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<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Legend of the Crystal Kingdom</title>
    <script src="https://cdn.tailwindcss.com"></script>
    <script src="https://kit.fontawesome.com/a076d05399.js" crossorigin="anonymous"></script>
    <style>
        @import url('https://fonts.googleapis.com/css2?family=Press+Start+2P&family=VT323&display=swap');
        
        body {
            font-family: 'VT323', monospace;
            background-color: #0f172a;
            color: #e2e8f0;
            background-image: radial-gradient(#1e293b 1px, transparent 1px);
            background-size: 20px 20px;
        }
        
        .game-title {
            font-family: 'Press Start 2P', cursive;
            text-shadow: 0 0 10px #3b82f6, 0 0 20px #3b82f6;
        }
        
        .text-output {
            border-right: 3px solid #3b82f6;
            animation: blink 0.7s step-end infinite;
        }
        
        @keyframes blink {
            from, to { border-color: transparent }
            50% { border-color: #3b82f6 }
        }
        
        .pixel-art {
            image-rendering: pixelated;
            image-rendering: -moz-crisp-edges;
            image-rendering: crisp-edges;
        }
        
        .typewriter {
            overflow: hidden;
            white-space: pre-wrap;
            letter-spacing: 1px;
            animation: typing 3.5s steps(40, end);
        }
        
        @keyframes typing {
            from { width: 0 }
            to { width: 100% }
        }
        
        .scrollbar-hide::-webkit-scrollbar {
            display: none;
        }
        
        .scrollbar-hide {
            -ms-overflow-style: none;
            scrollbar-width: none;
        }
        
        .rainbow-text {
            background-image: linear-gradient(to left, violet, indigo, blue, green, yellow, orange, red);
            -webkit-background-clip: text;
            background-clip: text;
            color: transparent;
        }
    </style>
</head>
<body class="min-h-screen flex flex-col items-center justify-center p-4">
    <div class="w-full max-w-3xl bg-gray-900 rounded-lg shadow-xl overflow-hidden border-2 border-blue-500">
        <!-- Game Header -->
        <div class="bg-gradient-to-r from-blue-900 to-indigo-900 p-4 flex items-center justify-between border-b-2 border-blue-500">
            <h1 class="game-title text-2xl md:text-3xl text-blue-400">✨ Legend of the Crystal Kingdom ✨</h1>
            <div class="flex space-x-2">
                <div class="w-3 h-3 rounded-full bg-red-500"></div>
                <div class="w-3 h-3 rounded-full bg-yellow-500"></div>
                <div class="w-3 h-3 rounded-full bg-green-500"></div>
            </div>
        </div>
        
        <!-- Game Display -->
        <div class="flex flex-col md:flex-row h-96">
            <!-- Graphics Panel -->
            <div class="w-full md:w-1/3 bg-gray-800 p-4 flex items-center justify-center border-b-2 md:border-b-0 md:border-r-2 border-blue-500">
                <div id="game-graphic" class="pixel-art w-40 h-40 bg-gray-700 rounded flex items-center justify-center text-4xl">
                    <i class="fas fa-dragon text-red-500"></i>
                </div>
            </div>
            
            <!-- Text Panel -->
            <div class="w-full md:w-2/3 bg-gray-800 p-4 overflow-y-auto scrollbar-hide">
                <div id="game-text" class="text-xl text-gray-200 leading-relaxed">
                    <p class="typewriter rainbow-text">Welcome, brave adventurer!</p>
                    <p class="typewriter text-blue-300 mt-2">The Crystal Kingdom needs your help...</p>
                    <p class="typewriter text-purple-300 mt-2">Dark forces have stolen the Sacred Crystals!</p>
                    <p class="typewriter text-green-300 mt-2">Will you embark on this epic quest?</p>
                </div>
            </div>
        </div>
        
