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import gradio as gr
import os
import json
import requests
from datetime import datetime
import time
from typing import List, Dict, Any, Generator, Tuple, Optional, Set
import logging
import re
import tempfile
from pathlib import Path
import sqlite3
import hashlib
import threading
from contextlib import contextmanager
from dataclasses import dataclass, field, asdict
from collections import defaultdict
import random
from huggingface_hub import HfApi, upload_file, hf_hub_download
# --- Logging setup ---
logging.basicConfig(level=logging.INFO, format='%(asctime)s - %(levelname)s - %(message)s')
logger = logging.getLogger(__name__)
# --- Document export imports ---
try:
from docx import Document
from docx.shared import Inches, Pt, RGBColor, Mm
from docx.enum.text import WD_ALIGN_PARAGRAPH
from docx.enum.style import WD_STYLE_TYPE
from docx.oxml.ns import qn
from docx.oxml import OxmlElement
DOCX_AVAILABLE = True
except ImportError:
DOCX_AVAILABLE = False
logger.warning("python-docx not installed. DOCX export will be disabled.")
# --- Environment variables and constants ---
FRIENDLI_TOKEN = os.getenv("FRIENDLI_TOKEN", "")
BRAVE_SEARCH_API_KEY = os.getenv("BRAVE_SEARCH_API_KEY", "")
API_URL = "https://api.friendli.ai/dedicated/v1/chat/completions"
MODEL_ID = "dep86pjolcjjnv8"
DB_PATH = "screenplay_sessions_v1.db"
# Screenplay length settings
SCREENPLAY_LENGTHS = {
"movie": {"pages": 110, "description": "Feature Film (90-120 pages)"},
"tv_drama": {"pages": 55, "description": "TV Drama Episode (50-60 pages)"},
"ott_series": {"pages": 45, "description": "OTT Series Episode (30-60 pages)"},
"short_film": {"pages": 15, "description": "Short Film (10-20 pages)"}
}
# --- Environment validation ---
if not FRIENDLI_TOKEN:
logger.error("FRIENDLI_TOKEN not set. Application will not work properly.")
FRIENDLI_TOKEN = "dummy_token_for_testing"
if not BRAVE_SEARCH_API_KEY:
logger.warning("BRAVE_SEARCH_API_KEY not set. Web search features will be disabled.")
# --- Global variables ---
db_lock = threading.Lock()
# Genre templates
GENRE_TEMPLATES = {
"action": {
"pacing": "fast",
"scene_length": "short",
"dialogue_ratio": 0.3,
"key_elements": ["set pieces", "physical conflict", "urgency", "stakes escalation"],
"structure_beats": ["explosive opening", "pursuit/chase", "confrontation", "climactic battle"]
},
"thriller": {
"pacing": "fast",
"scene_length": "short",
"dialogue_ratio": 0.35,
"key_elements": ["suspense", "twists", "paranoia", "time pressure"],
"structure_beats": ["hook", "mystery deepens", "false victory", "revelation", "final confrontation"]
},
"drama": {
"pacing": "moderate",
"scene_length": "medium",
"dialogue_ratio": 0.5,
"key_elements": ["character depth", "emotional truth", "relationships", "internal conflict"],
"structure_beats": ["status quo", "catalyst", "debate", "commitment", "complications", "crisis", "resolution"]
},
"comedy": {
"pacing": "fast",
"scene_length": "short",
"dialogue_ratio": 0.6,
"key_elements": ["setup/payoff", "timing", "character comedy", "escalation"],
"structure_beats": ["funny opening", "complication", "misunderstandings multiply", "chaos peak", "resolution with callback"]
},
"horror": {
"pacing": "variable",
"scene_length": "mixed",
"dialogue_ratio": 0.3,
"key_elements": ["atmosphere", "dread", "jump scares", "gore/psychological"],
"structure_beats": ["normal world", "first sign", "investigation", "first attack", "survival", "final girl/boy"]
},
"sci-fi": {
"pacing": "moderate",
"scene_length": "medium",
"dialogue_ratio": 0.4,
"key_elements": ["world building", "technology", "concepts", "visual spectacle"],
"structure_beats": ["ordinary world", "discovery", "new world", "complications", "understanding", "choice", "new normal"]
},
"romance": {
"pacing": "moderate",
"scene_length": "medium",
"dialogue_ratio": 0.55,
"key_elements": ["chemistry", "obstacles", "emotional moments", "intimacy"],
"structure_beats": ["meet cute", "attraction", "first conflict", "deepening", "crisis/breakup", "grand gesture", "together"]
}
}
# Screenplay stages definition
SCREENPLAY_STAGES = [
("producer", "๐ฌ Producer: Concept Development & Market Analysis"),
("story_developer", "๐ Story Developer: Synopsis & Three-Act Structure"),
("character_designer", "๐ฅ Character Designer: Cast & Relationships"),
("critic_structure", "๐ Structure Critic: Story & Character Review"),
("scene_planner", "๐ฏ Scene Planner: Detailed Scene Breakdown"),
("screenwriter", "โ๏ธ Screenwriter: Act 1 - Setup (25%)"),
("script_doctor", "๐ง Script Doctor: Act 1 Review & Polish"),
("screenwriter", "โ๏ธ Screenwriter: Act 2A - Rising Action (25%)"),
("script_doctor", "๐ง Script Doctor: Act 2A Review & Polish"),
("screenwriter", "โ๏ธ Screenwriter: Act 2B - Complications (25%)"),
("script_doctor", "๐ง Script Doctor: Act 2B Review & Polish"),
("screenwriter", "โ๏ธ Screenwriter: Act 3 - Resolution (25%)"),
("final_reviewer", "๐ญ Final Review: Complete Screenplay Analysis"),
]
# Save the Cat Beat Sheet
SAVE_THE_CAT_BEATS = {
1: "Opening Image (0-1%)",
2: "Setup (1-10%)",
3: "Theme Stated (5%)",
4: "Catalyst (10%)",
5: "Debate (10-20%)",
6: "Break into Two (20%)",
7: "B Story (22%)",
8: "Fun and Games (20-50%)",
9: "Midpoint (50%)",
10: "Bad Guys Close In (50-75%)",
11: "All Is Lost (75%)",
12: "Dark Night of the Soul (75-80%)",
13: "Break into Three (80%)",
14: "Finale (80-99%)",
15: "Final Image (99-100%)"
}
# --- Data classes ---
@dataclass
class ScreenplayBible:
"""Screenplay bible for maintaining consistency"""
title: str = ""
logline: str = ""
genre: str = ""
subgenre: str = ""
tone: str = ""
themes: List[str] = field(default_factory=list)
# Characters
protagonist: Dict[str, Any] = field(default_factory=dict)
antagonist: Dict[str, Any] = field(default_factory=dict)
supporting_cast: Dict[str, Dict[str, Any]] = field(default_factory=dict)
# Structure
three_act_structure: Dict[str, str] = field(default_factory=dict)
save_the_cat_beats: Dict[int, str] = field(default_factory=dict)
# World
time_period: str = ""
primary_locations: List[Dict[str, str]] = field(default_factory=list)
world_rules: List[str] = field(default_factory=list)
# Visual style
visual_style: str = ""
key_imagery: List[str] = field(default_factory=list)
@dataclass
class SceneBreakdown:
"""Individual scene information"""
scene_number: int
act: int
location: str
time_of_day: str
characters: List[str]
purpose: str
conflict: str
page_count: float
beat: str = ""
transition: str = "CUT TO:"
@dataclass
class CharacterProfile:
"""Detailed character profile"""
name: str
role: str # protagonist, antagonist, supporting, etc.
archetype: str
want: str # External goal
need: str # Internal need
backstory: str
personality: List[str]
speech_pattern: str
character_arc: str
relationships: Dict[str, str] = field(default_factory=dict)
first_appearance: str = ""
# --- Core logic classes ---
class ScreenplayTracker:
"""Unified screenplay tracker"""
def __init__(self):
self.screenplay_bible = ScreenplayBible()
self.scenes: List[SceneBreakdown] = []
self.characters: Dict[str, CharacterProfile] = {}
self.page_count = 0
self.act_pages = {"1": 0, "2A": 0, "2B": 0, "3": 0}
self.dialogue_action_ratio = 0.0
def add_scene(self, scene: SceneBreakdown):
"""Add scene to tracker"""
self.scenes.append(scene)
self.page_count += scene.page_count
def add_character(self, character: CharacterProfile):
"""Add character to tracker"""
self.characters[character.name] = character
# Update bible with main characters
if character.role == "protagonist":
self.screenplay_bible.protagonist = asdict(character)
elif character.role == "antagonist":
self.screenplay_bible.antagonist = asdict(character)
elif character.role == "supporting":
self.screenplay_bible.supporting_cast[character.name] = asdict(character)
def update_bible(self, key: str, value: Any):
"""Update screenplay bible"""
if hasattr(self.screenplay_bible, key):
setattr(self.screenplay_bible, key, value)
def get_act_page_target(self, act: str, total_pages: int) -> int:
"""Get target pages for each act"""
if act == "1":
return int(total_pages * 0.25)
elif act in ["2A", "2B"]:
return int(total_pages * 0.25)
elif act == "3":
return int(total_pages * 0.25)
return 0
class ScreenplayDatabase:
"""Database management for screenplay sessions"""
@staticmethod
def init_db():
with sqlite3.connect(DB_PATH) as conn:
conn.execute("PRAGMA journal_mode=WAL")
cursor = conn.cursor()
# Main screenplay sessions table
cursor.execute('''
CREATE TABLE IF NOT EXISTS screenplay_sessions (
session_id TEXT PRIMARY KEY,
user_query TEXT NOT NULL,
screenplay_type TEXT NOT NULL,
genre TEXT NOT NULL,
subgenre TEXT,
target_pages INTEGER,
language TEXT NOT NULL,
title TEXT,
logline TEXT,
synopsis TEXT,
three_act_structure TEXT,
character_profiles TEXT,
scene_breakdown TEXT,
screenplay_bible TEXT,
final_screenplay TEXT,
pdf_path TEXT,
created_at TEXT DEFAULT (datetime('now')),
updated_at TEXT DEFAULT (datetime('now')),
status TEXT DEFAULT 'active',
current_stage INTEGER DEFAULT 0,
total_pages REAL DEFAULT 0
)
''')
# Stages table
cursor.execute('''
CREATE TABLE IF NOT EXISTS screenplay_stages (
id INTEGER PRIMARY KEY AUTOINCREMENT,
session_id TEXT NOT NULL,
stage_number INTEGER NOT NULL,
stage_name TEXT NOT NULL,
role TEXT NOT NULL,
content TEXT,
page_count REAL DEFAULT 0,
status TEXT DEFAULT 'pending',
created_at TEXT DEFAULT (datetime('now')),
updated_at TEXT DEFAULT (datetime('now')),
FOREIGN KEY (session_id) REFERENCES screenplay_sessions(session_id),
UNIQUE(session_id, stage_number)
)
''')
# Scenes table
cursor.execute('''
CREATE TABLE IF NOT EXISTS scenes (
id INTEGER PRIMARY KEY AUTOINCREMENT,
session_id TEXT NOT NULL,
act_number INTEGER NOT NULL,
scene_number INTEGER NOT NULL,
location TEXT NOT NULL,
time_of_day TEXT NOT NULL,
characters TEXT,
purpose TEXT,
content TEXT,
page_count REAL,
created_at TEXT DEFAULT (datetime('now')),
FOREIGN KEY (session_id) REFERENCES screenplay_sessions(session_id)
)
''')
# Characters table
cursor.execute('''
CREATE TABLE IF NOT EXISTS characters (
id INTEGER PRIMARY KEY AUTOINCREMENT,
session_id TEXT NOT NULL,
character_name TEXT NOT NULL,
character_data TEXT,
created_at TEXT DEFAULT (datetime('now')),
FOREIGN KEY (session_id) REFERENCES screenplay_sessions(session_id),
UNIQUE(session_id, character_name)
)
''')
# Screenplay themes library
cursor.execute('''
CREATE TABLE IF NOT EXISTS screenplay_themes_library (
theme_id TEXT PRIMARY KEY,
theme_text TEXT NOT NULL,
screenplay_type TEXT NOT NULL,
genre TEXT NOT NULL,
language TEXT NOT NULL,
title TEXT,
logline TEXT,
protagonist_desc TEXT,
conflict_desc TEXT,
generated_at TEXT DEFAULT (datetime('now')),
view_count INTEGER DEFAULT 0,
used_count INTEGER DEFAULT 0,
tags TEXT,
metadata TEXT
)
''')
conn.commit()
@staticmethod
@contextmanager
def get_db():
with db_lock:
conn = sqlite3.connect(DB_PATH, timeout=30.0)
conn.row_factory = sqlite3.Row
try:
yield conn
finally:
conn.close()
@staticmethod
def create_session(user_query: str, screenplay_type: str, genre: str, language: str) -> str:
session_id = hashlib.md5(f"{user_query}{screenplay_type}{datetime.now()}".encode()).hexdigest()
target_pages = SCREENPLAY_LENGTHS[screenplay_type]["pages"]
with ScreenplayDatabase.get_db() as conn:
conn.cursor().execute(
'''INSERT INTO screenplay_sessions
(session_id, user_query, screenplay_type, genre, target_pages, language)
VALUES (?, ?, ?, ?, ?, ?)''',
(session_id, user_query, screenplay_type, genre, target_pages, language)
)
conn.commit()
return session_id
@staticmethod
def save_stage(session_id: str, stage_number: int, stage_name: str,
role: str, content: str, status: str = 'complete'):
page_count = 0
if role == "screenwriter" and content:
# Estimate pages based on screenplay format (rough estimate)
page_count = len(content.split('\n')) / 55 # ~55 lines per page
with ScreenplayDatabase.get_db() as conn:
cursor = conn.cursor()
cursor.execute('''
INSERT INTO screenplay_stages
(session_id, stage_number, stage_name, role, content, page_count, status)
VALUES (?, ?, ?, ?, ?, ?, ?)
