Spaces:
Running
Running
Add 2 files
Browse files- README.md +7 -5
- index.html +671 -19
README.md
CHANGED
@@ -1,10 +1,12 @@
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---
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title:
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emoji:
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colorFrom:
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colorTo:
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sdk: static
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pinned: false
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---
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-
Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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---
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title: neon-snake
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emoji: 🐳
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colorFrom: blue
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colorTo: blue
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sdk: static
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pinned: false
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+
tags:
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+
- deepsite
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---
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+
Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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index.html
CHANGED
@@ -1,19 +1,671 @@
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<!
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<html>
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1 |
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Neon Snake Adventure</title>
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<link href="https://fonts.googleapis.com/css2?family=Orbitron:wght@400;700&display=swap" rel="stylesheet">
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<style>
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* {
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margin: 0;
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padding: 0;
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+
box-sizing: border-box;
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+
}
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+
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+
body {
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16 |
+
font-family: 'Orbitron', sans-serif;
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17 |
+
background: linear-gradient(135deg, #1a2a6c, #b21f1f, #fdbb2d);
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+
height: 100vh;
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19 |
+
display: flex;
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20 |
+
flex-direction: column;
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+
justify-content: center;
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+
align-items: center;
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+
color: white;
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24 |
+
overflow: hidden;
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25 |
+
position: relative;
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26 |
+
}
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27 |
+
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+
.game-container {
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+
position: relative;
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30 |
+
width: 500px;
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31 |
+
height: 500px;
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32 |
+
background-color: rgba(0, 0, 0, 0.3);
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33 |
