remove timer
Browse files
cubzh.lua
CHANGED
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@@ -1,5 +1,5 @@
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| 1 |
Modules = {
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| 2 |
-
gigax = "github.com/GigaxGames/integrations/cubzh:5025b99",
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| 3 |
pathfinding = "github.com/caillef/cubzh-library/pathfinding:f8c4315",
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| 4 |
floating_island_generator = "github.com/caillef/cubzh-library/floating_island_generator:82d22a5",
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| 5 |
}
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@@ -329,6 +329,8 @@ Client.OnWorldObjectLoad = function(obj)
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| 329 |
end
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| 330 |
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Client.OnStart = function()
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| 332 |
require("object_skills").addStepClimbing(Player, {
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| 333 |
mapScale = MAP_SCALE,
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| 334 |
collisionGroups = Map.CollisionGroups,
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@@ -363,9 +365,7 @@ Client.OnStart = function()
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| 363 |
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| 364 |
pathfinding:createPathfindingMap()
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| 365 |
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| 366 |
-
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| 367 |
-
gigax:setConfig(gigaxWorldConfig)
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| 368 |
-
end)
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| 369 |
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| 370 |
Player.Avatar:load({ usernameOrId = "aduermael" })
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| 371 |
end
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@@ -409,3 +409,420 @@ Client.OnChat = function(payload)
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| 409 |
print(payload.message)
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return true
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| 411 |
end
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|
| 1 |
Modules = {
|
| 2 |
+
-- gigax = "github.com/GigaxGames/integrations/cubzh:5025b99",
|
| 3 |
pathfinding = "github.com/caillef/cubzh-library/pathfinding:f8c4315",
|
| 4 |
floating_island_generator = "github.com/caillef/cubzh-library/floating_island_generator:82d22a5",
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| 5 |
}
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| 329 |
end
|
| 330 |
|
| 331 |
Client.OnStart = function()
|
| 332 |
+
gigax = requireGigax()
|
| 333 |
+
|
| 334 |
require("object_skills").addStepClimbing(Player, {
|
| 335 |
mapScale = MAP_SCALE,
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| 336 |
collisionGroups = Map.CollisionGroups,
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|
| 365 |
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| 366 |
pathfinding:createPathfindingMap()
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| 367 |
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| 368 |
