Add 2 files
Browse files- README.md +7 -5
- index.html +487 -19
README.md
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---
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title:
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emoji:
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colorFrom:
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colorTo:
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sdk: static
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pinned: false
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---
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Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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---
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title: pickleball-mining-game-vbeta1-01
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emoji: π³
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colorFrom: yellow
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colorTo: yellow
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sdk: static
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pinned: false
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tags:
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- deepsite
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---
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Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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index.html
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@@ -1,19 +1,487 @@
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<!
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<html>
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Pickleball Mining Adventure</title>
|
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<script src="https://cdn.tailwindcss.com"></script>
|
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<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.4.0/css/all.min.css">
|
9 |
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<style>
|
10 |
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@keyframes bounce {
|
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0%, 100% { transform: translateY(0); }
|
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50% { transform: translateY(-10px); }
|
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}
|
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.bounce-animation {
|
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animation: bounce 1s infinite;
|
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}
|
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.mining-animation {
|
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animation: shake 0.5s cubic-bezier(.36,.07,.19,.97) infinite;
|
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}
|
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@keyframes shake {
|
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10%, 90% { transform: translate3d(-1px, 0, 0); }
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20%, 80% { transform: translate3d(2px, 0, 0); }
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30%, 50%, 70% { transform: translate3d(-4px, 0, 0); }
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40%, 60% { transform: translate3d(4px, 0, 0); }
|
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}
|
26 |
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.progress-bar {
|
27 |
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transition: width 0.3s ease;
|
28 |
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}
|
29 |
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.tooltip {
|
30 |
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visibility: hidden;
|
31 |
+
opacity: 0;
|
32 |
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transition: opacity 0.3s;
|
33 |
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}
|
34 |
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.has-tooltip:hover .tooltip {
|
35 |
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visibility: visible;
|
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opacity: 1;
|
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}
|
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</style>
|
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</head>
|
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<body class="bg-green-50 min-h-screen flex flex-col">
