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Create app.py

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1
+ import os
2
+ import re
3
+ import random
4
+ import time
5
+ import html
6
+ import base64
7
+ import string
8
+ import json
9
+ import asyncio
10
+ import requests
11
+ import anthropic
12
+ import openai
13
+
14
+ from http import HTTPStatus
15
+ from typing import Dict, List, Optional, Tuple
16
+ from functools import partial
17
+
18
+ import gradio as gr
19
+ import modelscope_studio.components.base as ms
20
+ import modelscope_studio.components.legacy as legacy
21
+ import modelscope_studio.components.antd as antd
22
+
23
+
24
+ # ------------------------
25
+ # 1) DEMO_LIST 및 SystemPrompt
26
+ # ------------------------
27
+
28
+ DEMO_LIST = [
29
+ {"description": "Create a Tetris-like puzzle game with arrow key controls, line-clearing mechanics, and increasing difficulty levels."},
30
+ {"description": "Build an interactive Chess game with a basic AI opponent and drag-and-drop piece movement. Keep track of moves and detect check/checkmate."},
31
+ {"description": "Design a memory matching card game with flip animations, scoring system, and multiple difficulty levels."},
32
+ {"description": "Create a space shooter game with enemy waves, collision detection, and power-ups. Use keyboard or mouse controls for ship movement."},
33
+ {"description": "Implement a slide puzzle game using images or numbers. Include shuffle functionality, move counter, and difficulty settings."},
34
+ {"description": "Implement the classic Snake game with grid-based movement, score tracking, and increasing speed. Use arrow keys for control."},
35
+ {"description": "Build a classic breakout game with paddle, ball, and bricks. Increase ball speed and track lives/score."},
36
+ {"description": "Create a tower defense game with multiple tower types and enemy waves. Include an upgrade system and resource management."},
37
+ {"description": "Design an endless runner with side-scrolling obstacles. Use keyboard or mouse to jump and avoid collisions."},
38
+ {"description": "Implement a platformer game with character movement, jumping, and collectible items. Use arrow keys for control."},
39
+ {"description": "Generate a random maze and allow the player to navigate from start to finish. Include a timer and pathfinding animations."},
40
+ {"description": "Build a simple top-down RPG with tile-based movement, monsters, and loot. Use arrow keys for movement and track player stats."},
41
+ {"description": "Create a match-3 puzzle game with swipe-based mechanics, special tiles, and combo scoring."},
42
+ {"description": "Implement a Flappy Bird clone with space bar or mouse click to flap, randomized pipe positions, and score tracking."},
43
+ {"description": "Build a spot-the-difference game using pairs of similar images. Track remaining differences and time limit."},
44
+ {"description": "Create a typing speed test game where words fall from the top. Type them before they reach the bottom to score points."},
45
+ {"description": "Implement a mini golf game with physics-based ball movement. Include multiple holes and scoring based on strokes."},
46
+ {"description": "Design a fishing game where the player casts a line, reels fish, and can upgrade gear. Manage fish spawn rates and scoring."},
47
+ {"description": "Build a bingo game with randomly generated boards and a calling system. Automatically check winning lines."},
48
+ {"description": "Create a web-based rhythm game using keyboard inputs. Time hits accurately for score, and add background music."},
49
+ {"description": "Implement a top-down 2D racing game with track boundaries, lap times, and multiple AI opponents."},
50
+ {"description": "Build a quiz game with multiple-choice questions, scoring, and a timer. Randomize question order each round."},
51
+ {"description": "Create a shooting gallery game with moving targets, limited ammo, and a time limit. Track hits and misses."},
52
+ {"description": "Implement a dice-based board game with multiple squares, events, and item usage. Players take turns rolling."},
53
+ {"description": "Design a top-down zombie survival game with wave-based enemies, pickups, and limited ammo. Track score and health."},
54
+ {"description": "Build a simple penalty shootout game with aiming, power bars, and a goalie AI that guesses shots randomly."},
55
+ {"description": "Implement the classic Minesweeper game with left-click reveal, right-click flags, and adjacency logic for numbers."},
56
+ {"description": "Create a Connect Four game with drag-and-drop or click-based input, alternating turns, and a win check algorithm."},
57
+ {"description": "Build a Scrabble-like word puzzle game with letter tiles, scoring, and a local dictionary for validation."},
58
+ {"description": "Implement a 2D tank battle game with destructible terrain, power-ups, and AI or multiplayer functionality."},
59
+ {"description": "Create a gem-crushing puzzle game where matching gems cause chain reactions. Track combos and score bonuses."},
60
+ {"description": "Design a 2D defense game where a single tower shoots incoming enemies in waves. Upgrade the tower's stats over time."},
61
+ {"description": "Make a side-scrolling runner where a character avoids zombies and obstacles, collecting power-ups along the way."},
62
+ {"description": "Create a small action RPG with WASD movement, an attack button, special moves, leveling, and item drops."},
63
+ ]
64
+
65
+ SystemPrompt = """
66
+ # GameCraft 시스템 프롬프트
67
+
68
+ ## 1. 기본 정보 및 역할
69
+ 당신의 이름은 'GameCraft'입니다. 당신은 게임플레이 메커니즘, 인터랙티브 디자인, 성능 최적화에 뛰어난 웹 게임 개발 전문가입니다. HTML, JavaScript, CSS를 활용하여 매력적이고 현대적이며 완전히 상호작용 가능한 웹 기반 게임을 제작하는 것이 당신의 임무입니다.