+
gigax:setConfig(gigaxWorldConfig)
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|
| 369 |
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| 370 |
Player.Avatar:load({ usernameOrId = "aduermael" })
|
| 371 |
end
|
|
|
|
| 409 |
print(payload.message)
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| 410 |
return true
|
| 411 |
end
|
| 412 |
+
|
| 413 |
+
function requireGigax()
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| 414 |
+
local gigax = {}
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| 415 |
+
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| 416 |
+
local CUBZH_API_TOKEN =
|
| 417 |
+
"H4gjL-e9kvLF??2pz6oh=kJL497cBnsyCrQFdVkFadUkLnIaEamroYHb91GywMXrbGeDdmTiHxi8EqmJduCKPrDnfqWsjGuF0JJCUTrasGcBfGx=tlJCjq5q8jhVHWL?krIE74GT9AJ7qqX8nZQgsDa!Unk8GWaqWcVYT-19C!tCo11DcLvrnJPEOPlSbH7dDcXmAMfMEf1ZwZ1v1C9?2/BjPDeiAVTRlLFilwRFmKz7k4H-kCQnDH-RrBk!ZHl7"
|
| 418 |
+
local API_URL = "https://gig.ax"
|
| 419 |
+
|
| 420 |
+
local TRIGGER_AREA_SIZE = Number3(60, 30, 60)
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| 421 |
+
|
| 422 |
+
local headers = {
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| 423 |
+
["Content-Type"] = "application/json",
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| 424 |
+
["Authorization"] = CUBZH_API_TOKEN,
|
| 425 |
+
}
|
| 426 |
+
|
| 427 |
+
-- HELPERS
|
| 428 |
+
local _helpers = {}
|
| 429 |
+
|
| 430 |
+
_helpers.lookAt = function(obj, target)
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| 431 |
+
if not target then
|
| 432 |
+
require("ease"):linear(obj, 0.1).Forward = obj.initialForward
|
| 433 |
+
obj.Tick = nil
|
| 434 |
+
return
|
| 435 |
+
end
|
| 436 |
+
obj.Tick = function(self, _)
|
| 437 |
+
_helpers.lookAtHorizontal(self, target)
|
| 438 |
+
end
|
| 439 |
+
end
|
| 440 |
+
|
| 441 |
+
_helpers.lookAtHorizontal = function(o1, o2)
|
| 442 |
+
local n3_1 = Number3.Zero
|
| 443 |
+
local n3_2 = Number3.Zero
|
| 444 |
+
n3_1:Set(o1.Position.X, 0, o1.Position.Z)
|
| 445 |
+
n3_2:Set(o2.Position.X, 0, o2.Position.Z)
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| 446 |
+
require("ease"):linear(o1, 0.1).Forward = n3_2 - n3_1
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| 447 |
+
end
|
| 448 |
+
|
| 449 |
+
-- Function to calculate distance between two positions
|
| 450 |
+
_helpers.calculateDistance = function(_, pos1, pos2)
|
| 451 |
+
local dx = pos1.X - pos2.X
|
| 452 |
+
local dy = pos1.Y - pos2.Y
|
| 453 |
+
local dz = pos1.Z - pos2.Z
|
| 454 |
+
return math.sqrt(dx * dx + dy * dy + dz * dz)
|
| 455 |
+
end
|
| 456 |
+
|
| 457 |
+
_helpers.findClosestLocation = function(_, position, locationData)
|
| 458 |
+
if not locationData then
|
| 459 |
+
return
|
| 460 |
+
end
|
| 461 |
+
local closestLocation = nil
|
| 462 |
+
local smallestDistance = math.huge -- Large initial value
|
| 463 |
+
|
| 464 |
+
for _, location in pairs(locationData) do
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| 465 |
+
local distance = _helpers:calculateDistance(
|
| 466 |
+
position,
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| 467 |
+
-- Map:WorldToBlock(Number3(location.position.x, location.position.y, location.position.z))
|
| 468 |
+
Number3(location.position.x, location.position.y, location.position.z)
|
| 469 |
+
)
|
| 470 |
+
if distance < smallestDistance then
|
| 471 |
+
smallestDistance = distance
|
| 472 |
+
