ผํ๊ฒ ์๋
|
277 |
this.targetYaw += deltaX * sensitivity * 0.8;
|
278 |
|
279 |
// ์ ํ์ ์ ๋ฐ๋ฅธ ์๋ ๋กค (๋ฑ
ํฌ ํด)
|
280 |
+
// ์ข์ฐ๋ก ํ์ ํ ๋ ์์ฐ์ค๋ฝ๊ฒ ๋ ๊ฐ๊ฐ ๊ธฐ์ธ์ด์ง
|
281 |
const yawRate = deltaX * sensitivity * 0.8;
|
282 |
+
this.targetRoll = -yawRate * 15; // ์ ํ์ ๋์ ๋น๋กํ์ฌ ๋กค ๋ฐ์
|
283 |
|
284 |
// ๊ฐ๋ ์ ํ
|
285 |
const maxPitchAngle = Math.PI / 3; // 60๋
|
286 |
+
const maxRollAngle = Math.PI * 0.5; // 90๋๋ก ์ ํ (์๋ ๋กค)
|
287 |
|
288 |
this.targetPitch = Math.max(-maxPitchAngle, Math.min(maxPitchAngle, this.targetPitch));
|
289 |
|
290 |
+
// ์๋ ๋กค์ ์ ํ๋ ๋ฒ์ ๋ด์์๋ง ์๋
|
291 |
if (Math.abs(this.targetRoll) < maxRollAngle) {
|
292 |
+
// ๋กค ๊ฐ๋ ์ ํ ์ ์ฉ
|
293 |
this.targetRoll = Math.max(-maxRollAngle, Math.min(maxRollAngle, this.targetRoll));
|
294 |
}
|
295 |
}
|
|
|
303 |
this.throttle = Math.max(0.1, this.throttle - deltaTime * 0.5);
|
304 |
}
|
305 |
|
306 |
+
// A/D: ๋ณด์กฐ ์ ์ ์ด (๋ฌ๋) - ๋ฐ์์ฑ ๊ฐ์
|
307 |
if (keys.a) {
|
308 |
this.targetYaw -= deltaTime * 1.2;
|
309 |
}
|
|
|
315 |
updatePhysics(deltaTime) {
|
316 |
if (!this.mesh) return;
|
317 |
|
318 |
+
// ๋ถ๋๋ฌ์ด ํ์ ๋ณด๊ฐ
|
319 |
const rotationSpeed = deltaTime * 2.0;
|
320 |
const yawRotationSpeed = deltaTime * 3.0;
|
321 |
|
322 |
+
// ํผ์น์ ๋กค์ ์ง์ ๋ณด๊ฐ
|
323 |
+
this.rotation.x = THREE.MathUtils.lerp(this.rotation.x, this.targetPitch, rotationSpeed);
|
324 |
+
this.rotation.z = THREE.MathUtils.lerp(this.rotation.z, this.targetRoll, rotationSpeed * 1.5);
|
|
|
|
|
|
|
|
|
325 |
|
326 |
+
// Yaw ๋ณด๊ฐ (์ต๋จ ๊ฒฝ๋ก)
|
327 |
+
let yawDiff = this.normalizeAngle(this.targetYaw - this.rotation.y);
|
328 |
+
this.rotation.y += yawDiff * yawRotationSpeed;
|
329 |
|
330 |
+
// rotation.y๋ฅผ -ฯ ~ ฯ ๋ฒ์๋ก ์ ์ง
|
331 |
+
this.rotation.y = this.normalizeAngle(this.rotation.y);
|
332 |
+
this.targetYaw = this.normalizeAngle(this.targetYaw);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
333 |
|
334 |
// ๋กค ์๋ ๋ณต๊ท ์์คํ
|
335 |
if (Math.abs(yawDiff) < 0.05) {
|
336 |
+
// ์ ํ์ ์ด ๊ฑฐ์ ์์ ๋ ๋กค์ 0์ผ๋ก ๋ณต๊ท
|
337 |
this.targetRoll *= 0.95;
|
338 |
}
|
339 |
|
340 |
+
// ์์ฌ๋ ์คํ์ผ: ์ ํ์ ์ด ์ฃผ๋์ , ๋กค์ ๋ณด์กฐ์