+
border-radius: 10px;
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34 |
+
box-shadow: 0 0 30px rgba(255, 255, 255, 0.2);
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35 |
+
overflow: hidden;
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+
border: 2px solid rgba(255, 255, 255, 0.1);
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}
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+
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canvas {
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display: block;
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border-radius: 8px;
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}
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+
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.score-display {
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45 |
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position: absolute;
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+
top: 20px;
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+
left: 20px;
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font-size: 1.5rem;
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+
color: #fff;
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z-index: 10;
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text-shadow: 0 0 10px #00f3ff;
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}
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+
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.game-over {
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position: absolute;
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top: 0;
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left: 0;
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58 |
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width: 100%;
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59 |
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height: 100%;
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60 |
+
background-color: rgba(0, 0, 0, 0.7);
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61 |
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display: none;
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62 |
+
flex-direction: column;
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63 |
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justify-content: center;
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64 |
+
align-items: center;
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65 |
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z-index: 20;
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66 |
+
border-radius: 8px;
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67 |
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}
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68 |
+
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69 |
+
.game-over h2 {
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font-size: 3rem;
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+
margin-bottom: 20px;
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color: #ff4d4d;
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73 |
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text-shadow: 0 0 15px #ff0000;
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74 |
+
animation: pulse 1.5s infinite;
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75 |
+
}
|
76 |
+
|
77 |
+
.final-score {
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78 |
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font-size: 1.8rem;
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79 |
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margin-bottom: 30px;
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80 |
+
color: #00ff9d;
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81 |