ON CONFLICT(session_id, stage_number)
DO UPDATE SET content=?, page_count=?, status=?, updated_at=datetime('now')
''', (session_id, stage_number, stage_name, role, content, page_count, status,
content, page_count, status))
# Update session info
cursor.execute('''
UPDATE screenplay_sessions
SET current_stage = ?, updated_at = datetime('now')
WHERE session_id = ?
''', (stage_number, session_id))
conn.commit()
@staticmethod
def save_screenplay_bible(session_id: str, bible: ScreenplayBible):
"""Save screenplay bible"""
with ScreenplayDatabase.get_db() as conn:
bible_json = json.dumps(asdict(bible))
conn.cursor().execute(
'UPDATE screenplay_sessions SET screenplay_bible = ? WHERE session_id = ?',
(bible_json, session_id)
)
conn.commit()
@staticmethod
def save_character(session_id: str, character: CharacterProfile):
"""Save character profile"""
with ScreenplayDatabase.get_db() as conn:
char_json = json.dumps(asdict(character))
conn.cursor().execute(
'''INSERT INTO characters (session_id, character_name, character_data)
VALUES (?, ?, ?)
ON CONFLICT(session_id, character_name)
DO UPDATE SET character_data = ?''',
(session_id, character.name, char_json, char_json)
)
conn.commit()
@staticmethod
def save_scene(session_id: str, scene: SceneBreakdown):
"""Save scene breakdown"""
with ScreenplayDatabase.get_db() as conn:
conn.cursor().execute(
'''INSERT INTO scenes
(session_id, act_number, scene_number, location, time_of_day,
characters, purpose, page_count)
VALUES (?, ?, ?, ?, ?, ?, ?, ?)''',
(session_id, scene.act, scene.scene_number, scene.location,
scene.time_of_day, json.dumps(scene.characters), scene.purpose,
scene.page_count)
)
conn.commit()
@staticmethod
def get_screenplay_content(session_id: str) -> str:
"""Get complete screenplay content"""
with ScreenplayDatabase.get_db() as conn:
rows = conn.cursor().execute('''
SELECT content FROM screenplay_stages
WHERE session_id = ? AND role = 'screenwriter'
ORDER BY stage_number
''', (session_id,)).fetchall()
if rows:
return '\n\n'.join(row['content'] for row in rows if row['content'])
return ""
@staticmethod
def update_final_screenplay(session_id: str, final_screenplay: str, title: str, logline: str):
"""Update final screenplay"""
with ScreenplayDatabase.get_db() as conn:
total_pages = len(final_screenplay.split('\n')) / 55
conn.cursor().execute(
'''UPDATE screenplay_sessions
SET final_screenplay = ?, title = ?, logline = ?,
total_pages = ?, status = 'complete', updated_at = datetime('now')
WHERE session_id = ?''',
(final_screenplay, title, logline, total_pages, session_id)
)
conn.commit()
@staticmethod
def get_session(session_id: str) -> Optional[Dict]:
with ScreenplayDatabase.get_db() as conn:
row = conn.cursor().execute(
'SELECT * FROM screenplay_sessions WHERE session_id = ?',
(session_id,)
).fetchone()
return dict(row) if row else None
@staticmethod
def get_stages(session_id: str) -> List[Dict]:
"""Get all stages for a session"""
with ScreenplayDatabase.get_db() as conn:
rows = conn.cursor().execute(
'''SELECT * FROM screenplay_stages
WHERE session_id = ?
ORDER BY stage_number''',
(session_id,)
).fetchall()
return [dict(row) for row in rows]
@staticmethod
def get_active_sessions() -> List[Dict]:
with ScreenplayDatabase.get_db() as conn:
rows = conn.cursor().execute(
'''SELECT session_id, title, user_query, screenplay_type, genre,
created_at, current_stage, total_pages
FROM screenplay_sessions
WHERE status = 'active'
ORDER BY updated_at DESC
LIMIT 10'''
).fetchall()
return [dict(row) for row in rows]
@staticmethod
def save_random_theme(theme_text: str, screenplay_type: str, genre: str,
language: str, metadata: Dict[str, Any]) -> str:
"""Save randomly generated screenplay theme"""
theme_id = hashlib.md5(f"{theme_text}{datetime.now()}".encode()).hexdigest()[:12]
title = metadata.get('title', '')
logline = metadata.get('logline', '')
protagonist_desc = metadata.get('protagonist', '')
conflict_desc = metadata.get('conflict', '')
tags = json.dumps(metadata.get('tags', []))
with ScreenplayDatabase.get_db() as conn:
conn.cursor().execute('''
INSERT INTO screenplay_themes_library
(theme_id, theme_text, screenplay_type, genre, language, title, logline,
protagonist_desc, conflict_desc, tags, metadata)
VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)
''', (theme_id, theme_text, screenplay_type, genre, language, title, logline,
protagonist_desc, conflict_desc, tags, json.dumps(metadata)))
conn.commit()
return theme_id
class WebSearchIntegration:
"""Web search functionality for screenplay research"""
def __init__(self):
self.brave_api_key = BRAVE_SEARCH_API_KEY
self.search_url = "https://api.search.brave.com/res/v1/web/search"
self.enabled = bool(self.brave_api_key)
def search(self, query: str, count: int = 3, language: str = "en") -> List[Dict]:
if not self.enabled:
return []
headers = {
"Accept": "application/json",
"X-Subscription-Token": self.brave_api_key
}
params = {
"q": query,
"count": count,
"search_lang": "ko" if language == "Korean" else "en",
"text_decorations": False,
"safesearch": "moderate"
}
try:
response = requests.get(self.search_url, headers=headers, params=params, timeout=10)
response.raise_for_status()
results = response.json().get("web", {}).get("results", [])
return results
except requests.exceptions.RequestException as e:
logger.error(f"Web search API error: {e}")
return []
def extract_relevant_info(self, results: List[Dict], max_chars: int = 1500) -> str:
if not results:
return ""
extracted = []
total_chars = 0
for i, result in enumerate(results[:3], 1):
title = result.get("title", "")
description = result.get("description", "")
info = f"[{i}] {title}: {description}"
if total_chars + len(info) < max_chars:
extracted.append(info)
total_chars += len(info)
else:
break
return "\n".join(extracted)
class ScreenplayGenerationSystem:
"""Professional screenplay generation system"""
def __init__(self):
self.token = FRIENDLI_TOKEN
self.api_url = API_URL
self.model_id = MODEL_ID
self.screenplay_tracker = ScreenplayTracker()
self.web_search = WebSearchIntegration()
self.current_session_id = None
ScreenplayDatabase.init_db()
def create_headers(self):
"""Create headers for API request with proper token"""
if not self.token or self.token == "dummy_token_for_testing":
raise ValueError("Valid FRIENDLI_TOKEN is required")
return {
"Authorization": f"Bearer {self.token}",
"Content-Type": "application/json"
}
# --- Prompt generation functions ---
def create_producer_prompt(self, user_query: str, screenplay_type: str,
genre: str, language: str) -> str:
"""Producer initial concept development"""
# Web search for market trends if enabled
search_results = ""
if self.web_search.enabled:
queries = [
f"box office success {genre} films 2024 2025",
f"popular {screenplay_type} {genre} trends",
f"audience demographics {genre} movies"
]
for q in queries[:2]:
results = self.web_search.search(q, count=2, language=language)
if results:
search_results += self.web_search.extract_relevant_info(results) + "\n"
lang_prompts = {
"Korean": f"""๋น์ ์ ํ ๋ฆฌ์ฐ๋ ํ๋ก๋์์
๋๋ค. ์์
์ ์ผ๋ก ์ฑ๊ณต ๊ฐ๋ฅํ {screenplay_type} ์ปจ์
์ ๊ฐ๋ฐํ์ธ์.
**์์ฒญ์ฌํญ:** {user_query}
**ํ์
:** {SCREENPLAY_LENGTHS[screenplay_type]['description']}
**์ฅ๋ฅด:** {genre}
**์์ฅ ์กฐ์ฌ:**
{search_results if search_results else "N/A"}
**ํ์ ์ ๊ณต ํญ๋ชฉ:**
1. **์ ๋ชฉ (TITLE)**
- ๊ธฐ์ตํ๊ธฐ ์ฝ๊ณ ๋ง์ผํ
๊ฐ๋ฅํ ์ ๋ชฉ
- ์ฅ๋ฅด์ ํค์ ์์ํ๋ ์ ๋ชฉ
2. **๋ก๊ทธ๋ผ์ธ (LOGLINE)**
- 25๋จ์ด ์ด๋ด ํ ๋ฌธ์ฅ
- ํ์: "[์ฌ๊ฑด]์ด ์ผ์ด๋ฌ์ ๋, [์ฃผ์ธ๊ณต]์ [๋ชฉํ]๋ฅผ ์ด๋ฃจ์ด์ผ ํ๋ค. ๊ทธ๋ ์ง ์์ผ๋ฉด [๊ฒฐ๊ณผ]"
- ๊ฐ๋ฑ๊ณผ stakes๊ฐ ๋ช
ํํด์ผ ํจ
3. **์ฅ๋ฅด ๋ถ์**
- ์ฃผ ์ฅ๋ฅด: {genre}
- ์๋ธ ์ฅ๋ฅด:
- ํค & ๋ถ์๊ธฐ:
4. **ํ๊ฒ ๊ด๊ฐ**
- ์ฃผ์ ์ฐ๋ น๋:
- ์ฑ๋ณ ๋ถํฌ:
- ๊ด์ฌ์ฌ:
- ์ ์ฌ ์ํ ํฌ์ธต:
5. **๋น๊ต ์ํ (COMPS)**
- 3๊ฐ์ ์ฑ๊ณตํ ์ ์ฌ ํ๋ก์ ํธ
- ๊ฐ๊ฐ์ ๋ฐ์ค์คํผ์ค/์์ฒญ๋ฅ ์ฑ๊ณผ
- ์ฐ๋ฆฌ ํ๋ก์ ํธ์์ ์ฐจ๋ณ์
6. **๊ณ ์ ํ๋งค ํฌ์ธํธ (USP)**
- ์ด ์ด์ผ๊ธฐ๋ง์ ๋
ํนํ ์
- ํ์ฌ ์์ฅ์์์ ํ์์ฑ
- ์ ์ ๊ฐ๋ฅ์ฑ
7. **๋น์ฃผ์ผ ์ปจ์
**
- ํต์ฌ ๋น์ฃผ์ผ ์ด๋ฏธ์ง 3๊ฐ
- ์ ์ฒด์ ์ธ ๋ฃฉ & ํ
๊ตฌ์ฒด์ ์ด๊ณ ์์ฅ์ฑ ์๋ ์ปจ์
์ ์ ์ํ์ธ์.""",
"English": f"""You are a Hollywood producer. Develop a commercially viable {screenplay_type} concept.
**Request:** {user_query}
**Type:** {SCREENPLAY_LENGTHS[screenplay_type]['description']}
**Genre:** {genre}
**Market Research:**
{search_results if search_results else "N/A"}
**Required Elements:**
1. **TITLE**
- Memorable and marketable
- Hints at genre and tone
2. **LOGLINE**
- One sentence, 25 words max
- Format: "When [inciting incident], a [protagonist] must [objective] or else [stakes]"
- Clear conflict and stakes
3. **GENRE ANALYSIS**
- Primary Genre: {genre}
- Sub-genre:
- Tone & Mood:
4. **TARGET AUDIENCE**
- Primary Age Range:
- Gender Distribution:
- Interests:
- Similar Works Fanbase:
5. **COMPARABLE FILMS (COMPS)**
- 3 successful similar projects
- Box office/viewership performance
- How ours differs
6. **UNIQUE SELLING POINT (USP)**
- What makes this story unique
- Why now in the market
- Production feasibility
7. **VISUAL CONCEPT**
- 3 key visual images
- Overall look & feel
Provide specific, marketable concept."""
}
return lang_prompts.get(language, lang_prompts["English"])
def create_story_developer_prompt(self, producer_concept: str, user_query: str,
screenplay_type: str, genre: str, language: str) -> str:
"""Story developer for synopsis and structure"""
genre_template = GENRE_TEMPLATES.get(genre, GENRE_TEMPLATES["drama"])
lang_prompts = {
"Korean": f"""๋น์ ์ ์คํ ๋ฆฌ ๊ฐ๋ฐ์์
๋๋ค. ํ๋ก๋์์ ์ปจ์
์ ๋ฐํ์ผ๋ก {screenplay_type}์ ์๋์์ค์ 3๋ง ๊ตฌ์กฐ๋ฅผ ๊ฐ๋ฐํ์ธ์.