|
341 |
let bankTurnRate = 0;
|
342 |
+
if (Math.abs(this.rotation.z) > 0.3) { // ๋กค์ด ์ถฉ๋ถํ ํด ๋๋ง
|
343 |
const bankAngle = this.rotation.z;
|
344 |
+
bankTurnRate = Math.sin(bankAngle) * deltaTime * 0.1; // ๋งค์ฐ ์์ ์ ํ์จ
|
345 |
this.targetYaw += bankTurnRate;
|
346 |
}
|
347 |
|
348 |
+
// ํ์ค์ ์ธ ์๋ ๊ณ์ฐ
|
349 |
+
const minSpeed = 0; // ์ต์ ์๋ 0kt
|
350 |
+
const maxSpeed = 600; // ์ต๋ ์๋ 600kt
|
351 |
let targetSpeed = minSpeed + (maxSpeed - minSpeed) * this.throttle;
|
352 |
|
353 |
// ํผ์น ๊ฐ๋์ ๋ฐ๋ฅธ ์๋ ๋ณํ
|
354 |
const pitchAngle = this.rotation.x;
|
355 |
const pitchDegrees = Math.abs(pitchAngle) * (180 / Math.PI);
|
356 |
|
357 |
+
// ๊ธฐ์๊ฐ ์๋ฅผ ํฅํ๊ณ ์์ ๊ฒฝ์ฐ ๋น ๋ฅธ ์๋ ๊ฐ์
|
358 |
+
if (pitchAngle < -0.1 && !this.stallWarning) { // ์คํจ์ด ์๋ ๋๋ง ์์น์ผ๋ก ์ธํ ๊ฐ์
|
359 |
+
const climbFactor = Math.abs(pitchAngle) / (Math.PI / 2); // 90๋ ๊ธฐ์ค
|
360 |
+
if (pitchDegrees > 30) { // 30๋ ์ด์์ผ ๋ ๊ธ๊ฒฉํ ๊ฐ์
|
361 |
+
targetSpeed *= Math.max(0, 1 - climbFactor * 1.5); // ์ต๋ 150% ๊ฐ์ (0kt๊น์ง)
|
362 |
} else {
|
363 |
+
targetSpeed *= (1 - climbFactor * 0.3); // ์ ์์ ์ธ ๊ฐ์
|
364 |
}
|
365 |
+
} else if (pitchAngle > 0.1) { // ๊ธฐ์๊ฐ ์๋๋ก (ํ๊ฐ) - ์คํจ ์ํ์์๋ ์ ์ฉ
|
366 |
const diveFactor = pitchAngle / (Math.PI / 3);
|
367 |
+
targetSpeed *= (1 + diveFactor * 0.4); // ํ๊ฐ ์ ๊ฐ์ ์ฆ๊ฐ (0.2 -> 0.4)
|
368 |
}
|
369 |
|
370 |
+
// G-Force ๊ณ์ฐ ๊ฐ์
|
371 |
const turnRate = Math.abs(bankTurnRate) * 100;
|
372 |
+
const pitchRate = Math.abs(this.rotation.x - this.targetPitch) * 10;
|
373 |
|
374 |
+
// ๊ณ ๋์ ๋ฐ๋ฅธ G-Force ์ฆ๊ฐ ๋ฐฐ์จ ๊ณ์ฐ
|
375 |
+
const altitudeInKm = this.position.y / 1000; // ๋ฏธํฐ๋ฅผ ํฌ๋ก๋ฏธํฐ๋ก ๋ณํ
|
376 |
+
const altitudeMultiplier = 1 + (altitudeInKm * 0.2); // 1km๋น 20% ์ฆ๊ฐ
|
377 |
|
378 |
+
// ์ค๋กํ์ ๋ฐ๋ฅธ G-Force ์ฆ๊ฐ ๋ฐฐ์จ ๊ณ์ฐ
|
379 |
+
// THR 50% ์ดํ: 0๋ฐฐ, THR 75%: 0.5๋ฐฐ, THR 100%: 1.0๋ฐฐ
|
380 |
let throttleGMultiplier = 0;
|
381 |
if (this.throttle > 0.5) {
|
382 |
+
// 0.5 ~ 1.0 ๋ฒ์๋ฅผ 0 ~ 1.0์ผ๋ก ๋งคํ
|
383 |
throttleGMultiplier = (this.throttle - 0.5) * 2.0;
|
384 |
}
|
385 |
|
386 |
+
// ๋น์ ์์ ์ธ ์์ธ์ ์ํ G-Force ์ถ๊ฐ
|
387 |