|
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<div class="container mx-auto px-4 py-8 flex-grow">
|
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<!-- Header -->
|
43 |
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<header class="flex justify-between items-center mb-8">
|
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<div>
|
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<h1 class="text-3xl font-bold text-green-800">Pickleball Mining</h1>
|
46 |
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<p class="text-green-600">Dig for pickleball treasures!</p>
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</div>
|
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<div class="flex items-center space-x-4">
|
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<div class="bg-white rounded-lg shadow p-3 flex items-center">
|
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<i class="fas fa-coins text-yellow-500 text-xl mr-2"></i>
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<span id="coins" class="font-bold">0</span>
|
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</div>
|
53 |
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<div class="bg-white rounded-lg shadow p-3 flex items-center">
|
54 |
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<i class="fas fa-trophy text-purple-500 text-xl mr-2"></i>
|
55 |
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<span id="level" class="font-bold">1</span>
|
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</div>
|
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</div>
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</header>
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<!-- Game Area -->
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<div class="bg-white rounded-xl shadow-lg overflow-hidden mb-8">
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<!-- Mining Area -->
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<div class="relative bg-green-200 h-64 flex items-center justify-center">
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<div id="mine" class="w-48 h-48 bg-gray-800 rounded-full flex items-center justify-center cursor-pointer transition-transform hover:scale-105">
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<div id="pickaxe" class="text-4xl absolute bounce-animation">βοΈ</div>
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<div id="mining-effect" class="hidden absolute inset-0 flex items-center justify-center">
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<div class="mining-animation text-6xl">π</div>
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</div>
|
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</div>
|
70 |
+
|
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<!-- Floating items that appear when mining -->
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<div id="floating-items" class="absolute inset-0 pointer-events-none"></div>
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73 |
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</div>
|
74 |
+
|
75 |
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<!-- Progress Bar -->
|
76 |
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<div class="bg-gray-200 h-4">
|
77 |
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<div id="level-progress" class="progress-bar bg-green-500 h-full w-0"></div>
|
78 |
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</div>
|
79 |
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</div>
|
80 |
+
|
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<!-- Upgrades -->
|
82 |
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<div class="grid grid-cols-1 md:grid-cols-3 gap-4 mb-8">
|
83 |
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<!-- Pickaxe Upgrade -->
|
84 |
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<div class="bg-white rounded-lg shadow p-4">
|
85 |
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<div class="flex justify-between items-center mb-2">
|
86 |
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<h3 class="font-bold text-lg">Pickaxe Power</h3>
|
87 |
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<span class="text-sm bg-green-100 text-green-800 px-2 py-1 rounded">Level <span id="pickaxe-level">1</span></span>
|
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</div>
|