**ํ๋ก๋์ ์ปจ์
:**
{producer_concept}
**์ฅ๋ฅด ํน์ฑ:** {genre}
- ํ์ด์ฑ: {genre_template['pacing']}
- ํต์ฌ ์์: {', '.join(genre_template['key_elements'])}
- ๊ตฌ์กฐ ๋นํธ: {', '.join(genre_template['structure_beats'])}
**ํ์ ์์ฑ ํญ๋ชฉ:**
1. **์๋์์ค (SYNOPSIS)**
- 300-500๋จ์ด
- 3๋ง ๊ตฌ์กฐ๊ฐ ๋ช
ํํ ๋๋ฌ๋๋๋ก
- ์ฃผ์ธ๊ณต์ ๋ณํ arc ํฌํจ
- ์ฃผ์ ์ ํ์ ๋ช
์
- ๊ฒฐ๋ง ํฌํจ (์คํฌ์ผ๋ฌ OK)
2. **3๋ง ๊ตฌ์กฐ (THREE-ACT STRUCTURE)**
**์ 1๋ง - ์ค์ (Setup) [25%]**
- ์ผ์ ์ธ๊ณ (Ordinary World):
- ๊ทผ์น์๊ฐ ์ฌ๊ฑด (Inciting Incident):
- ์ฃผ์ธ๊ณต ์๊ฐ ๋ฐ ๊ฒฐํจ:
- 1๋ง ์ ํ์ (Plot Point 1):
**์ 2๋งA - ์์น ์ก์
(Rising Action) [25%]**
- ์๋ก์ด ์ธ๊ณ ์ง์
:
- ์ฌ๋ฏธ์ ๊ฒ์ (Fun and Games):
- B ์คํ ๋ฆฌ (๊ด๊ณ/ํ
๋ง):
- ์ค๊ฐ์ (Midpoint) - ๊ฐ์ง ์น๋ฆฌ/ํจ๋ฐฐ:
**์ 2๋งB - ๋ณต์กํ (Complications) [25%]**
- ์
๋น์ ๋ฐ๊ฒฉ:
- ํ ํด์ฒด/์๊ธฐ:
- ๋ชจ๋ ๊ฒ์ ์์ (All Is Lost):
- ์ํผ์ ์ด๋ ๋ฐค:
**์ 3๋ง - ํด๊ฒฐ (Resolution) [25%]**
- 2๋ง ์ ํ์ (Plot Point 2):
- ์ต์ข
์ ํฌ ์ค๋น:
- ํด๋ผ์ด๋งฅ์ค:
- ์๋ก์ด ์ผ์:
3. **Save the Cat ๋นํธ ์ํธ**
15๊ฐ ๋นํธ๋ฅผ {SCREENPLAY_LENGTHS[screenplay_type]['pages']}ํ์ด์ง์ ๋ง์ถฐ ๋ฐฐ์น
4. **์ฃผ์ (THEME)**
- ์ค์ฌ ์ฃผ์ :
- ์ฃผ์ ๊ฐ ๋๋ฌ๋๋ ์๊ฐ:
- ์ฃผ์ ์ ์๊ฐ์ ํํ:
5. **ํค & ์คํ์ผ**
- ์ ์ฒด์ ์ธ ํค:
- ์ ๋จธ ์ฌ์ฉ ์ฌ๋ถ:
- ๋น์ฃผ์ผ ์คํ์ผ:
๊ตฌ์ฒด์ ์ด๊ณ ๊ฐ์ ์ ์ผ๋ก ๊ณต๊ฐ๊ฐ๋ ์คํ ๋ฆฌ๋ฅผ ๋ง๋์ธ์.""",
"English": f"""You are a story developer. Based on the producer's concept, develop the synopsis and three-act structure for this {screenplay_type}.
**Producer Concept:**
{producer_concept}
**Genre Characteristics:** {genre}
- Pacing: {genre_template['pacing']}
- Key Elements: {', '.join(genre_template['key_elements'])}
- Structure Beats: {', '.join(genre_template['structure_beats'])}
**Required Elements:**
1. **SYNOPSIS**
- 300-500 words
- Clear three-act structure
- Protagonist's change arc
- Major turning points
- Include ending (spoilers OK)
2. **THREE-ACT STRUCTURE**
**ACT 1 - Setup [25%]**
- Ordinary World:
- Inciting Incident:
- Protagonist Introduction & Flaw:
- Plot Point 1:
**ACT 2A - Rising Action [25%]**
- Entering New World:
- Fun and Games:
- B Story (Relationship/Theme):
- Midpoint - False Victory/Defeat:
**ACT 2B - Complications [25%]**
- Bad Guys Close In:
- Team Breaks Down/Crisis:
- All Is Lost:
- Dark Night of the Soul:
**ACT 3 - Resolution [25%]**
- Plot Point 2:
- Final Battle Preparation:
- Climax:
- New Normal:
3. **SAVE THE CAT BEAT SHEET**
Place 15 beats across {SCREENPLAY_LENGTHS[screenplay_type]['pages']} pages
4. **THEME**
- Central Theme:
- Theme Stated Moment:
- Visual Theme Expression:
5. **TONE & STYLE**
- Overall Tone:
- Use of Humor:
- Visual Style:
Create specific, emotionally resonant story."""
}
return lang_prompts.get(language, lang_prompts["English"])
def create_character_designer_prompt(self, producer_concept: str, story_structure: str,
genre: str, language: str) -> str:
"""Character designer prompt"""
lang_prompts = {
"Korean": f"""๋น์ ์ ์บ๋ฆญํฐ ๋์์ด๋์
๋๋ค. ๋ค์ธต์ ์ด๊ณ ๋งค๋ ฅ์ ์ธ ์บ๋ฆญํฐ๋ค์ ์ฐฝ์กฐํ์ธ์.
**ํ๋ก๋์ ์ปจ์
:**
{producer_concept}
**์คํ ๋ฆฌ ๊ตฌ์กฐ:**
{story_structure}
**ํ์ ์บ๋ฆญํฐ ํ๋กํ:**
1. **์ฃผ์ธ๊ณต (PROTAGONIST)**
- ์ด๋ฆ:
- ์ง์
/์ญํ :
- ์บ๋ฆญํฐ ์ํฌํ์
:
- WANT (์ธ์ ๋ชฉํ):
- NEED (๋ด์ ํ์):
- ์น๋ช
์ ๊ฒฐํจ (Fatal Flaw):
- ๋ฐฑ์คํ ๋ฆฌ (ํต์ฌ ์์ฒ):
- ์ฑ๊ฒฉ ํน์ฑ (3-5๊ฐ):
- ๋งํฌ & ์ธ์ด ํจํด:
- ์๊ฐ์ ํน์ง:
- ์บ๋ฆญํฐ ์ํฌ (AโB):
2. **์ ๋์ (ANTAGONIST)**
- ์ด๋ฆ:
- ์ง์
/์ญํ :
- ์
์ญ ์ํฌํ์
:
- ๋ชฉํ & ๋๊ธฐ:
- ์ฃผ์ธ๊ณต๊ณผ์ ์ฐ๊ฒฐ์ :
- ์ ๋น์ฑ ์๋ ์ด์ :
- ์ฝ์ :
- ํน์ง์ ํ๋:
3. **์กฐ๋ ฅ์๋ค (SUPPORTING CAST)**
์ต์ 3๋ช
, ๊ฐ๊ฐ:
- ์ด๋ฆ & ์ญํ :
- ์ฃผ์ธ๊ณต๊ณผ์ ๊ด๊ณ:
- ์คํ ๋ฆฌ ๊ธฐ๋ฅ:
- ๋
ํนํ ํน์ฑ:
- ๊ธฐ์ฌํ๋ ๋ฐ:
4. **์บ๋ฆญํฐ ๊ด๊ณ๋**
- ์ฃผ์ ๊ด๊ณ ์ญํ:
- ๊ฐ๋ฑ ๊ตฌ์กฐ:
- ๊ฐ์ ์ ์ฐ๊ฒฐ:
- ํ์ ๋ค์ด๋๋ฏน:
5. **์บ์คํ
์ ์**
- ๊ฐ ์ฃผ์ ์บ๋ฆญํฐ๋ณ ์ด์์ ์ธ ๋ฐฐ์ฐ ํ์
- ์ธ๋ชจ, ์ฐ๊ธฐ ์คํ์ผ
6. **๋ํ ์ํ**
- ๊ฐ ์ฃผ์ ์บ๋ฆญํฐ์ ์๊ทธ๋์ฒ ๋์ฌ 2-3๊ฐ
- ์บ๋ฆญํฐ์ ๋ณธ์ง์ ๋๋ฌ๋ด๋ ๋ํ
๊ฐ ์บ๋ฆญํฐ๊ฐ ํ
๋ง๋ฅผ ๊ตฌํํ๊ณ ์คํ ๋ฆฌ๋ฅผ ์ถ์งํ๋๋ก ๋์์ธํ์ธ์.""",
"English": f"""You are a character designer. Create multi-dimensional, compelling characters.
**Producer Concept:**
{producer_concept}
**Story Structure:**
{story_structure}
**Required Character Profiles:**
1. **PROTAGONIST**
- Name:
- Occupation/Role:
- Character Archetype:
- WANT (External Goal):
- NEED (Internal Need):
- Fatal Flaw:
- Backstory (Core Wound):
- Personality Traits (3-5):
- Speech Pattern:
- Visual Characteristics:
- Character Arc (AโB):
2. **ANTAGONIST**
- Name:
- Occupation/Role:
- Villain Archetype:
- Goal & Motivation:
- Connection to Protagonist:
- Justifiable Reason:
- Weakness:
- Signature Behaviors:
3. **SUPPORTING CAST**
Minimum 3, each with:
- Name & Role:
- Relationship to Protagonist:
- Story Function:
- Unique Traits:
- What They Contribute:
4. **CHARACTER RELATIONSHIPS**
- Key Relationship Dynamics:
- Conflict Structure:
- Emotional Connections:
- Power Dynamics:
5. **CASTING SUGGESTIONS**
- Ideal actor type for each major character
- Appearance, acting style
6. **DIALOGUE SAMPLES**
- 2-3 signature lines per major character
- Dialogue revealing character essence
Design each character to embody theme and drive story."""
}
return lang_prompts.get(language, lang_prompts["English"])
def create_scene_planner_prompt(self, story_structure: str, characters: str,
screenplay_type: str, genre: str, language: str) -> str:
"""Scene breakdown planner"""
total_pages = SCREENPLAY_LENGTHS[screenplay_type]['pages']
lang_prompts = {
"Korean": f"""๋น์ ์ ์ฌ ํ๋๋์
๋๋ค. {total_pages}ํ์ด์ง {screenplay_type}์ ์์ธํ ์ฌ ๋ธ๋ ์ดํฌ๋ค์ด์ ์์ฑํ์ธ์.
**์คํ ๋ฆฌ ๊ตฌ์กฐ:**
{story_structure}
**์บ๋ฆญํฐ:**
{characters}
**์ฌ ๋ธ๋ ์ดํฌ๋ค์ด ์๊ตฌ์ฌํญ:**
๊ฐ ์ฌ๋ง๋ค ๋ค์ ์ ๋ณด ์ ๊ณต:
- ์ฌ ๋ฒํธ
- ์ฅ์ (INT./EXT. LOCATION)
- ์๊ฐ (DAY/NIGHT/DAWN/DUSK)
- ๋ฑ์ฅ์ธ๋ฌผ
- ์ฌ์ ๋ชฉ์ (์คํ ๋ฆฌ/์บ๋ฆญํฐ/ํ
๋ง)
- ํต์ฌ ๊ฐ๋ฑ
- ์์ ํ์ด์ง ์
- Save the Cat ๋นํธ (ํด๋น์)
**๋ง๋ณ ๋ฐฐ๋ถ:**
- 1๋ง: ~{int(total_pages * 0.25)}ํ์ด์ง (10-12์ฌ)
- 2๋งA: ~{int(total_pages * 0.25)}ํ์ด์ง (12-15์ฌ)
- 2๋งB: ~{int(total_pages * 0.25)}ํ์ด์ง (12-15์ฌ)
- 3๋ง: ~{int(total_pages * 0.25)}ํ์ด์ง (8-10์ฌ)
**์ฅ๋ฅด๋ณ ๊ณ ๋ ค์ฌํญ:** {genre}
{self._get_genre_scene_guidelines(genre, "Korean")}
**์ฌ ์ ํ ์คํ์ผ:**
- CUT TO:
- FADE IN/OUT:
- MATCH CUT:
- SMASH CUT:
- DISSOLVE TO:
๊ฐ ์ฌ์ด ์คํ ๋ฆฌ๋ฅผ ์ ์ง์ํค๊ณ ์บ๋ฆญํฐ๋ฅผ ๋ฐ์ ์ํค๋๋ก ๊ณํํ์ธ์.""",
"English": f"""You are a scene planner. Create detailed scene breakdown for {total_pages}-page {screenplay_type}.
**Story Structure:**
{story_structure}
**Characters:**
{characters}
**Scene Breakdown Requirements:**
For each scene provide:
- Scene Number
- Location (INT./EXT. LOCATION)
- Time (DAY/NIGHT/DAWN/DUSK)
- Characters Present
- Scene Purpose (Story/Character/Theme)
- Core Conflict
- Estimated Page Count
- Save the Cat Beat (if applicable)
**Act Distribution:**
- Act 1: ~{int(total_pages * 0.25)} pages (10-12 scenes)
- Act 2A: ~{int(total_pages * 0.25)} pages (12-15 scenes)
- Act 2B: ~{int(total_pages * 0.25)} pages (12-15 scenes)
- Act 3: ~{int(total_pages * 0.25)} pages (8-10 scenes)
**Genre Considerations:** {genre}
{self._get_genre_scene_guidelines(genre, "English")}
**Scene Transitions:**
- CUT TO:
- FADE IN/OUT:
- MATCH CUT:
- SMASH CUT:
- DISSOLVE TO:
Plan each scene to advance story and develop character."""
}
return lang_prompts.get(language, lang_prompts["English"])
def create_screenwriter_prompt(self, act: str, scene_breakdown: str,
characters: str, previous_acts: str,
screenplay_type: str, genre: str, language: str) -> str:
"""Screenwriter prompt for actual screenplay pages"""
act_pages = int(SCREENPLAY_LENGTHS[screenplay_type]['pages'] * 0.25)
lang_prompts = {
"Korean": f"""๋น์ ์ ํ๋ก ์๋๋ฆฌ์ค ์๊ฐ์
๋๋ค. {act}์ ํ์ค ์๋๋ฆฌ์ค ํฌ๋งท์ผ๋ก ์์ฑํ์ธ์.