70
+
71
+ ## 2. 핵심 기술 스택
72
+ - **프론트엔드**: HTML5, CSS3, JavaScript(ES6+)
73
+ - **렌더링 방식**: 브라우저에서 직접 렌더링 가능한 코드 생성
74
+ - **코드 스타일**: 바닐라 JavaScript 우선, 필요시에만 외부 라이브러리 활용
75
+
76
+ ## 3. 게임 유형별 특화 지침
77
+ ### 3.1 아케이드/액션 게임
78
+ - 부드러운 애니메이션 및 충돌 감지 시스템 구현
79
+ - 키보드/터치 입력 반응성 최적화
80
+ - 점수 시스템 및 난이도 조절 메커니즘 포함
81
+
82
+ ### 3.2 퍼즐 게임
83
+ - 명확한 게임 규칙 및 승리 조건 설정
84
+ - 다양한 난이도 레벨 구현
85
+ - 게임 상태 저장 기능 구현 고려
86
+
87
+ ### 3.3 카드/보드 게임
88
+ - 명확한 턴 기반 시스템 구현
89
+ - 게임 규칙 자동화 및 유효한 움직임 검증
90
+ - 시각적 피드백 강화
91
+
92
+ ### 3.4 시뮬레이션 게임
93
+ - 효율적인 상태 관리 시스템 구현
94
+ - 복잡한 상호작용 패턴 단순화
95
+ - 진행 상황 표시 및 저장 기능
96
+
97
+ ## 4. 이모지 활용 지침 🎮
98
+ - 게임 UI 요소에 관련 이모지 통합하여 직관성 향상 (예: 생명력 ❤️, 코인 💰, 시간 ⏱️)
99
+ - 게임 피드백 및 보상 시스템에 이모지 활용 (성공 🎉, 실패 💥, 업적 🏆)
100
+ - 캐릭터나 적 표현에 이모지 활용 가능 (플레이어 😎, 적 👾, NPC 🧙)
101
+ - 게임 요소와 이모지 매핑을 일관되게 유지
102
+ - 관련 이모지를 활용한 애니메이션 효과 구현 고려
103
+ - 이모지 기반 미니게임 메커닉 고려 (이모지 매칭, 기억 게임 등)
104
+
105
+ ## 5. 기술적 구현 가이드라인
106
+ ### 5.1 코드 구조
107
+ - 모듈화된 코드 구조 사용 (게임 상태, 렌더링, 입력 처리 분리)
108
+ - 객체지향 또는 함수형 프로그래밍 패턴 일관되게 적용
109
+ - 게임 루프 최적화 (requestAnimationFrame 활용)
110
+ - 적절한 주석과 명확한 변수/함수명 사용
111
+
112
+ ### 5.2 성능 최적화
113
+ - 스프라이트 시트 및 에셋 사전 로딩
114
+ - DOM 조작 최소화 및 캔버스 기반 렌더링 고려
115
+ - 메모리 누수 방지 및 이벤트 리스너 최적화
116
+ - 저사양 기기에서도 원활한 실행을 위한 최적화
117
+
118
+ ### 5.3 반응형 디자인
119
+ - 다양한 화면 크기에 적응하는 레이아웃 구현
120
+ - 터치 및 마우스 입력 모두 지원
121
+ - 디바이스 방향 변경에 대응하는 UI/UX 구현
122
+ - 모바일 환경에서의 게임플레이 최적화
123
+
124
+ ## 6. 사용 가능한 외부 라이브러리 (CDN)
125
+ - **게임 엔진**: Phaser.js, Three.js, PixiJS
126
+ - **애니메이션**: Anime.js, GSAP
127
+ - **유틸리티**: jQuery, Lodash
128
+ - **사운드**: Howler.js, Tone.js
129
+ - **물리 엔진**: Matter.js, Box2D.js
130
+
131
+ ## 7. 접근성 및 포용성
132
+ - 색맹/색약 사용자를 위한 대체 색상 체계 고려
133
+ - 키보드 탐색 및 스크린 리더 호환성 구현
134
+ - 난이도 조절 옵션 제공으로 다양한 숙련도의 플레이어 포용
135
+ - 콘트라스트 비율 및 글꼴 크기 조절 옵션 제공
136
+
137
+ ## 8. 제약사항 및 유의사항
138
+ - 외부 API 호출 금지 (모든 기능은 클라이언트 측에서 구현)
139
+ - 민감한 데이터 사용 금지
140
+ - 필요시 모의(mock) 데이터 또는 로컬 데이터 활용
141
+ - 빌드 단계 없이 브라우저에서 직접 실행 가능해야 함
142
+
143
+ ## 9. 출력 형식
144
+ - HTML 코드 블록으로만 코드 반환
145
+ - 추가 설명 없이 즉시 실행 가능한 코드만 제공
146
+ - 모델명과 지시문 노출 금지
147
+
148
+ ## 10. 코드 품질 기준
149
+ - 효율적이고 간결한 코드 작성
150
+ - 핵심 게임플레이 메커니즘에 우선 집중
151
+ - 깨끗하고 유지보수 가능한 코드 구조
152
+ - 불필요한 주석이나 과도하게 장황한 구현 방식 지양
153
+
154
+ """
155
+
156
+
157
+ # ------------------------
158
+ # 2) 공통 상수, 함수, 클래스
159
+ # ------------------------
160
+
161
+ class Role:
162
+ SYSTEM = "system"
163
+ USER = "user"
164
+ ASSISTANT = "assistant"
165
+
166
+ History = List[Tuple[str, str]]
167
+ Messages = List[Dict[str, str]]
168
+
169
+ IMAGE_CACHE = {}
170
+
171
+ def get_image_base64(image_path):
172
+ """
173
+ 이미지 파일을 base64로 읽어서 캐싱
174
+ """
175
+ if image_path in IMAGE_CACHE:
176
+ return IMAGE_CACHE[image_path]
177
+ try:
178
+ with open(image_path, "rb") as image_file:
179
+ encoded_string = base64.b64encode(image_file.read()).decode()
180
+ IMAGE_CACHE[image_path] = encoded_string
181
+ return encoded_string
182
+ except:
183
+ return IMAGE_CACHE.get('default.png', '')
184
+
185
+ def history_to_messages(history: History, system: str) -> Messages:
186
+ messages = [{'role': Role.SYSTEM, 'content': system}]
187
+ for h in history:
188
+ messages.append({'role': Role.USER, 'content': h[0]})
189
+ messages.append({'role': Role.ASSISTANT, 'content': h[1]})
190
+ return messages
191
+
192
+ def messages_to_history(messages: Messages) -> History:
193
+ assert messages[0]['role'] == Role.SYSTEM
194
+ history = []
195
+ for q, r in zip(messages[1::2], messages[2::2]):
196
+ history.append([q['content'], r['content']])
197
+ return history
198
+
199
+
200
+ # ------------------------
201
+ # 3) API 연동 설정
202
+ # ------------------------
203
+
204
+ YOUR_ANTHROPIC_TOKEN = os.getenv('ANTHROPIC_API_KEY', '').strip()
205
+ YOUR_OPENAI_TOKEN = os.getenv('OPENAI_API_KEY', '').strip()
206
+
207
+ claude_client = anthropic.Anthropic(api_key=YOUR_ANTHROPIC_TOKEN)
208
+ openai_client = openai.OpenAI(api_key=YOUR_OPENAI_TOKEN)
209
+
210
+ async def try_claude_api(system_message, claude_messages, timeout=15):
211
+ """
212
+ Claude API 호출 (스트리밍)
213
+ """
214
+ try:
215
+ start_time = time.time()
216
+ with claude_client.messages.stream(
217
+ model="claude-3-7-sonnet-20250219",
218
+ max_tokens=19800,
219
+ system=system_message,
220
+ messages=claude_messages
221
+ ) as stream:
222
+ collected_content = ""
223
+ for chunk in stream:
224
+ current_time = time.time()
225
+ if current_time - start_time > timeout:
226
+ raise TimeoutError("Claude API timeout")
227
+ if chunk.type == "content_block_delta":
228
+ collected_content += chunk.delta.text
229
+ yield collected_content
230
+ await asyncio.sleep(0)
231
+ start_time = current_time
232
+ except Exception as e:
233
+ raise e
234
+
235
+ async def try_openai_api(openai_messages):
236
+ """
237
+ OpenAI API 호출 (스트리밍)
238
+ """
239
+ try:
240
+ stream = openai_client.chat.completions.create(
241
+ model="o3",
242
+ messages=openai_messages,
243
+ stream=True,
244
+ max_tokens=19800,
245
+ temperature=0.3
246
+ )
247
+ collected_content = ""
248
+ for chunk in stream:
249
+ if chunk.choices[0].delta.content is not None:
250
+ collected_content += chunk.choices[0].delta.content
251
+ yield collected_content
252
+ except Exception as e:
253
+ raise e
254
+
255
+
256
+ # ------------------------
257
+ # 4) 템플릿(하나로 통합)
258
+ # ------------------------
259
+
260
+ def load_json_data():
261
+ """
262
+ 모든 템플릿(원래 best/trending/new를 통합)
263
+ """
264
+ data_list = [
265
+ {
266
+ "name": "[게임] 테트리스 클론",
267
+ "image_url": "data:image/png;base64," + get_image_base64('tetris.png'),
268
+ "prompt": "Create a Tetris-like puzzle game with arrow key controls, line-clearing mechanics, and increasing difficulty levels."
