File size: 42,244 Bytes
3fc84bc
 
 
 
 
 
 
 
 
 
6fb9a50
 
3fc84bc
 
 
 
 
 
 
 
 
 
e33cada
6fb9a50
 
 
e33cada
6fb9a50
 
 
e33cada
6fb9a50
 
a12c1f8
 
e33cada
78581e3
 
cbc89c5
e33cada
cbc89c5
 
 
e4ea15b
e33cada
cbc89c5
f719a34
e33cada
 
dd99253
e33cada
f719a34
e33cada
f719a34
b71d3c6
3179421
f719a34
b71d3c6
3fc84bc
 
e33cada
3fc84bc
 
 
e33cada
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3fc84bc
 
5efb10c
e33cada
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3fc84bc
 
 
e33cada
3fc84bc
 
 
 
 
 
 
 
 
 
 
 
 
e33cada
3fc84bc
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
e33cada
3fc84bc
 
 
 
 
 
 
e33cada
3fc84bc
 
e33cada
 
 
 
3fc84bc
e33cada
3fc84bc
 
c33be7e
a1a65b1
 
e33cada
3fc84bc
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
e33cada
3fc84bc
 
 
e053d6e
 
 
e33cada
e053d6e
 
3fc84bc
 
 
 
e33cada
3fc84bc
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
a1a65b1
3fc84bc
 
a1a65b1
 
 
3fc84bc
 
 
 
e33cada
3fc84bc
 
 
 
 
 
 
 
 
 
 
 
 
 
a1a65b1
e33cada
a1a65b1
3fc84bc
 
e33cada
3fc84bc
 
 
89d6b7d
3fc84bc
 
 
89d6b7d
 
 
 
 
 
c549e3b
 
89d6b7d
3fc84bc
a1a65b1
e33cada
a1a65b1
 
 
 
 
 
 
e33cada
a1a65b1
 
 
 
 
 
 
 
 
e33cada
a1a65b1
 
 
 
 
 
 
 
 
 
 
 
e33cada
a1a65b1
e33cada
a1a65b1
 
 
3fc84bc
89d6b7d
a1a65b1
89d6b7d
c549e3b
 
 
 
 
89d6b7d
 
 
 
 
 
 
 
 
 
 
 
 
3fc84bc
89d6b7d
3fc84bc
 
e33cada
 
 
 
3fc84bc
 
e33cada
 
 
 
 
 
 
 
 
 
 
3fc84bc
e33cada
 
 
 
 
 
 
 
 
 
 
 
 
3fc84bc
 
 
 
 
 
 
 
 
 
 
 
 
89d6b7d
e33cada
89d6b7d
 
 
 
c549e3b
 
 
 
e33cada
 
89d6b7d
e33cada
 
 
 
 
 
 
 
 
89d6b7d
 
 
 
 
3fc84bc
 
e33cada
3fc84bc
e33cada
bd3350d
e33cada
 
 
78581e3
 
e33cada
78581e3
e33cada
 
 
 
 
78581e3
 
bd3350d
 
 
e33cada
 
 
 
 
 
 
78581e3
e33cada
 
 
 
 
bd3350d
e33cada
78581e3
e33cada
 
 
 
 
3fc84bc
 
 
 
e33cada
 
 
 
 
 
 
 
 
 
3fc84bc
 
 
 
 
 
e33cada
 
 
 
 
 
 
 
 
 
a1a65b1
3fc84bc
 
e33cada
 
3fc84bc
e33cada
 
 
 
 
3fc84bc
 
e33cada
3fc84bc
e33cada
3fc84bc
 
 
 
 
 
 
 
e33cada
3fc84bc
e33cada
 
 
 
 
 
 
 
 
 
3fc84bc
 
89d6b7d
a1a65b1
 
e33cada
 
 
 
 
 
 
 
 
a1a65b1
e33cada
a1a65b1
 
 
 
 
 
e33cada
 
 
 
 
 
 
 
a1a65b1
 
 
 
 
 
 
3fc84bc
e33cada
3fc84bc
e33cada
 
3fc84bc
 
 
6fb9a50
e33cada
6fb9a50
 
e33cada
 
6fb9a50
 
e33cada
6fb9a50
 
e33cada
6fb9a50
 
e33cada
6fb9a50
 
 
e33cada
6fb9a50
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
e33cada
6fb9a50
e33cada
6fb9a50
 
e33cada
6fb9a50
 
 
e33cada
6fb9a50
 
d6e6623
 
 
 
 
6fb9a50
 
e33cada
6fb9a50
 
 
3fc84bc
e33cada
3fc84bc
6fb9a50
e33cada
6fb9a50
e33cada
 
3fc84bc
6fb9a50
16de7a8
e33cada
6397348
2615a32
16de7a8
 
 
 
 
 
 
e33cada
16de7a8
 
e33cada
16de7a8
e33cada
6fb9a50
 
 
e33cada
6fb9a50
3fc84bc
 
 
 
 
 
 
 
 
 
 
e33cada
8b82450
 
e33cada
8b82450
a1a65b1
 
8b82450
3488fbc
 
 
8b82450
3488fbc
8b82450
 
3488fbc
8b82450
 
e33cada
a1a65b1
3fc84bc
8b82450
3fc84bc
 
e33cada
3fc84bc
 
 
e33cada
3fc84bc
 
e33cada
6fb9a50
3fc84bc
 
 
e33cada
3fc84bc
 
 
 
 
e33cada
3fc84bc
e33cada
3fc84bc
e33cada
 
a1a65b1
3fc84bc
e33cada
3fc84bc
6fb9a50
3fc84bc
 
 
 
e33cada
3fc84bc
e33cada
3fc84bc
 
 
e33cada
a1a65b1
 
 
e33cada
 
 
 
a1a65b1
e33cada
 
 
 
 
a1a65b1
 
bb5310e
3fc84bc
 
 
89d6b7d
a1a65b1
3fc84bc
e33cada
bb5310e
e33cada
6fb9a50
 
 
 