        <!-- Input Panel -->
        <div class="bg-gray-900 p-4 border-t-2 border-blue-500">
            <div class="flex items-center">
                <span class="text-green-400 mr-2 text-xl">></span>
                <input id="user-input" type="text" class="flex-1 bg-gray-800 text-gray-200 border-2 border-blue-500 rounded px-3 py-2 focus:outline-none focus:ring-2 focus:ring-blue-500" placeholder="What will you do?" autofocus>
                <button id="submit-btn" class="ml-2 bg-blue-600 hover:bg-blue-700 text-white font-bold py-2 px-4 rounded transition duration-200">
                    <i class="fas fa-paper-plane"></i>
                </button>
            </div>
            <div class="mt-2 flex space-x-2">
                <button class="command-hint bg-gray-700 hover:bg-gray-600 text-gray-300 px-2 py-1 rounded text-sm" data-command="look">look</button>
                <button class="command-hint bg-gray-700 hover:bg-gray-600 text-gray-300 px-2 py-1 rounded text-sm" data-command="inventory">inventory</button>
                <button class="command-hint bg-gray-700 hover:bg-gray-600 text-gray-300 px-2 py-1 rounded text-sm" data-command="help">help</button>
            </div>
        </div>
    </div>
    
    <!-- Audio Elements -->
    <audio id="bg-music" loop>
        <source src="https://assets.mixkit.co/sfx/preview/mixkit-game-show-suspense-waiting-668.mp3" type="audio/mpeg">
    </audio>
    <audio id="type-sound">
        <source src="https://assets.mixkit.co/sfx/preview/mixkit-quick-jump-arcade-game-239.mp3" type="audio/mpeg">
    </audio>
    
    <script>
        // Game State
        const gameState = {
            currentScene: 'start',
            inventory: [],
            health: 100,
            gold: 50,
            hasSword: false,
            hasShield: false,
            crystalsFound: 0,
            metWizard: false,
            dragonDefeated: false
        };
        
        // Game Scenes
        const scenes = {
            start: {
                text: `<p class="text-yellow-300">You stand at the gates of the Crystal Kingdom. The once vibrant land now lies under a dark shadow.</p>
                       <p class="text-blue-300">To the <span class="text-green-400 font-bold">north</span>, the Enchanted Forest whispers secrets.</p>
                       <p class="text-red-300">To the <span class="text-green-400 font-bold">east</span>, the Dragon's Peak smolders ominously.</p>
                       <p class="text-purple-300">To the <span class="text-green-400 font-bold">west</span>, the Mystic Caves beckon with ancient magic.</p>
                       <p class="text-pink-300">In the town <span class="text-green-400 font-bold">square</span>, villagers gather nervously.</p>`,
                graphic: '<i class="fas fa-chess-rook text-blue-400"></i>',
                options: {
                    'north': 'forest',
                    'east': 'dragonPeak',
                    'west': 'caves',
                    'square': 'townSquare',
                    'look': 'startLook',
                    'inventory': 'showInventory'
                }
            },
            
            forest: {
                text: `<p class="text-green-400">Tall, ancient trees surround you. Their leaves glow faintly in the dim light.</p>
                       <p class="text-yellow-300">A sparkling <span class="text-blue-400 font-bold">stream</span> trickles nearby.</p>
                       <p class="text-red-400">Something moves in the <span class="text-blue-400 font-bold">bushes</span>...</p>
                       <p class="text-purple-300">The path back to the <span class="text-blue-400 font-bold">gates</span> is clear.</p>`,
                graphic: '<i class="fas fa-tree text-green-500"></i>',
                options: {
                    'stream': 'forestStream',
                    'bushes': 'forestBushes',
                    'gates': 'start',
                    'look': 'forestLook',
                    'inventory': 'showInventory'
                }
            },
            
            forestStream: {
                text: `<p class="text-blue-300">The crystal-clear water reveals colorful fish swimming beneath the surface.</p>
                       <p class="text-yellow-300">You notice something <span class="text-blue-400 font-bold">shiny</span> in the water.</p>
                       <p class="text-green-400">The <span class="text-blue-400 font-bold">forest</span> awaits your return.</p>`,
                graphic: '<i class="fas fa-water text-blue-300"></i>',
                options: {
                    'take shiny': 'takeCrystal',
                    'forest': 'forest',
                    'look': 'streamLook',
                    'inventory': 'showInventory'
                }
            },
            