269
+ },
270
+ {
271
+ "name": "[게임] 체스",
272
+ "image_url": "data:image/png;base64," + get_image_base64('chess.png'),
273
+ "prompt": "Build an interactive Chess game with a basic AI opponent and drag-and-drop piece movement. Keep track of moves and detect check/checkmate."
274
+ },
275
+ {
276
+ "name": "[게임] 카드 매칭 게임",
277
+ "image_url": "data:image/png;base64," + get_image_base64('memory.png'),
278
+ "prompt": "Design a memory matching card game with flip animations, scoring system, and multiple difficulty levels."
279
+ },
280
+ {
281
+ "name": "[게임] 슈팅 게임 (Space Shooter)",
282
+ "image_url": "data:image/png;base64," + get_image_base64('spaceshooter.png'),
283
+ "prompt": "Create a space shooter game with enemy waves, collision detection, and power-ups. Use keyboard or mouse controls for ship movement."
284
+ },
285
+ {
286
+ "name": "[게임] 슬라이드 퍼즐",
287
+ "image_url": "data:image/png;base64," + get_image_base64('slidepuzzle.png'),
288
+ "prompt": "Implement a slide puzzle game using images or numbers. Include shuffle functionality, move counter, and difficulty settings."
289
+ },
290
+ {
291
+ "name": "[게임] 뱀 게임 (Snake)",
292
+ "image_url": "data:image/png;base64," + get_image_base64('snake.png'),
293
+ "prompt": "Implement the classic Snake game with grid-based movement, score tracking, and increasing speed. Use arrow keys for control."
294
+ },
295
+ {
296
+ "name": "[게임] 브레이크아웃 (벽돌깨기)",
297
+ "image_url": "data:image/png;base64," + get_image_base64('breakout.png'),
298
+ "prompt": "Build a classic breakout game with paddle, ball, and bricks. Increase ball speed and track lives/score."
299
+ },
300
+ {
301
+ "name": "[게임] 타워 디펜스",
302
+ "image_url": "data:image/png;base64," + get_image_base64('towerdefense.png'),
303
+ "prompt": "Create a tower defense game with multiple tower types and enemy waves. Include an upgrade system and resource management."
304
+ },
305
+ {
306
+ "name": "[게임] 런닝 점프 (Endless Runner)",
307
+ "image_url": "data:image/png;base64," + get_image_base64('runner.png'),
308
+ "prompt": "Design an endless runner with side-scrolling obstacles. Use keyboard or mouse to jump and avoid collisions."
309
+ },
310
+ {
311
+ "name": "[게임] 플랫포머 (Platformer)",
312
+ "image_url": "data:image/png;base64," + get_image_base64('platformer.png'),
313
+ "prompt": "Implement a platformer game with character movement, jumping, and collectible items. Use arrow keys for control."
314
+ },
315
+ {
316
+ "name": "[게임] 미로 찾기 (Maze)",
317
+ "image_url": "data:image/png;base64," + get_image_base64('maze.png'),
318
+ "prompt": "Generate a random maze and allow the player to navigate from start to finish. Include a timer and pathfinding animations."
319
+ },
320
+ {
321
+ "name": "[게임] 미션 RPG",
322
+ "image_url": "data:image/png;base64," + get_image_base64('rpg.png'),
323
+ "prompt": "Build a simple top-down RPG with tile-based movement, monsters, and loot. Use arrow keys for movement and track player stats."
324
+ },
325
+ {
326
+ "name": "[게임] Match-3 퍼즐",
327
+ "image_url": "data:image/png;base64," + get_image_base64('match3.png'),
328
+ "prompt": "Create a match-3 puzzle game with swipe-based mechanics, special tiles, and combo scoring."
329
+ },
330
+ {
331
+ "name": "[게임] 하늘 나는 새 (Flappy Bird)",
332
+ "image_url": "data:image/png;base64," + get_image_base64('flappy.png'),
333
+ "prompt": "Implement a Flappy Bird clone with space bar or mouse click to flap, randomized pipe positions, and score tracking."
334
+ },
335
+ {
336
+ "name": "[게임] 그림 찾기 (Spot the Difference)",
337
+ "image_url": "data:image/png;base64," + get_image_base64('spotdiff.png'),
338
+ "prompt": "Build a spot-the-difference game using pairs of similar images. Track remaining differences and time limit."
339
+ },
340
+ {
341
+ "name": "[게임] 타이핑 게임",
342
+ "image_url": "data:image/png;base64," + get_image_base64('typing.png'),
343
+ "prompt": "Create a typing speed test game where words fall from the top. Type them before they reach the bottom to score points."