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<p class="text-gray-600 text-sm mb-3">Increases coins per hit</p>
|
90 |
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<div class="flex justify-between items-center">
|
91 |
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<button id="upgrade-pickaxe" class="bg-green-500 hover:bg-green-600 text-white px-4 py-2 rounded transition-colors">
|
92 |
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Upgrade (<span id="pickaxe-cost">100</span> coins)
|
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</button>
|
94 |
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<div class="has-tooltip relative">
|
95 |
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<i class="fas fa-info-circle text-gray-400"></i>
|
96 |
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<div class="tooltip absolute bottom-full left-1/2 transform -translate-x-1/2 bg-gray-800 text-white text-xs rounded p-2 w-32">
|
97 |
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Current: +<span id="pickaxe-value">1</span> coin per hit
|
98 |
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</div>
|
99 |
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</div>
|
100 |
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</div>
|
101 |
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</div>
|
102 |
+
|
103 |
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<!-- Stamina Upgrade -->
|
104 |
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<div class="bg-white rounded-lg shadow p-4">
|
105 |
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<div class="flex justify-between items-center mb-2">
|
106 |
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<h3 class="font-bold text-lg">Stamina</h3>
|
107 |
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<span class="text-sm bg-blue-100 text-blue-800 px-2 py-1 rounded">Level <span id="stamina-level">1</span></span>
|
108 |
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</div>
|
109 |
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<p class="text-gray-600 text-sm mb-3">Reduces mining cooldown</p>
|
110 |
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<div class="flex justify-between items-center">
|
111 |
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<button id="upgrade-stamina" class="bg-blue-500 hover:bg-blue-600 text-white px-4 py-2 rounded transition-colors">
|
112 |
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Upgrade (<span id="stamina-cost">150</span> coins)
|
113 |
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</button>
|
114 |
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<div class="has-tooltip relative">
|
115 |
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<i class="fas fa-info-circle text-gray-400"></i>
|
116 |
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<div class="tooltip absolute bottom-full left-1/2 transform -translate-x-1/2 bg-gray-800 text-white text-xs rounded p-2 w-32">
|
117 |
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Current: <span id="stamina-value">1.0</span>s cooldown
|
118 |
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</div>
|
119 |
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</div>
|
120 |
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</div>
|
121 |
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</div>
|
122 |
+
|
123 |
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<!-- Luck Upgrade -->
|
124 |
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<div class="bg-white rounded-lg shadow p-4">
|
125 |
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<div class="flex justify-between items-center mb-2">
|
126 |
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<h3 class="font-bold text-lg">Luck</h3>
|
127 |
+
<span class="text-sm bg-purple-100 text-purple-800 px-2 py-1 rounded">Level <span id="luck-level">1</span></span>
|
128 |
+
</div>
|
129 |
+
<p class="text-gray-600 text-sm mb-3">Chance for bonus rewards</p>
|
130 |
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<div class="flex justify-between items-center">
|
131 |
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<button id="upgrade-luck" class="bg-purple-500 hover:bg-purple-600 text-white px-4 py-2 rounded transition-colors">
|
132 |
+
Upgrade (<span id="luck-cost">200</span> coins)
|
133 |
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</button>
|
134 |
+
<div class="has-tooltip relative">
|
135 |
