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use glam::DVec2; |
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#[derive(Clone, Copy, Debug, PartialEq)] |
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pub(crate) struct Aabb { |
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pub top: f64, |
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pub right: f64, |
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pub bottom: f64, |
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pub left: f64, |
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} |
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pub(crate) fn bounding_boxes_overlap(a: &Aabb, b: &Aabb) -> bool { |
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a.left <= b.right && b.left <= a.right && a.top <= b.bottom && b.top <= a.bottom |
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} |
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pub(crate) fn merge_bounding_boxes(a: Option<Aabb>, b: &Aabb) -> Aabb { |
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match a { |
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Some(a) => Aabb { |
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top: a.top.min(b.top), |
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right: a.right.max(b.right), |
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bottom: a.bottom.max(b.bottom), |
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left: a.left.min(b.left), |
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}, |
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None => *b, |
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} |
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} |
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pub(crate) fn extend_bounding_box(bounding_box: Option<Aabb>, point: DVec2) -> Aabb { |
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match bounding_box { |
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Some(bb) => Aabb { |
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top: bb.top.min(point.y), |
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right: bb.right.max(point.x), |
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bottom: bb.bottom.max(point.y), |
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left: bb.left.min(point.x), |
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}, |
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None => Aabb { |
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top: point.y, |
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right: point.x, |
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bottom: point.y, |
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left: point.x, |
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}, |
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} |
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} |
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pub(crate) fn bounding_box_max_extent(bounding_box: &Aabb) -> f64 { |
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(bounding_box.right - bounding_box.left).max(bounding_box.bottom - bounding_box.top) |
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} |
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pub(crate) fn bounding_box_around_point(point: DVec2, padding: f64) -> Aabb { |
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Aabb { |
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top: point.y - padding, |
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right: point.x + padding, |
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bottom: point.y + padding, |
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left: point.x - padding, |
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} |
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} |
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pub(crate) fn expand_bounding_box(bounding_box: &Aabb, padding: f64) -> Aabb { |
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Aabb { |
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top: bounding_box.top - padding, |
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right: bounding_box.right + padding, |
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bottom: bounding_box.bottom + padding, |
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left: bounding_box.left - padding, |
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} |
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} |
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