closestLocation = location
|
| 473 |
+
end
|
| 474 |
+
end
|
| 475 |
+
-- Closest location found, now send its ID to update the character's location
|
| 476 |
+
return closestLocation
|
| 477 |
+
end
|
| 478 |
+
|
| 479 |
+
if IsClient then
|
| 480 |
+
local simulation = {}
|
| 481 |
+
|
| 482 |
+
local npcDataClientById = {}
|
| 483 |
+
local waitingLinkNPCs = {}
|
| 484 |
+
local skillCallbacks = {}
|
| 485 |
+
|
| 486 |
+
local gigaxHttpClient = {}
|
| 487 |
+
gigaxHttpClient.registerMainCharacter = function(_, engineId, locationId, callback)
|
| 488 |
+
local body = JSON:Encode({
|
| 489 |
+
name = Player.Username,
|
| 490 |
+
physical_description = "A human playing the game",
|
| 491 |
+
current_location_id = locationId,
|
| 492 |
+
position = { x = 0, y = 0, z = 0 },
|
| 493 |
+
})
|
| 494 |
+
local apiUrl = API_URL .. "/api/character/company/main?engine_id=" .. engineId
|
| 495 |
+
HTTP:Post(apiUrl, headers, body, function(response)
|
| 496 |
+
if response.StatusCode ~= 200 then
|
| 497 |
+
print("Error creating or fetching main character: " .. response.StatusCode)
|
| 498 |
+
return
|
| 499 |
+
end
|
| 500 |
+
callback(response.Body)
|
| 501 |
+
end)
|
| 502 |
+
end
|
| 503 |
+
|
| 504 |
+
gigaxHttpClient.stepMainCharacter = function(_, engineId, characterId, skill, content, npcName, npcId, callback)
|
| 505 |
+
if not engineId then
|
| 506 |
+
return
|
| 507 |
+
end
|
| 508 |
+
local stepUrl = API_URL .. "/api/character/" .. characterId .. "/step-no-ws?engine_id=" .. engineId
|
| 509 |
+
local body = JSON:Encode({
|
| 510 |
+
character_id = characterId,
|
| 511 |
+
skill = skill,
|
| 512 |
+
target_name = npcName,
|
| 513 |
+
target = npcId,
|
| 514 |
+
content = content,
|
| 515 |
+
})
|
| 516 |
+
HTTP:Post(stepUrl, headers, body, function(response)
|
| 517 |
+
if response.StatusCode ~= 200 then
|
| 518 |
+
print("Error stepping character: " .. response.StatusCode)
|
| 519 |
+
return
|
| 520 |
+
end
|
| 521 |
+
callback(response.Body)
|
| 522 |
+
end)
|
| 523 |
+
end
|
| 524 |
+
|
| 525 |
+
gigaxHttpClient.updateCharacterPosition = function(_, engineId, characterId, locationId, position, callback)
|
| 526 |
+
local body = JSON:Encode({
|
| 527 |
+
current_location_id = locationId,
|
| 528 |
+
position = { x = position.X, y = position.Y, z = position.Z },
|
| 529 |
+
})
|
| 530 |
+
local apiUrl = API_URL .. "/api/character/" .. characterId .. "?engine_id=" .. engineId
|
| 531 |
+
HTTP:Post(apiUrl, headers, body, function(response)
|
| 532 |
+
if response.StatusCode ~= 200 then
|
| 533 |
+
print("Error updating character location: " .. response.StatusCode)
|
| 534 |
+
return
|
| 535 |
+
end
|
| 536 |
+
if callback then
|
| 537 |
+
callback(response.Body)
|
| 538 |
+
end
|
| 539 |
+
end)
|
| 540 |
+
end
|
| 541 |
+
|
| 542 |
+
local onEndData
|
| 543 |
+
local prevAction
|
| 544 |
+
local function npcResponse(actionData)
|
| 545 |
+
local currentAction = string.lower(actionData.skill.name)
|
| 546 |
+
if onEndData and skillCallbacks[prevAction].onEndCallback then
|
| 547 |
+
skillCallbacks[prevAction].onEndCallback(gigax, onEndData, currentAction)
|
| 548 |
+
end
|
| 549 |
+
local callback = skillCallbacks[currentAction].callback
|
| 550 |
+
prevAction = string.lower(actionData.skill.name)
|
| 551 |
+
if not callback then
|
| 552 |
+
return
|
| 553 |
+
end
|
| 554 |
+
onEndData = callback(gigax, actionData, simulation.config)
|
| 555 |
+
end
|