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<i class="fas fa-info-circle text-gray-400"></i>
|
136 |
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<div class="tooltip absolute bottom-full left-1/2 transform -translate-x-1/2 bg-gray-800 text-white text-xs rounded p-2 w-32">
|
137 |
+
Current: <span id="luck-value">5</span>% bonus chance
|
138 |
+
</div>
|
139 |
+
</div>
|
140 |
+
</div>
|
141 |
+
</div>
|
142 |
+
</div>
|
143 |
+
|
144 |
+
<!-- Inventory -->
|
145 |
+
<div class="bg-white rounded-lg shadow p-4">
|
146 |
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<h2 class="text-xl font-bold mb-4 text-green-800">Inventory</h2>
|
147 |
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<div class="grid grid-cols-2 sm:grid-cols-3 md:grid-cols-6 gap-3">
|
148 |
+
<div class="border rounded p-2 text-center">
|
149 |
+
<div class="text-3xl mb-1">π</div>
|
150 |
+
<div class="text-sm">Pickleballs</div>
|
151 |
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<div id="pickleball-count" class="font-bold">0</div>
|
152 |
+
</div>
|
153 |
+
<div class="border rounded p-2 text-center">
|
154 |
+
<div class="text-3xl mb-1">π</div>
|
155 |
+
<div class="text-sm">Gems</div>
|
156 |
+
<div id="gem-count" class="font-bold">0</div>
|
157 |
+
</div>
|
158 |
+
<div class="border rounded p-2 text-center">
|
159 |
+
<div class="text-3xl mb-1">π</div>
|
160 |
+
<div class="text-sm">Trophies</div>
|
161 |
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<div id="trophy-count" class="font-bold">0</div>
|
162 |
+
</div>
|
163 |
+
<div class="border rounded p-2 text-center">
|
164 |
+
<div class="text-3xl mb-1">π―</div>
|
165 |
+
<div class="text-sm">Honey</div>
|
166 |
+
<div id="honey-count" class="font-bold">0</div>
|
167 |
+
</div>
|
168 |
+
<div class="border rounded p-2 text-center">
|
169 |
+
<div class="text-3xl mb-1">π</div>
|
170 |
+
<div class="text-sm">Keys</div>
|
171 |
+
<div id="key-count" class="font-bold">0</div>
|
172 |
+
</div>
|
173 |
+
<div class="border rounded p-2 text-center">
|
174 |
+
<div class="text-3xl mb-1">πΎ</div>
|
175 |
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<div class="text-sm">Balls</div>
|
176 |
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<div id="ball-count" class="font-bold">0</div>
|
177 |
+
</div>
|
178 |
+
</div>
|
179 |
+
</div>
|
180 |
+
</div>
|
181 |
+
|
182 |
+
<!-- Level Up Modal -->
|
183 |
+
<div id="level-up-modal" class="fixed inset-0 bg-black bg-opacity-50 flex items-center justify-center hidden z-50">
|
184 |
+
<div class="bg-white rounded-xl p-8 max-w-md text-center animate-bounce">
|
185 |
+
<div class="text-6xl mb-4 text-yellow-500">π</div>
|
186 |
+
<h2 class="text-2xl font-bold mb-2">Level Up!</h2>
|
187 |
+
<p class="mb-4">You've reached level <span id="new-level">2</span>!</p>
|
188 |
+
<p class="text-green-600 font-bold mb-4">+50 coins bonus!</p>
|
189 |
+
<button id="close-level-up" class="bg-green-500 hover:bg-green-600 text-white px-6 py-2 rounded-full">
|
190 |
+
Continue Mining
|
191 |
+
</button>
|
192 |
+
</div>
|
193 |
+
</div>
|
194 |
+
|
195 |
+
<script>
|
196 |
+
// Game State
|
197 |
+
const gameState = {
|
198 |
+
coins: 0,
|
199 |
+
level: 1,
|
200 |
+
xp: 0,
|
201 |
+
xpNeeded: 100,
|
202 |
+
inventory: {
|
203 |
+
pickleballs: 0,
|
204 |
+
gems: 0,
|
205 |
+
trophies: 0,
|
206 |
+
honey: 0,
|
207 |
+
keys: 0,
|
208 |
+
balls: 0
|
209 |
+
},
|
210 |
+
upgrades: {
|
211 |
+
pickaxe: {
|
212 |
+
level: 1,
|
213 |
+
cost: 100,
|
214 |
+
value: 1
|
215 |
+
},
|
216 |
+
stamina: {
|
217 |
+
level: 1,
|
218 |
+
cost: 150,
|
219 |
+
value: 1.0
|
220 |
+
},
|
221 |
+
luck: {
|
222 |
+
level: 1,
|
223 |
+
cost: 200,
|
224 |
+
value: 5
|
225 |
+
}
|
226 |
+
},
|
227 |
+
isMining: false,
|
228 |
+
cooldown: false
|
229 |
+
};
|
230 |
+
|
231 |
+
// DOM Elements
|
232 |
+
const mine = document.getElementById('mine');
|
233 |
+
const pickaxe = document.getElementById('pickaxe');
|
234 |
+
const miningEffect = document.getElementById('mining-effect');
|
235 |
+
const floatingItems = document.getElementById('floating-items');
|
236 |
+
const coinsDisplay = document.getElementById('coins');
|
237 |
+
const levelDisplay = document.getElementById('level');
|
238 |
+
const levelProgress = document.getElementById('level-progress');
|
239 |
+
|
240 |
+
// Upgrade Elements
|
241 |
+
const pickaxeLevel = document.getElementById('pickaxe-level');
|
242 |
+
const pickaxeCost = document.getElementById('pickaxe-cost');
|
243 |
+