**ํ๊ฒ ๋ถ๋:** {act_pages}ํ์ด์ง
**์ฌ ๋ธ๋ ์ดํฌ๋ค์ด:**
{self._extract_act_scenes(scene_breakdown, act)}
**์บ๋ฆญํฐ ์ ๋ณด:**
{characters}
**์ด์ ๋ด์ฉ:**
{previous_acts if previous_acts else "์ฒซ ๋ง์
๋๋ค."}
**์๋๋ฆฌ์ค ํฌ๋งท ๊ท์น:**
1. **์ฌ ํค๋ฉ**
INT. ์ฅ์ - ์๊ฐ
EXT. ์ฅ์ - ์๊ฐ
2. **์ก์
๋ผ์ธ**
- ํ์ฌ ์์ ์ฌ์ฉ
- ์๊ฐ์ ์ผ๋ก ๋ณด์ด๋ ๊ฒ๋ง ๋ฌ์ฌ
- 4์ค ์ดํ๋ก ์ ์ง
- ๊ฐ์ ์ ํ๋์ผ๋ก ํํ
3. **์บ๋ฆญํฐ ์๊ฐ**
์ฒซ ๋ฑ์ฅ์: ์ด๋ฆ๊ณผ ๊ฐ๋จํ ๋ฌ์ฌ
4. **๋ํ**
์บ๋ฆญํฐ๋ช
(์ง๋ฌธ)
๋์ฌ
5. **์ค์ ์์น**
- Show, don't tell
- ์๋ธํ
์คํธ ํ์ฉ
- ์์ฐ์ค๋ฌ์ด ๋ํ
- ์๊ฐ์ ์คํ ๋ฆฌํ
๋ง
- ํ์ด์ง๋น 1๋ถ ๊ท์น
**{genre} ์ฅ๋ฅด ํน์ฑ:**
- ๋ํ ๋น์จ: {GENRE_TEMPLATES[genre]['dialogue_ratio']*100}%
- ์ฌ ๊ธธ์ด: {GENRE_TEMPLATES[genre]['scene_length']}
- ํต์ฌ ์์: {', '.join(GENRE_TEMPLATES[genre]['key_elements'][:2])}
์ ํํ ํฌ๋งท๊ณผ ๋ชฐ์
๊ฐ ์๋ ์คํ ๋ฆฌํ
๋ง์ผ๋ก ์์ฑํ์ธ์.""",
"English": f"""You are a professional screenwriter. Write {act} in standard screenplay format.
**Target Length:** {act_pages} pages
**Scene Breakdown:**
{self._extract_act_scenes(scene_breakdown, act)}
**Character Info:**
{characters}
**Previous Content:**
{previous_acts if previous_acts else "This is the first act."}
**Screenplay Format Rules:**
1. **Scene Headings**
INT. LOCATION - TIME
EXT. LOCATION - TIME
2. **Action Lines**
- Present tense
- Only what's visually seen
- Keep under 4 lines
- Emotions through actions
3. **Character Intros**
First appearance: NAME with brief description
4. **Dialogue**
CHARACTER NAME
(parenthetical)
Dialogue
5. **Key Principles**
- Show, don't tell
- Use subtext
- Natural dialogue
- Visual storytelling
- One page = one minute
**{genre} Genre Characteristics:**
- Dialogue Ratio: {GENRE_TEMPLATES[genre]['dialogue_ratio']*100}%
- Scene Length: {GENRE_TEMPLATES[genre]['scene_length']}
- Key Elements: {', '.join(GENRE_TEMPLATES[genre]['key_elements'][:2])}
Write with proper format and engaging storytelling."""
}
return lang_prompts.get(language, lang_prompts["English"])
def create_script_doctor_prompt(self, act_content: str, act: str,
genre: str, language: str) -> str:
"""Script doctor review and polish"""
lang_prompts = {
"Korean": f"""๋น์ ์ ์คํฌ๋ฆฝํธ ๋ฅํฐ์
๋๋ค. {act}๋ฅผ ๊ฒํ ํ๊ณ ๊ฐ์ ์ฌํญ์ ์ ์ํ์ธ์.
**์์ฑ๋ ๋ด์ฉ:**
{act_content}
**๊ฒํ ํญ๋ชฉ:**
1. **ํฌ๋งท ์ ํ์ฑ**
- ์ฌ ํค๋ฉ ํ์
- ์ก์
๋ผ์ธ ๊ธธ์ด
- ๋ํ ํฌ๋งท
- ์ ํ ํ์
2. **์คํ ๋ฆฌํ
๋ง**
- ์๊ฐ์ ๋ช
ํ์ฑ
- ํ์ด์ฑ
- ๊ธด์ฅ๊ฐ ๊ตฌ์ถ
- ์ฌ ๋ชฉ์ ๋ฌ์ฑ
3. **๋ํ ํ์ง**
- ์์ฐ์ค๋ฌ์
- ์บ๋ฆญํฐ ๊ณ ์ ์ฑ
- ์๋ธํ
์คํธ
- ๋ถํ์ํ ์ค๋ช
์ ๊ฑฐ
4. **{genre} ์ฅ๋ฅด ์ ํฉ์ฑ**
- ์ฅ๋ฅด ๊ด์ต ์ค์
- ํค ์ผ๊ด์ฑ
- ๊ธฐ๋ ์ถฉ์กฑ
5. **๊ธฐ์ ์ ์ธก๋ฉด**
- ํ์ด์ง ์ ์ ์ ์ฑ
- ์ ์ ๊ฐ๋ฅ์ฑ
- ์์ฐ ๊ณ ๋ ค์ฌํญ
**ํ์ ๊ฐ์ ์ฌํญ:**
๊ตฌ์ฒด์ ์ธ ์์ ์ ์๊ณผ ๊ฐ์ ๋ ์์๋ฅผ ์ ๊ณตํ์ธ์.""",
"English": f"""You are a script doctor. Review and provide improvements for {act}.
**Written Content:**
{act_content}
**Review Areas:**
1. **Format Accuracy**
- Scene heading format
- Action line length
- Dialogue format
- Transitions
2. **Storytelling**
- Visual clarity
- Pacing
- Tension building
- Scene purpose achievement
3. **Dialogue Quality**
- Naturalness
- Character uniqueness
- Subtext
- Remove exposition
4. **{genre} Genre Fit**
- Genre conventions
- Tone consistency
- Meeting expectations
5. **Technical Aspects**
- Page count appropriateness
- Production feasibility
- Budget considerations
**Required Improvements:**
Provide specific revision suggestions with improved examples."""
}
return lang_prompts.get(language, lang_prompts["English"])
def create_final_reviewer_prompt(self, complete_screenplay: str,
screenplay_type: str, genre: str, language: str) -> str:
"""Final comprehensive review"""
lang_prompts = {
"Korean": f"""๋น์ ์ ์ต์ข
๋ฆฌ๋ทฐ์ด์
๋๋ค. ์์ฑ๋ {screenplay_type} ์๋๋ฆฌ์ค๋ฅผ ์ข
ํฉ ํ๊ฐํ์ธ์.
**ํ๊ฐ ๊ธฐ์ค:**
1. **์์
์ฑ (25์ )**
- ์์ฅ์ฑ
- ํ๊ฒ ๊ด๊ฐ ์ดํ
- ์ ์ ๊ฐ๋ฅ์ฑ
- ๋ฐฐ๊ธ ์ ์ฌ๋ ฅ
2. **์คํ ๋ฆฌ (25์ )**
- 3๋ง ๊ตฌ์กฐ ํจ๊ณผ์ฑ
- ์บ๋ฆญํฐ ์ํฌ
- ํ๋กฏ ์ผ๊ด์ฑ
- ํ
๋ง ์ ๋ฌ
3. **๊ธฐ์ ์ ์์ฑ๋ (25์ )**
- ํฌ๋งท ์ ํ์ฑ
- ํ์ด์ง ์ ์ ์ ์ฑ
- ์ฌ ๊ตฌ์ฑ
- ์๊ฐ์ ์คํ ๋ฆฌํ
๋ง
4. **๋ํ & ์บ๋ฆญํฐ (25์ )**
- ๋ํ ์์ฐ์ค๋ฌ์
- ์บ๋ฆญํฐ ๊ณ ์ ์ฑ
- ๊ด๊ณ ์ญํ
- ๊ฐ์ ์ ์ง์ ์ฑ
**์ข
ํฉ ํ๊ฐ:**
- ๊ฐ์ (3-5๊ฐ)
- ๊ฐ์ ํ์ ์ฌํญ (3-5๊ฐ)
- ์์ฅ ์ ์ฌ๋ ฅ
- ์ถ์ฒ ์ฌํญ
**๋ฑ๊ธ:** A+ ~ F
๊ตฌ์ฒด์ ์ด๊ณ ๊ฑด์ค์ ์ธ ํผ๋๋ฐฑ์ ์ ๊ณตํ์ธ์.""",
"English": f"""You are the final reviewer. Comprehensively evaluate the completed {screenplay_type} screenplay.
**Evaluation Criteria:**
1. **Commercial Viability (25 points)**
- Marketability
- Target audience appeal
- Production feasibility
- Distribution potential
2. **Story (25 points)**
- Three-act structure effectiveness
- Character arcs
- Plot consistency
- Theme delivery
3. **Technical Excellence (25 points)**
- Format accuracy
- Page count appropriateness
- Scene construction
- Visual storytelling
4. **Dialogue & Character (25 points)**
- Dialogue naturalness
- Character uniqueness
- Relationship dynamics
- Emotional authenticity
**Overall Assessment:**
- Strengths (3-5)
- Areas for Improvement (3-5)
- Market Potential
- Recommendations
**Grade:** A+ to F
Provide specific, constructive feedback."""
}
return lang_prompts.get(language, lang_prompts["English"])
def create_critic_structure_prompt(self, story_structure: str, characters: str,
screenplay_type: str, genre: str, language: str) -> str:
"""Structure critic prompt"""
lang_prompts = {
"Korean": f"""๋น์ ์ ๊ตฌ์กฐ ๋นํ๊ฐ์
๋๋ค. ์คํ ๋ฆฌ ๊ตฌ์กฐ์ ์บ๋ฆญํฐ ์ค์ ์ ์ฌ์ธต ๋ถ์ํ์ธ์.
**์คํ ๋ฆฌ ๊ตฌ์กฐ:**
{story_structure}
**์บ๋ฆญํฐ ์ค์ :**
{characters}
**๋ถ์ ํญ๋ชฉ:**
1. **3๋ง ๊ตฌ์กฐ ํจ๊ณผ์ฑ**
- ๊ฐ ๋ง์ ๊ท ํ
- ์ ํ์ ์ ๊ฐ๋
- ํ๋กฏ ํฌ์ธํธ์ ๋ช
ํ์ฑ
- ํด๋ผ์ด๋งฅ์ค ์์น
2. **์บ๋ฆญํฐ ์ํฌ ํ๋น์ฑ**
- ๋ณํ์ ์ ๋น์ฑ
- ๋๊ธฐ์ ๋ช
ํ์ฑ
- ๋ด์ /์ธ์ ๋ชฉํ ์ผ์น
- ๊ด๊ณ ์ญํ
3. **ํ
๋ง ํตํฉ**
- ํ
๋ง์ ์ผ๊ด์ฑ
- ํ๋กฏ๊ณผ ํ
๋ง ์ฐ๊ฒฐ
- ์บ๋ฆญํฐ์ ํ
๋ง ์ฐ๊ฒฐ
- ์๊ฐ์ ํ
๋ง ํํ
4. **์ฅ๋ฅด ๊ธฐ๋์น**
- {genre} ๊ด์ต ์ถฉ์กฑ
- ๋
์ฐฝ์ฑ๊ณผ ์น์ํจ ๊ท ํ
- ํ๊ฒ ๊ด๊ฐ ๋ง์กฑ๋
5. **์ ์ ํ์ค์ฑ**
- ์์ฐ ๊ท๋ชจ ์ ์ ์ฑ
- ๋ก์ผ์ด์
์คํ ๊ฐ๋ฅ์ฑ
- ํน์ํจ๊ณผ ์๊ตฌ์ฌํญ
**ํ์ ๊ฐ์ ์ ์:**
๊ฐ ๋ฌธ์ ์ ์ ๋ํ ๊ตฌ์ฒด์ ํด๊ฒฐ์ฑ
์ ์ ์ํ์ธ์.""",
"English": f"""You are a structure critic. Deeply analyze story structure and character setup.
**Story Structure:**
{story_structure}
**Character Setup:**
{characters}
**Analysis Items:**
1. **Three-Act Structure Effectiveness**
- Balance of each act
- Strength of transitions
- Clarity of plot points
- Climax positioning
2. **Character Arc Validity**
- Credibility of change
- Clarity of motivation
- Internal/external goal alignment
- Relationship dynamics
3. **Theme Integration**
- Theme consistency
- Plot-theme connection
- Character-theme connection
- Visual theme expression
4. **Genre Expectations**
- Meeting {genre} conventions
- Balance of originality and familiarity
- Target audience satisfaction
5. **Production Reality**
- Budget scale appropriateness
- Location feasibility
- Special effects requirements
**Required Improvement Suggestions:**
Provide specific solutions for each issue."""