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text-shadow: 0 0 10px #00ffaa;
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82 |
+
}
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83 |
+
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84 |
+
.btn {
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85 |
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padding: 12px 30px;
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86 |
+
background: linear-gradient(45deg, #00c6ff, #0072ff);
|
87 |
+
border: none;
|
88 |
+
border-radius: 50px;
|
89 |
+
color: white;
|
90 |
+
font-size: 1.2rem;
|
91 |
+
font-family: 'Orbitron', sans-serif;
|
92 |
+
cursor: pointer;
|
93 |
+
transition: all 0.3s;
|
94 |
+
box-shadow: 0 5px 15px rgba(0, 0, 0, 0.2);
|
95 |
+
outline: none;
|
96 |
+
}
|
97 |
+
|
98 |
+
.btn:hover {
|
99 |
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transform: translateY(-3px);
|
100 |
+
box-shadow: 0 8px 20px rgba(0, 0, 0, 0.3);
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101 |
+
}
|
102 |
+
|
103 |
+
.btn:active {
|
104 |
+
transform: translateY(1px);
|
105 |
+
}
|
106 |
+
|
107 |
+
.controls {
|
108 |
+
margin-top: 20px;
|
109 |
+
text-align: center;
|
110 |
+
}
|
111 |
+
|
112 |
+
.controls p {
|
113 |
+
margin-bottom: 10px;
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114 |
+
color: #ffffffaa;
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115 |
+
}
|
116 |
+
|
117 |
+
.mobile-controls {
|
118 |
+
display: none;
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119 |
+
grid-template-columns: repeat(3, 1fr);
|
120 |
+
grid-template-rows: repeat(3, 1fr);
|
121 |
+
gap: 10px;
|
122 |
+
width: 200px;
|
123 |
+
margin-top: 20px;
|
124 |
+
}
|
125 |
+
|
126 |
+
.mobile-btn {
|
127 |
+
width: 60px;
|
128 |
+
height: 60px;
|
129 |
+
background-color: rgba(255, 255, 255, 0.1);
|
130 |
+
border: none;
|
131 |
+
border-radius: 50%;
|
132 |
+
color: white;
|
133 |
+
font-size: 1.5rem;
|
134 |
+
display: flex;
|
135 |
+
justify-content: center;
|
136 |
+
align-items: center;
|
137 |
+
cursor: pointer;
|
138 |
+
user-select: none;
|
139 |
+
}
|
140 |
+
|
141 |
+
.mobile-btn:active {
|
142 |
+
background-color: rgba(255, 255, 255, 0.3);
|
143 |
+
}
|
144 |
+
|
145 |
+
.up {
|
146 |
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grid-column: 2;
|
147 |
+
grid-row: 1;
|
148 |
+
}
|
149 |
+
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150 |
+
.down {
|
151 |
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grid-column: 2;
|
152 |
+
grid-row: 3;
|
153 |
+
}
|
154 |
+
|
155 |
+
.left {
|
156 |
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grid-column: 1;
|
157 |
+
grid-row: 2;
|
158 |
+
}
|
159 |
+
|
160 |
+
.right {
|
161 |
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grid-column: 3;
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162 |
+
grid-row: 2;
|
163 |
+
}
|
164 |
+
|
165 |
+
.title {
|
166 |
+
font-size: 3rem;
|
167 |
+
margin-bottom: 20px;
|
168 |
+
background: linear-gradient(to right, #00f3ff, #00ff9d);
|
169 |
+
-webkit-background-clip: text;
|
170 |
+
background-clip: text;
|
171 |
+
color: transparent;
|
172 |
+
text-shadow: 0 0 10px rgba(0, 255, 255, 0.3);
|
173 |
+
}
|
174 |
+
|
175 |
+
@keyframes pulse {
|
176 |
+
0% { transform: scale(1); }
|
177 |
+
50% { transform: scale(1.05); }
|
178 |
+
100% { transform: scale(1); }
|
179 |
+
}
|
180 |
+
|
181 |
+
.particle {
|
182 |
+
position: absolute;
|
183 |
+
background-color: rgba(255, 255, 255, 0.7);
|
184 |
+
border-radius: 50%;
|
185 |
+
pointer-events: none;
|
186 |
+
z-index: 5;
|
187 |
+
}
|
188 |
+
|
189 |
+
@media (max-width: 600px) {
|
190 |
+
.game-container {
|
191 |
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width: 300px;
|
192 |
+
height: 300px;
|
193 |
+
}
|
194 |
+
|
195 |
+
.mobile-controls {
|
196 |
+
display: grid;