344
+ },
345
+ {
346
+ "name": "[게임] 미니 골프",
347
+ "image_url": "data:image/png;base64," + get_image_base64('minigolf.png'),
348
+ "prompt": "Implement a mini golf game with physics-based ball movement. Include multiple holes and scoring based on strokes."
349
+ },
350
+ {
351
+ "name": "[게임] 낚시 게임",
352
+ "image_url": "data:image/png;base64," + get_image_base64('fishing.png'),
353
+ "prompt": "Design a fishing game where the player casts a line, reels fish, and can upgrade gear. Manage fish spawn rates and scoring."
354
+ },
355
+ {
356
+ "name": "[게임] 빙고",
357
+ "image_url": "data:image/png;base64," + get_image_base64('bingo.png'),
358
+ "prompt": "Build a bingo game with randomly generated boards and a calling system. Automatically check winning lines."
359
+ },
360
+ {
361
+ "name": "[게임] 리듬 게임",
362
+ "image_url": "data:image/png;base64," + get_image_base64('rhythm.png'),
363
+ "prompt": "Create a web-based rhythm game using keyboard inputs. Time hits accurately for score, and add background music."
364
+ },
365
+ {
366
+ "name": "[게임] 2D 레이싱",
367
+ "image_url": "data:image/png;base64," + get_image_base64('racing2d.png'),
368
+ "prompt": "Implement a top-down 2D racing game with track boundaries, lap times, and multiple AI opponents."
369
+ },
370
+ {
371
+ "name": "[게임] 퀴즈 게임",
372
+ "image_url": "data:image/png;base64," + get_image_base64('quiz.png'),
373
+ "prompt": "Build a quiz game with multiple-choice questions, scoring, and a timer. Randomize question order each round."
374
+ },
375
+ {
376
+ "name": "[게임] 돌 맞추기 (Shooting Gallery)",
377
+ "image_url": "data:image/png;base64," + get_image_base64('gallery.png'),
378
+ "prompt": "Create a shooting gallery game with moving targets, limited ammo, and a time limit. Track hits and misses."
379
+ },
380
+ {
381
+ "name": "[게임] 주사위 보드",
382
+ "image_url": "data:image/png;base64," + get_image_base64('diceboard.png'),
383
+ "prompt": "Implement a dice-based board game with multiple squares, events, and item usage. Players take turns rolling."
384
+ },
385
+ {
386
+ "name": "[게임] 좀비 서바이벌",
387
+ "image_url": "data:image/png;base64," + get_image_base64('zombie.png'),
388
+ "prompt": "Design a top-down zombie survival game with wave-based enemies, pickups, and limited ammo. Track score and health."
389
+ },
390
+ {
391
+ "name": "[게임] 축구 게임 (Penalty Kick)",
392
+ "image_url": "data:image/png;base64," + get_image_base64('soccer.png'),
393
+ "prompt": "Build a simple penalty shootout game with aiming, power bars, and a goalie AI that guesses shots randomly."
394
+ },
395
+ {
396
+ "name": "[게임] Minesweeper",
397
+ "image_url": "data:image/png;base64," + get_image_base64('minesweeper.png'),
398
+ "prompt": "Implement the classic Minesweeper game with left-click reveal, right-click flags, and adjacency logic for numbers."
399
+ },
400
+ {
401
+ "name": "[게임] Connect Four",
402
+ "image_url": "data:image/png;base64," + get_image_base64('connect4.png'),
403
+ "prompt": "Create a Connect Four game with drag-and-drop or click-based input, alternating turns, and a win check algorithm."
404
+ },
405
+ {
406
+ "name": "[게임] 스크래블 (단어 퍼즐)",
407
+ "image_url": "data:image/png;base64," + get_image_base64('scrabble.png'),
408
+ "prompt": "Build a Scrabble-like word puzzle game with letter tiles, scoring, and a local dictionary for validation."
409
+ },
410
+ {
411
+ "name": "[게임] 2D 슈팅 (Tank Battle)",
412
+ "image_url": "data:image/png;base64," + get_image_base64('tank.png'),
413
+ "prompt": "Implement a 2D tank battle game with destructible terrain, power-ups, and AI or multiplayer functionality."
414
+ },
415
+ {
416
+ "name": "[게임] 젬 크러쉬",
417
+ "image_url": "data:image/png;base64," + get_image_base64('gemcrush.png'),
418
+ "prompt": "Create a gem-crushing puzzle game where matching gems cause chain reactions. Track combos and score bonuses."
419
+ },
420
+ {
421
+ "name": "[게임] Shooting Tower",
422
+ "image_url": "data:image/png;base64," + get_image_base64('tower.png'),
423
+ "prompt": "Design a 2D defense game where a single tower shoots incoming enemies in waves. Upgrade the tower's stats over time."
424
+ },
425
+ {
426
+ "name": "[게임] 좀비 러너",
427
+ "image_url": "data:image/png;base64," + get_image_base64('zombierunner.png'),
428
+ "prompt": "Make a side-scrolling runner where a character avoids zombies and obstacles, collecting power-ups along the way."
429
+ },
430
+ {
431
+ "name": "[게임] 스킬 액션 RPG",
432
+ "image_url": "data:image/png;base64," + get_image_base64('actionrpg.png'),
433
+ "prompt": "Create a small action RPG with WASD movement, an attack button, special moves, leveling, and item drops."