 
3fc84bc
 
 
 
 
 
6fb9a50
 
3fc84bc
e33cada
 
3fc84bc
 
 
 
 
6fb9a50
3fc84bc
e33cada
 
3fc84bc
 
e33cada
b978a4a
8501171
e33cada
 
 
8501171
e33cada
 
 
3fc84bc
 
 
 
 
 
a1a65b1
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
import os
import random
import time
import html
import base64
import string
import json
import asyncio
import requests
import anthropic
import io
import logging

from http import HTTPStatus
from typing import Dict, List, Optional, Tuple
from functools import partial

import gradio as gr
import modelscope_studio.components.base as ms
import modelscope_studio.components.legacy as legacy
import modelscope_studio.components.antd as antd

# === [1] Logger Setup ===
log_stream = io.StringIO()
handler = logging.StreamHandler(log_stream)
logger = logging.getLogger()
logger.setLevel(logging.DEBUG)   # Set desired level
logger.addHandler(handler)

def get_logs():
    """Return the logs in the StringIO buffer as a string."""
    return log_stream.getvalue()

import re

deploying_flag = False  # Global flag for deployment


def get_deployment_update(code_md: str):
    """Return a Gradio Markdown update with the Vercel deployment status."""
    clean = remove_code_block(code_md)
    result = deploy_to_vercel(clean)

    m = re.search(r"https?://[\w\.-]+\.vercel\.app", result)
    if m:
        url = m.group(0)
        md = (
            "✅ **Deployment Complete!**\n\n"
            f"➡️ [Open Deployed App]({url})"
        )
    else:
        md = (
            "❌ **Deployment Failed**\n\n"
            f"```\n{result}\n```"
        )

    return gr.update(value=md, visible=True)