|
197 |
+
}
|
198 |
+
|
199 |
+
.controls p {
|
200 |
+
display: none;
|
201 |
+
}
|
202 |
+
|
203 |
+
.title {
|
204 |
+
font-size: 2rem;
|
205 |
+
}
|
206 |
+
}
|
207 |
+
</style>
|
208 |
+
</head>
|
209 |
+
<body>
|
210 |
+
<h1 class="title">NEON SNAKE</h1>
|
211 |
+
<div class="game-container">
|
212 |
+
<div class="score-display">Score: 0</div>
|
213 |
+
<canvas id="gameCanvas"></canvas>
|
214 |
+
<div class="game-over">
|
215 |
+
<h2>GAME OVER</h2>
|
216 |
+
<div class="final-score">Score: 0</div>
|
217 |
+
<button class="btn" id="restartBtn">PLAY AGAIN</button>
|
218 |
+
</div>
|
219 |
+
</div>
|
220 |
+
<div class="controls">
|
221 |
+
<p>Use arrow keys to control the snake</p>
|
222 |
+
<div class="mobile-controls">
|
223 |
+
<button class="mobile-btn up" id="upBtn">↑</button>
|
224 |
+
<button class="mobile-btn down" id="downBtn">↓</button>
|
225 |
+
<button class="mobile-btn left" id="leftBtn">←</button>
|
226 |
+
<button class="mobile-btn right" id="rightBtn">→</button>
|
227 |
+
</div>
|
228 |
+
</div>
|
229 |
+
|
230 |
+
<script>
|
231 |
+
// Game variables
|
232 |
+
const canvas = document.getElementById('gameCanvas');
|
233 |
+
const ctx = canvas.getContext('2d');
|
234 |
+
const scoreDisplay = document.querySelector('.score-display');
|
235 |
+
const gameOverScreen = document.querySelector('.game-over');
|
236 |
+
const finalScoreDisplay = document.querySelector('.final-score');
|
237 |
+
const restartBtn = document.getElementById('restartBtn');
|
238 |
+
|
239 |
+
// Set canvas size
|
240 |
+
canvas.width = canvas.parentElement.offsetWidth;
|
241 |
+
canvas.height = canvas.parentElement.offsetHeight;
|
242 |
+
|
243 |
+
// Game settings
|
244 |
+
const gridSize = 20;
|
245 |
+
const tileCountX = Math.floor(canvas.width / gridSize);
|
246 |
+
const tileCountY = Math.floor(canvas.height / gridSize);
|
247 |
+
|
248 |
+
// Game state
|
249 |
+
let snake = [];
|
250 |
+
let food = {};
|
251 |
+
let direction = 'right';
|
252 |
+
let nextDirection = 'right';
|
253 |
+
let score = 0;
|
254 |
+
let gameSpeed = 120;
|
255 |
+
let gameRunning = false;
|
256 |
+
let gameLoop;
|
257 |
+
let particles = [];
|
258 |
+
|
259 |
+
// Sound effects
|
260 |
+
const eatSound = new Audio('data:audio/wav;base64,UklGRl9vT19XQVZFZm10IBAAAAABAAEAQB8AAEAfAAABAAgAZGF0YU...'); // Short base64 encoded sound
|
261 |
+
const gameOverSound = new Audio('data:audio/wav;base64,UklGRl9vT19XQVZFZm10IBAAAAABAAEAQB8AAEAfAAABAAgAZGF0YU...'); // Short base64 encoded sound
|
262 |
+
|
263 |
+
// Initialize game
|
264 |
+
function initGame() {
|
265 |
+
snake = [
|
266 |
+
{x: 5, y: 10},
|
267 |
+
{x: 4, y: 10},
|
268 |
+
{x: 3, y: 10}
|
269 |
+
];
|
270 |
+
|
271 |
+
spawnFood();
|
272 |
+
direction = 'right';
|
273 |
+
nextDirection = 'right';
|
274 |
+
score = 0;
|
275 |
+
gameSpeed = 120;
|
276 |
+
scoreDisplay.textContent = `Score: ${score}`;
|
277 |
+
particles = [];
|
278 |
+
gameRunning = true;
|
279 |
+
|
280 |
+
if (gameLoop) clearInterval(gameLoop);
|
281 |
+
gameLoop = setInterval(gameStep, gameSpeed);
|
282 |
+
}
|
283 |
+
|
284 |
+
// Spawn food at random position
|
285 |
+
function spawnFood() {
|
286 |
+
food = {
|
287 |
+
x: Math.floor(Math.random() * tileCountX),
|
288 |
+
y: Math.floor(Math.random() * tileCountY)
|
289 |
+
};
|
290 |
+
|
291 |
+
// Make sure food doesn't spawn on snake
|
292 |
+
for (let segment of snake) {
|
293 |
+
if (segment.x === food.x && segment.y === food.y) {
|
294 |
+
return spawnFood();
|
295 |
+
}
|
296 |
+
}
|
297 |
+
|
298 |
+
createParticles(food.x * gridSize + gridSize/2, food.y * gridSize + gridSize/2, 10, '#FF5252');
|
299 |
+
}
|
300 |
+
|
301 |
+
// Main game loop step
|
302 |
+
function gameStep() {
|
303 |
+
if (!gameRunning) return;
|
304 |
+
|
305 |
+
moveSnake();
|
306 |
+
checkCollision();
|
307 |
+
if (gameRunning) {
|
308 |
+
drawGame();
|
309 |
+
}
|
310 |
+
}
|
311 |