const pickaxeValue = document.getElementById('pickaxe-value');
|
244 |
+
const staminaLevel = document.getElementById('stamina-level');
|
245 |
+
const staminaCost = document.getElementById('stamina-cost');
|
246 |
+
const staminaValue = document.getElementById('stamina-value');
|
247 |
+
const luckLevel = document.getElementById('luck-level');
|
248 |
+
const luckCost = document.getElementById('luck-cost');
|
249 |
+
const luckValue = document.getElementById('luck-value');
|
250 |
+
|
251 |
+
// Inventory Elements
|
252 |
+
const pickleballCount = document.getElementById('pickleball-count');
|
253 |
+
const gemCount = document.getElementById('gem-count');
|
254 |
+
const trophyCount = document.getElementById('trophy-count');
|
255 |
+
const honeyCount = document.getElementById('honey-count');
|
256 |
+
const keyCount = document.getElementById('key-count');
|
257 |
+
const ballCount = document.getElementById('ball-count');
|
258 |
+
|
259 |
+
// Modal Elements
|
260 |
+
const levelUpModal = document.getElementById('level-up-modal');
|
261 |
+
const newLevelDisplay = document.getElementById('new-level');
|
262 |
+
const closeLevelUp = document.getElementById('close-level-up');
|
263 |
+
|
264 |
+
// Initialize the game
|
265 |
+
function initGame() {
|
266 |
+
updateDisplays();
|
267 |
+
|
268 |
+
// Event Listeners
|
269 |
+
mine.addEventListener('click', mineClick);
|
270 |
+
document.getElementById('upgrade-pickaxe').addEventListener('click', () => upgrade('pickaxe'));
|
271 |
+
document.getElementById('upgrade-stamina').addEventListener('click', () => upgrade('stamina'));
|
272 |
+
document.getElementById('upgrade-luck').addEventListener('click', () => upgrade('luck'));
|
273 |
+
closeLevelUp.addEventListener('click', () => levelUpModal.classList.add('hidden'));
|
274 |
+
}
|
275 |
+
|
276 |
+
// Handle mine click
|
277 |
+
function mineClick() {
|
278 |
+
if (gameState.cooldown) return;
|
279 |
+
|
280 |
+
// Start mining animation
|
281 |
+
gameState.isMining = true;
|
282 |
+
pickaxe.classList.add('hidden');
|
283 |
+
miningEffect.classList.remove('hidden');
|
284 |
+
|
285 |
+
// After a short delay, finish mining
|
286 |
+
setTimeout(() => {
|
287 |
+
finishMining();
|
288 |
+
}, 300);
|
289 |
+
}
|
290 |
+
|
291 |
+
// Finish mining action
|
292 |
+
function finishMining() {
|
293 |
+
gameState.isMining = false;
|
294 |
+
pickaxe.classList.remove('hidden');
|
295 |
+
miningEffect.classList.add('hidden');
|
296 |
+
|
297 |
+
// Calculate rewards
|
298 |
+
const baseReward = gameState.upgrades.pickaxe.value;
|
299 |
+
let totalReward = baseReward;
|
300 |
+
|
301 |
+
// Check for bonus from luck
|
302 |
+
if (Math.random() * 100 < gameState.upgrades.luck.value) {
|
303 |
+
const bonus = Math.floor(baseReward * 0.5 + Math.random() * baseReward * 0.5);
|
304 |
+
totalReward += bonus;
|
305 |
+
showFloatingItem('π°', bonus);
|
306 |
+
}
|
307 |
+
|
308 |
+
// Add XP
|
309 |
+
addXP(baseReward);
|
310 |
+
|
311 |
+
// Add coins
|
312 |
+
addCoins(totalReward);
|
313 |
+
|
314 |
+
// Random chance to get items
|
315 |
+
if (Math.random() < 0.3) {
|
316 |
+
const items = ['π', 'π', 'π', 'π―', 'π', 'πΎ'];
|
317 |
+
const randomItem = items[Math.floor(Math.random() * items.length)];
|
318 |
+
addInventoryItem(randomItem);
|
319 |
+
showFloatingItem(randomItem);
|
320 |
+
}
|
321 |
+
|
322 |
+
// Start cooldown
|
323 |
+
startCooldown();
|
324 |
+
}
|
325 |
+
|
326 |
+
// Show floating item animation
|
327 |
+
function showFloatingItem(emoji, value = null) {
|
328 |
+
const item = document.createElement('div');
|
329 |
+
item.className = 'absolute text-2xl animate-bounce';
|
330 |
+
item.style.left = `${Math.random() * 70 + 15}%`;
|
331 |
+
item.style.bottom = '30%';
|
332 |
+
item.innerHTML = emoji;
|
333 |
+
|
334 |
+
if (value) {
|
335 |
+
const valueDisplay = document.createElement('div');
|
336 |
+
valueDisplay.className = 'absolute text-xs font-bold text-yellow-600';
|
337 |
+
valueDisplay.textContent = `+${value}`;
|
338 |
+
valueDisplay.style.bottom = '-20px';
|
339 |
+
item.appendChild(valueDisplay);
|
340 |
+
}
|
341 |
+
|
342 |
+
floatingItems.appendChild(item);
|
343 |
+
|
344 |
+
// Remove after animation
|
345 |
+
setTimeout(() => {
|
346 |
+
item.remove();
|
347 |
+
}, 1500);
|
348 |
+
}
|
349 |
+
|
350 |
+
// Start cooldown after mining
|
351 |
+
function startCooldown() {
|
352 |
+
gameState.cooldown = true;
|
353 |
+
mine.classList.add('opacity-50');
|
354 |
+
|
355 |
+
setTimeout(() => {
|
356 |
+