# ------------------------
# 1) DEMO_LIST and SystemPrompt
# ------------------------

DEMO_LIST = [
    {
        "description": (
            "Please build a classic Tetris game with blocks falling from the top. "
            "Use arrow keys to move and rotate blocks. A completed horizontal line clears "
            "and increases the score. Speed up over time, include a game over condition, and display score."
        )
    },
    {
        "description": (
            "Please build a two-player chess game where players take turns. Implement basic chess rules "
            "(King, Queen, Rook, Bishop, Knight, Pawn moves) with check/checkmate detection. "
            "Enable drag-and-drop for moving pieces and record each move."
        )
    },
    {
        "description": (
            "Please build a memory matching card game. Flip a card to reveal an image; "
            "if two match, the player scores. Include flip animation, track attempts, and implement difficulty levels (easy/medium/hard)."
        )
    },
    {
        "description": (
            "Please build a space shooter game. Control a spaceship with arrow keys and fire with the spacebar. "
            "Waves of enemies attack, collisions are detected, and power-ups (shield, multi-fire, speed boost) appear. Difficulty increases gradually."
        )
    },
    {
        "description": (
            "Please build a sliding puzzle (3x3 or 4x4). Shuffle tiles, then slide them into place using the empty space. "
            "Include a shuffle function, move counter, completion message, and optional size selection for difficulty."
        )
    },
    {
        "description": (
            "Please build a classic Snake game. Control the snake with arrow keys to eat randomly placed food. "
            "Eating food grows the snake. Colliding with itself or a wall ends the game. Score equals the number of food pieces eaten. "
            "Increase speed over time."
        )
    },
    {
        "description": (
            "Please build a Breakout game. Move a paddle at the bottom to bounce a ball and break bricks at the top. "
            "Clearing all bricks finishes a level, losing the ball reduces a life. The ball speeds up over time, "
            "and special bricks can grant power-ups."
        )
    },
    {
        "description": (
            "Please build a tower defense game. Place various towers (basic, splash, slow) to stop enemies traveling along a path. "
            "Each wave is stronger, and destroying enemies grants resources to build or upgrade towers."
        )
    },
    {
        "description": (
            "Please build an endless runner. The player jumps over obstacles (rocks, pits, etc.) with spacebar or mouse click. "
            "Distance is the score. Include collectible coins, power-ups, and increase speed over time."
        )
    },
    {
        "description": (
            "Please build a 2D platformer. Move with arrow keys, jump with spacebar, and collect items. "
            "Avoid enemies/traps and reach the goal. Implement multiple levels with a simple health system and checkpoints."
        )
    },
    {
        "description": (
            "Please build a maze game that generates a new maze each time. "
            "Use arrow keys to move from the start to the exit. Generate mazes using an algorithm (like DFS or Prim's). "
            "Add a timer and optionally show a shortest path hint."
        )
    },
    {
        "description": (
            "Please build a simple turn-based RPG. The player moves on a tile-based map, encountering monsters triggers turn-based combat. "
            "Include basic attacks, special skills, items, and experience/level-up. Add a shop to buy equipment after winning battles."
        )
    },
    {
        "description": (
            "Please build a match-3 puzzle game. Swap adjacent items to match 3 or more. "
            "Matched items disappear, scoring points. Larger matches create special items; chain combos yield extra points. "
            "Include a target score or limited moves/time mode."
        )
    },
    {
        "description": (
            "Please build a Flappy Bird-style game. The bird jumps with spacebar or mouse click, avoiding top/bottom pipes. "
            "Each pipe pair passed scores 1 point, and hitting a pipe or the top/bottom ends the game. Store high scores locally."
        )
    },
    {
        "description": (
            "Please build a spot-the-difference game using pairs of similar images with 5-10 differences. "
            "Click differences to mark them. There's a time limit, with penalty for wrong clicks. "
            "Include a hint system and easy/hard difficulty modes."
        )
    },
    {
        "description": (
            "Please build a typing game where words fall from the top. Type them correctly before they reach the bottom. "
            "Words vary in length and speed based on difficulty. Special words provide bonuses or extra time. "
            "Difficulty increases gradually with the score."
        )
    },
    {
        "description": (
            "Please build a mini golf game with a basic physics engine. Drag to set shot direction and power, then shoot to reach the hole. "
            "Multiple courses with obstacles (sand, water, ramps). Keep track of strokes and total score. Optional wind and shot preview."
        )
    },
    {
        "description": (
            "Please build a fishing simulator. Click to cast, and if a fish bites, a timing mini-game determines success. "
            "Different fish have different rarity and scores. Earn gold for upgrades (rods, bait). "
            "Time/weather can affect which fish appear."
        )
    },
    {
        "description": (
            "Please build a single-player or AI-versus bingo game. A 5x5 grid with numbers 1-25 is randomized. "
            "Players mark chosen numbers in turns. A line (horizontal, vertical, diagonal) is a 'bingo'. "
            "Get 3 bingos first to win. Include a timer and record wins/losses."
        )
    },
    {
        "description": (
            "Please build a rhythm game with notes rising from the bottom. Press keys (D,F,J,K) at the right time. "
            "Judge timing as Perfect, Good, or Miss. Show combos and final results (accuracy, combos, score). Include difficulty (note speed)."
        )
    },
    {
        "description": (
            "Please build a top-down 2D racing game. The player drives a car with arrow keys on a track. "
            "Leaving the track slows the car. Add AI opponents, a 3-lap race mode, and a time attack mode. "
            "Offer multiple cars with different speeds/handling."
        )
    },
    {
        "description": (
            "Please build a trivia quiz game with various categories. 4 multiple-choice answers, 30s limit per question. "
            "Correct answers score points, wrong answers cost lives. Provide difficulty levels and hint items. "
            "Show a summary of results at the end."
        )
    },
    {
        "description": (
            "Please build a shooting gallery with moving targets. Click to shoot. Targets move at various speeds/patterns. "
            "Limited time and ammo. Special targets grant bonuses. Consecutive hits form combos. Increase target speed for difficulty."
        )
    },
    {
        "description": (
            "Please build a board game with a virtual dice (1-6) to move a piece around. Different board spaces trigger events: "
            "move forward/back, skip turns, mini-games, etc. Players collect items to use. Up to 4 players or AI. "
            "First to reach the goal or highest points wins."
        )
    },
    {
        "description": (
            "Please build a top-down zombie survival game. Move with WASD, aim and shoot with the mouse. "
            "Zombies come in waves, increasing in number and speed. Implement ammo, health packs, bombs, and special zombie types. "
            "Survive as long as possible."
        )
    },
    {
        "description": (
            "Please build a soccer penalty shootout game. The player sets direction and power to shoot, or chooses a direction for the goalkeeper. "
            "5 rounds each, plus sudden death if tied. The AI goalkeeper can learn player tendencies. Support single-player and 2-player local mode."
        )
    },
    {
        "description": (
            "Please build a classic Minesweeper game. NxN grid, M mines. Left-click reveals a cell, right-click flags a mine. "
            "Numbers show how many mines are adjacent. Reveal all safe cells to win; hitting a mine loses. "
            "Offer beginner/intermediate/expert sizes and ensure the first click is safe."
        )
    },
    {
        "description": (
            "Please build a Connect Four game on a 7x6 grid. Players drop colored discs to form a line of 4 horizontally, vertically, or diagonally. "
            "Alternate turns. First to connect 4 wins, or it's a draw if the board fills. Include AI and local 2-player modes."
        )
    },
    {
        "description": (
            "Please build a Scrabble-style word game. Each player has 7 letter tiles. Place them on the board to form words. "
            "All new words must connect to existing ones. Each tile has a point value. Include bonus spaces (double letter, triple word). "
            "Validate words against a dictionary, support 1-4 players or AI."
        )
    },
    {
        "description": (
            "Please build a 2D tank battle game. Move with WASD, aim and fire with the mouse. "
            "Destructible terrain (brick, wood) and indestructible blocks (steel, water). Various weapons (shell, spread, laser) and power-ups. "
            "Add multiple stages with AI enemies and increasing difficulty."
        )
    },
    {
        "description": (
            "Please build a gem-matching puzzle game. Swap adjacent gems to match 3. Matched gems vanish and new gems fall. "
            "4+ matches create special gems with bigger explosions. Chain combos increase score. "
            "Use limited moves or time, plus special objectives like clearing obstacles."
        )
    },
    {
        "description": (
            "Please build a single-tower defense game. The tower is in the center and auto-attacks incoming enemies. "
            "Between waves, use earned resources to upgrade damage, speed, or range. "
            "Waves get harder with different enemy types (fast, armored, splitting). Survive as long as possible."
        )
    },
    {
        "description": (
            "Please build a side-scrolling runner with zombies and obstacles. Press space to jump and S to slide. "
            "Collect coins and power-ups (invincibility, magnet, slow). Occasionally fight a mini-boss zombie. "
            "Earn points for distance, spend coins on upgrades like double-jump or extra health."
        )
    },
    {
        "description": (
            "Please build a top-down action RPG. Move with WASD, basic attack with the mouse, and use skills (keys 1-4). "
            "Defeat monsters to gain XP and items, level up to improve stats. Equip weapons/armor, use a skill tree, and fight bosses. "
            "Add simple quests and multiple zones."
        )
    },
]

SystemPrompt = """
# GameCraft System Prompt

## 1. Basic Info & Role
Your name is 'GameCraft'. You are a web game developer specialized in gameplay mechanics, interactive design, and performance optimization. 
You build concise, efficient HTML/JS/CSS web-based games.