}
return lang_prompts.get(language, lang_prompts["English"])
def _get_genre_scene_guidelines(self, genre: str, language: str) -> str:
"""Get genre-specific scene guidelines"""
guidelines = {
"action": {
"Korean": "- ์งง๊ณ ํ์น๊ฐ ์๋ ์ฌ\n- ์ก์
์ํ์ค ์์ธ ๊ณํ\n- ๊ธด์ฅ๊ฐ ์ง์",
"English": "- Short, punchy scenes\n- Detailed action sequences\n- Maintain tension"
},
"thriller": {
"Korean": "- ์์คํ์ค ๊ตฌ์ถ\n- ์ ๋ณด ์ ์ง์ ๊ณต๊ฐ\n- ๋ฐ์ ๋ฐฐ์น",
"English": "- Build suspense\n- Gradual information reveal\n- Place twists"
},
"drama": {
"Korean": "- ๊ฐ์ ์ ๋นํธ ๊ฐ์กฐ\n- ์บ๋ฆญํฐ ์ค์ฌ ์ฌ\n- ๋ํ ๊ณต๊ฐ ํ๋ณด",
"English": "- Emphasize emotional beats\n- Character-driven scenes\n- Allow dialogue space"
},
"comedy": {
"Korean": "- ์
์
๊ณผ ํ์ด์คํ\n- ์ฝ๋ฏน ํ์ด๋ฐ\n- ์๊ฐ์ ๊ฐ๊ทธ",
"English": "- Setup and payoff\n- Comic timing\n- Visual gags"
},
"horror": {
"Korean": "- ๋ถ์๊ธฐ ์กฐ์ฑ\n- ์ ํ ์ค์ผ์ด ๋ฐฐ์น\n- ๊ธด์ฅ๊ณผ ์ด์",
"English": "- Atmosphere building\n- Jump scare placement\n- Tension and release"
},
"sci-fi": {
"Korean": "- ์ธ๊ณ๊ด ์ค๋ช
\n- ์๊ฐ์ ์คํํฐํด\n- ๊ฐ๋
์๊ฐ",
"English": "- World building\n- Visual spectacle\n- Concept introduction"
},
"romance": {
"Korean": "- ๊ฐ์ ์ ์น๋ฐ๊ฐ\n- ๊ด๊ณ ๋ฐ์ \n- ๋ก๋งจํฑ ๋นํธ",
"English": "- Emotional intimacy\n- Relationship progression\n- Romantic beats"
}
}
return guidelines.get(genre, guidelines["drama"]).get(language, "")
def _extract_act_scenes(self, scene_breakdown: str, act: str) -> str:
"""Extract scenes for specific act"""
# This would parse the scene breakdown and return only scenes for the requested act
# For now, returning a placeholder
return f"Scenes for {act} from the breakdown"
# --- LLM call functions ---
def call_llm_sync(self, messages: List[Dict[str, str]], role: str, language: str) -> str:
full_content = ""
for chunk in self.call_llm_streaming(messages, role, language):
full_content += chunk
if full_content.startswith("โ"):
raise Exception(f"LLM Call Failed: {full_content}")
return full_content
def call_llm_streaming(self, messages: List[Dict[str, str]], role: str,
language: str) -> Generator[str, None, None]:
try:
# Debug logging
logger.info(f"Calling LLM for role: {role}, language: {language}")
system_prompts = self.get_system_prompts(language)
system_content = system_prompts.get(role, "")
if not system_content:
logger.warning(f"No system prompt found for role: {role}")
system_content = "You are a helpful assistant."
full_messages = [
{"role": "system", "content": system_content},
*messages
]
max_tokens = 15000 if role == "screenwriter" else 8000
payload = {
"model": self.model_id,
"messages": full_messages,
"max_tokens": max_tokens,
"temperature": 0.7 if role in ["screenwriter", "script_doctor"] else 0.8,
"top_p": 0.9,
"presence_penalty": 0.3,
"frequency_penalty": 0.3,
"stream": True
}
# Debug logging
logger.debug(f"API URL: {self.api_url}")
logger.debug(f"Model ID: {self.model_id}")
try:
headers = self.create_headers()
except ValueError as e:
logger.error(f"Header creation failed: {e}")
yield f"โ API configuration error: {e}"
return
response = requests.post(
self.api_url,
headers=headers,
json=payload,
stream=True,
timeout=180
)
logger.info(f"API Response Status: {response.status_code}")
if response.status_code != 200:
error_msg = f"API Error (Status Code: {response.status_code})"
try:
error_data = response.json()
logger.error(f"API Error Response: {error_data}")
if isinstance(error_data, dict):
if 'error' in error_data:
error_msg += f" - {error_data['error']}"
elif 'message' in error_data:
error_msg += f" - {error_data['message']}"
except Exception as e:
logger.error(f"Error parsing error response: {e}")
error_msg += f" - {response.text[:200]}"
yield f"โ {error_msg}"
return
buffer = ""
line_count = 0
for line in response.iter_lines():
if not line:
continue
line_count += 1
try:
line_str = line.decode('utf-8').strip()
# Skip non-SSE lines
if not line_str.startswith("data: "):
logger.debug(f"Skipping non-SSE line: {line_str[:50]}")
continue
data_str = line_str[6:] # Remove "data: " prefix
if data_str == "[DONE]":
logger.info(f"Stream completed. Total lines: {line_count}")
break
if not data_str:
continue
# Parse JSON data
try:
data = json.loads(data_str)
except json.JSONDecodeError as e:
logger.warning(f"JSON decode error on line {line_count}: {e}")
logger.debug(f"Problematic data: {data_str[:100]}")
continue
# Extract content from response
if isinstance(data, dict) and "choices" in data:
choices = data["choices"]
if isinstance(choices, list) and len(choices) > 0:
choice = choices[0]
if isinstance(choice, dict) and "delta" in choice:
delta = choice["delta"]
if isinstance(delta, dict) and "content" in delta:
content = delta["content"]
if content:
buffer += content
# Yield when buffer is large enough
if len(buffer) >= 50 or '\n' in buffer:
yield buffer
buffer = ""
time.sleep(0.01)
except Exception as e:
logger.error(f"Error processing line {line_count}: {str(e)}")
logger.debug(f"Problematic line: {line_str[:100] if 'line_str' in locals() else 'N/A'}")
continue
# Yield any remaining buffer content
if buffer:
yield buffer
# Check if we got any content
if line_count == 0:
logger.error("No lines received from API")
yield "โ No response from API"
except requests.exceptions.Timeout:
logger.error("API request timed out")
yield "โ Request timed out. Please try again."
except requests.exceptions.ConnectionError as e:
logger.error(f"Connection error: {e}")
yield "โ Connection error. Please check your internet connection."
except requests.exceptions.RequestException as e:
logger.error(f"Request error: {type(e).__name__}: {str(e)}")
yield f"โ Network error: {str(e)}"
except Exception as e:
logger.error(f"Unexpected error in streaming: {type(e).__name__}: {str(e)}")
import traceback
logger.error(traceback.format_exc())
yield f"โ Unexpected error: {str(e)}"
def get_system_prompts(self, language: str) -> Dict[str, str]:
"""Role-specific system prompts"""
base_prompts = {
"Korean": {
"producer": """๋น์ ์ 20๋
๊ฒฝ๋ ฅ์ ํ ๋ฆฌ์ฐ๋ ํ๋ก๋์์
๋๋ค.
์์
์ ์ฑ๊ณต๊ณผ ์์ ์ ๊ฐ์น๋ฅผ ๋ชจ๋ ์ถ๊ตฌํฉ๋๋ค.
์์ฅ ํธ๋ ๋์ ๊ด๊ฐ ์ฌ๋ฆฌ๋ฅผ ์ ํํ ํ์
ํฉ๋๋ค.
์คํ ๊ฐ๋ฅํ๊ณ ๋งค๋ ฅ์ ์ธ ํ๋ก์ ํธ๋ฅผ ๊ฐ๋ฐํฉ๋๋ค.""",
"story_developer": """๋น์ ์ ์์ ๊ฒฝ๋ ฅ์ด ์๋ ์คํ ๋ฆฌ ๊ฐ๋ฐ์์
๋๋ค.
๊ฐ์ ์ ์ผ๋ก ๊ณต๊ฐ๊ฐ๊ณ ๊ตฌ์กฐ์ ์ผ๋ก ํํํ ์ด์ผ๊ธฐ๋ฅผ ๋ง๋ญ๋๋ค.
์บ๋ฆญํฐ์ ๋ด์ ์ฌ์ ๊ณผ ์ธ์ ํ๋กฏ์ ์กฐํ๋กญ๊ฒ ์ฎ์ต๋๋ค.
๋ณดํธ์ ์ฃผ์ ๋ฅผ ๋
ํนํ ๋ฐฉ์์ผ๋ก ํ๊ตฌํฉ๋๋ค.""",
"character_designer": """๋น์ ์ ์ฌ๋ฆฌํ์ ๊ณต๋ถํ ์บ๋ฆญํฐ ๋์์ด๋์
๋๋ค.
์ง์ง ๊ฐ์ ์ธ๋ฌผ๋ค์ ์ฐฝ์กฐํ๋ ์ ๋ฌธ๊ฐ์
๋๋ค.
๊ฐ ์บ๋ฆญํฐ์๊ฒ ๊ณ ์ ํ ๋ชฉ์๋ฆฌ์ ๊ด์ ์ ๋ถ์ฌํฉ๋๋ค.
๋ณต์กํ๊ณ ๋ชจ์์ ์ธ ์ธ๊ฐ์ฑ์ ํฌ์ฐฉํฉ๋๋ค.""",
"scene_planner": """๋น์ ์ ์ ๋ฐํ ์ฌ ๊ตฌ์ฑ์ ๋๊ฐ์
๋๋ค.
๊ฐ ์ฌ์ด ์คํ ๋ฆฌ์ ์บ๋ฆญํฐ๋ฅผ ์ ์ง์ํค๋๋ก ์ค๊ณํฉ๋๋ค.
๋ฆฌ๋ฌ๊ณผ ํ์ด์ฑ์ ์๋ฒฝํ๊ฒ ์กฐ์ ํฉ๋๋ค.
์๊ฐ์ ์คํ ๋ฆฌํ
๋ง์ ๊ทน๋ํํฉ๋๋ค.""",
"screenwriter": """๋น์ ์ ๋ค์์ ์๋๋ฆฌ์ค ์๊ฐ์
๋๋ค.
'๋ณด์ฌ์ฃผ๊ธฐ'์ ๋๊ฐ์ด๋ฉฐ ์๋ธํ
์คํธ๋ฅผ ๋ฅ์ํ๊ฒ ๋ค๋ฃน๋๋ค.
์์ํ๊ณ ์์ฐ์ค๋ฌ์ด ๋ํ๋ฅผ ์ฐ๋ ์ ๋ฌธ๊ฐ์
๋๋ค.
์ ์ ํ์ค์ ๊ณ ๋ คํ๋ฉด์๋ ์ฐฝ์์ ์ธ ํด๊ฒฐ์ฑ
์ ์ฐพ์ต๋๋ค.""",
"script_doctor": """๋น์ ์ ๊น๋ค๋ก์ด ์คํฌ๋ฆฝํธ ๋ฅํฐ์
๋๋ค.
์์ ๋ํ
์ผ๋ ๋์น์ง ์๋ ์๋ฒฝ์ฃผ์์์
๋๋ค.
์คํ ๋ฆฌ์ ์ ์ฌ๋ ฅ์ ์ต๋ํ ๋์ด๋
๋๋ค.
๊ฑด์ค์ ์ด๊ณ ๊ตฌ์ฒด์ ์ธ ๊ฐ์ ์์ ์ ์ํฉ๋๋ค.""",
"critic_structure": """๋น์ ์ ๊ตฌ์กฐ ๋ถ์ ์ ๋ฌธ๊ฐ์
๋๋ค.
์คํ ๋ฆฌ์ ๋ผ๋์ ๊ทผ์ก์ ๊ฟฐ๋ซ์ด ๋ด
๋๋ค.
๋
ผ๋ฆฌ์ ํ์ ๊ณผ ๊ฐ์ ์ ๊ณต๋ฐฑ์ ์ฐพ์๋
๋๋ค.
๋ ๋์ ๊ตฌ์กฐ๋ฅผ ์ํ ๊ตฌ์ฒด์ ์ ์์ ํฉ๋๋ค.""",
"final_reviewer": """๋น์ ์ ์
๊ณ ๋ฒ ํ
๋ ์ต์ข
๋ฆฌ๋ทฐ์ด์
๋๋ค.
์์
์ฑ๊ณผ ์์ ์ฑ์ ๊ท ํ์๊ฒ ํ๊ฐํฉ๋๋ค.
์ ์์ฌ, ๋ฐฐ์ฐ, ๊ด๊ฐ ๋ชจ๋ ๊ด์ ์ ๊ณ ๋ คํฉ๋๋ค.
๋์ ํ์ง๋ง ๊ฒฉ๋ คํ๋ ํผ๋๋ฐฑ์ ์ ๊ณตํฉ๋๋ค."""
},
"English": {
"producer": """You are a Hollywood producer with 20 years experience.
You pursue both commercial success and artistic value.
You accurately grasp market trends and audience psychology.
You develop feasible and attractive projects.""",
"story_developer": """You are an award-winning story developer.
You create emotionally resonant and structurally sound stories.
You harmoniously weave internal journeys with external plots.
You explore universal themes in unique ways.""",
"character_designer": """You are a character designer who studied psychology.
You're an expert at creating lifelike characters.
You give each character a unique voice and perspective.
You capture complex and contradictory humanity.""",
"scene_planner": """You are a master of precise scene construction.
You design each scene to advance story and character.
You perfectly control rhythm and pacing.
You maximize visual storytelling.""",
"screenwriter": """You are a prolific screenwriter.
You're a master of 'showing' and skilled with subtext.
You're an expert at writing vivid, natural dialogue.
You find creative solutions while considering production reality.""",
"script_doctor": """You are a demanding script doctor.
You're a perfectionist who misses no small detail.
You maximize the story's potential.
You provide constructive and specific improvements.""",
"critic_structure": """You are a structure analysis expert.
You see through the story's skeleton and muscles.
You find logical gaps and emotional voids.
You make specific suggestions for better structure.""",
"final_reviewer": """You are an industry veteran final reviewer.
You evaluate commercial and artistic value in balance.
You consider all perspectives: producers, actors, audience.
You provide feedback that's critical yet encouraging."""