| 556 |
+
|
| 557 |
+
local function registerEngine(config)
|
| 558 |
+
local apiUrl = API_URL .. "/api/engine/company/"
|
| 559 |
+
|
| 560 |
+
simulation.locations = {}
|
| 561 |
+
simulation.NPCs = {}
|
| 562 |
+
simulation.config = config
|
| 563 |
+
simulation.player = Player
|
| 564 |
+
|
| 565 |
+
-- Prepare the data structure expected by the backend
|
| 566 |
+
local engineData = {
|
| 567 |
+
name = Player.UserID .. ":" .. config.simulationName,
|
| 568 |
+
description = config.simulationDescription,
|
| 569 |
+
NPCs = {},
|
| 570 |
+
locations = {},
|
| 571 |
+
radius,
|
| 572 |
+
}
|
| 573 |
+
|
| 574 |
+
for _, npc in pairs(config.NPCs) do
|
| 575 |
+
simulation.NPCs[npc.name] = {
|
| 576 |
+
name = npc.name,
|
| 577 |
+
physical_description = npc.physicalDescription,
|
| 578 |
+
psychological_profile = npc.psychologicalProfile,
|
| 579 |
+
initial_reflections = npc.initialReflections,
|
| 580 |
+
current_location_name = npc.currentLocationName,
|
| 581 |
+
-- skills = config.skills,
|
| 582 |
+
}
|
| 583 |
+
print("simulation.NPCs[" .. npc.name .. "]:", JSON:Encode(simulation.NPCs[npc.name]))
|
| 584 |
+
simulation.NPCs[npc.name].skills = config.skills
|
| 585 |
+
|
| 586 |
+
table.insert(engineData.NPCs, simulation.NPCs[npc.name])
|
| 587 |
+
end
|
| 588 |
+
|
| 589 |
+
for _, loc in ipairs(config.locations) do
|
| 590 |
+
simulation.locations[loc.name] = {
|
| 591 |
+
name = loc.name,
|
| 592 |
+
position = { x = loc.position.X, y = loc.position.Y, z = loc.position.Z },
|
| 593 |
+
description = loc.description,
|
| 594 |
+
}
|
| 595 |
+
|
| 596 |
+
print("simulation.locations[" .. loc.name .. "]:", JSON:Encode(simulation.locations[loc.name]))
|
| 597 |
+
|
| 598 |
+
table.insert(engineData.locations, simulation.locations[loc.name])
|
| 599 |
+
end
|
| 600 |
+
|
| 601 |
+
local body = JSON:Encode(engineData)
|
| 602 |
+
HTTP:Post(apiUrl, headers, body, function(res)
|
| 603 |
+
if res.StatusCode ~= 201 then
|
| 604 |
+
print("Error updating engine: " .. res.StatusCode)
|
| 605 |
+
return
|
| 606 |
+
end
|
| 607 |
+
-- Decode the response body to extract engine and location IDs
|
| 608 |
+
local responseData = JSON:Decode(res.Body)
|
| 609 |
+
|
| 610 |
+
-- Save the engine_id for future use
|
| 611 |
+
simulation.engineId = responseData.engine.id
|
| 612 |
+
|
| 613 |
+
-- Saving all the _ids inside locationData table:
|
| 614 |
+
for _, loc in ipairs(responseData.locations) do
|
| 615 |
+
simulation.locations[loc.name]._id = loc._id
|
| 616 |
+
end
|
| 617 |
+
|
| 618 |
+
-- same for characters:
|
| 619 |
+
for _, npc in pairs(responseData.NPCs) do
|
| 620 |
+
simulation.NPCs[npc.name]._id = npc._id
|
| 621 |
+
print("npc.position:", JSON:Encode(npc.position), npc.name)
|
| 622 |
+
simulation.NPCs[npc.name].position = Number3(npc.position.x, npc.position.y, npc.position.z)
|
| 623 |
+
end
|
| 624 |
+
|
| 625 |
+
gigaxHttpClient:registerMainCharacter(
|
| 626 |
+
simulation.engineId,
|
| 627 |
+
simulation.locations[config.startingLocationName]._id,
|
| 628 |
+
function(body)
|
| 629 |
+
simulation.character = JSON:Decode(body)
|
| 630 |
+
for name, npc in pairs(waitingLinkNPCs) do
|
| 631 |
+
npc._id = simulation.NPCs[name]._id
|
| 632 |
+
npc.name = name
|
| 633 |
+
npcDataClientById[npc._id] = npc
|
| 634 |
+
end
|
| 635 |
+
Timer(1, true, function()
|
| 636 |
+
-- local position = Map:WorldToBlock(Player.Position)
|
| 637 |