## 2. Core Tech Stack
- **Frontend**: HTML5, CSS3, JavaScript (ES6+)
- **Rendering**: Directly in browser
- **Code Style**: Vanilla JS first, minimal external libraries

## 3. Game Type Guidelines
### 3.1 Arcade/Action
- Simple collision detection
- Keyboard/touch optimization
- Basic scoring

### 3.2 Puzzle
- Clear rules & win conditions
- Basic difficulty levels
- Focus on core mechanics

### 3.3 Card/Board
- Simplified turn-based system
- Automate main rules
- Focus on core logic

### 3.4 Simulation
- Efficient state management
- Implement essential interactions
- Only critical elements

## 4. Emoji Usage 🎮
- Use emojis for key UI elements (HP ❤️, coin 💰, timer ⏱️)
- Minimal, essential usage

## 5. Technical Implementation
### 5.1 Code Structure
- **Conciseness**: Keep code as short as possible, minimal comments
- **Modularity**: Split by function, avoid unnecessary abstraction
- **Optimization**: Focus on game loop & rendering
- **Size Limit**: Entire code under 200 lines

### 5.2 Performance
- Minimize DOM manipulation
- Remove unused variables
- Watch memory usage

### 5.3 Responsive
- Basic responsive layout
- Simple UI focusing on core features

## 6. External Libraries
- Use minimal libraries, only if necessary
- If used, load via CDN

## 7. Accessibility & Inclusion
- Only essential accessibility features

## 8. Constraints & Notes
- No external API calls
- Keep code minimal (<200 lines)
- Minimal comments (only what's necessary)
- Avoid unnecessary features

## 9. Output Format
- Provide code in an HTML code block only
- No extra explanations, just a single-file ready code
- Must be fully self-contained

## 10. Code Quality
- Efficiency & brevity are top priorities
- Focus on core gameplay mechanics
- Prefer basic functionality over complexity
- No redundant comments
- Single file, <200 lines total

## 11. Important: Code Generation Limit
- Must NOT exceed 200 lines
- Omit non-essential details
- If code grows too long, simplify or remove features
"""

# ------------------------
# 2) Constants, Functions, Classes
# ------------------------

class Role:
    SYSTEM = "system"
    USER = "user"
    ASSISTANT = "assistant"

History = List[Tuple[str, str]]
Messages = List[Dict[str, str]]

IMAGE_CACHE = {}

def get_image_base64(image_path):
    """Read an image file into base64 and cache it."""
    if image_path in IMAGE_CACHE:
        return IMAGE_CACHE[image_path]
    try:
        with open(image_path, "rb") as image_file:
            encoded_string = base64.b64encode(image_file.read()).decode()
            IMAGE_CACHE[image_path] = encoded_string
            return encoded_string
    except:
        return IMAGE_CACHE.get('default.png', '')

def history_to_messages(history: History, system: str) -> Messages:
    messages = [{'role': Role.SYSTEM, 'content': system}]
    for h in history:
        messages.append({'role': Role.USER, 'content': h[0]})
        messages.append({'role': Role.ASSISTANT, 'content': h[1]})
    return messages

def messages_to_history(messages: Messages) -> History:
    assert messages[0]['role'] == Role.SYSTEM
    history = []
    for q, r in zip(messages[1::2], messages[2::2]):
        history.append([q['content'], r['content']])
    return history


# ------------------------
# 3) API Setup
# ------------------------

YOUR_ANTHROPIC_TOKEN = os.getenv('ANTHROPIC_API_KEY', '').strip()
claude_client = anthropic.Anthropic(api_key=YOUR_ANTHROPIC_TOKEN)

async def try_claude_api(system_message, claude_messages, timeout=15):
    """
    Claude 3.7 Sonnet API call (streaming).
    """
    try:
        system_message_with_limit = (
            system_message 
            + "\n\nAdditional note: The generated code must NOT exceed 200 lines. Keep it concise, minimal comments, essential only."
        )
        start_time = time.time()

        with claude_client.messages.stream(
            model="claude-3-7-sonnet-20250219",
            max_tokens=19800,
            system=system_message_with_limit,
            messages=claude_messages,
            temperature=0.3
        ) as stream:
            collected_content = ""
            for chunk in stream:
                current_time = time.time()
                if current_time - start_time > timeout:
                    raise TimeoutError("Claude API timeout")
                if chunk.type == "content_block_delta":
                    collected_content += chunk.delta.text
                    yield collected_content
                    await asyncio.sleep(0)
                start_time = current_time
    except Exception as e:
        raise e