            takeCrystal: {
                text: `<p class="rainbow-text">You reach into the water and pull out a glowing crystal!</p>
                       <p class="text-green-400">The water spirit whispers: "One of four sacred crystals has been found."</p>
                       <p class="text-yellow-300">Return to the <span class="text-blue-400 font-bold">forest</span>?</p>`,
                graphic: '<i class="fas fa-gem text-purple-500"></i>',
                onEnter: () => {
                    gameState.crystalsFound++;
                    gameState.inventory.push('Water Crystal');
                    playSound('success');
                },
                options: {
                    'forest': 'forest',
                    'look': 'crystalLook',
                    'inventory': 'showInventory'
                }
            },
            
            // More scenes would continue here...
            townSquare: {
                text: `<p class="text-yellow-300">Villagers mill about nervously. The blacksmith's shop stands to your <span class="text-blue-400 font-bold">left</span>.</p>
                       <p class="text-purple-300">The old <span class="text-blue-400 font-bold">wizard</span> watches you from his tower.</p>
                       <p class="text-green-400">The town <span class="text-blue-400 font-bold">gates</span> are behind you.</p>`,
                graphic: '<i class="fas fa-users text-yellow-400"></i>',
                options: {
                    'left': 'blacksmith',
                    'wizard': 'wizardTower',
                    'gates': 'start',
                    'look': 'squareLook',
                    'inventory': 'showInventory'
                }
            },
            
            blacksmith: {
                text: `<p class="text-orange-400">The blacksmith wipes sweat from his brow. "I can sell you weapons, but gold is scarce these days."</p>
                       <p class="text-yellow-300">A sturdy <span class="text-blue-400 font-bold">sword</span> costs 30 gold.</p>
                       <p class="text-blue-300">A reliable <span class="text-blue-400 font-bold">shield</span> costs 20 gold.</p>
                       <p class="text-green-400">Return to the <span class="text-blue-400 font-bold">square</span>?</p>`,
                graphic: '<i class="fas fa-hammer text-orange-500"></i>',
                options: {
                    'buy sword': 'buySword',
                    'buy shield': 'buyShield',
                    'square': 'townSquare',
                    'look': 'blacksmithLook',
                    'inventory': 'showInventory'
                }
            },
            
            buySword: {
                text: gameState.gold >= 30 
                    ? `<p class="text-blue-300">"A fine choice!" says the blacksmith as he hands you the sword.</p>
                       <p class="text-yellow-300">You feel more confident in battle now.</p>
                       <p class="text-green-400">Return to the <span class="text-blue-400 font-bold">square</span>?</p>`
                    : `<p class="text-red-400">"You don't have enough gold," the blacksmith frowns.</p>
                       <p class="text-yellow-300">You need ${30 - gameState.gold} more gold pieces.</p>
                       <p class="text-green-400">Return to the <span class="text-blue-400 font-bold">square</span>?</p>`,
                graphic: '<i class="fas fa-sword text-gray-300"></i>',
                onEnter: () => {
                    if (gameState.gold >= 30) {
                        gameState.hasSword = true;
                        gameState.gold -= 30;
                        playSound('success');
                    } else {
                        playSound('error');
                    }
                },
                options: {
                    'square': 'townSquare',
                    'look': 'swordLook',
                    'inventory': 'showInventory'
                }
            },
            