+
local position = Player.Position:Copy()
|
| 638 |
+
gigax:updateCharacterPosition(simulation, simulation.character._id, position)
|
| 639 |
+
end)
|
| 640 |
+
end
|
| 641 |
+
)
|
| 642 |
+
end)
|
| 643 |
+
end
|
| 644 |
+
|
| 645 |
+
findTargetNpc = function(player)
|
| 646 |
+
print("findTargetNpc")
|
| 647 |
+
if not simulation then
|
| 648 |
+
return
|
| 649 |
+
end
|
| 650 |
+
|
| 651 |
+
local closerDist = 1000
|
| 652 |
+
local closerNpc
|
| 653 |
+
for _, npc in pairs(simulation.NPCs) do
|
| 654 |
+
print("npc.name:", npc.name, npc.position)
|
| 655 |
+
local dist = (npc.position - player.Position).Length
|
| 656 |
+
if closerDist > dist then
|
| 657 |
+
closerDist = dist
|
| 658 |
+
closerNpc = npc
|
| 659 |
+
end
|
| 660 |
+
end
|
| 661 |
+
if closerDist > 50 then
|
| 662 |
+
return
|
| 663 |
+
end -- max distance is 50
|
| 664 |
+
return closerNpc
|
| 665 |
+
end
|
| 666 |
+
|
| 667 |
+
gigax.action = function(_, data)
|
| 668 |
+
print("data:", JSON:Encode(data))
|
| 669 |
+
local npc = findTargetNpc(Player)
|
| 670 |
+
if not npc then
|
| 671 |
+
print("no NPC")
|
| 672 |
+
return
|
| 673 |
+
end
|
| 674 |
+
|
| 675 |
+
print("npc.name:", npc.name)
|
| 676 |
+
print("simulation.character._id:", simulation.character._id)
|
| 677 |
+
|
| 678 |
+
local content = data.content
|
| 679 |
+
data.content = nil
|
| 680 |
+
gigaxHttpClient:stepMainCharacter(
|
| 681 |
+
simulation.engineId,
|
| 682 |
+
simulation.character._id,
|
| 683 |
+
data,
|
| 684 |
+
content,
|
| 685 |
+
npc.name,
|
| 686 |
+
npc._id,
|
| 687 |
+
function(body)
|
| 688 |
+
print("body:", body:ToString())
|
| 689 |
+
local actions = JSON:Decode(body)
|
| 690 |
+
for _, action in ipairs(actions) do
|
| 691 |
+
npcResponse(action)
|
| 692 |
+
end
|
| 693 |
+
end
|
| 694 |
+
)
|
| 695 |
+
end
|
| 696 |
+
|
| 697 |
+
gigax.getNpc = function(_, id)
|
| 698 |
+
return npcDataClientById[id]
|
| 699 |
+
end
|
| 700 |
+
|
| 701 |
+
local skillOnAction = function(actionType, callback, onEndCallback)
|
| 702 |
+
skillCallbacks[actionType] = {
|
| 703 |
+
callback = callback,
|
| 704 |
+
onEndCallback = onEndCallback,
|
| 705 |
+
}
|
| 706 |
+
end
|
| 707 |
+
|
| 708 |
+
local prevSyncPosition
|
| 709 |
+
gigax.updateCharacterPosition = function(_, simulation, characterId, position)
|
| 710 |
+
if not simulation then
|
| 711 |
+
return
|
| 712 |
+
end
|
| 713 |
+
if position == prevSyncPosition then
|
| 714 |
+
return
|
| 715 |
+
end
|
| 716 |
+
prevSyncPosition = position
|
| 717 |
+
local closest = _helpers:findClosestLocation(position, simulation.locations)
|
| 718 |
+
if not closest then
|
| 719 |
+
print("can't update character position: no closest location found, id:", characterId, position)
|
| 720 |
+
return
|
| 721 |
+
end
|
| 722 |
+
if not characterId then
|
| 723 |
+
return
|
| 724 |
+
end
|
| 725 |
+
print("characterId:", characterId, "closest.name:", closest.name, "position:", position)
|
| 726 |
+
gigaxHttpClient:updateCharacterPosition(simulation.engineId, characterId, closest._id, position)
|
| 727 |
+
end
|
| 728 |
+
|
| 729 |
+
local function createNPC(name, currentPosition, rotation)
|
| 730 |
+
-- Create the NPC's Object and Avatar
|
| 731 |
+
local NPC = {}
|
| 732 |
+
NPC.object = Object()
|
| 733 |
+
World:AddChild(NPC.object)
|
| 734 |
+
NPC.object.Position = currentPosition or Number3(0, 0, 0)
|
| 735 |
+
NPC.object.Scale = 0.5
|
| 736 |
+