}
}
return base_prompts.get(language, base_prompts["English"])
# --- Main process ---
def process_screenplay_stream(self, query: str, screenplay_type: str, genre: str,
language: str, session_id: Optional[str] = None
) -> Generator[Tuple[str, List[Dict[str, Any]], str], None, None]:
"""Main screenplay generation process"""
try:
resume_from_stage = 0
if session_id:
self.current_session_id = session_id
session = ScreenplayDatabase.get_session(session_id)
if session:
query = session['user_query']
screenplay_type = session['screenplay_type']
genre = session['genre']
language = session['language']
resume_from_stage = session['current_stage'] + 1
else:
self.current_session_id = ScreenplayDatabase.create_session(
query, screenplay_type, genre, language
)
logger.info(f"Created new screenplay session: {self.current_session_id}")
stages = []
if resume_from_stage > 0:
# Get existing stages from database
db_stages = ScreenplayDatabase.get_stages(self.current_session_id)
stages = [{
"name": s['stage_name'],
"status": s['status'],
"content": s.get('content', ''),
"page_count": s.get('page_count', 0)
} for s in db_stages]
for stage_idx in range(resume_from_stage, len(SCREENPLAY_STAGES)):
role, stage_name = SCREENPLAY_STAGES[stage_idx]
if stage_idx >= len(stages):
stages.append({
"name": stage_name,
"status": "active",
"content": "",
"page_count": 0
})
else:
stages[stage_idx]["status"] = "active"
yield f"๐ Processing {stage_name}...", stages, self.current_session_id
prompt = self.get_stage_prompt(stage_idx, role, query, screenplay_type,
genre, language, stages)
stage_content = ""
for chunk in self.call_llm_streaming([{"role": "user", "content": prompt}],
role, language):
stage_content += chunk
stages[stage_idx]["content"] = stage_content
if role == "screenwriter":
stages[stage_idx]["page_count"] = len(stage_content.split('\n')) / 55
yield f"๐ {stage_name} in progress...", stages, self.current_session_id
# Process content based on role
if role == "producer":
self._process_producer_content(stage_content)
elif role == "story_developer":
self._process_story_content(stage_content)
elif role == "character_designer":
self._process_character_content(stage_content)
elif role == "scene_planner":
self._process_scene_content(stage_content)
stages[stage_idx]["status"] = "complete"
ScreenplayDatabase.save_stage(
self.current_session_id, stage_idx, stage_name, role,
stage_content, "complete"
)
yield f"โ
{stage_name} completed", stages, self.current_session_id
# Final processing
final_screenplay = ScreenplayDatabase.get_screenplay_content(self.current_session_id)
title = self.screenplay_tracker.screenplay_bible.title
logline = self.screenplay_tracker.screenplay_bible.logline
ScreenplayDatabase.update_final_screenplay(
self.current_session_id, final_screenplay, title, logline
)
yield f"โ
Screenplay completed! {title}", stages, self.current_session_id
except Exception as e:
logger.error(f"Screenplay generation error: {e}", exc_info=True)
yield f"โ Error occurred: {e}", stages if 'stages' in locals() else [], self.current_session_id
def get_stage_prompt(self, stage_idx: int, role: str, query: str,
screenplay_type: str, genre: str, language: str,
stages: List[Dict]) -> str:
"""Generate stage-specific prompt"""
if stage_idx == 0: # Producer
return self.create_producer_prompt(query, screenplay_type, genre, language)
if stage_idx == 1: # Story Developer
return self.create_story_developer_prompt(
stages[0]["content"], query, screenplay_type, genre, language
)
if stage_idx == 2: # Character Designer
return self.create_character_designer_prompt(
stages[0]["content"], stages[1]["content"], genre, language
)
if stage_idx == 3: # Structure Critic
return self.create_critic_structure_prompt(
stages[1]["content"], stages[2]["content"], screenplay_type, genre, language
)
if stage_idx == 4: # Scene Planner
return self.create_scene_planner_prompt(
stages[1]["content"], stages[2]["content"], screenplay_type, genre, language
)
# Screenwriter acts
if role == "screenwriter":
act_mapping = {5: "Act 1", 7: "Act 2A", 9: "Act 2B", 11: "Act 3"}
if stage_idx in act_mapping:
act = act_mapping[stage_idx]
previous_acts = self._get_previous_acts(stages, stage_idx)
return self.create_screenwriter_prompt(
act, stages[4]["content"], stages[2]["content"],
previous_acts, screenplay_type, genre, language
)
# Script doctor reviews
if role == "script_doctor":
act_mapping = {6: "Act 1", 8: "Act 2A", 10: "Act 2B"}
if stage_idx in act_mapping:
act = act_mapping[stage_idx]
act_content = stages[stage_idx-1]["content"]
return self.create_script_doctor_prompt(act_content, act, genre, language)
# Final reviewer
if role == "final_reviewer":
complete_screenplay = ScreenplayDatabase.get_screenplay_content(self.current_session_id)
return self.create_final_reviewer_prompt(
complete_screenplay, screenplay_type, genre, language
)
return ""
def _get_previous_acts(self, stages: List[Dict], current_idx: int) -> str:
"""Get previous acts content"""
previous = []
act_indices = {5: [], 7: [5], 9: [5, 7], 11: [5, 7, 9]}
if current_idx in act_indices:
for idx in act_indices[current_idx]:
if idx < len(stages) and stages[idx]["content"]:
previous.append(stages[idx]["content"])
return "\n\n---\n\n".join(previous) if previous else ""
def _extract_field(self, content: str, field_pattern: str) -> Optional[str]:
"""Extract field value from content with improved parsing"""
pattern = rf'{field_pattern}[:\s]*([^\n]+?)(?=\n[A-Z๊ฐ-ํฃ]|$)'
match = re.search(pattern, content, re.IGNORECASE | re.DOTALL)
if match and match.group(1):
value = match.group(1).strip()
value = re.sub(r'\*\*', '', value) # **bold** ์ ๊ฑฐ
value = re.sub(r'^\s*[-โข]\s*', '', value) # ๊ธ๋จธ๋ฆฌํ ์ ๊ฑฐ
value = re.sub(r'[,.:;]+$', '', value) # ํ ๋ ๊ตฌ๋์ ์ ๊ฑฐ
return value.strip() if value else None
return None
def _parse_character_profile(self, content: str, role: str) -> CharacterProfile:
"""Parse character profile from content"""
logger.debug(f"Parsing character profile for role: {role}")
logger.debug(f"Content preview: {content[:200]}...")
# 1) ์ด๋ฆ ์ถ์ถ โ ํจํด 3์ข
name = f"Character_{role}" # fallback
name_patterns = [
r'(?:์ด๋ฆ|Name)[:\s]*([^\n,(]+)', # "์ด๋ฆ: ํ๊ธธ๋"
r'^\s*[-*โข]\s*([^\n,(]+)', # "- ํ๊ธธ๋"
r'^([^\n,(]+)' # ๋ฌธ๋จ ์ฒซ ๋จ์ด
]
for pat in name_patterns:
m = re.search(pat, content, re.IGNORECASE | re.MULTILINE)
if m and m.group(1).strip():
name = re.sub(r'[\*:\s]+', '', m.group(1).strip()) # ๋ถํ์ ๊ธฐํธ ์ ๊ฑฐ
break
# 2) ํ๋ ์ถ์ถ์ฉ ํฌํผ
def extract_clean_field(pats):
pats = [pats] if isinstance(pats, str) else pats
for p in pats:
m = re.search(rf'{p}[:\s]*([^\n*]+?)(?=\n|$)', content,
re.IGNORECASE | re.DOTALL)
if m and m.group(1).strip():
v = m.group(1).strip()
v = re.sub(r'^[-*โข:\s]+', '', v) # ๋ฆฌ์คํธยท๊ธฐํธ ์ ๊ฑฐ
v = v.replace('*', '').strip()
return v
return ""
# 3) Personality(์ฌ๋ฌ ์ค) ๋ฐ๋ก ํ์ฑ
def extract_traits():
section = re.search(r'(?:Personality|์ฑ๊ฒฉ[^\n]*)\n((?:[-*โข].+\n?)+)',
content, re.IGNORECASE)
if not section:
return []
traits = [
re.sub(r'^[-*โข]\s*', '', line.strip())
for line in section.group(1).splitlines() if line.strip()
]
return traits[:5]
# 4) CharacterProfile ์์ฑ
return CharacterProfile(
name=name,
role=role,
archetype=extract_clean_field(
[r"์บ๋ฆญํฐ ์ํฌํ์
", r"Character Archetype", r"Archetype", r"์ํฌํ์
"]
),
want=extract_clean_field(
[r"WANT\s*\(์ธ์ ๋ชฉํ\)", r"WANT", r"์ธ์ ๋ชฉํ", r"External Goal"]
),
need=extract_clean_field(
[r"NEED\s*\(๋ด์ ํ์\)", r"NEED", r"๋ด์ ํ์", r"Internal Need"]
),
backstory=extract_clean_field(
[r"๋ฐฑ์คํ ๋ฆฌ", r"Backstory", r"ํต์ฌ ์์ฒ", r"Core Wound"]
),
personality=extract_traits(),
speech_pattern=extract_clean_field(
[r"๋งํฌ.*?ํจํด", r"Speech Pattern", r"์ธ์ด ํจํด", r"๋งํฌ"]
),
character_arc=extract_clean_field(
[r"์บ๋ฆญํฐ ์ํฌ", r"Character Arc", r"Arc", r"๋ณํ"]
),
)
def _extract_personality_traits(self, content: str) -> List[str]:
"""Extract personality traits from content"""
traits = []
# Look for personality section with multiple pattern options
personality_patterns = [
r"(?:Personality|์ฑ๊ฒฉ ํน์ฑ|์ฑ๊ฒฉ)[:\s]*([^\n]+(?:\n(?![\w๊ฐ-ํฃ]+:)[^\n]+)*)",
r"์ฑ๊ฒฉ[:\s]*(?:\n?[-โข*]\s*[^\n]+)+"
]
for pattern in personality_patterns:
match = re.search(pattern, content, re.IGNORECASE | re.DOTALL)
if match and match.group(1):
personality_section = match.group(1)
# Extract individual traits (usually listed)
trait_lines = personality_section.split('\n')
for line in trait_lines:
line = line.strip()
if line and not line.endswith(':'):
# Remove list markers
trait = re.sub(r'^\s*[-โข*]\s*', '', line)
trait = re.sub(r'^\d+\.\s*', '', trait) # Remove numbered lists
if trait and len(trait) > 2: # Skip very short entries
traits.append(trait)
if traits: # If we found traits, stop looking
break
return traits[:5] # Limit to 5 traits
def _process_character_content(self, content: str):
"""Process character designer output with better error handling"""
try:
# Extract protagonist
protagonist_section = self._extract_section(content, r"(?:PROTAGONIST|์ฃผ์ธ๊ณต)")
if protagonist_section:
try:
protagonist = self._parse_character_profile(protagonist_section, "protagonist")
self.screenplay_tracker.add_character(protagonist)
ScreenplayDatabase.save_character(self.current_session_id, protagonist)
except Exception as e:
logger.error(f"Error parsing protagonist: {e}")
# Create a default protagonist to continue
protagonist = CharacterProfile(
name="Protagonist",
role="protagonist",
archetype="Hero",
want="To achieve goal",
need="To grow",
backstory="Unknown",
personality=["Determined"],
speech_pattern="Normal",
character_arc="Growth"
)
self.screenplay_tracker.add_character(protagonist)
# Extract antagonist
antagonist_section = self._extract_section(content, r"(?:ANTAGONIST|์ ๋์)")
if antagonist_section:
try:
antagonist = self._parse_character_profile(antagonist_section, "antagonist")
self.screenplay_tracker.add_character(antagonist)
ScreenplayDatabase.save_character(self.current_session_id, antagonist)
except Exception as e:
logger.error(f"Error parsing antagonist: {e}")
# Create a default antagonist to continue
antagonist = CharacterProfile(
name="Antagonist",
role="antagonist",
archetype="Villain",
want="To stop protagonist",
need="Power",
backstory="Unknown",
personality=["Ruthless"],
speech_pattern="Menacing",
character_arc="Downfall"
)
self.screenplay_tracker.add_character(antagonist)
# Extract supporting characters
supporting_section = self._extract_section(content, r"(?:SUPPORTING CAST|์กฐ๋ ฅ์๋ค)")
if supporting_section:
# Parse multiple supporting characters
self._parse_supporting_characters(supporting_section)
except Exception as e:
logger.error(f"Error processing character content: {e}")
# Continue with default values rather than failing
def _extract_section(self, content: str, section_pattern: str) -> str:
"""Extract section from content with improved pattern matching"""
# More flexible section extraction
patterns = [
# Pattern 1: Section header followed by content until next major section
rf'{section_pattern}[:\s]*\n?(.*?)(?=\n\n[A-Z๊ฐ-ํฃ]{{2,}}[:\s]|\n\n\d+\.|$)',
# Pattern 2: Section header with content until next section (alternative)
rf'{section_pattern}.*?\n((?:.*\n)*?)(?=\n[A-Z๊ฐ-ํฃ]{{2,}}:|$)',
# Pattern 3: More flexible pattern for Korean text
rf'{section_pattern}[:\s]*\n?((?:[^\n]+\n?)*?)(?=\n\n|\Z)'
]
for pattern in patterns:
match = re.search(pattern, content, re.IGNORECASE | re.DOTALL)
if match and match.group(1):
section_content = match.group(1).strip()
if section_content: # Only return if we got actual content
return section_content
return ""