let abnormalG = 0;
|
388 |
|
389 |
+
// ๋ค์งํ ์ํ (๋กค์ด 90๋ ์ด์)
|
390 |
const isInverted = Math.abs(this.rotation.z) > Math.PI / 2;
|
|
|
391 |
if (isInverted) {
|
392 |
const baseG = 3.0 + Math.abs(Math.abs(this.rotation.z) - Math.PI / 2) * 2;
|
393 |
+
abnormalG += baseG * altitudeMultiplier * (1 + throttleGMultiplier); // ์ค๋กํ ๋ฐฐ์จ ์ถ๊ฐ
|
394 |
}
|
395 |
|
396 |
+
// ๋กค์ด ยฑ30๋ ์ด์์ผ ๋ ์ถ๊ฐ G-Force
|
397 |
+
const rollDegrees = Math.abs(this.rotation.z) * (180 / Math.PI);
|
398 |
if (rollDegrees > 30) {
|
399 |
+
// 30๋ ์ด๊ณผ๋ถ๋น 0.1G ์ถ๊ฐ
|
400 |
const extremeRollG = (rollDegrees - 30) * 0.1;
|
401 |
abnormalG += extremeRollG * altitudeMultiplier * (1 + throttleGMultiplier);
|
402 |
}
|
403 |
|
404 |
+
// ํผ์น ๊ฐ๋๊ฐ ยฑ40๋ ์ด์์ผ ๋ ์ถ๊ฐ G-Force
|
405 |
if (pitchDegrees >= 40) {
|
406 |
+
// 40๋ ์ด์์ผ ๋ ๊ธ๊ฒฉํ G-Force ์ฆ๊ฐ
|
407 |
+
const extremePitchG = (pitchDegrees - 40) * 0.15; // 40๋ ์ด๊ณผ๋ถ๋น 0.15G ์ถ๊ฐ
|
408 |
abnormalG += extremePitchG * altitudeMultiplier * (1 + throttleGMultiplier);
|
409 |
}
|
410 |
|
411 |
+
// ๊ธฐ์๊ฐ ๊ณ์ ์๋ฅผ ํฅํ๊ณ ์๋ ๊ฒฝ์ฐ (ํผ์น๊ฐ -30๋ ์ดํ)
|
412 |
if (pitchAngle < -Math.PI / 6) {
|
413 |
const baseG = 2.0 + Math.abs(pitchAngle + Math.PI / 6) * 3;
|
414 |
+
abnormalG += baseG * altitudeMultiplier * (1 + throttleGMultiplier); // ์ค๋กํ ๋ฐฐ์จ ์ถ๊ฐ
|
415 |
}
|
416 |
|
417 |
+
// ๊ธฐ์๊ฐ ๊ณผ๋ํ๊ฒ ์๋๋ฅผ ํฅํ๊ณ ์๋ ๊ฒฝ์ฐ (ํผ์น๊ฐ 60๋ ์ด์)
|
418 |
if (pitchAngle > Math.PI / 3) {
|
419 |
const baseG = 2.0 + Math.abs(pitchAngle - Math.PI / 3) * 3;
|
420 |
+
abnormalG += baseG * altitudeMultiplier * (1 + throttleGMultiplier); // ์ค๋กํ ๋ฐฐ์จ ์ถ๊ฐ
|
421 |
}
|
422 |
|
423 |
+
// ๊ธ๊ฒฉํ ๊ธฐ๋์ ์ํ G-Force
|
424 |
const maneuverG = (turnRate + pitchRate + (Math.abs(this.rotation.z) * 3)) * (1 + throttleGMultiplier * 0.5);
|
425 |
|
426 |
+
// ์ด G-Force ๊ณ์ฐ
|
427 |
this.gForce = 1.0 + maneuverG + abnormalG;
|
428 |
|
429 |
+
// G-Force ํ๋ณต ์กฐ๊ฑด ์์
|
430 |
+
// 1. Over-G ์ํ๊ฐ ์๋ ๊ฒฝ์ฐ์๋ง ํ๋ณต
|
431 |
+
// 2. ํผ์น๊ฐ ยฑ10๋ ์ด๋ด์ผ ๋๋ง ํ๋ณต
|
432 |
+
// 3. ์คํจ ์ํ๊ฐ ์๋ ๋๋ง ํ๋ณต
|
433 |
const isPitchNeutral = Math.abs(pitchDegrees) <= 10;
|
434 |
|
435 |