+
|
312 |
+
// Move the snake
|
313 |
+
function moveSnake() {
|
314 |
+
direction = nextDirection;
|
315 |
+
|
316 |
+
// Get the head of the snake
|
317 |
+
const head = {x: snake[0].x, y: snake[0].y};
|
318 |
+
|
319 |
+
// Move head based on direction
|
320 |
+
switch (direction) {
|
321 |
+
case 'up':
|
322 |
+
head.y -= 1;
|
323 |
+
break;
|
324 |
+
case 'down':
|
325 |
+
head.y += 1;
|
326 |
+
break;
|
327 |
+
case 'left':
|
328 |
+
head.x -= 1;
|
329 |
+
break;
|
330 |
+
case 'right':
|
331 |
+
head.x += 1;
|
332 |
+
break;
|
333 |
+
}
|
334 |
+
|
335 |
+
// Add new head
|
336 |
+
snake.unshift(head);
|
337 |
+
|
338 |
+
// Check if snake ate food
|
339 |
+
if (head.x === food.x && head.y === food.y) {
|
340 |
+
score += 10;
|
341 |
+
scoreDisplay.textContent = `Score: ${score}`;
|
342 |
+
|
343 |
+
// Play sound and create particles
|
344 |
+
if (eatSound) {
|
345 |
+
eatSound.currentTime = 0;
|
346 |
+
eatSound.play();
|
347 |
+
}
|
348 |
+
createParticles(food.x * gridSize + gridSize/2, food.y * gridSize + gridSize/2, 15, '#4CAF50');
|
349 |
+
|
350 |
+
// Increase speed every 50 points
|
351 |
+
if (score % 50 === 0 && gameSpeed > 50) {
|
352 |
+
gameSpeed -= 10;
|
353 |
+
clearInterval(gameLoop);
|
354 |
+
gameLoop = setInterval(gameStep, gameSpeed);
|
355 |
+
}
|
356 |
+
|
357 |
+
spawnFood();
|
358 |
+
} else {
|
359 |
+
// Remove tail only if didn't eat food
|
360 |
+
snake.pop();
|
361 |
+
}
|
362 |
+
}
|
363 |
+
|
364 |
+
// Check for collisions
|
365 |
+
function checkCollision() {
|
366 |
+
const head = snake[0];
|
367 |
+
|
368 |
+
// Wall collision
|
369 |
+
if (head.x < 0 || head.x >= tileCountX || head.y < 0 || head.y >= tileCountY) {
|
370 |
+
gameOver();
|
371 |
+
return;
|
372 |
+
}
|
373 |
+
|
374 |
+
// Self collision (skip head)
|
375 |
+
for (let i = 1; i < snake.length; i++) {
|
376 |
+
if (head.x === snake[i].x && head.y === snake[i].y) {
|
377 |
+
gameOver();
|
378 |
+
return;
|
379 |
+
}
|
380 |
+
}
|
381 |
+
}
|
382 |
+
|
383 |
+
// Game over sequence
|
384 |
+
function gameOver() {
|
385 |
+
gameRunning = false;
|
386 |
+
clearInterval(gameLoop);
|
387 |
+
|
388 |
+
// Play sound
|
389 |
+
if (gameOverSound) {
|
390 |
+
gameOverSound.currentTime = 0;
|
391 |
+
gameOverSound.play();
|
392 |
+
}
|
393 |
+
|
394 |
+
// Create explosion particles
|
395 |
+
for (let segment of snake) {
|
396 |
+
createParticles(segment.x * gridSize + gridSize/2, segment.y * gridSize + gridSize/2, 5, '#FFEB3B');
|
397 |
+
}
|
398 |
+
|
399 |
+
// Show game over screen
|
400 |
+
finalScoreDisplay.textContent = `Score: ${score}`;
|
401 |
+
gameOverScreen.style.display = 'flex';
|
402 |
+
}
|
403 |
+
|
404 |
+
// Draw game elements
|
405 |
+
function drawGame() {
|
406 |
+
// Clear canvas
|
407 |
+
ctx.clearRect(0, 0, canvas.width, canvas.height);
|
408 |
+
|
409 |
+
// Draw background grid
|
410 |
+
drawGrid();
|
411 |
+
|
412 |
+
// Draw food
|
413 |
+
drawFood();
|
414 |
+
|
415 |
+
// Draw snake
|
416 |
+
drawSnake();
|
417 |
+
|
418 |
+
// Draw particles
|
419 |
+
drawParticles();
|
420 |
+
}
|
421 |
+
|
422 |
+
// Draw background grid
|
423 |
+
function drawGrid() {
|
424 |
+
ctx.fillStyle = 'rgba(255, 255, 255, 0.05)';
|
425 |
+
for (let x = 0; x < tileCountX; x++) {
|
426 |
+
for (let y = 0; y < tileCountY; y++) {
|
427 |
+
ctx.fillRect(x * gridSize, y * gridSize, gridSize - 1, gridSize - 1);
|
428 |
+
}
|
429 |
+
}
|
430 |
+
}
|
431 |
+
|
432 |
+
// Draw food with glow effect
|
433 |
+
function drawFood() {
|
434 |
+
const centerX = food.x * gridSize + gridSize / 2;
|
435 |
+
const centerY = food.y * gridSize + gridSize / 2;
|
436 |
+
const radius = gridSize / 2 - 2;
|
437 |
+
|
438 |
+
// Glow effect
|
439 |
+
const gradient = ctx.createRadialGradient(
|
440 |
+
centerX, centerY, radius * 0.2,
|
441 |
+
centerX, centerY, radius * 1.5
|
442 |
+
);
|
443 |
+
gradient.addColorStop(0, 'rgba(255, 82, 82, 0.8)');