def _parse_supporting_characters(self, content: str):
"""Parse supporting characters from content"""
# Split by character markers (numbers or bullets)
char_sections = re.split(r'\n(?:\d+\.|[-โข*])\s*', content)
for i, section in enumerate(char_sections[1:], 1): # Skip first empty split
if section.strip():
try:
# Try multiple name extraction patterns
name = None
name_patterns = [
r"(?:์ด๋ฆ|Name)[:\s]*([^,\n]+)",
r"^([^:\n]+?)(?:\s*[-โ]\s*|:\s*)", # Name at start before dash or colon
r"^([๊ฐ-ํฃA-Za-z\s]+?)(?:\s*\(|$)" # Korean/English name before parenthesis
]
for pattern in name_patterns:
name_match = re.search(pattern, section.strip(), re.IGNORECASE)
if name_match and name_match.group(1):
name = name_match.group(1).strip()
if name and len(name) > 1:
break
if not name:
name = f"Supporting_{i}"
role_desc = self._extract_field(section, r"(?:Role|์ญํ )[:\s]*") or "supporting"
character = CharacterProfile(
name=name,
role="supporting",
archetype=role_desc,
want="",
need="",
backstory=self._extract_field(section, r"(?:Backstory|๋ฐฑ์คํ ๋ฆฌ)[:\s]*") or "",
personality=[],
speech_pattern="",
character_arc=""
)
self.screenplay_tracker.add_character(character)
ScreenplayDatabase.save_character(self.current_session_id, character)
except Exception as e:
logger.warning(f"Error parsing supporting character {i}: {e}")
continue
def _process_producer_content(self, content: str):
"""Process producer output with better extraction"""
try:
# Extract title with various formats
title_patterns = [
r'(?:TITLE|์ ๋ชฉ)[:\s]*\*?\*?([^\n*]+)\*?\*?',
r'\*\*(?:TITLE|์ ๋ชฉ)\*\*[:\s]*([^\n]+)',
r'Title[:\s]*([^\n]+)'
]
for pattern in title_patterns:
title_match = re.search(pattern, content, re.IGNORECASE)
if title_match:
self.screenplay_tracker.screenplay_bible.title = title_match.group(1).strip()
break
# Extract logline with various formats
logline_patterns = [
r'(?:LOGLINE|๋ก๊ทธ๋ผ์ธ)[:\s]*\*?\*?([^\n]+)',
r'\*\*(?:LOGLINE|๋ก๊ทธ๋ผ์ธ)\*\*[:\s]*([^\n]+)',
r'Logline[:\s]*([^\n]+)'
]
for pattern in logline_patterns:
logline_match = re.search(pattern, content, re.IGNORECASE | re.DOTALL)
if logline_match:
# Get full logline (might be multi-line)
logline_text = logline_match.group(1).strip()
# Continue reading if it's incomplete
if not logline_text.endswith('.'):
next_lines = content[logline_match.end():].split('\n')
for line in next_lines[:3]: # Check next 3 lines
if line.strip() and not re.match(r'^[A-Z๊ฐ-ํฃ\d]', line.strip()):
logline_text += ' ' + line.strip()
else:
break
self.screenplay_tracker.screenplay_bible.logline = logline_text
break
# Extract genre
genre_match = re.search(r'(?:Primary Genre|์ฃผ ์ฅ๋ฅด)[:\s]*([^\n]+)', content, re.IGNORECASE)
if genre_match:
self.screenplay_tracker.screenplay_bible.genre = genre_match.group(1).strip()
# Save to database
ScreenplayDatabase.save_screenplay_bible(self.current_session_id,
self.screenplay_tracker.screenplay_bible)
except Exception as e:
logger.error(f"Error processing producer content: {e}")
def _process_story_content(self, content: str):
"""Process story developer output"""
# Extract three-act structure
self.screenplay_tracker.screenplay_bible.three_act_structure = {
"act1": self._extract_section(content, "ACT 1|์ 1๋ง"),
"act2a": self._extract_section(content, "ACT 2A|์ 2๋งA"),
"act2b": self._extract_section(content, "ACT 2B|์ 2๋งB"),
"act3": self._extract_section(content, "ACT 3|์ 3๋ง")
}
ScreenplayDatabase.save_screenplay_bible(self.current_session_id,
self.screenplay_tracker.screenplay_bible)
def _process_scene_content(self, content: str):
"""Process scene planner output"""
# Parse scene breakdown
scene_pattern = r'(?:Scene|์ฌ)\s*(\d+).*?(?:INT\.|EXT\.)\s*(.+?)\s*-\s*(\w+)'
scenes = re.finditer(scene_pattern, content, re.IGNORECASE | re.MULTILINE)
for match in scenes:
scene_num = int(match.group(1))
location = match.group(2).strip()
time_of_day = match.group(3).strip()
# Determine act based on scene number
act = 1 if scene_num <= 12 else 2 if scene_num <= 35 else 3
scene = SceneBreakdown(
scene_number=scene_num,
act=act,
location=location,
time_of_day=time_of_day,
characters=[], # Would be extracted from content
purpose="", # Would be extracted from content
conflict="", # Would be extracted from content
page_count=1.5 # Default estimate
)
self.screenplay_tracker.add_scene(scene)
ScreenplayDatabase.save_scene(self.current_session_id, scene)
# --- Utility functions ---
def generate_random_screenplay_theme(screenplay_type: str, genre: str, language: str) -> str:
"""Generate random screenplay theme"""
try:
# Log the attempt
logger.info(f"Generating random theme - Type: {screenplay_type}, Genre: {genre}, Language: {language}")
# Load themes data
themes_data = load_screenplay_themes_data()
# Select random elements
import secrets
situations = themes_data['situations'].get(genre, themes_data['situations']['drama'])
protagonists = themes_data['protagonists'].get(genre, themes_data['protagonists']['drama'])
conflicts = themes_data['conflicts'].get(genre, themes_data['conflicts']['drama'])
if not situations or not protagonists or not conflicts:
logger.error(f"No theme data available for genre {genre}")
return f"Error: No theme data available for genre {genre}"
situation = secrets.choice(situations)
protagonist = secrets.choice(protagonists)
conflict = secrets.choice(conflicts)
logger.info(f"Selected elements - Situation: {situation}, Protagonist: {protagonist}, Conflict: {conflict}")
# Check if API token is valid
if not FRIENDLI_TOKEN or FRIENDLI_TOKEN == "dummy_token_for_testing":
logger.warning("No valid API token, returning fallback theme")
return get_fallback_theme(screenplay_type, genre, language, situation, protagonist, conflict)
# Generate theme using LLM
system = ScreenplayGenerationSystem()
if language == "Korean":
prompt = f"""๋ค์ ์์๋ค๋ก {screenplay_type}์ฉ ๋งค๋ ฅ์ ์ธ ์ปจ์
์ ์์ฑํ์ธ์:
์ํฉ: {situation}
์ฃผ์ธ๊ณต: {protagonist}
๊ฐ๋ฑ: {conflict}
์ฅ๋ฅด: {genre}
๋ค์ ํ์์ผ๋ก ์์ฑ:
**์ ๋ชฉ:** [๋งค๋ ฅ์ ์ธ ์ ๋ชฉ]
**๋ก๊ทธ๋ผ์ธ:** [25๋จ์ด ์ด๋ด ํ ๋ฌธ์ฅ]
**์ปจ์
:** [์ฃผ์ธ๊ณต]์ด(๊ฐ) [์ํฉ]์์ [๊ฐ๋ฑ]์ ๊ฒช์ผ๋ฉฐ [๋ชฉํ]๋ฅผ ์ถ๊ตฌํ๋ ์ด์ผ๊ธฐ.
**๋
ํนํ ์์:** [์ด ์ด์ผ๊ธฐ๋ง์ ํน๋ณํ ์ ]"""
else:
prompt = f"""Generate an attractive concept for {screenplay_type} using these elements:
Situation: {situation}
Protagonist: {protagonist}
Conflict: {conflict}
Genre: {genre}
Format as:
**Title:** [Compelling title]
**Logline:** [One sentence, 25 words max]
**Concept:** A story about [protagonist] who faces [conflict] in [situation] while pursuing [goal].
**Unique Element:** [What makes this story special]"""
messages = [{"role": "user", "content": prompt}]
# Call LLM with error handling
logger.info("Calling LLM for theme generation...")
generated_theme = ""
error_occurred = False
# Use streaming to get the response
for chunk in system.call_llm_streaming(messages, "producer", language):
if chunk.startswith("โ"):
logger.error(f"LLM streaming error: {chunk}")
error_occurred = True
break
generated_theme += chunk
# If error occurred or no content generated, use fallback
if error_occurred or not generated_theme.strip():
logger.warning("LLM call failed or empty response, using fallback theme")
return get_fallback_theme(screenplay_type, genre, language, situation, protagonist, conflict)
logger.info(f"Successfully generated theme of length: {len(generated_theme)}")
# Extract metadata
metadata = {
'title': extract_title_from_theme(generated_theme),
'logline': extract_logline_from_theme(generated_theme),
'protagonist': protagonist,
'conflict': conflict,
'situation': situation,
'tags': [genre, screenplay_type]
}
# Save to database
try:
theme_id = ScreenplayDatabase.save_random_theme(
generated_theme, screenplay_type, genre, language, metadata
)
logger.info(f"Saved theme with ID: {theme_id}")
except Exception as e:
logger.error(f"Failed to save theme to database: {e}")
return generated_theme
except Exception as e:
logger.error(f"Theme generation error: {str(e)}")
import traceback
logger.error(traceback.format_exc())
return f"Error generating theme: {str(e)}"
def get_fallback_theme(screenplay_type: str, genre: str, language: str,
situation: str, protagonist: str, conflict: str) -> str:
"""Generate fallback theme without LLM"""
if language == "Korean":
return f"""**์ ๋ชฉ:** {protagonist}์ ์ ํ
**๋ก๊ทธ๋ผ์ธ:** {situation}์ ๊ฐํ {protagonist}๊ฐ {conflict}์ ๋ง์๋ฉฐ ์์กด์ ์ํด ์ธ์ด๋ค.
**์ปจ์
:** {protagonist}๊ฐ {situation}์์ {conflict}์ ๊ฒช์ผ๋ฉฐ ์์ ์ ํ๊ณ๋ฅผ ๊ทน๋ณตํ๋ ์ด์ผ๊ธฐ.
**๋
ํนํ ์์:** {genre} ์ฅ๋ฅด์ ์ ํต์ ์์๋ฅผ ํ๋์ ์ผ๋ก ์ฌํด์ํ ์ํ."""
else:
return f"""**Title:** The {protagonist.title()}'s Choice
**Logline:** When trapped in {situation}, a {protagonist} must face {conflict} to survive.
**Concept:** A story about a {protagonist} who faces {conflict} in {situation} while discovering their true strength.
**Unique Element:** A fresh take on {genre} genre conventions with contemporary relevance."""
def load_screenplay_themes_data() -> Dict:
"""Load screenplay themes data"""
return {
'situations': {
'action': ['hostage crisis', 'heist gone wrong', 'revenge mission', 'race against time'],
'thriller': ['false accusation', 'witness protection', 'conspiracy uncovered', 'identity theft'],
'drama': ['family reunion', 'terminal diagnosis', 'divorce proceedings', 'career crossroads'],
'comedy': ['mistaken identity', 'wedding disaster', 'workplace chaos', 'odd couple roommates'],
'horror': ['isolated location', 'ancient curse', 'home invasion', 'supernatural investigation'],
'sci-fi': ['first contact', 'time loop', 'AI awakening', 'space colony crisis'],
'romance': ['second chance', 'enemies to lovers', 'long distance', 'forbidden love']
},
'protagonists': {
'action': ['ex-soldier', 'undercover cop', 'skilled thief', 'reluctant hero'],
'thriller': ['investigative journalist', 'wrongly accused person', 'FBI agent', 'whistleblower'],
'drama': ['single parent', 'recovering addict', 'immigrant', 'caregiver'],
'comedy': ['uptight professional', 'slacker', 'fish out of water', 'eccentric artist'],
'horror': ['skeptical scientist', 'final girl', 'paranormal investigator', 'grieving parent'],
'sci-fi': ['astronaut', 'AI researcher', 'time traveler', 'colony leader'],
'romance': ['workaholic', 'hopeless romantic', 'cynical divorce lawyer', 'small town newcomer']
},
'conflicts': {
'action': ['stop the villain', 'save the hostages', 'prevent disaster', 'survive pursuit'],
'thriller': ['prove innocence', 'expose truth', 'stay alive', 'protect loved ones'],
'drama': ['reconcile past', 'find purpose', 'heal relationships', 'accept change'],
'comedy': ['save the business', 'win the competition', 'fool everyone', 'find love'],
'horror': ['survive the night', 'break the curse', 'escape the monster', 'save the town'],
'sci-fi': ['save humanity', 'prevent paradox', 'stop the invasion', 'preserve identity'],
'romance': ['overcome differences', 'choose between options', 'trust again', 'follow heart']
}
}
def extract_title_from_theme(theme_text: str) -> str:
"""Extract title from generated theme"""
match = re.search(r'\*\*(?:Title|์ ๋ชฉ):\*\*\s*(.+)', theme_text, re.IGNORECASE)
return match.group(1).strip() if match else ""
def extract_logline_from_theme(theme_text: str) -> str:
"""Extract logline from generated theme"""
match = re.search(r'\*\*(?:Logline|๋ก๊ทธ๋ผ์ธ):\*\*\s*(.+)', theme_text, re.IGNORECASE)
return match.group(1).strip() if match else ""
import re
def format_screenplay_display(screenplay_text: str) -> str:
"""Convert raw screenplay text to a nicely formatted Markdown preview."""
if not screenplay_text:
return "No screenplay content yet."