if (!this.overG && isPitchNeutral && !isInverted && !this.stallWarning) {
|
436 |
+
// ์ค๋กํ์ด ๋์์๋ก G-Force๊ฐ ์ฒ์ฒํ ๊ฐ์
|
437 |
+
const recoveryRate = 2.0 - throttleGMultiplier * 1.5; // THR 100%์ผ ๋ 0.5, THR 50%์ผ ๋ 2.0
|
438 |
this.gForce = THREE.MathUtils.lerp(this.gForce, 1.0 + maneuverG, deltaTime * recoveryRate);
|
439 |
} else if (this.overG) {
|
440 |
+
// Over-G ์ํ์์๋ ํผ์น๊ฐ 0๋ ๊ทผ์ฒ(ยฑ10๋)๊ฐ ๋๊ณ ์คํจ์ด ํ๋ณต๋ ๋๊น์ง ํ๋ณตํ์ง ์์
|
441 |
if (!isPitchNeutral || this.stallWarning) {
|
442 |
+
// ํผ์น๊ฐ ์ค๋ฆฝ์ด ์๋๊ฑฐ๋ ์คํจ ์ํ๋ฉด G-Force ์ ์ง ๋๋ ์ฆ๊ฐ๋ง ๊ฐ๋ฅ
|
443 |
this.gForce = Math.max(this.gForce, 1.0 + maneuverG + abnormalG);
|
444 |
} else {
|
445 |
+
// ํผ์น๊ฐ ์ค๋ฆฝ์ด๊ณ ์คํจ์ด ์๋ ๋๋ง ๋งค์ฐ ์ฒ์ฒํ ํ๋ณต
|
446 |
+
const overGRecoveryRate = 0.3 - throttleGMultiplier * 0.2; // Over-G ์ํ์์๋ ๋ ๋๋ฆฐ ํ๋ณต
|
447 |
this.gForce = THREE.MathUtils.lerp(this.gForce, 1.0 + maneuverG, deltaTime * overGRecoveryRate);
|
448 |
}
|
449 |
}
|
450 |
|
451 |
+
// ์คํจ ์ํ์์๋ Over-G๊ฐ ๊ฐ์ํ์ง ์๋๋ก ์ถ๊ฐ ์ฒ๋ฆฌ
|
452 |
if (this.stallWarning && this.overG) {
|
453 |
+
// ์คํจ ์ค์๋ G-Force๋ฅผ 9.0 ์ด์์ผ๋ก ์ ์ง
|
454 |
this.gForce = Math.max(this.gForce, 9.0);
|
455 |
}
|
456 |
|
457 |
this.overG = this.gForce > this.maxGForce;
|
458 |
|
459 |
+
// Over-G ํ์ด๋จธ ์
๋ฐ์ดํธ
|
460 |
if (this.overG) {
|
461 |
this.overGTimer += deltaTime;
|
462 |
+
|
463 |
+
// 1.5์ด ์ด์ Over-G ์ํ์ผ ๊ฒฝ์ฐ ์์ผ ํ๋ฆผ ์์
|
464 |
if (this.overGTimer > 1.5) {
|
465 |
+
// ์๋ ๊ธ๊ฒฉํ ๊ฐ์ (2.5์ด๋ถํฐ)
|
466 |
if (this.overGTimer > 2.5) {
|
467 |
targetSpeed *= Math.max(0.3, 1 - (this.overGTimer - 2.5) * 0.3);
|
468 |
}
|
469 |
+
// ์์ผ ํ๋ฆผ ํจ๊ณผ๋ UI์์ ์ฒ๋ฆฌ (1.5์ด๋ถํฐ)
|
470 |
}
|
471 |
} else {
|
472 |
+
this.overGTimer = 0; // Over-G ์ํ๊ฐ ์๋๋ฉด ํ์ด๋จธ ๋ฆฌ์
|
473 |
}
|
474 |
|
475 |
+
// ์คํจ ๊ฒฝ๊ณ : 300kt ์ดํ์์ ์คํจ ์ํ
|
476 |
+
const speedKnots = this.speed * 1.94384; // m/s to knots
|
477 |
+
const wasStalling = this.stallWarning;
|
478 |
|
479 |
+
// ์คํจ ์ง์
์กฐ๊ฑด
|
480 |
if (!this.stallWarning && speedKnots < GAME_CONSTANTS.STALL_SPEED) {
|
481 |
this.stallWarning = true;
|
482 |
+
this.stallEscapeProgress = 0; // ์คํจ ์ง์
์ ์งํ๋ ์ด๊ธฐํ
|
483 |