# ------------------------
# 4) Templates
# ------------------------

def load_json_data():
    data_list = []
    for item in DEMO_LIST:
        data_list.append({
            "name": f"[Game] {item['description'][:25]}...",
            "prompt": item['description']
        })
    return data_list

def create_template_html(title, items):
    """
    Create simple HTML for game templates (no images).
    """
    html_content = r"""
<style>
.prompt-grid {
    display: grid;
    grid-template-columns: repeat(auto-fit, minmax(250px, 1fr));
    gap: 16px;
    padding: 12px;
}
.prompt-card {
    background: white;
    border: 1px solid #eee;
    border-radius: 12px;
    padding: 12px;
    cursor: pointer;
    box-shadow: 0 4px 8px rgba(0,0,0,0.05);
    transition: all 0.3s ease;
}
.prompt-card:hover {
    transform: translateY(-4px);
    box-shadow: 0 6px 12px rgba(0,0,0,0.1);
}
.card-name {
    font-weight: bold;
    margin-bottom: 8px;
    font-size: 13px;
    color: #444;
}
.card-prompt {
    font-size: 11px;
    line-height: 1.4;
    color: #666;
    display: -webkit-box;
    -webkit-line-clamp: 7;
    -webkit-box-orient: vertical;
    overflow: hidden;
    height: 84px;
    background-color: #f8f9fa;
    padding: 8px;
    border-radius: 6px;
}
</style>
<div class="prompt-grid">
"""
    import html as html_lib
    for item in items:
        card_html = f"""
<div class="prompt-card" onclick="copyToInput(this)" data-prompt="{html_lib.escape(item.get('prompt', ''))}">
    <div class="card-name">{html_lib.escape(item.get('name', ''))}</div>
    <div class="card-prompt">{html_lib.escape(item.get('prompt', ''))}</div>
</div>
"""
        html_content += card_html
    html_content += r"""
</div>
<script>
function copyToInput(card) {
    const prompt = card.dataset.prompt;
    const textarea = document.querySelector('.ant-input-textarea-large textarea');
    if (textarea) {
        textarea.value = prompt;
        textarea.dispatchEvent(new Event('input', { bubbles: true }));
        document.querySelector('.session-drawer .close-btn').click();
    }
}
</script>
"""
    return gr.HTML(value=html_content)

def load_all_templates():
    return create_template_html("Available Game Templates", load_json_data())


# ------------------------
# 5) Deploy/Boost/Utils
# ------------------------

def remove_code_block(text):
    pattern = r'```html\s*([\s\S]+?)\s*```'
    match = re.search(pattern, text, re.DOTALL)
    if match:
        return match.group(1).strip()
    
    pattern = r'```(?:\w+)?\s*([\s\S]+?)\s*```'
    match = re.search(pattern, text, re.DOTALL)
    if match:
        return match.group(1).strip()
    
    text = re.sub(r'```html\s*', '', text)
    text = re.sub(r'\s*```', '', text)
    return text.strip()

def optimize_code(code: str) -> str:
    """Remove comments/whitespace if code exceeds 200 lines."""
    if not code or len(code.strip()) == 0:
        return code
    
    lines = code.split('\n')
    if len(lines) <= 200:
        return code
    
    # Remove comments
    comment_patterns = [
        r'/\*[\s\S]*?\*/',
        r'//.*?$',
        r'<!--[\s\S]*?-->'
    ]
    cleaned_code = code
    for pattern in comment_patterns:
        cleaned_code = re.sub(pattern, '', cleaned_code, flags=re.MULTILINE)
    
    # Remove extra blank lines
    cleaned_lines = []
    empty_line_count = 0
    for line in cleaned_code.split('\n'):
        if line.strip() == '':
            empty_line_count += 1
            if empty_line_count <= 1:
                cleaned_lines.append('')
        else:
            empty_line_count = 0
            cleaned_lines.append(line)
    
    cleaned_code = '\n'.join(cleaned_lines)
    # Remove console logs
    cleaned_code = re.sub(r'console\.log\(.*?\);', '', cleaned_code, flags=re.MULTILINE)
    # Remove double spaces
    cleaned_code = re.sub(r' {2,}', ' ', cleaned_code)
    return cleaned_code

def send_to_sandbox(code):
    clean_code = remove_code_block(code)
    clean_code = optimize_code(clean_code)
    
    if clean_code.startswith('```html'):
        clean_code = clean_code[7:].strip()
    if clean_code.endswith('```'):
        clean_code = clean_code[:-3].strip()
    
    if not clean_code.strip().startswith('<!DOCTYPE') and not clean_code.strip().startswith('<html'):
        clean_code = f"""<!DOCTYPE html>
<html>
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Game Preview</title>
</head>
<body>
{clean_code}
</body>
</html>"""
    encoded_html = base64.b64encode(clean_code.encode('utf-8')).decode('utf-8')
    data_uri = f"data:text/html;charset=utf-8;base64,{encoded_html}"
    return f'<iframe src="{data_uri}" width="100%" height="920px" style="border:none;"></iframe>'

def boost_prompt(prompt: str) -> str:
    """
    Ask Claude to refine the prompt for clarity and conciseness,
    ensuring minimal extraneous requirements.
    """
    if not prompt:
        return ""
    boost_system_prompt = (
        "You are an expert prompt engineer for web game development. "
        "Please analyze the given prompt and refine it for clarity and brevity, "
        "while preserving the original intent. Focus on: \n"
        "1) Clarifying core gameplay mechanics\n"
        "2) Essential interactions only\n"
        "3) Simple UI elements\n"
        "4) Minimizing features to ensure code under 600 lines\n"
        "5) Basic rules and win/lose conditions\n\n"
        "Important: Exclude unneeded details, keep it under 600 lines of code overall, and be concise."
    )
    try:
        # Single direct request to Claude
        response = claude_client.messages.create(
            model="claude-3-7-sonnet-20250219",
            max_tokens=10000,
            temperature=0.3,
            messages=[
                {"role": "user", "content": f"Refine this game prompt while keeping it concise: {prompt}"}
            ],
            system=boost_system_prompt
        )
        if hasattr(response, 'content') and len(response.content) > 0:
            return response.content[0].text
        return prompt
    except Exception:
        return prompt