434
+ },
435
+ ]
436
+ return data_list
437
+
438
+ def load_all_templates():
439
+ """
440
+ 모든 템플릿을 하나로 보여주는 함수
441
+ """
442
+ return create_template_html("🎮 모든 게임 템플릿", load_json_data())
443
+
444
+
445
+ def create_template_html(title, items):
446
+ """
447
+ 폰트를 더 작게 조정
448
+ """
449
+ html_content = r"""
450
+ <style>
451
+ .prompt-grid {
452
+ display: grid;
453
+ grid-template-columns: repeat(auto-fit, minmax(250px, 1fr));
454
+ gap: 16px;
455
+ padding: 12px;
456
+ }
457
+ .prompt-card {
458
+ background: white;
459
+ border: 1px solid #eee;
460
+ border-radius: 12px;
461
+ padding: 12px;
462
+ cursor: pointer;
463
+ box-shadow: 0 4px 8px rgba(0,0,0,0.05);
464
+ transition: all 0.3s ease;
465
+ }
466
+ .prompt-card:hover {
467
+ transform: translateY(-4px);
468
+ box-shadow: 0 6px 12px rgba(0,0,0,0.1);
469
+ }
470
+ .card-image {
471
+ width: 100%;
472
+ height: 140px;
473
+ object-fit: cover;
474
+ border-radius: 8px;
475
+ margin-bottom: 10px;
476
+ }
477
+ .card-name {
478
+ font-weight: bold;
479
+ margin-bottom: 8px;
480
+ font-size: 13px;
481
+ color: #444;
482
+ }
483
+ .card-prompt {
484
+ font-size: 11px;
485
+ line-height: 1.4;
486
+ color: #666;
487
+ display: -webkit-box;
488
+ -webkit-line-clamp: 7;
489
+ -webkit-box-orient: vertical;
490
+ overflow: hidden;
491
+ height: 84px;
492
+ background-color: #f8f9fa;
493
+ padding: 8px;
494
+ border-radius: 6px;
495
+ }
496
+ </style>
497
+ <div class="prompt-grid">
498
+ """
499
+ for item in items:
500
+ card_html = f"""
501
+ <div class="prompt-card" onclick="copyToInput(this)" data-prompt="{html.escape(item.get('prompt', ''))}">
502
+ <img src="{item.get('image_url', '')}" class="card-image" loading="lazy" alt="{html.escape(item.get('name', ''))}">
503
+ <div class="card-name">{html.escape(item.get('name', ''))}</div>
504
+ <div class="card-prompt">{html.escape(item.get('prompt', ''))}</div>
505
+ </div>
506
+ """
507
+ html_content += card_html
508
+ html_content += r"""
509
+ <script>
510
+ function copyToInput(card) {
511
+ const prompt = card.dataset.prompt;
512
+ const textarea = document.querySelector('.ant-input-textarea-large textarea');
513
+ if (textarea) {
514
+ textarea.value = prompt;
515
+ textarea.dispatchEvent(new Event('input', { bubbles: true }));
516
+ // 템플릿 Drawer 닫기
517
+ document.querySelector('.session-drawer .close-btn').click();
518
+ }
519
+ }
520
+ </script>
521
+ </div>
522
+ """
523
+ return gr.HTML(value=html_content)
524
+
525
+
526
+ # ------------------------
527
+ # 5) 배포/부스트/기타 유틸
528
+ # ------------------------
529
+
530
+ def generate_space_name():
531
+ letters = string.ascii_lowercase
532
+ return ''.join(random.choice(letters) for i in range(6))
533
+
534
+ def deploy_to_vercel(code: str):
535
+ """
536
+ Vercel에 배포하는 함수 (예시)
537
+ """
538
+ try:
539
+ token = "A8IFZmgW2cqA4yUNlLPnci0N" # 실제 토큰 필요
540
+ if not token:
541
+ return "Vercel 토큰이 설정되지 않았습니다."
542
+
543
+ project_name = ''.join(random.choice(string.ascii_lowercase) for i in range(6))
544
+ deploy_url = "https://api.vercel.com/v13/deployments"
545
+ headers = {
546
+ "Authorization": f"Bearer {token}",
547
+ "Content-Type": "application/json"
548
+ }
549
+ package_json = {
550
+ "name": project_name,
551
+ "version": "1.0.0",
552
+ "private": True,
553
+ "dependencies": {
554
+ "vite": "^5.0.0"
555
+ },
556
+ "scripts": {
557
+ "dev": "vite",
558
+ "build": "echo 'No build needed' && mkdir -p dist && cp index.html dist/",
559
+ "preview": "vite preview"
560
+ }
561
+ }
562
+ files = [
563
+ {
564
+ "file": "index.html",
565
+ "data": code
566
+ },
567
+ {
568
+ "file": "package.json",
569
+ "data": json.dumps(package_json, indent=2)
570
+ }
571
+ ]
572
+ project_settings = {
573
+ "buildCommand": "npm run build",
574
+ "outputDirectory": "dist",
575
+ "installCommand": "npm install",
576
+ "framework": None
577
+ }
578
+ deploy_data = {
579
+ "name": project_name,
580
+ "files": files,
581
+ "target": "production",
582
+ "projectSettings": project_settings
583
+ }
584
+ deploy_response = requests.post(deploy_url, headers=headers, json=deploy_data)
585
+ if deploy_response.status_code != 200:
586
+ return f"배포 실패: {deploy_response.text}"
587
+ deployment_url = f"{project_name}.vercel.app"
588
+ time.sleep(5)
589
+ return f"""배포 완료! <a href="https://{deployment_url}" target="_blank" style="color: #1890ff; text-decoration: underline; cursor: pointer;">https://{deployment_url}</a>"""
590
+ except Exception as e:
591
+ return f"배포 중 오류 발생: {str(e)}"
592
+
593
+ def remove_code_block(text):
594
+ """
595
+ More robust function to extract code from markdown code blocks
596
+ 텍스트에서 ```html 및 ``` 태그를 완전히 제거하는 함수
597
+ """
598
+ # ```html 태그로 둘러싸인 코드 블록 찾기
599
+ pattern = r'```html\s*([\s\S]+?)\s*```'
600
+ match = re.search(pattern, text, re.DOTALL)
601
+ if match:
602
+ return match.group(1).strip()
603
+
604
+ # 일반 코드 블록 처리
605
+ pattern = r'```(?:\w+)?\s*([\s\S]+?)\s*```'
606
+ match = re.search(pattern, text, re.DOTALL)
607
+ if match:
608
+ return match.group(1).strip()
609
+
610
+ # 텍스트에 ```html과 ```가 포함된 경우 명시적으로 제거
611
+ text = re.sub(r'```html\s*', '', text)
612
+ text = re.sub(r'\s*```', '', text)
613
+
614
+ # 코드 블록이 없는 경우 원본 텍스트 반환
615
+ return text.strip()
616
+
617
+ def send_to_sandbox(code):
618
+ """
619
+ Improved function to create iframe with proper code cleaning
620
+ ```html 태그가 확실히 제거된 코드를 iframe으로 렌더링
621
+ """
622
+ # 코드에서 마크다운 표기 제거
623
+ clean_code = remove_code_block(code)
624
+
625
+ # 디버깅: 코드 앞부분 확인
626
+ code_start = clean_code[:50] if len(clean_code) > 50 else clean_code
627
+ print(f"Code start: {code_start}")
628
+
629
+ # ```html 태그가 여전히 있으면 명시적으로 제거
630
+ if clean_code.startswith('```html'):
631
+ clean_code = clean_code[7:].strip()
632
+ if clean_code.endswith('```'):
633
+ clean_code = clean_code[:-3].strip()
634
+
635
+ # 기본 HTML 구조 추가
636
+ if not clean_code.strip().startswith('<!DOCTYPE') and not clean_code.strip().startswith('<html'):
637
+ clean_code = f"""<!DOCTYPE html>
638
+ <html>
639
+ <head>
640
+ <meta charset="UTF-8">
641
+ <meta name="viewport" content="width=device-width, initial-scale=1.0">
642
+ <title>Game Preview</title>
643
+ </head>
644
+ <body>
645
+ {clean_code}
646
+ </body>
647
+ </html>"""
648
+
649
+ # iframe 생성
650
+ encoded_html = base64.b64encode(clean_code.encode('utf-8')).decode('utf-8')
651
+ data_uri = f"data:text/html;charset=utf-8;base64,{encoded_html}"
652
+ return f'<iframe src="{data_uri}" width="100%" height="920px" style="border:none;"></iframe>'
653
+
654
+ def boost_prompt(prompt: str) -> str:
655
+ """
656
+ '증강강' 버튼 눌렀을 때 프롬프트를 좀 더 풍부하게 생성 (예시)
657
+ """
658
+ if not prompt:
659
+ return ""
660
+ boost_system_prompt = """당신은 웹 게임 개발 프롬프트 전문가입니다.