            // More game scenes would continue...
            dragonPeak: {
                text: gameState.dragonDefeated 
                    ? `<p class="text-green-400">The defeated dragon lies motionless. You've reclaimed the Fire Crystal!</p>
                       <p class="text-yellow-300">The path back to the <span class="text-blue-400 font-bold">gates</span> is clear.</p>`
                    : `<p class="text-red-500">A massive dragon blocks your path, its scales glowing like embers!</p>
                       <p class="text-yellow-300">In its claws, you see the glowing <span class="text-red-400 font-bold">Fire Crystal</span>.</p>
                       <p class="text-purple-300">Will you <span class="text-blue-400 font-bold">fight</span> or <span class="text-blue-400 font-bold">flee</span>?</p>`,
                graphic: gameState.dragonDefeated 
                    ? '<i class="fas fa-skull text-gray-400"></i>' 
                    : '<i class="fas fa-dragon text-red-500"></i>',
                options: {
                    'fight': 'dragonFight',
                    'flee': 'start',
                    'gates': 'start',
                    'look': 'dragonLook',
                    'inventory': 'showInventory'
                }
            },
            
            dragonFight: {
                text: gameState.hasSword 
                    ? `<p class="text-green-400">With a mighty swing of your sword, you strike the dragon down!</p>
                       <p class="rainbow-text">The Fire Crystal is yours! (2/4 crystals found)</p>
                       <p class="text-yellow-300">Return to the <span class="text-blue-400 font-bold">gates</span>?</p>`
                    : `<p class="text-red-500">Without a proper weapon, the dragon's fire overwhelms you!</p>
                       <p class="text-yellow-300">You barely escape with your life (-30 health).</p>
                       <p class="text-purple-300">The path back to the <span class="text-blue-400 font-bold">gates</span> is clear.</p>`,
                graphic: gameState.hasSword 
                    ? '<i class="fas fa-trophy text-yellow-500"></i>' 
                    : '<i class="fas fa-heart-broken text-red-500"></i>',
                onEnter: () => {
                    if (gameState.hasSword) {
                        gameState.dragonDefeated = true;
                        gameState.crystalsFound++;
                        gameState.inventory.push('Fire Crystal');
                        playSound('victory');
                    } else {
                        gameState.health -= 30;
                        if (gameState.health <= 0) {
                            setTimeout(() => changeScene('gameOver'), 1000);
                        }
                        playSound('hurt');
                    }
                },
                options: {
                    'gates': 'start',
                    'look': 'fightLook',
                    'inventory': 'showInventory'
                }
            },
            
            // Special scenes
            showInventory: {
                text: `<p class="text-yellow-300">Health: ${gameState.health}/100</p>
                       <p class="text-blue-300">Gold: ${gameState.gold}</p>
                       <p class="text-green-400">Crystals Found: ${gameState.crystalsFound}/4</p>
                       <p class="text-purple-300">Inventory: ${gameState.inventory.length > 0 ? gameState.inventory.join(', ') : 'Empty'}</p>
                       <p class="text-pink-300">Return to <span class="text-blue-400 font-bold">previous</span> location?</p>`,
                graphic: '<i class="fas fa-backpack text-brown-500"></i>',
                options: {
                    'previous': () => gameState.currentScene,
                    'look': 'inventoryLook',
                    'help': 'help'
                }
            },
            
            help: {
                text: `<p class="text-green-400">Available commands:</p>
                       <p class="text-yellow-300"><span class="text-blue-400 font-bold">look</span> - Examine your surroundings</p>
                       <p class="text-purple-300"><span class="text-blue-400 font-bold">go [direction]</span> - Move in a direction (north, south, east, west)</p>
                       <p class="text-pink-300"><span class="text-blue-400 font-bold">take [item]</span> - Pick up an item</p>
                       <p class="text-blue-300"><span class="text-blue-400 font-bold">use [item]</span> - Use an item from inventory</p>
                       <p class="text-red-300"><span class="text-blue-400 font-bold">talk to [character]</span> - Interact with characters</p>
                       <p class="text-yellow-300"><span class="text-blue-400 font-bold">inventory</span> - Check your belongings</p>
                       <p class="text-green-400">Return to <span class="text-blue-400 font-bold">previous</span> location?</p>`,
                graphic: '<i class="fas fa-question-circle text-blue-400"></i>',
                options: {
                    'previous': () => gameState.currentScene,
                    'look': 'helpLook',
                    'inventory': 'showInventory'
                }
            },
            
            gameOver: {
                text: `<p class="text-red-500 text-2xl">GAME OVER</p>
                       <p class="text-yellow-300">Your journey ends here, brave adventurer...</p>
                       <p class="text-blue-300">But the kingdom needs heroes!</p>
                       <p class="text-green-400">Would you like to <span class="text-blue-400 font-bold">restart</span> your quest?</p>`,
                graphic: '<i class="fas fa-skull-crossbones text-red-500"></i>',
                options: {
                    'restart': 'restartGame'
                }
            },
            