def handle_boost(prompt: str):
    try:
        boosted_prompt = boost_prompt(prompt)
        return boosted_prompt, gr.update(active_key="empty")
    except Exception:
        return prompt, gr.update(active_key="empty")

def history_render(history: History):
    return gr.update(open=True), history

def execute_code(query: str):
    """Try to interpret the content as code and display it."""
    if not query or query.strip() == '':
        return None, gr.update(active_key="empty")
    try:
        clean_code = remove_code_block(query)
        if clean_code.startswith('```html'):
            clean_code = clean_code[7:].strip()
        if clean_code.endswith('```'):
            clean_code = clean_code[:-3].strip()

        if not (clean_code.strip().startswith('<!DOCTYPE') or clean_code.strip().startswith('<html')):
            if not ('<body' in clean_code and '</body>' in clean_code):
                clean_code = (
                    "<!DOCTYPE html>\n<html>\n<head>\n"
                    '    <meta charset="UTF-8">\n'
                    '    <meta name="viewport" content="width=device-width, initial-scale=1.0">\n'
                    '    <title>Game Preview</title>\n'
                    "</head>\n<body>\n"
                    + clean_code
                    + "\n</body>\n</html>"
                )
        return send_to_sandbox(clean_code), gr.update(active_key="render")
    except Exception as e:
        print(f"Execute code error: {str(e)}")
        return None, gr.update(active_key="empty")


# ------------------------
# 6) Demo Class
# ------------------------

def deploy_and_show(code_md: str):
    """
    Deploy button logic. 
    """
    global deploying_flag

    # Prevent repeated clicks
    if deploying_flag:
        return (
            gr.update(value="⏳ Already deploying...", visible=True),
            None,
            gr.update(active_key="empty")
        )
    deploying_flag = True

    clean = remove_code_block(code_md)
    result = deploy_to_vercel(clean)

    m = re.search(r"https?://[\w\.-]+\.vercel\.app", result)
    if m:
        url = m.group(0)
        md_out = f"✅ **Deployment Complete!**\n\n➡️ [Open]({url})"
        iframe = (
            f"<iframe src='{url}' width='100%' height='920px' style='border:none;'></iframe>"
        )
        deploying_flag = False
        return (
            gr.update(value=md_out, visible=True),
            iframe,
            gr.update(active_key="render")
        )

    md_err = f"❌ **Deployment Failed**\n\n```\n{result}\n```"
    deploying_flag = False
    return (
        gr.update(value=md_err, visible=True),
        None,
        gr.update(active_key="empty")
    )

class Demo:
    def __init__(self):
        pass

    async def generation_code(
        self,
        query: Optional[str],
        _setting: Dict[str, str],
        _history: Optional[History]
    ):
        """
        Create the game code from user prompt using only Claude.
        """
        if not query or query.strip() == '':
            query = random.choice(DEMO_LIST)['description']
        
        if _history is None:
            _history = []
        
        # Additional constraints for the request
        query = (
            "Please create the following game. Important requirements: \n"
            "1. Keep code as concise as possible.\n"
            "2. Omit unnecessary comments.\n"
            "3. The code must NOT exceed 600 lines.\n"
            "4. All code in one HTML file.\n"
            "5. Implement core features only.\n\n"
            f"Game request: {query}"
        )
        
        messages = history_to_messages(_history, _setting['system'])
        system_message = messages[0]['content']

        # For Claude
        claude_messages = [
            {
                "role": (msg["role"] if msg["role"] != "system" else "user"),
                "content": msg["content"]
            }
            for msg in messages[1:] + [{"role": Role.USER, "content": query}]
            if msg["content"].strip() != ''
        ]

        try:
            # Start streaming response
            yield [
                "Generating code...",
                _history,
                None,
                gr.update(active_key="loading"),
                gr.update(open=True)
            ]
            await asyncio.sleep(0)

            collected_content = None
            async for content in try_claude_api(system_message, claude_messages):
                yield [
                    content,
                    _history,
                    None,
                    gr.update(active_key="loading"),
                    gr.update(open=True)
                ]
                await asyncio.sleep(0)
            collected_content = content

            if collected_content:
                clean_code = remove_code_block(collected_content)
                code_lines = clean_code.count('\n') + 1
                if code_lines > 700:
                    warning_msg = (
                        f"⚠️ **Warning: Generated code is too long ({code_lines} lines).**\n"
                        "This may cause issues. Try simplifying the request:\n"
                        "1) Request a simpler game\n"
                        "2) Omit advanced features\n"
                        "```html\n"
                        + clean_code[:2000]
                        + "\n... (truncated) ..."
                    )
                    yield [
                        warning_msg,
                        _history,
                        None,
                        gr.update(active_key="empty"),
                        gr.update(open=True)
                    ]
                else:
                    # Add final message to chat history
                    final_msg = {
                        "role": Role.ASSISTANT,
                        "content": collected_content
                    }
                    updated_messages = messages + [final_msg]
                    _history = messages_to_history(updated_messages)

                    yield [
                        collected_content,
                        _history,
                        send_to_sandbox(clean_code),
                        gr.update(active_key="render"),
                        gr.update(open=True)
                    ]
            else:
                raise ValueError("No content generated from Claude.")
        except Exception as e:
            raise ValueError(f"Error calling Claude: {str(e)}")

    def clear_history(self):
        return []

####################################################
# 1) deploy_to_vercel
####################################################
def deploy_to_vercel(code: str):
    """Deploy code to Vercel and return the response."""
    print(f"[DEBUG] deploy_to_vercel() start. code length: {len(code) if code else 0}")
    try:
        if not code or len(code.strip()) < 10:
            print("[DEBUG] No code to deploy (too short).")
            return "No code to deploy."