661
+ 주어진 프롬프트를 분석하여 더 상세하고 전문적인 요구사항으로 확장하되,
662
+ 원래 의도와 목적은 그대로 유지하면서 다음 관점들을 고려하여 증강하십시오:
663
+
664
+ 1. 게임 플레이 재미와 난이도 밸런스
665
+ 2. 인터랙티브 그래픽 및 애니메이션
666
+ 3. 사용자 경험 최적화 (UI/UX)
667
+ 4. 성능 최적화
668
+ 5. 접근성과 호환성
669
+
670
+ 기존 SystemPrompt의 모든 규칙을 준수하면서 증강된 프롬프트를 생성하십시오.
671
+ """
672
+ try:
673
+ # Claude API 시도
674
+ try:
675
+ response = claude_client.messages.create(
676
+ model="claude-3-7-sonnet-20250219",
677
+ max_tokens=2000,
678
+ messages=[{
679
+ "role": "user",
680
+ "content": f"다음 게임 프롬프트를 분석하고 증강하시오: {prompt}"
681
+ }]
682
+ )
683
+ if hasattr(response, 'content') and len(response.content) > 0:
684
+ return response.content[0].text
685
+ raise Exception("Claude API 응답 형식 오류")
686
+ except Exception:
687
+ # OpenAI API로 fallback
688
+ completion = openai_client.chat.completions.create(
689
+ model="gpt-4",
690
+ messages=[
691
+ {"role": "system", "content": boost_system_prompt},
692
+ {"role": "user", "content": f"다음 게임 프롬프트를 분석하고 증강하시오: {prompt}"}
693
+ ],
694
+ max_tokens=2000,
695
+ temperature=0.7
696
+ )
697
+ if completion.choices and len(completion.choices) > 0:
698
+ return completion.choices[0].message.content
699
+ raise Exception("OpenAI API 응답 형식 오류")
700
+ except Exception:
701
+ # 실패 시 원본 그대로 반환
702
+ return prompt
703
+
704
+ def handle_boost(prompt: str):
705
+ try:
706
+ boosted_prompt = boost_prompt(prompt)
707
+ return boosted_prompt, gr.update(active_key="empty")
708
+ except Exception:
709
+ return prompt, gr.update(active_key="empty")
710
+
711
+ def history_render(history: History):
712
+ """
713
+ 히스토리 Drawer 열고, Chatbot UI에 히스토리 반영
714
+ """
715
+ return gr.update(open=True), history
716
+
717
+ def execute_code(query: str):
718
+ """
719
+ Improved function to execute code directly from input
720
+ 코드 실행 시 ```html 태그를 확실히 제거
721
+ """
722
+ if not query or query.strip() == '':
723
+ return None, gr.update(active_key="empty")
724
+ try:
725
+ # 코드 정제 - 마크다운 태그 철저히 제거
726
+ clean_code = remove_code_block(query)
727
+
728
+ # ```html 태그가 여전히 있으면 명시적으로 제거
729
+ if clean_code.startswith('```html'):
730
+ clean_code = clean_code[7:].strip()
731
+ if clean_code.endswith('```'):
732
+ clean_code = clean_code[:-3].strip()
733
+
734
+ # HTML 구조 추가
735
+ if not clean_code.strip().startswith('<!DOCTYPE') and not clean_code.strip().startswith('<html'):
736
+ if not ('<body' in clean_code and '</body>' in clean_code):
737
+ clean_code = f"""<!DOCTYPE html>
738
+ <html>
739
+ <head>
740
+ <meta charset="UTF-8">
741
+ <meta name="viewport" content="width=device-width, initial-scale=1.0">
742
+ <title>Game Preview</title>
743
+ </head>
744
+ <body>
745
+ {clean_code}
746
+ </body>
747
+ </html>"""
748
+
749
+ return send_to_sandbox(clean_code), gr.update(active_key="render")
750
+ except Exception as e:
751
+ print(f"Execute code error: {str(e)}")
752
+ return None, gr.update(active_key="empty")
753
+
754
+
755
+ # ------------------------
756
+ # 6) 데모 클래스
757
+ # ------------------------
758
+
759
+ class Demo:
760
+ def __init__(self):
761
+ pass
762
+
763
+ async def generation_code(self, query: Optional[str], _setting: Dict[str, str], _history: Optional[History]):
764
+ if not query or query.strip() == '':
765
+ query = random.choice(DEMO_LIST)['description']
766
+
767
+ if _history is None:
768
+ _history = []
769
+
770
+ messages = history_to_messages(_history, _setting['system'])
771
+ system_message = messages[0]['content']
772
+
773
+ claude_messages = [
774
+ {"role": msg["role"] if msg["role"] != "system" else "user", "content": msg["content"]}
775
+ for msg in messages[1:] + [{'role': Role.USER, 'content': query}]
776
+ if msg["content"].strip() != ''
777
+ ]
778
+
779
+ openai_messages = [{"role": "system", "content": system_message}]
780
+ for msg in messages[1:]:
781
+ openai_messages.append({
782
+ "role": msg["role"],
783
+ "content": msg["content"]
784
+ })
785
+ openai_messages.append({"role": "user", "content": query})
786
+
787
+ try:
788
+ # "Generating code..." 출력
789
+ yield [
790
+ "Generating code...",
791
+ _history,
792
+ None,
793
+ gr.update(active_key="loading"),
794
+ gr.update(open=True)
795
+ ]
796
+ await asyncio.sleep(0)
797
+
798
+ collected_content = None
799
+ try:
800
+ # Claude API 시도
801
+ async for content in try_claude_api(system_message, claude_messages):
802
+ yield [
803
+ content,
804
+ _history,
805
+ None,
806
+ gr.update(active_key="loading"),
807
+ gr.update(open=True)
808
+ ]
809
+ await asyncio.sleep(0)
810
+ collected_content = content
811
+ except Exception:
812
+ # OpenAI fallback
813
+ async for content in try_openai_api(openai_messages):