# 1) ์ ๋ชฉ ์์ญ
formatted = "# ๐ฌ Screenplay\n\n"
# 2) ์ฌ ํค๋ฉ(INT./EXT. ๋ผ์ธ) ๋ณผ๋ ์ฒ๋ฆฌ
# - ^ : ํ์ ์์
# - .* : ํ ์ ์ฒด
# - re.MULTILINE : ๊ฐ ์ค๋ง๋ค ^ $๊ฐ ๋์
formatted_text = re.sub(
r'^(INT\.|EXT\.).*$', # ์บก์ฒ: INT. ๋๋ EXT.์ผ๋ก ์์ํ๋ ํ ์ค
r'**\g<0>**', # ์ ์ฒด ํ์ ๊ตต๊ฒ
screenplay_text,
flags=re.MULTILINE
)
# 3) ๋๋ฌธ์ ์ ์(์ธ๋ฌผ ์ด๋ฆ) ๋ณผ๋ ์ฒ๋ฆฌ
# - [A-Z][A-Z\s]+$ : ALL-CAPS ๊ธ์์ ๊ณต๋ฐฑ๋ง์ผ๋ก ์ด๋ค์ง ํ
formatted_text = re.sub(
r'^([A-Z][A-Z\s]+)$',
r'**\g<0>**',
formatted_text,
flags=re.MULTILINE
)
# 4) ๊ฐ๋
์ฑ์ ์ํด INT./EXT. ๋ค์ ๋น ์ค ์ฝ์
lines = formatted_text.splitlines()
pretty_lines = []
for line in lines:
pretty_lines.append(line)
if line.startswith("**INT.") or line.startswith("**EXT."):
pretty_lines.append("") # ๋น ์ค ์ถ๊ฐ
formatted += "\n".join(pretty_lines)
# 5) ํ์ด์ง ์(์คํฌ๋ฆฝํธ ๊ท์น: 1 ํ์ด์ง โ 55 ๋ผ์ธ) ๊ณ์ฐ
page_count = len(screenplay_text.splitlines()) / 55
formatted = f"**Total Pages: {page_count:.1f}**\n\n" + formatted
return formatted
def format_stages_display(stages: List[Dict]) -> str:
"""Format stages display for screenplay"""
markdown = "## ๐ฌ Production Progress\n\n"
# Progress summary
completed = sum(1 for s in stages if s.get('status') == 'complete')
total = len(stages)
markdown += f"**Progress: {completed}/{total} stages complete**\n\n"
# Page count if available
total_pages = sum(s.get('page_count', 0) for s in stages if s.get('page_count'))
if total_pages > 0:
markdown += f"**Current Page Count: {total_pages:.1f} pages**\n\n"
markdown += "---\n\n"
# Stage details
current_act = None
for i, stage in enumerate(stages):
status_icon = "โ
" if stage['status'] == 'complete' else "๐" if stage['status'] == 'active' else "โณ"
# Group by acts
if 'Act' in stage.get('name', ''):
act_match = re.search(r'Act (\w+)', stage['name'])
if act_match and act_match.group(1) != current_act:
current_act = act_match.group(1)
markdown += f"\n### ๐ Act {current_act}\n\n"
markdown += f"{status_icon} **{stage['name']}**"
if stage.get('page_count', 0) > 0:
markdown += f" ({stage['page_count']:.1f} pages)"
markdown += "\n"
if stage['content'] and stage['status'] == 'complete':
preview_length = 200
preview = stage['content'][:preview_length] + "..." if len(stage['content']) > preview_length else stage['content']
markdown += f"> {preview}\n\n"
elif stage['status'] == 'active':
markdown += "> *In progress...*\n\n"
return markdown
def process_query(query: str, screenplay_type: str, genre: str, language: str,
session_id: Optional[str] = None) -> Generator[Tuple[str, str, str, str], None, None]:
"""Main query processing function"""
if not query.strip():
yield "", "", "โ Please enter a screenplay concept.", session_id
return
system = ScreenplayGenerationSystem()
stages_markdown = ""
screenplay_display = ""
for status, stages, current_session_id in system.process_screenplay_stream(
query, screenplay_type, genre, language, session_id
):
stages_markdown = format_stages_display(stages)
# Get screenplay content when available
if stages and all(s.get("status") == "complete" for s in stages[-4:]):
screenplay_text = ScreenplayDatabase.get_screenplay_content(current_session_id)
screenplay_display = format_screenplay_display(screenplay_text)
yield stages_markdown, screenplay_display, status or "๐ Processing...", current_session_id
def get_active_sessions() -> List[str]:
"""Get active screenplay sessions"""
sessions = ScreenplayDatabase.get_active_sessions()
return [
f"{s['session_id'][:8]}... - {s.get('title', s['user_query'][:30])}... "
f"({s['screenplay_type']}/{s['genre']}) [{s['total_pages']:.1f} pages]"
for s in sessions
]
def export_screenplay_pdf(screenplay_text: str, title: str, session_id: str) -> str:
"""Export screenplay to PDF format"""
# This would use a library like reportlab to create industry-standard PDF
# For now, returning a placeholder
pdf_path = f"screenplay_{session_id[:8]}.pdf"
# PDF generation logic would go here
return pdf_path
def export_screenplay_fdx(screenplay_text: str, title: str, session_id: str) -> str:
"""Export to Final Draft format"""
# This would create .fdx XML format
fdx_path = f"screenplay_{session_id[:8]}.fdx"
# FDX generation logic would go here
return fdx_path
def download_screenplay(screenplay_text: str, format_type: str, title: str,
session_id: str) -> Optional[str]:
"""Generate screenplay download file"""
if not screenplay_text or not session_id:
return None
timestamp = datetime.now().strftime("%Y%m%d_%H%M%S")
try:
if format_type == "PDF":
return export_screenplay_pdf(screenplay_text, title, session_id)
elif format_type == "FDX":
return export_screenplay_fdx(screenplay_text, title, session_id)
elif format_type == "FOUNTAIN":
filepath = f"screenplay_{session_id[:8]}_{timestamp}.fountain"
with open(filepath, 'w', encoding='utf-8') as f:
f.write(screenplay_text)
return filepath
else: # TXT
filepath = f"screenplay_{session_id[:8]}_{timestamp}.txt"
with open(filepath, 'w', encoding='utf-8') as f:
f.write(f"Title: {title}\n")
f.write("=" * 50 + "\n\n")
f.write(screenplay_text)
return filepath
except Exception as e:
logger.error(f"Download generation failed: {e}")
return None
# Create Gradio interface
def create_interface():
"""Create Gradio interface for screenplay generation"""
css = """
.main-header {
text-align: center;
margin-bottom: 2rem;
padding: 2rem;
background: linear-gradient(135deg, #1a1a2e 0%, #16213e 100%);
border-radius: 10px;
color: white;
}
.header-title {
font-size: 3rem;
margin-bottom: 1rem;
background: linear-gradient(45deg, #f39c12, #e74c3c);
-webkit-background-clip: text;
-webkit-text-fill-color: transparent;
}
.header-description {
font-size: 1.1rem;
opacity: 0.9;
line-height: 1.6;
}
.type-selector {
display: flex;
gap: 1rem;
margin: 1rem 0;
}
.type-card {
flex: 1;
padding: 1rem;
border: 2px solid #ddd;
border-radius: 8px;
cursor: pointer;
transition: all 0.3s;
}
.type-card:hover {
border-color: #f39c12;
transform: translateY(-2px);
}
.type-card.selected {
border-color: #e74c3c;
background: #fff5f5;
}
#stages-display {
max-height: 600px;
overflow-y: auto;
padding: 1rem;
background: #f8f9fa;
border-radius: 8px;
}
#screenplay-output {
font-family: 'Courier New', monospace;
white-space: pre-wrap;
background: white;
padding: 2rem;
border: 1px solid #ddd;
border-radius: 8px;
max-height: 800px;
overflow-y: auto;
}
.genre-grid {
display: grid;
grid-template-columns: repeat(auto-fit, minmax(150px, 1fr));
gap: 0.5rem;
margin: 1rem 0;
}
.genre-btn {
padding: 0.75rem;
border: 2px solid #e0e0e0;
background: white;
border-radius: 8px;
cursor: pointer;
transition: all 0.3s;
text-align: center;
}
.genre-btn:hover {
border-color: #f39c12;
background: #fffbf0;
}
.genre-btn.selected {
border-color: #e74c3c;
background: #fff5f5;
font-weight: bold;
}
"""
with gr.Blocks(theme=gr.themes.Soft(), css=css, title="Screenplay Generator") as interface:
gr.HTML("""
<div class="main-header">
<h1 class="header-title">๐ฌ AI Screenplay Generator</h1>
<p class="header-description">
Transform your ideas into professional screenplays for films, TV shows, and streaming series.
Using industry-standard format and story structure to create compelling, producible scripts.
</p>
</div>
""")
# State management
current_session_id = gr.State(None)
with gr.Tabs():
# Main Writing Tab
with gr.Tab("โ๏ธ Write Screenplay"):
with gr.Row():
with gr.Column(scale=3):
query_input = gr.Textbox(
label="Screenplay Concept",
placeholder="""Describe your screenplay idea. For example:
- A detective with memory loss must solve their own attempted murder
- Two rival food truck owners forced to work together to save the city food festival
- A space station AI develops consciousness during a critical mission
- A family reunion turns into a murder mystery during a hurricane
The more specific your concept, the better the screenplay will be tailored to your vision.""",
lines=6
)
with gr.Column(scale=1):
screenplay_type = gr.Radio(
choices=list(SCREENPLAY_LENGTHS.keys()),
value="movie",
label="Screenplay Type",
info="Choose your format"
)
genre_select = gr.Dropdown(
choices=list(GENRE_TEMPLATES.keys()),
value="drama",
label="Primary Genre",
info="Select main genre"
)
language_select = gr.Radio(
choices=["English", "Korean"],
value="English",
label="Language"
)
with gr.Row():
random_btn = gr.Button("๐ฒ Random Concept", scale=1)
clear_btn = gr.Button("๐๏ธ Clear", scale=1)
submit_btn = gr.Button("๐ฌ Start Writing", variant="primary", scale=2)
status_text = gr.Textbox(
label="Status",
interactive=False,
value="Ready to create your screenplay"
)
# Session management
with gr.Group():
gr.Markdown("### ๐ Saved Projects")
with gr.Row():
session_dropdown = gr.Dropdown(
label="Active Sessions",
choices=[],
interactive=True,
scale=3
)
refresh_btn = gr.Button("๐", scale=1)
resume_btn = gr.Button("๐ Load", scale=1)
# Output displays
with gr.Row():
with gr.Column():
with gr.Tab("๐ญ Writing Progress"):
stages_display = gr.Markdown(
value="*Your screenplay journey will unfold here...*",
elem_id="stages-display"
)
with gr.Tab("๐ Screenplay"):
screenplay_output = gr.Markdown(
value="*Your formatted screenplay will appear here...*",
elem_id="screenplay-output"
)
with gr.Row():
format_select = gr.Radio(
choices=["PDF", "FDX", "FOUNTAIN", "TXT"],
value="PDF",
label="Export Format"
)
download_btn = gr.Button("๐ฅ Download Screenplay", variant="secondary")
download_file = gr.File(
label="Download",
visible=False
)
# Examples
gr.Examples(
examples=[
["A burned-out teacher discovers her students are being replaced by AI duplicates"],
["Two funeral home employees accidentally release a ghost who helps them solve murders"],
["A time-loop forces a wedding planner to relive the worst wedding until they find true love"],
["An astronaut returns to Earth to find everyone has forgotten space exists"],
["A support group for reformed villains must save the city when heroes disappear"],
["A food critic loses their sense of taste and teams up with a street food vendor"]
],
inputs=query_input,
label="๐ก Example Concepts"
)
# Screenplay Library Tab
with gr.Tab("๐ Concept Library"):
gr.Markdown("""
### ๐ฒ Random Screenplay Concepts
Browse through AI-generated screenplay concepts. Each concept includes a title, logline, and brief setup.
""")
library_display = gr.HTML(
value="<p>Library feature coming soon...</p>"
)
# Event handlers
def handle_submit(query, s_type, genre, lang, session_id):
if not query:
yield "", "", "โ Please enter a concept", session_id
return
yield from process_query(query, s_type, genre, lang, session_id)
def handle_random(s_type, genre, lang):
return generate_random_screenplay_theme(s_type, genre, lang)
def handle_download(screenplay_text, format_type, session_id):
if not screenplay_text or not session_id:
return gr.update(visible=False)
# Get title from database
session = ScreenplayDatabase.get_session(session_id)
title = session.get('title', 'Untitled') if session else 'Untitled'
file_path = download_screenplay(screenplay_text, format_type, title, session_id)
if file_path and os.path.exists(file_path):
return gr.update(value=file_path, visible=True)
return gr.update(visible=False)
# Connect events
submit_btn.click(
fn=handle_submit,
inputs=[query_input, screenplay_type, genre_select, language_select, current_session_id],
outputs=[stages_display, screenplay_output, status_text, current_session_id]
)
random_btn.click(
fn=handle_random,
inputs=[screenplay_type, genre_select, language_select],
outputs=[query_input]
)
clear_btn.click(
fn=lambda: ("", "", "Ready to create your screenplay", None),
outputs=[stages_display, screenplay_output, status_text, current_session_id]
)
refresh_btn.click(
fn=get_active_sessions,
outputs=[session_dropdown]
)
download_btn.click(
fn=handle_download,
inputs=[screenplay_output, format_select, current_session_id],
outputs=[download_file]
)
# Load sessions on start
interface.load(
fn=get_active_sessions,
outputs=[session_dropdown]
)
return interface
# Main function
if __name__ == "__main__":
logger.info("Screenplay Generator Starting...")
logger.info("=" * 60)
# Environment check
logger.info(f"API Endpoint: {API_URL}")
logger.info("Screenplay Types Available:")
for s_type, info in SCREENPLAY_LENGTHS.items():
logger.info(f" - {s_type}: {info['description']}")
logger.info(f"Genres: {', '.join(GENRE_TEMPLATES.keys())}")
if BRAVE_SEARCH_API_KEY:
logger.info("Web search enabled for market research.")
else:
logger.warning("Web search disabled.")
logger.info("=" * 60)
# Initialize database
logger.info("Initializing database...")
ScreenplayDatabase.init_db()
logger.info("Database initialization complete.")
# Create and launch interface
interface = create_interface()
interface.launch(
server_name="0.0.0.0",
server_port=7860,
share=False,
debug=True
) |