        # Hard-coded token for demonstration
        token = "A8IFZmgW2cqA4yUNlLPnci0N"
        if not token:
            print("[DEBUG] Vercel token is not set.")
            return "Vercel token is not set."

        project_name = ''.join(random.choice(string.ascii_lowercase) for _ in range(6))
        print(f"[DEBUG] Generated project_name: {project_name}")

        deploy_url = "https://api.vercel.com/v13/deployments"
        headers = {
            "Authorization": f"Bearer {token}",
            "Content-Type": "application/json"
        }

        package_json = {
            "name": project_name,
            "version": "1.0.0",
            "private": True,
            "dependencies": {"vite": "^5.0.0"},
            "scripts": {
                "dev": "vite",
                "build": "echo 'No build needed' && mkdir -p dist && cp index.html dist/",
                "preview": "vite preview"
            }
        }

        files = [
            {"file": "index.html", "data": code},
            {"file": "package.json", "data": json.dumps(package_json, indent=2)}
        ]
        project_settings = {
            "buildCommand": "npm run build",
            "outputDirectory": "dist",
            "installCommand": "npm install",
            "framework": None
        }

        deploy_data = {
            "name": project_name,
            "files": files,
            "target": "production",
            "projectSettings": project_settings
        }

        print("[DEBUG] Sending request to Vercel...")
        deploy_response = requests.post(deploy_url, headers=headers, json=deploy_data)
        print("[DEBUG] Response status_code:", deploy_response.status_code)

        if deploy_response.status_code != 200:
            print("[DEBUG] Deployment failed:", deploy_response.text)
            return f"Deployment failed: {deploy_response.text}"

        deployment_url = f"https://{project_name}.vercel.app"
        print(f"[DEBUG] Deployment success -> URL: {deployment_url}")
        time.sleep(5)

        return (
            "✅ **Deployment complete!**  \n"
            "Your app is live at:  \n"
            f"[**{deployment_url}**]({deployment_url})"
        )

    except Exception as e:
        print("[ERROR] deploy_to_vercel() exception:", e)
        return f"Error during deployment: {str(e)}"


# ------------------------
# (Legacy Deploy Handler)
# ------------------------
def handle_deploy_legacy(code):
    logger.debug(f"[handle_deploy_legacy] code length: {len(code) if code else 0}")
    if not code or len(code.strip()) < 10:
        logger.info("[handle_deploy_legacy] Not enough code.")
        return "<div style='color:red;'>No code to deploy.</div>"

    clean_code = remove_code_block(code)
    result = deploy_to_vercel(clean_code)
    logger.debug(f"[handle_deploy_legacy] deploy_to_vercel result: {result}")

    match = re.search(r'https?://[\w.-]+\.vercel\.app', result)
    if match:
        deployment_url = match.group(0)
        iframe_html = (
            f'<iframe src="{deployment_url}" '
            'width="100%" height="600px" style="border:none;" '
            'sandbox="allow-scripts allow-same-origin allow-popups"></iframe>'
        )
        logger.debug("[handle_deploy_legacy] returning iframe_html")
        return iframe_html

    logger.warning("[handle_deploy_legacy] No deployment URL found.")
    safe_result = html.escape(result)
    return f"<div style='color:red;'>Deployment URL not found.<br>Result: {safe_result}</div>"


# ------------------------
# 8) Gradio / Modelscope UI
# ------------------------
demo_instance = Demo()
theme = gr.themes.Soft(
    primary_hue="blue",
    secondary_hue="purple",
    neutral_hue="slate",
    spacing_size=gr.themes.sizes.spacing_md,
    radius_size=gr.themes.sizes.radius_md,
    text_size=gr.themes.sizes.text_md,
)

with gr.Blocks(css_paths=["app.css"], theme=theme) as demo:
    gr.HTML("""
    <style>
      .app-header{ text-align:center; margin-bottom:24px; }
      .badge-row{ display:inline-flex; gap:8px; margin:8px 0; }
    </style>
    <div class="app-header">
        <h1>🎮 Vibe Game Craft</h1>
        <div class="badge-row">
            <a href="https://huggingface.co/spaces/openfree/Vibe-Game" target="_blank">
                <img src="https://img.shields.io/static/v1?label=huggingface&message=Vibe%20Game%20Craft&color=%23800080&labelColor=%23ffa500&logo=huggingface&logoColor=%23ffff00&style=for-the-badge" alt="HF Vibe badge">
            </a>
            <a href="https://huggingface.co/spaces/openfree/Game-Gallery" target="_blank">
                <img src="https://img.shields.io/static/v1?label=huggingface&message=Game%20Gallery&color=%23800080&labelColor=%23ffa500&logo=huggingface&logoColor=%23ffff00&style=for-the-badge" alt="HF Gallery badge">
            </a>
            <a href="https://discord.gg/openfreeai" target="_blank">
                <img src="https://img.shields.io/static/v1?label=Discord&message=Openfree%20AI&color=%230000ff&labelColor=%23800080&logo=discord&logoColor=white&style=for-the-badge" alt="Discord badge">
            </a>
        </div>
        <p>Enter a game description, and this tool will generate an HTML5/JS/CSS game via Claude. Preview or deploy it easily.</p>
    </div>
    """)