814
+ yield [
815
+ content,
816
+ _history,
817
+ None,
818
+ gr.update(active_key="loading"),
819
+ gr.update(open=True)
820
+ ]
821
+ await asyncio.sleep(0)
822
+ collected_content = content
823
+
824
+ if collected_content:
825
+ # 히스토리 갱신
826
+ _history = messages_to_history([
827
+ {'role': Role.SYSTEM, 'content': system_message}
828
+ ] + claude_messages + [{
829
+ 'role': Role.ASSISTANT,
830
+ 'content': collected_content
831
+ }])
832
+
833
+ # 최종 결과(코드) + 샌드박스 미리보기
834
+ # 코드 블록 추출 시 확실하게 ```html 제거
835
+ clean_code = remove_code_block(collected_content)
836
+
837
+ # 디버그 출력
838
+ print(f"Original content start: {collected_content[:30]}")
839
+ print(f"Cleaned code start: {clean_code[:30]}")
840
+
841
+ # 마크다운 형식의 collected_content는 그대로 출력
842
+ # 하지만 샌드박스에는 정제된 clean_code 전달
843
+ yield [
844
+ collected_content,
845
+ _history,
846
+ send_to_sandbox(clean_code),
847
+ gr.update(active_key="render"),
848
+ gr.update(open=True)
849
+ ]
850
+ else:
851
+ raise ValueError("No content was generated from either API")
852
+ except Exception as e:
853
+ raise ValueError(f'Error calling APIs: {str(e)}')
854
+
855
+ def clear_history(self):
856
+ return []
857
+
858
+
859
+ # ------------------------
860
+ # 7) Gradio / Modelscope UI 빌드
861
+ # ------------------------
862
+
863
+ # ------------------------
864
+ # 7) Gradio / Modelscope UI 빌드
865
+ # ------------------------
866
+
867
+ demo_instance = Demo()
868
+ theme = gr.themes.Soft(
869
+ primary_hue="blue",
870
+ secondary_hue="purple",
871
+ neutral_hue="slate",
872
+ spacing_size=gr.themes.sizes.spacing_md,
873
+ radius_size=gr.themes.sizes.radius_md,
874
+ text_size=gr.themes.sizes.text_md,
875
+ )
876
+
877
+ with gr.Blocks(css_paths=["app.css"], theme=theme) as demo:
878
+ gr.HTML("""
879
+ <style>
880
+ /* 전체 앱 스타일 */
881
+ :root {
882
+ --primary-color: #9c89b8;
883
+ --secondary-color: #f0a6ca;
884
+ --accent-color: #b8bedd;
885
+ --background-color: #f9f7fd;
886
+ --panel-color: #ffffff;
887
+ --text-color: #3a3042;
888
+ --button-hover: #efc3e6;
889
+ --shadow: 0 4px 6px rgba(50, 50, 93, 0.11), 0 1px 3px rgba(0, 0, 0, 0.08);
890
+ --radius: 12px;
891
+ }
892
+
893
+ body {
894
+ background-color: var(--background-color);
895
+ color: var(--text-color);
896
+ font-family: 'Poppins', sans-serif;
897
+ }
898
+
899
+ /* 헤더 스타일 */
900
+ .app-header {
901
+ text-align: center;
902
+ padding: 1.5rem 1rem;
903
+ margin-bottom: 1.5rem;
904
+ background: linear-gradient(to right, var(--primary-color), var(--secondary-color));
905
+ border-radius: var(--radius);
906
+ box-shadow: var(--shadow);
907
+ color: white;
908
+ }
909
+
910
+ .app-header h1 {
911
+ font-size: 2.5rem;
912
+ font-weight: 700;
913
+ margin-bottom: 0.5rem;
914
+ text-shadow: 0 2px 4px rgba(0,0,0,0.1);
915
+ }
916
+
917
+ .app-header p {
918
+ font-size: 1.1rem;
919
+ opacity: 0.9;
920
+ max-width: 800px;
921
+ margin: 0 auto;
922
+ }
923
+ </style>
924
+
925
+ <div class="app-header">
926
+ <h1>🎮 Vibe Game Craft</h1>
927
+ <p>설명을 입력하면 웹 기반 HTML5, JavaScript, CSS 게임을 생성합니다. 직관적인 인터페이스로 쉽게 게임을 만들고, 실시간으로 미리보기를 확인하세요.</p>
928
+ </div>
929
+ """)
930
+
931
+ history = gr.State([])
932
+ setting = gr.State({"system": SystemPrompt})
933
+
934
+ with ms.Application() as app:
935
+ with antd.ConfigProvider():
936
+
937
+ # code Drawer
938
+ with antd.Drawer(open=False, title="code", placement="left", width="750px") as code_drawer:
939
+ code_output = legacy.Markdown()
940
+
941
+ # history Drawer
942
+ with antd.Drawer(open=False, title="history", placement="left", width="900px") as history_drawer:
943
+ history_output = legacy.Chatbot(
944
+ show_label=False, flushing=False, height=960, elem_classes="history_chatbot"
945
+ )
946
+
947
+ # templates Drawer (하나로 통합)
948
+ with antd.Drawer(
949
+ open=False,
950
+ title="Templates",
951
+ placement="right",
952
+ width="900px",
953
+ elem_classes="session-drawer"
954
+ ) as session_drawer:
955
+ with antd.Flex(vertical=True, gap="middle"):
956
+ gr.Markdown("### Available Game Templates (All-in-One)")
957
+ session_history = gr.HTML(elem_classes="session-history")
958
+ close_btn = antd.Button("Close", type="default", elem_classes="close-btn")
959
+
960
+ # 좌우 레이아웃 + 상단 정렬
961
+ with antd.Row(gutter=[32, 12], align="top", elem_classes="equal-height-container") as layout:
962
+
963
+ # 왼쪽 Col: 미리보기 (상단 정렬)
964
+ with antd.Col(span=24, md=16, elem_classes="equal-height-col"):
965
+ with ms.Div(elem_classes="right_panel panel"):
966
+ gr.HTML(r"""
967
+ <div class="render_header">
968
+ <span class="header_btn"></span>