}
|
484 |
|
485 |
+
// ์คํจ ํ์ถ ์กฐ๊ฑด
|
486 |
if (this.stallWarning) {
|
487 |
if (this.escapeKeyPressed) {
|
488 |
+
// Fํค๋ฅผ ๋๋ฅด๊ณ ์์ผ๋ฉด ์งํ๋ ์ฆ๊ฐ
|
489 |
this.stallEscapeProgress += deltaTime;
|
490 |
+
|
491 |
+
// 2์ด ์ด์ ๋๋ฅด๋ฉด ์คํจ์์ ํ์ถ
|
492 |
if (this.stallEscapeProgress >= 2.0 && speedKnots >= 350) {
|
493 |
this.stallWarning = false;
|
494 |
this.stallEscapeProgress = 0;
|
495 |
+
// ์คํจ์์ ๋ฒ์ด๋๋ฉด ์์ธ๋ฅผ ์ฝ๊ฐ ์์ ํ
|
496 |
this.targetPitch = Math.max(-0.2, Math.min(0.2, this.targetPitch));
|
497 |
}
|
498 |
} else {
|
499 |
+
// Fํค๋ฅผ ๋์ผ๋ฉด ์งํ๋ ๊ฐ์
|
500 |
this.stallEscapeProgress = Math.max(0, this.stallEscapeProgress - deltaTime * 2);
|
501 |
}
|
502 |
}
|
503 |
|
504 |
+
// ์๋ ๋ณํ ์ ์ฉ
|
505 |
if (this.stallWarning) {
|
506 |
+
// ์คํจ ์ํ์์์ ์๋ ๋ณํ
|
507 |
+
if (pitchAngle > 0.1) { // ๊ธฐ์๊ฐ ์๋๋ฅผ ํฅํ ๋
|
508 |
+
// ๋ค์ด๋น์ผ๋ก ์ธํ ์๋ ์ฆ๊ฐ
|
509 |
+
const diveSpeedGain = Math.min(pitchAngle * 300, 200); // ์ต๋ 200m/s ์ฆ๊ฐ
|
510 |
this.speed = Math.min(maxSpeed, this.speed + diveSpeedGain * deltaTime);
|
511 |
} else {
|
512 |
+
// ๊ธฐ์๊ฐ ์๋ฅผ ํฅํ๊ฑฐ๋ ์ํ์ผ ๋๋ ์๋ ๊ฐ์
|
513 |
this.speed = Math.max(0, this.speed - deltaTime * 100);
|
514 |
}
|
515 |
} else {
|
516 |
+
// ์ ์ ๋นํ ์ ์๋ ๋ณํ
|
517 |
this.speed = THREE.MathUtils.lerp(this.speed, targetSpeed, deltaTime * 0.5);
|
518 |
}
|
519 |
|
520 |
+
// ์คํจ ์ํ์์์ ๋ฌผ๋ฆฌ ํจ๊ณผ
|
521 |
if (this.stallWarning) {
|
522 |
+
// ๋ฐ๋ฅ์ผ๋ก ์ถ๋ฝํ๋ฉฐ ๊ฐ์๋๊ฐ ๋น ๋ฅด๊ฒ ๋ถ์
|
523 |
+
this.targetPitch = Math.min(Math.PI / 2.5, this.targetPitch + deltaTime * 2.5); // ๊ธฐ์๊ฐ ๋ ๊ทน๋จ์ ์ผ๋ก ์๋๋ก (72๋๊น์ง)
|
524 |
+
|
525 |
+
// ์กฐ์ข
๋ถ๋ฅ ์ํ - ๋ ์ฌํ ํ๋ค๋ฆผ
|
526 |
+
this.rotation.x += (Math.random() - 0.5) * deltaTime * 0.8;
|
527 |
+
this.rotation.z += (Math.random() - 0.5) * deltaTime * 0.8;
|
528 |
+
|
529 |
+
// ์ค๋ ฅ์ ์ํ ๊ฐ์
|
530 |
+
const gravityAcceleration = GAME_CONSTANTS.GRAVITY * deltaTime * 3.0; // 3๋ฐฐ ์ค๋ ฅ
|
|
|
|
|
|
|
531 |
this.velocity.y -= gravityAcceleration;
|
532 |
}
|
533 |
|
534 |
+
// ์๋ ๋ฒกํฐ ๊ณ์ฐ
|
535 |
const noseDirection = new THREE.Vector3(0, 0, 1);
|
536 |
+
noseDirection.applyEuler(this.rotation);