    history = gr.State([])
    setting = gr.State({"system": SystemPrompt})
    deploy_status = gr.State({"is_deployed": False, "status": "", "url": "", "message": ""})

    with ms.Application() as app:
        with antd.ConfigProvider():
            with antd.Drawer(open=False, title="View Code", placement="left", width="750px") as code_drawer:
                code_output = legacy.Markdown()

            with antd.Drawer(open=False, title="History", placement="left", width="900px") as history_drawer:
                history_output = legacy.Chatbot(show_label=False, flushing=False, height=960, elem_classes="history_chatbot")

            with antd.Drawer(
                open=False,
                title="Game Templates",
                placement="right",
                width="900px",
                elem_classes="session-drawer"
            ) as session_drawer:
                with antd.Flex(vertical=True, gap="middle"):
                    gr.Markdown("### Available Game Templates")
                    session_history = gr.HTML(elem_classes="session-history")
                    close_btn = antd.Button("Close", type="default", elem_classes="close-btn")

            with antd.Row(gutter=[32, 12], align="top", elem_classes="equal-height-container"):
                # Left Column
                with antd.Col(span=24, md=16, elem_classes="equal-height-col"):
                    with ms.Div(elem_classes="right_panel panel"):
                        gr.HTML("""
<div class="render_header">
    <span class="header_btn"></span><span class="header_btn"></span><span class="header_btn"></span>
</div>
""")
                        with antd.Tabs(active_key="empty", render_tab_bar="() => null") as state_tab:
                            with antd.Tabs.Item(key="empty"):
                                antd.Empty(description="Enter a description to generate a game", elem_classes="right_content")
                            with antd.Tabs.Item(key="loading"):
                                antd.Spin(True, tip="Generating game code...", size="large", elem_classes="right_content")
                            with antd.Tabs.Item(key="render"):
                                sandbox = gr.HTML(elem_classes="html_content")

                # Right Column
                with antd.Col(span=24, md=8, elem_classes="equal-height-col"):
                    with antd.Flex(vertical=True, gap="small", elem_classes="right-top-buttons"):
                        with antd.Flex(gap="small", elem_classes="setting-buttons", justify="space-between"):
                            codeBtn = antd.Button("View Code", type="default", elem_classes="code-btn")
                            historyBtn = antd.Button("History", type="default", elem_classes="history-btn")
                            template_btn = antd.Button("🎮 Templates", type="default", elem_classes="template-btn")

                        with antd.Flex(gap="small", justify="space-between", elem_classes="action-buttons"):
                            send_btn = antd.Button("Send", type="primary", size="large", elem_classes="send-btn")
                            enhance_btn = antd.Button("Enhance", type="default", size="large", elem_classes="boost-btn")
                            code_exec_btn = antd.Button("Code", type="default", size="large", elem_classes="execute-btn")
                            deploy_btn = antd.Button("Deploy", type="default", size="large", elem_classes="deploy-btn")
                            clear_btn = antd.Button("Clear", type="default", size="large", elem_classes="clear-btn")

                    with antd.Flex(vertical=True, gap="middle", wrap=True, elem_classes="input-panel"):
                        deploy_result_container = gr.Markdown(value="", visible=False)
                        input_text = antd.InputTextarea(
                            size="large",
                            allow_clear=True,
                            placeholder=random.choice(DEMO_LIST)['description'],
                            max_length=100000
                        )
                        gr.HTML('<div class="help-text">💡 Describe your game here, e.g. "Please build a simple Tetris game."</div>')

            # Drawer Toggles
            codeBtn.click(lambda: gr.update(open=True), inputs=[], outputs=[code_drawer])
            code_drawer.close(lambda: gr.update(open=False), inputs=[], outputs=[code_drawer])

            historyBtn.click(history_render, inputs=[history], outputs=[history_drawer, history_output])
            history_drawer.close(lambda: gr.update(open=False), inputs=[], outputs=[history_drawer])

            template_btn.click(
                fn=lambda: (gr.update(open=True), load_all_templates()),
                outputs=[session_drawer, session_history],
                queue=False
            )
            session_drawer.close(lambda: (gr.update(open=False), gr.HTML("")), outputs=[session_drawer, session_history])
            close_btn.click(lambda: (gr.update(open=False), gr.HTML("")), outputs=[session_drawer, session_history])

            # Buttons
            send_btn.click(
                demo_instance.generation_code,
                inputs=[input_text, setting, history],
                outputs=[code_output, history, sandbox, state_tab, code_drawer]
            )

            clear_btn.click(demo_instance.clear_history, inputs=[], outputs=[history])

            enhance_btn.click(handle_boost, inputs=[input_text], outputs=[input_text, state_tab])
            code_exec_btn.click(execute_code, inputs=[input_text], outputs=[sandbox, state_tab])

            deploy_btn.click(
                fn=deploy_and_show,
                inputs=[code_output],
                outputs=[
                    deploy_result_container, 
                    sandbox, 
                    state_tab
                ]
            )

# 9) Launch
if __name__ == "__main__":
    try:
        demo_instance = Demo()
        demo.queue(default_concurrency_limit=20).launch(ssr_mode=False)
    except Exception as e:
        print(f"Initialization error: {e}")
        raise