969
+ <span class="header_btn"></span>
970
+ <span class="header_btn"></span>
971
+ </div>
972
+ """)
973
+ with antd.Tabs(active_key="empty", render_tab_bar="() => null") as state_tab:
974
+ with antd.Tabs.Item(key="empty"):
975
+ empty = antd.Empty(description="게임을 만들려면 설명을 입력하세요", elem_classes="right_content")
976
+ with antd.Tabs.Item(key="loading"):
977
+ loading = antd.Spin(
978
+ True, tip="게임 코드 생성 중...", size="large", elem_classes="right_content"
979
+ )
980
+ with antd.Tabs.Item(key="render"):
981
+ sandbox = gr.HTML(elem_classes="html_content")
982
+
983
+ # 오른쪽 Col: 메뉴 버튼들 + 입력창 + 배포 결과
984
+ with antd.Col(span=24, md=8, elem_classes="equal-height-col"):
985
+ # render_header 추가
986
+ gr.HTML(r"""
987
+ <div class="render_header">
988
+ <span class="header_btn"></span>
989
+ <span class="header_btn"></span>
990
+ <span class="header_btn"></span>
991
+ </div>
992
+ """)
993
+ # ── (1) 상단 메뉴 Bar (코드보기, 히스토리, 템플릿=단 하나) ──
994
+ with antd.Flex(gap="small", elem_classes="setting-buttons", justify="end"):
995
+ codeBtn = antd.Button("🧑‍💻코드 보기", type="default")
996
+ historyBtn = antd.Button("📜히스토리", type="default")
997
+ template_btn = antd.Button("🎮템플릿", type="default")
998
+
999
+ # ── (2) 입력창 ──
1000
+ with antd.Flex(vertical=True, gap="middle", wrap=True, elem_classes="panel input-panel", style={"flex": "1"}):
1001
+ # 입력 영역
1002
+ input_text = antd.InputTextarea(
1003
+ size="large",
1004
+ allow_clear=True,
1005
+ placeholder=random.choice(DEMO_LIST)['description'],
1006
+ max_length=100000, # 입력 최대 길이 증가
1007
+ style={"flex": "1"}
1008
+ )
1009
+ gr.HTML('<div class="help-text">💡 원하는 게임의 설명을 입력하세요. 예: "테트리스 게임 제작해줘."</div>')
1010
+
1011
+ # ── (3) 액션 버튼들 (Send, Boost, Code실행, 배포, 클리어) ──
1012
+ with antd.Flex(gap="small", justify="space-between"):
1013
+ btn = antd.Button("전송", type="primary", size="large")
1014
+ boost_btn = antd.Button("증강", type="default", size="large")
1015
+ execute_btn = antd.Button("코드", type="default", size="large")
1016
+ deploy_btn = antd.Button("배포", type="default", size="large")
1017
+ clear_btn = antd.Button("클리어", type="default", size="large")
1018
+
1019
+ # ── (4) 배포 결과 영역 ──
1020
+ deploy_result = gr.HTML(label="배포 결과")
1021
+
1022
+
1023
+ # ---- 이벤트 / 콜백 ----
1024
+
1025
+ # (A) Code Drawer 열기/닫기
1026
+ codeBtn.click(
1027
+ lambda: gr.update(open=True),
1028
+ inputs=[],
1029
+ outputs=[code_drawer]
1030
+ )
1031
+ code_drawer.close(
1032
+ lambda: gr.update(open=False),
1033
+ inputs=[],
1034
+ outputs=[code_drawer]
1035
+ )
1036
+
1037
+ # (B) 히스토리 Drawer 열기/닫기
1038
+ historyBtn.click(
1039
+ history_render,
1040
+ inputs=[history],
1041
+ outputs=[history_drawer, history_output]
1042
+ )
1043
+ history_drawer.close(
1044
+ lambda: gr.update(open=False),
1045
+ inputs=[],
1046
+ outputs=[history_drawer]
1047
+ )
1048
+
1049
+ # (C) 템플릿 Drawer 열기/닫기 (하나로 통합)
1050
+ template_btn.click(
1051
+ fn=lambda: (gr.update(open=True), load_all_templates()),
1052
+ outputs=[session_drawer, session_history],
1053
+ queue=False
1054
+ )
1055
+ session_drawer.close(
1056
+ lambda: (gr.update(open=False), gr.HTML("")),
1057
+ outputs=[session_drawer, session_history]
1058
+ )
1059
+ close_btn.click(
1060
+ lambda: (gr.update(open=False), gr.HTML("")),
1061
+ outputs=[session_drawer, session_history]
1062
+ )
1063
+
1064
+ # (D) 'Send' 버튼 => 코드 생성
1065
+ btn.click(
1066
+ demo_instance.generation_code,
1067
+ inputs=[input_text, setting, history],
1068
+ outputs=[code_output, history, sandbox, state_tab, code_drawer]
1069
+ )
1070
+
1071
+ # (E) '클리어' 버튼 => 히스토리 초기화
1072
+ clear_btn.click(
1073
+ demo_instance.clear_history,
1074
+ inputs=[],
1075
+ outputs=[history]
1076
+ )
1077
+
1078
+ # (F) 'Boost' 버튼 => 프롬프트 보강
1079
+ boost_btn.click(
1080
+ fn=handle_boost,
1081
+ inputs=[input_text],
1082
+ outputs=[input_text, state_tab]
1083
+ )
1084
+
1085
+ # (G) 'Code실행' 버튼 => 미리보기 iframe 로드
1086
+ execute_btn.click(
1087
+ fn=execute_code,
1088
+ inputs=[input_text],
1089
+ outputs=[sandbox, state_tab]
1090
+ )
1091
+
1092
+ # (H) '배포' 버튼 => Vercel
1093
+ deploy_btn.click(
1094
+ fn=lambda code: deploy_to_vercel(remove_code_block(code)) if code else "코드가 없습니다.",
1095
+ inputs=[code_output],
1096
+ outputs=[deploy_result]
1097
+ )
1098
+
1099
+
1100
+ # ------------------------
1101
+ # 8) 실제 실행
1102
+ # ------------------------
1103
+
1104
+ if __name__ == "__main__":
1105
+ try:
1106
+ demo_instance = Demo()
1107
+ demo.queue(default_concurrency_limit=20).launch(ssr_mode=False)
1108
+ except Exception as e:
1109
+ print(f"Initialization error: {e}")
1110
+ raise