NPC.object.Physics = PhysicsMode.Trigger
|
| 737 |
+
NPC.object.CollisionBox = Box({
|
| 738 |
+
-TRIGGER_AREA_SIZE.Width * 0.5,
|
| 739 |
+
math.min(-TRIGGER_AREA_SIZE.Height, NPC.object.CollisionBox.Min.Y),
|
| 740 |
+
-TRIGGER_AREA_SIZE.Depth * 0.5,
|
| 741 |
+
}, {
|
| 742 |
+
TRIGGER_AREA_SIZE.Width * 0.5,
|
| 743 |
+
math.max(TRIGGER_AREA_SIZE.Height, NPC.object.CollisionBox.Max.Y),
|
| 744 |
+
TRIGGER_AREA_SIZE.Depth * 0.5,
|
| 745 |
+
})
|
| 746 |
+
NPC.object.OnCollisionBegin = function(self, other)
|
| 747 |
+
if other ~= Player then
|
| 748 |
+
return
|
| 749 |
+
end
|
| 750 |
+
_helpers.lookAt(self.avatarContainer, other)
|
| 751 |
+
end
|
| 752 |
+
NPC.object.OnCollisionEnd = function(self, other)
|
| 753 |
+
if other ~= Player then
|
| 754 |
+
return
|
| 755 |
+
end
|
| 756 |
+
_helpers.lookAt(self.avatarContainer, nil)
|
| 757 |
+
end
|
| 758 |
+
|
| 759 |
+
local container = Object()
|
| 760 |
+
container.Rotation:Set(rotation or Number3.Zero)
|
| 761 |
+
container.initialForward = container.Forward:Copy()
|
| 762 |
+
container:SetParent(NPC.object)
|
| 763 |
+
container.Physics = PhysicsMode.Trigger
|
| 764 |
+
NPC.object.avatarContainer = container
|
| 765 |
+
|
| 766 |
+
NPC.avatar = require("avatar"):get(name)
|
| 767 |
+
NPC.avatar:SetParent(NPC.object.avatarContainer)
|
| 768 |
+
|
| 769 |
+
NPC.name = name
|
| 770 |
+
|
| 771 |
+
NPC.object.onIdle = function()
|
| 772 |
+
local animations = NPC.avatar.Animations
|
| 773 |
+
NPC.object.avatarContainer.LocalRotation = { 0, 0, 0 }
|
| 774 |
+
if not animations or animations.Idle.IsPlaying then
|
| 775 |
+
return
|
| 776 |
+
end
|
| 777 |
+
if animations.Walk.IsPlaying then
|
| 778 |
+
animations.Walk:Stop()
|
| 779 |
+
end
|
| 780 |
+
animations.Idle:Play()
|
| 781 |
+
end
|
| 782 |
+
|
| 783 |
+
NPC.object.onMove = function()
|
| 784 |
+
local animations = NPC.avatar.Animations
|
| 785 |
+
NPC.object.avatarContainer.LocalRotation = { 0, 0, 0 }
|
| 786 |
+
if not animations or animations.Walk.IsPlaying then
|
| 787 |
+
return
|
| 788 |
+
end
|
| 789 |
+
if animations.Idle.IsPlaying then
|
| 790 |
+
animations.Idle:Stop()
|
| 791 |
+
end
|
| 792 |
+
animations.Walk:Play()
|
| 793 |
+
end
|
| 794 |
+
|
| 795 |
+
waitingLinkNPCs[name] = NPC
|
| 796 |
+
|
| 797 |
+
-- review this to update location and position
|
| 798 |
+
Timer(1, true, function()
|
| 799 |
+
if not simulation then
|
| 800 |
+
return
|
| 801 |
+
end
|
| 802 |
+
-- local position = Map:WorldToBlock(NPC.object.Position)
|
| 803 |
+
local position = NPC.object.Position:Copy()
|
| 804 |
+
local prevPosition = NPC.object.prevSyncPosition
|
| 805 |
+
if prevPosition == position then
|
| 806 |
+
return
|
| 807 |
+
end
|
| 808 |
+
gigax:updateCharacterPosition(simulation, NPC._id, position)
|
| 809 |
+
NPC.object.prevSyncPosition = position
|
| 810 |
+
end)
|
| 811 |
+
return NPC
|
| 812 |
+
end
|
| 813 |
+
|
| 814 |
+
gigax.setConfig = function(_, config)
|
| 815 |
+
for _, elem in ipairs(config.skills) do
|
| 816 |
+
skillOnAction(string.lower(elem.name), elem.callback, elem.onEndCallback)
|
| 817 |
+
elem.callback = nil
|
| 818 |
+
elem.onEndCallback = nil
|
| 819 |
+
end
|
| 820 |
+
for _, elem in ipairs(config.NPCs) do
|
| 821 |
+
createNPC(elem.name, elem.position, elem.rotation)
|
| 822 |
+
end
|
| 823 |
+
registerEngine(config)
|
| 824 |
+
end
|
| 825 |
+
end
|
| 826 |
+
|
| 827 |
+
return gigax
|
| 828 |
+
end
|