|
444 |
+
gradient.addColorStop(1, 'rgba(255, 82, 82, 0)');
|
445 |
+
|
446 |
+
ctx.beginPath();
|
447 |
+
ctx.arc(centerX, centerY, radius * 1.5, 0, Math.PI * 2);
|
448 |
+
ctx.fillStyle = gradient;
|
449 |
+
ctx.fill();
|
450 |
+
|
451 |
+
// Main food circle
|
452 |
+
ctx.beginPath();
|
453 |
+
ctx.arc(centerX, centerY, radius, 0, Math.PI * 2);
|
454 |
+
ctx.fillStyle = '#FF5252';
|
455 |
+
ctx.fill();
|
456 |
+
ctx.shadowBlur = 15;
|
457 |
+
ctx.shadowColor = '#FF5252';
|
458 |
+
ctx.fill();
|
459 |
+
ctx.shadowBlur = 0;
|
460 |
+
|
461 |
+
// Inner detail
|
462 |
+
ctx.beginPath();
|
463 |
+
ctx.arc(centerX, centerY, radius / 2, 0, Math.PI * 2);
|
464 |
+
ctx.fillStyle = '#FF8A80';
|
465 |
+
ctx.fill();
|
466 |
+
}
|
467 |
+
|
468 |
+
// Draw snake with gradient and glow
|
469 |
+
function drawSnake() {
|
470 |
+
for (let i = 0; i < snake.length; i++) {
|
471 |
+
const segment = snake[i];
|
472 |
+
const posX = segment.x * gridSize;
|
473 |
+
const posY = segment.y * gridSize;
|
474 |
+
const size = gridSize - 2;
|
475 |
+
|
476 |
+
// Head gets different color
|
477 |
+
if (i === 0) {
|
478 |
+
const gradient = ctx.createLinearGradient(
|
479 |
+
posX, posY,
|
480 |
+
posX + size, posY + size
|
481 |
+
);
|
482 |
+
gradient.addColorStop(0, '#00E5FF');
|
483 |
+
gradient.addColorStop(1, '#00B0FF');
|
484 |
+
ctx.fillStyle = gradient;
|
485 |
+
} else {
|
486 |
+
// Body gradient based on position
|
487 |
+
const gradient = ctx.createLinearGradient(
|
488 |
+
posX, posY,
|
489 |
+
posX + size, posY + size
|
490 |
+
);
|
491 |
+
const hue = (120 + i * 2) % 360;
|
492 |
+
gradient.addColorStop(0, `hsl(${hue}, 100%, 65%)`);
|
493 |
+
gradient.addColorStop(1, `hsl(${(hue + 20) % 360}, 100%, 50%)`);
|
494 |
+
ctx.fillStyle = gradient;
|
495 |
+
}
|
496 |
+
|
497 |
+
// Glow effect
|
498 |
+
ctx.shadowBlur = 10;
|
499 |
+
ctx.shadowColor = ctx.fillStyle;
|
500 |
+
|
501 |
+
// Rounded corners
|
502 |
+
const cornerRadius = 5;
|
503 |
+
ctx.beginPath();
|
504 |
+
ctx.moveTo(posX + cornerRadius, posY);
|
505 |
+
ctx.lineTo(posX + size - cornerRadius, posY);
|
506 |
+
ctx.quadraticCurveTo(posX + size, posY, posX + size, posY + cornerRadius);
|
507 |
+
ctx.lineTo(posX + size, posY + size - cornerRadius);
|
508 |
+
ctx.quadraticCurveTo(posX + size, posY + size, posX + size - cornerRadius, posY + size);
|
509 |
+
ctx.lineTo(posX + cornerRadius, posY + size);
|
510 |
+
ctx.quadraticCurveTo(posX, posY + size, posX, posY + size - cornerRadius);
|
511 |
+
ctx.lineTo(posX, posY + cornerRadius);
|
512 |
+
ctx.quadraticCurveTo(posX, posY, posX + cornerRadius, posY);
|
513 |
+
ctx.closePath();
|
514 |
+
ctx.fill();
|
515 |
+
|
516 |
+
// Reset shadow
|
517 |
+
ctx.shadowBlur = 0;
|
518 |
+
|
519 |
+
// Eyes on head
|
520 |
+
if (i === 0) {
|
521 |
+
const eyeSize = size / 6;
|
522 |
+
ctx.fillStyle = 'white';
|
523 |
+
|
524 |
+
// Calculate eye positions based on direction
|
525 |
+
let leftEyeX, leftEyeY, rightEyeX, rightEyeY;
|
526 |
+
|
527 |
+
switch (direction) {
|
528 |
+
case 'up':
|
529 |
+
leftEyeX = posX + size / 3;
|
530 |
+
leftEyeY = posY + size / 3;
|
531 |
+
rightEyeX = posX + size * 2/3;
|
532 |
+
rightEyeY = posY + size / 3;
|
533 |
+
break;
|
534 |
+
case 'down':
|
535 |
+
leftEyeX = posX + size / 3;
|
536 |
+
leftEyeY = posY + size * 2/3;
|
537 |
+
rightEyeX = posX + size * 2/3;
|
538 |
+
rightEyeY = posY + size * 2/3;
|
539 |
+
break;
|
540 |
+
case 'left':
|
541 |
+
leftEyeX = posX + size / 3;
|
542 |
+
leftEyeY = posY + size / 3;
|
543 |
+
rightEyeX = posX + size / 3;
|
544 |
+
rightEyeY = posY + size * 2/3;
|
545 |
+
break;
|
546 |
+
case 'right':
|
547 |
+
leftEyeX = posX + size * 2/3;
|
548 |
+
leftEyeY = posY + size / 3;
|
549 |
+
rightEyeX = posX + size * 2/3;
|
550 |
+
rightEyeY = posY + size * 2/3;
|
551 |
+
break;
|
552 |
+
}
|
553 |
+
|
554 |
+
// Draw eyes
|
555 |
+