            // More scenes would be added for the full game...
        };
        
        // DOM Elements
        const gameText = document.getElementById('game-text');
        const gameGraphic = document.getElementById('game-graphic');
        const userInput = document.getElementById('user-input');
        const submitBtn = document.getElementById('submit-btn');
        const commandHints = document.querySelectorAll('.command-hint');
        
        // Audio Elements
        const bgMusic = document.getElementById('bg-music');
        const typeSound = document.getElementById('type-sound');
        
        // Initialize game
        function initGame() {
            bgMusic.volume = 0.3;
            bgMusic.play();
            changeScene('start');
            
            // Event listeners
            submitBtn.addEventListener('click', handleInput);
            userInput.addEventListener('keypress', (e) => {
                if (e.key === 'Enter') handleInput();
            });
            
            commandHints.forEach(button => {
                button.addEventListener('click', (e) => {
                    userInput.value = e.target.dataset.command;
                    handleInput();
                });
            });
        }
        
        // Handle user input
        function handleInput() {
            const input = userInput.value.trim().toLowerCase();
            userInput.value = '';
            
            if (!input) return;
            
            // Add to game text
            addText(`<p class="text-gray-400">> ${input}</p>`);
            
            // Find matching command
            const currentScene = scenes[gameState.currentScene];
            let matched = false;
            
            for (const [command, destination] of Object.entries(currentScene.options)) {
                if (input.includes(command)) {
                    matched = true;
                    
                    if (typeof destination === 'function') {
                        changeScene(destination());
                    } else {
                        changeScene(destination);
                    }
                    break;
                }
            }
            
            if (!matched) {
                addText('<p class="text-red-400">I don\'t understand that command. Try "help" for options.</p>');
                playSound('error');
            }
        }
        
        // Change scene
        function changeScene(sceneId) {
            if (!scenes[sceneId]) {
                console.error(`Scene ${sceneId} not found!`);
                return;
            }
            
            gameState.currentScene = sceneId;
            const scene = scenes[sceneId];
            
            // Run onEnter if it exists
            if (scene.onEnter) {
                scene.onEnter();
            }
            
            // Update display
            gameGraphic.innerHTML = scene.graphic;
            
            // Clear and add new text with typing effect
            gameText.innerHTML = '';
            addTextWithTyping(scene.text);
            
            // Update health display if needed
            if (gameState.health <= 0) {
                setTimeout(() => changeScene('gameOver'), 1000);
            }
        }
        
        // Add text with typing effect
        function addTextWithTyping(text) {
            const paragraphs = text.split('</p>').filter(p => p.trim());
            
            paragraphs.forEach((p, index) => {
                setTimeout(() => {
                    const para = document.createElement('div');
                    para.innerHTML = p + '</p>';
                    gameText.appendChild(para);
                    playSound('type');
                    
                    // Scroll to bottom
                    gameText.scrollTop = gameText.scrollHeight;
                }, index * 1000);
            });
        }
        
        // Add text immediately
        function addText(text) {
            const para = document.createElement('div');
            para.innerHTML = text;
            gameText.appendChild(para);
            
            // Scroll to bottom
            gameText.scrollTop = gameText.scrollHeight;
        }
        
        // Play sound effects
        function playSound(type) {
            if (type === 'type') {
                typeSound.currentTime = 0;
                typeSound.play();
            }
            // Other sounds would be handled here...
        }
        
        // Start the game
        window.onload = initGame;
    </script>
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - 🧬 <a href="https://enzostvs-deepsite.hf.space?remix=sizzlebop/create-with-deepseek" style="color: #fff;text-decoration: underline;" target="_blank" >Remix</a></p></body>
</html>