|
537 |
|
538 |
if (!this.stallWarning) {
|
539 |
+
// ์ ์ ๋นํ ์
|
540 |
this.velocity = noseDirection.multiplyScalar(this.speed);
|
541 |
} else {
|
542 |
+
// ์คํจ ์์๋ ์ค๋ ฅ์ด ์ฃผ๋์ ์ด์ง๋ง ๋ค์ด๋น ๏ฟฝ๏ฟฝ๋๋ ๋ฐ์
|
543 |
+
this.velocity.x = noseDirection.x * this.speed * 0.5; // ์ ๋ฐฉ ์๋ ์ฆ๊ฐ
|
544 |
this.velocity.z = noseDirection.z * this.speed * 0.5;
|
545 |
+
// y ์๋๋ ์์์ ์ค๋ ฅ์ผ๋ก ์ฒ๋ฆฌ๋จ
|
546 |
}
|
547 |
|
548 |
+
// ์ ์ ๋นํ ์ ์ค๋ ฅ ํจ๊ณผ
|
549 |
if (!this.stallWarning) {
|
550 |
const gravityEffect = GAME_CONSTANTS.GRAVITY * deltaTime * 0.15;
|
551 |
this.velocity.y -= gravityEffect;
|
552 |
|
553 |
+
// ์๋ ฅ ํจ๊ณผ (์๋์ ๋น๋ก)
|
554 |
const liftFactor = (this.speed / maxSpeed) * 0.8;
|
555 |
const lift = gravityEffect * liftFactor;
|
556 |
this.velocity.y += lift;
|
|
|
564 |
this.position.y = GAME_CONSTANTS.MIN_ALTITUDE;
|
565 |
this.health = 0;
|
566 |
|
567 |
+
// ์ง๋ฉด ์ถฉ๋ ์ ํญ๋ฐ ํจ๊ณผ ์ถ๊ฐ
|
568 |
if (window.gameInstance) {
|
569 |
window.gameInstance.createExplosionEffect(this.position);
|
570 |
}
|
|
|
572 |
return;
|
573 |
}
|
574 |
|
575 |
+
// ์ต๋ ๊ณ ๋ ์ ํ
|
576 |
if (this.position.y > GAME_CONSTANTS.MAX_ALTITUDE) {
|
577 |
this.position.y = GAME_CONSTANTS.MAX_ALTITUDE;
|
578 |
this.altitudeWarning = true;
|
|
|
581 |
this.altitudeWarning = false;
|
582 |
}
|
583 |
|
584 |
+
// ๋งต ๊ฒฝ๊ณ ์ฒ๋ฆฌ
|
585 |
const mapLimit = GAME_CONSTANTS.MAP_SIZE / 2;
|
586 |
if (this.position.x > mapLimit) this.position.x = -mapLimit;
|
587 |
if (this.position.x < -mapLimit) this.position.x = mapLimit;
|
588 |
if (this.position.z > mapLimit) this.position.z = -mapLimit;
|
589 |
if (this.position.z < -mapLimit) this.position.z = mapLimit;
|
590 |
|
591 |
+
// ๋ฉ์ ์์น ๋ฐ ํ์ ์
๋ฐ์ดํธ
|
592 |
this.mesh.position.copy(this.position);
|
593 |
+
this.mesh.rotation.x = this.rotation.x;
|
594 |
+
this.mesh.rotation.y = this.rotation.y + 3 * Math.PI / 2;
|
595 |
+
this.mesh.rotation.z = this.rotation.z;
|
|
|
|
|
596 |
|
597 |
+
// ๊ฒฝ๊ณ ๊น๋นก์ ํ์ด๋จธ
|
598 |
this.warningBlinkTimer += deltaTime;
|
599 |
if (this.warningBlinkTimer >= 1.0) {
|
600 |
this.warningBlinkTimer = 0;
|
601 |