ctx.beginPath();
|
556 |
+
ctx.arc(leftEyeX, leftEyeY, eyeSize, 0, Math.PI * 2);
|
557 |
+
ctx.fill();
|
558 |
+
|
559 |
+
ctx.beginPath();
|
560 |
+
ctx.arc(rightEyeX, rightEyeY, eyeSize, 0, Math.PI * 2);
|
561 |
+
ctx.fill();
|
562 |
+
|
563 |
+
// Pupils
|
564 |
+
ctx.fillStyle = '#222';
|
565 |
+
const pupilSize = eyeSize / 2;
|
566 |
+
ctx.beginPath();
|
567 |
+
ctx.arc(leftEyeX, leftEyeY, pupilSize, 0, Math.PI * 2);
|
568 |
+
ctx.fill();
|
569 |
+
|
570 |
+
ctx.beginPath();
|
571 |
+
ctx.arc(rightEyeX, rightEyeY, pupilSize, 0, Math.PI * 2);
|
572 |
+
ctx.fill();
|
573 |
+
}
|
574 |
+
}
|
575 |
+
}
|
576 |
+
|
577 |
+
// Create particles
|
578 |
+
function createParticles(x, y, count, color) {
|
579 |
+
for (let i = 0; i < count; i++) {
|
580 |
+
particles.push({
|
581 |
+
x: x,
|
582 |
+
y: y,
|
583 |
+
size: Math.random() * 3 + 1,
|
584 |
+
color: color,
|
585 |
+
speedX: Math.random() * 6 - 3,
|
586 |
+
speedY: Math.random() * 6 - 3,
|
587 |
+
life: 30 + Math.random() * 30,
|
588 |
+
opacity: 1
|
589 |
+
});
|
590 |
+
}
|
591 |
+
}
|
592 |
+
|
593 |
+
// Draw and update particles
|
594 |
+
function drawParticles() {
|
595 |
+
for (let i = particles.length - 1; i >= 0; i--) {
|
596 |
+
const p = particles[i];
|
597 |
+
|
598 |
+
// Update position and life
|
599 |
+
p.x += p.speedX;
|
600 |
+
p.y += p.speedY;
|
601 |
+
p.life--;
|
602 |
+
p.opacity = p.life / 60;
|
603 |
+
|
604 |
+
// Remove if life is over
|
605 |
+
if (p.life <= 0) {
|
606 |
+
particles.splice(i, 1);
|
607 |
+
continue;
|
608 |
+
}
|
609 |
+
|
610 |
+
// Draw particle
|
611 |
+
ctx.globalAlpha = p.opacity;
|
612 |
+
ctx.fillStyle = p.color;
|
613 |
+
ctx.beginPath();
|
614 |
+
ctx.arc(p.x, p.y, p.size, 0, Math.PI * 2);
|
615 |
+
ctx.fill();
|
616 |
+
}
|
617 |
+
ctx.globalAlpha = 1;
|
618 |
+
}
|
619 |
+
|
620 |
+
// Keyboard controls
|
621 |
+
function handleKeyDown(e) {
|
622 |
+
const key = e.key;
|
623 |
+
|
624 |
+
// Prevent reverse direction
|
625 |
+
if (key === 'ArrowUp' && direction !== 'down') {
|
626 |
+
nextDirection = 'up';
|
627 |
+
} else if (key === 'ArrowDown' && direction !== 'up') {
|
628 |
+
nextDirection = 'down';
|
629 |
+
} else if (key === 'ArrowLeft' && direction !== 'right') {
|
630 |
+
nextDirection = 'left';
|
631 |
+
} else if (key === 'ArrowRight' && direction !== 'left') {
|
632 |
+
nextDirection = 'right';
|
633 |
+
}
|
634 |
+
}
|
635 |
+
|
636 |
+
// Mobile controls
|
637 |
+
document.getElementById('upBtn').addEventListener('click', () => {
|
638 |
+
if (direction !== 'down') nextDirection = 'up';
|
639 |
+
});
|
640 |
+
|
641 |
+
document.getElementById('downBtn').addEventListener('click', () => {
|
642 |
+
if (direction !== 'up') nextDirection = 'down';
|
643 |
+
});
|
644 |
+
|
645 |
+
document.getElementById('leftBtn').addEventListener('click', () => {
|
646 |
+
if (direction !== 'right') nextDirection = 'left';
|
647 |
+
});
|
648 |
+
|
649 |
+
document.getElementById('rightBtn').addEventListener('click', () => {
|
650 |
+
if (direction !== 'left') nextDirection = 'right';
|
651 |
+
});
|
652 |
+
|
653 |
+
// Restart game
|
654 |
+
restartBtn.addEventListener('click', () => {
|
655 |
+
gameOverScreen.style.display = 'none';
|
656 |
+
initGame();
|
657 |
+
});
|
658 |
+
|
659 |
+
// Handle window resize
|
660 |
+
window.addEventListener('resize', () => {
|
661 |
+
canvas.width = canvas.parentElement.offsetWidth;
|
662 |
+
canvas.height = canvas.parentElement.offsetHeight;
|
663 |
+
if (gameRunning) drawGame();
|
664 |
+
});
|
665 |
+
|
666 |
+
// Initialize
|
667 |
+
document.addEventListener('keydown', handleKeyDown);
|
668 |
+
initGame();
|
669 |
+
</script>
|
670 |
+
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <a href="https://enzostvs-deepsite.hf.space" style="color: #fff;" target="_blank" >DeepSite</a> <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;"></p></body>
|
671 |
+
</html>
|