gameState.cooldown = false;
|
357 |
+
mine.classList.remove('opacity-50');
|
358 |
+
}, gameState.upgrades.stamina.value * 1000);
|
359 |
+
}
|
360 |
+
|
361 |
+
// Add coins to total
|
362 |
+
function addCoins(amount) {
|
363 |
+
gameState.coins += amount;
|
364 |
+
updateDisplays();
|
365 |
+
}
|
366 |
+
|
367 |
+
// Add XP and check for level up
|
368 |
+
function addXP(amount) {
|
369 |
+
gameState.xp += amount;
|
370 |
+
|
371 |
+
if (gameState.xp >= gameState.xpNeeded) {
|
372 |
+
levelUp();
|
373 |
+
}
|
374 |
+
|
375 |
+
updateDisplays();
|
376 |
+
}
|
377 |
+
|
378 |
+
// Level up the player
|
379 |
+
function levelUp() {
|
380 |
+
gameState.level++;
|
381 |
+
gameState.xp -= gameState.xpNeeded;
|
382 |
+
gameState.xpNeeded = Math.floor(gameState.xpNeeded * 1.5);
|
383 |
+
|
384 |
+
// Bonus coins for leveling up
|
385 |
+
gameState.coins += 50;
|
386 |
+
|
387 |
+
// Show level up modal
|
388 |
+
newLevelDisplay.textContent = gameState.level;
|
389 |
+
levelUpModal.classList.remove('hidden');
|
390 |
+
|
391 |
+
// Update displays again after level up
|
392 |
+
updateDisplays();
|
393 |
+
}
|
394 |
+
|
395 |
+
// Upgrade a stat
|
396 |
+
function upgrade(type) {
|
397 |
+
const upgrade = gameState.upgrades[type];
|
398 |
+
|
399 |
+
if (gameState.coins >= upgrade.cost) {
|
400 |
+
gameState.coins -= upgrade.cost;
|
401 |
+
upgrade.level++;
|
402 |
+
|
403 |
+
// Increase values based on type
|
404 |
+
switch(type) {
|
405 |
+
case 'pickaxe':
|
406 |
+
upgrade.value += 1;
|
407 |
+
upgrade.cost = Math.floor(upgrade.cost * 1.8);
|
408 |
+
break;
|
409 |
+
case 'stamina':
|
410 |
+
upgrade.value = Math.max(0.2, upgrade.value - 0.2);
|
411 |
+
upgrade.cost = Math.floor(upgrade.cost * 1.6);
|
412 |
+
break;
|
413 |
+
case 'luck':
|
414 |
+
upgrade.value += 2;
|
415 |
+
upgrade.cost = Math.floor(upgrade.cost * 1.7);
|
416 |
+
break;
|
417 |
+
}
|
418 |
+
|
419 |
+
updateDisplays();
|
420 |
+
} else {
|
421 |
+
alert("Not enough coins!");
|
422 |
+
}
|
423 |
+
}
|
424 |
+
|
425 |
+
// Add item to inventory
|
426 |
+
function addInventoryItem(emoji) {
|
427 |
+
switch(emoji) {
|
428 |
+
case 'π':
|
429 |
+
gameState.inventory.pickleballs++;
|
430 |
+
break;
|
431 |
+
case 'π':
|
432 |
+
gameState.inventory.gems++;
|
433 |
+
break;
|
434 |
+
case 'π':
|
435 |
+
gameState.inventory.trophies++;
|
436 |
+
break;
|
437 |
+
case 'π―':
|
438 |
+
gameState.inventory.honey++;
|
439 |
+
break;
|
440 |
+
case 'π':
|
441 |
+
gameState.inventory.keys++;
|
442 |
+
break;
|
443 |
+
case 'πΎ':
|
444 |
+
gameState.inventory.balls++;
|
445 |
+
break;
|
446 |
+
}
|
447 |
+
|
448 |
+
updateDisplays();
|
449 |
+
}
|
450 |
+
|
451 |
+
// Update all displays
|
452 |
+
function updateDisplays() {
|
453 |
+
// Main stats
|
454 |
+
coinsDisplay.textContent = gameState.coins;
|
455 |
+
levelDisplay.textContent = gameState.level;
|
456 |
+
|
457 |
+
// XP progress
|
458 |
+
const progressPercent = (gameState.xp / gameState.xpNeeded) * 100;
|
459 |
+
levelProgress.style.width = `${progressPercent}%`;
|
460 |
+
|
461 |
+
// Upgrades
|
462 |
+
pickaxeLevel.textContent = gameState.upgrades.pickaxe.level;
|
463 |
+
pickaxeCost.textContent = gameState.upgrades.pickaxe.cost;
|
464 |
+
pickaxeValue.textContent = gameState.upgrades.pickaxe.value;
|
465 |
+
|
466 |
+
staminaLevel.textContent = gameState.upgrades.stamina.level;
|
467 |
+
staminaCost.textContent = gameState.upgrades.stamina.cost;
|
468 |
+
staminaValue.textContent = gameState.upgrades.stamina.value.toFixed(1);
|
469 |
+
|
470 |
+
luckLevel.textContent = gameState.upgrades.luck.level;
|
471 |
+
luckCost.textContent = gameState.upgrades.luck.cost;
|
472 |
+
luckValue.textContent = gameState.upgrades.luck.value;
|
473 |
+
|
474 |
+
// Inventory
|
475 |
+
pickleballCount.textContent = gameState.inventory.pickleballs;
|
476 |
+
gemCount.textContent = gameState.inventory.gems;
|
477 |
+
trophyCount.textContent = gameState.inventory.trophies;
|
478 |
+
honeyCount.textContent = gameState.inventory.honey;
|
479 |
+
keyCount.textContent = gameState.inventory.keys;
|
480 |
+
ballCount.textContent = gameState.inventory.balls;
|
481 |
+
}
|
482 |
+
|
483 |
+
// Start the game
|
484 |
+
initGame();
|
485 |
+
</script>
|
486 |
+
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - 𧬠<a href="https://enzostvs-deepsite.hf.space?remix=privateuserh/pickleball-mining-game-vbeta1-01" style="color: #fff;text-decoration: underline;" target="_blank" >Remix</a></p></body>
|
487 |
+
</html>
|