this.warningBlinkState = !this.warningBlinkState;
|
602 |
}
|
603 |
|
604 |
+
// ๊ณ ๋ ๊ณ์ฐ
|
605 |
this.altitude = this.position.y;
|
606 |
|
607 |
+
// ๊ฒฝ๊ณ ์ ์
๋ฐ์ดํธ (์์ง ์๋ฆฌ๋ ๊ณ์ ์ ์ง)
|
608 |
this.updateWarningAudios();
|
609 |
|
610 |
+
// ์์ง ์๋ฆฌ ๋ณผ๋ฅจ์ ์ค๋กํ์ ์ฐ๋
|
611 |
if (this.warningAudios.normal && !this.warningAudios.normal.paused) {
|
612 |
+
this.warningAudios.normal.volume = 0.3 + this.throttle * 0.4; // 0.3~0.7
|
613 |
}
|
614 |
}
|
615 |
|
616 |
shoot(scene) {
|
617 |
+
// ํ์ฝ์ด ์์ผ๋ฉด ๋ฐ์ฌํ์ง ์์
|
618 |
if (this.ammo <= 0) return;
|
619 |
|
620 |
this.ammo--;
|
621 |
|
622 |
+
// ์ง์ ๋ชจ์์ ํํ (100% ๋ ํฌ๊ฒ)
|
623 |
+
const bulletGeometry = new THREE.CylinderGeometry(1.0, 1.0, 16, 8); // ๋ฐ์ง๋ฆ 0.75โ1.0, ๊ธธ์ด 12โ16
|
624 |
const bulletMaterial = new THREE.MeshBasicMaterial({
|
625 |
color: 0xffff00,
|
626 |
emissive: 0xffff00,
|
|
|
628 |
});
|
629 |
const bullet = new THREE.Mesh(bulletGeometry, bulletMaterial);
|
630 |
|
631 |
+
// ๊ธฐ์ ๋์์ ๋ฐ์ฌ (๋ ์์ชฝ์์)
|
632 |
const muzzleOffset = new THREE.Vector3(0, 0, 10);
|
633 |
+
muzzleOffset.applyEuler(this.rotation);
|
634 |
bullet.position.copy(this.position).add(muzzleOffset);
|
635 |
|
636 |
+
// ํํ์ ๋ฐ์ฌ ๋ฐฉํฅ์ผ๋ก ํ์
|
637 |
+
bullet.rotation.copy(this.rotation);
|
638 |
+
bullet.rotateX(Math.PI / 2); // ์ค๋ฆฐ๋๊ฐ Z์ถ ๋ฐฉํฅ์ ํฅํ๋๋ก
|
|
|
639 |
|
640 |
+
// ํํ ์ด๊ธฐ ์์น ์ ์ฅ
|
641 |
bullet.startPosition = bullet.position.clone();
|
642 |
|
643 |
+
const bulletSpeed = 1500; // 1000์์ 1500์ผ๋ก ์ฆ๊ฐ (50% ๋น ๋ฅด๊ฒ)
|
644 |
const direction = new THREE.Vector3(0, 0, 1);
|
645 |
+
direction.applyEuler(this.rotation);
|
646 |
bullet.velocity = direction.multiplyScalar(bulletSpeed);
|
647 |
|
648 |
scene.add(bullet);
|
649 |
this.bullets.push(bullet);
|
650 |
|
651 |
+
// m134.ogg ์๋ฆฌ ์ฌ์ - ์ค์ฒฉ ์ ํ ํด์ , ๋๋ค ํผ์น
|
652 |
try {
|
653 |
const audio = new Audio('sounds/m134.ogg');
|
654 |
+
audio.volume = 0.15; // 0.3์์ 0.15๋ก ๊ฐ์ (50% ์ค์)
|
655 |
|
656 |
+
// -2 ~ +2 ์ฌ์ด์ ๋๋ค ํผ์น (playbackRate๋ก ์๋ฎฌ๋ ์ด์
)
|
657 |
+
const randomPitch = 0.8 + Math.random() * 0.4; // 0.8 ~ 1.2 ๋ฒ์
|
658 |
audio.playbackRate = randomPitch;
|
659 |
|
660 |
audio.play().catch(e => console.log('Gunfire sound failed to play'));
|
661 |
|
662 |
+
// ์ฌ์ ์๋ฃ ์ ๋ฉ๋ชจ๋ฆฌ ์ ๋ฆฌ๋ฅผ ์ํด ์ฐธ์กฐ ์ ๊ฑฐ
|
663 |
audio.addEventListener('ended', () => {
|
664 |
audio.remove();
|
665 |
});
|
|
|
673 |
const bullet = this.bullets[i];
|
674 |
bullet.position.add(bullet.velocity.clone().multiplyScalar(deltaTime));
|
675 |
|
676 |
+
// ํํ๋ ๊ฐ์ ๋ฐฉํฅ์ ์ ์งํ๋๋ก ํ์ ์
๋ฐ์ดํธ
|
677 |
+
const direction = bullet.velocity.clone().normalize();
|
678 |
+
const angle = Math.atan2(direction.x, direction.z);
|
679 |
+
bullet.rotation.y = angle;
|
680 |
+
|
681 |
+
// ์ง๋ฉด ์ถฉ๋ ์ฒดํฌ ์ถ๊ฐ
|
682 |
if (bullet.position.y <= 0) {
|
683 |
+
// ํฌ๊ณ ํ๋ คํ ์ง๋ฉด ์ถฉ๋ ํจ๊ณผ
|
684 |
gameInstance.createGroundImpactEffect(bullet.position);
|
685 |
scene.remove(bullet);
|
686 |
this.bullets.splice(i, 1);
|
687 |
continue;
|
688 |
}
|
689 |
|
690 |
+
// 6000m ์ด์ ๋ ์๊ฐ๊ฑฐ๋ ๋์ด ์ ํ ์ด๊ณผ ์ ์ ๊ฑฐ
|
691 |
if (bullet.position.distanceTo(bullet.startPosition) > 6000 ||
|
692 |
bullet.position.y > GAME_CONSTANTS.MAX_ALTITUDE + 500) {
|
693 |
scene.remove(bullet);
|
|
|
705 |
const backward = new THREE.Vector3(0, 0, -1);
|
706 |
const up = new THREE.Vector3(0, 1, 0);
|
707 |
|
708 |
+
backward.applyEuler(this.rotation);
|
709 |
+
up.applyEuler(this.rotation);
|
710 |
|
711 |
const cameraPosition = this.position.clone()
|
712 |
.add(backward.multiplyScalar(this.cameraDistance))
|
|
|
718 |
getCameraTarget() {
|
719 |
return this.position.clone();
|
720 |
}
|
721 |
+
|
722 |
+
// HUD ํ์์ฉ ํค๋ฉ getter (0~360๋)
|
723 |
+
getHeadingDegrees() {
|
724 |
+
return this.normalizeHeading(this.rotation.y);
|
725 |
+
}
|
726 |
}
|
727 |
|
728 |
// ์ ์ ํฌ๊ธฐ ํด๋์ค - ์์ ํ ์ฌ์ค๊ณ
|
|
|
1764 |
const altitudeMeters = Math.round(this.fighter.altitude);
|
1765 |
const pitchDegrees = Math.round(this.fighter.rotation.x * (180 / Math.PI));
|
1766 |
const rollDegreesRounded = Math.round(rollDegrees);
|
1767 |
+
const headingDegrees = Math.round(fighter.getHeadingDegrees());
|
1768 |
|
1769 |
// ์ ํ์จ ๊ณ์ฐ (๋/์ด)
|
1770 |
if (!this.lastHeading) this.lastHeading = headingDegrees;
|