Update index.html
Browse files- index.html +21 -51
index.html
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@@ -36,9 +36,8 @@
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<!-- Three.js ライブラリ -->
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<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
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<!-- OrbitControls
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<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/controls/OrbitControls.js"></script>
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<script>
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const canvas = document.getElementById('canvas');
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const ctx = canvas.getContext('2d');
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@@ -46,9 +45,7 @@
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const cubeSize = 5; // 立方体のサイズ
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let cubes = []; // 立方体を格納する配列
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//
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const moveSpeed = 0.5;
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const rotateSpeed = 0.05;
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function processImage() {
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const fileInput = document.getElementById('imageInput');
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@@ -71,16 +68,18 @@
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// Three.jsの基本設定
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scene = new THREE.Scene();
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camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
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camera.position.set(0, 0, 300);
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renderer = new THREE.WebGLRenderer();
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renderer.setSize(window.innerWidth, window.innerHeight);
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document.getElementById('scene-container').appendChild(renderer.domElement);
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controls.enableDamping = true;
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controls.dampingFactor = 0.25;
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controls.screenSpacePanning = false;
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createCubesFromImage();
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@@ -117,12 +116,10 @@
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function animate() {
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requestAnimationFrame(animate);
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//
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controls.update(); // OrbitControlsの更新
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//
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cubes.forEach((cube, index) => {
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const targetX = ((index % canvas.width) - canvas.width / 2) * cubeSize * 1.2;
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const targetY = ((canvas.height / 2) - Math.floor(index / canvas.width)) * cubeSize * 1.2;
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renderer.render(scene, camera);
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}
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if (
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if (keyboard.s) {
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camera.position.sub(cameraDirection.multiplyScalar(moveSpeed));
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}
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if (keyboard.a) {
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const left = new THREE.Vector3();
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left.crossVectors(cameraDirection, camera.up).normalize();
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camera.position.add(left.multiplyScalar(moveSpeed));
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}
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if (keyboard.d) {
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const right = new THREE.Vector3();
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right.crossVectors(cameraDirection, camera.up).normalize();
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camera.position.sub(right.multiplyScalar(moveSpeed));
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}
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}
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window.addEventListener('keydown', (event) => {
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if (event.key === 'w') keyboard.w = true;
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if (event.key === 'a') keyboard.a = true;
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if (event.key === 's') keyboard.s = true;
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if (event.key === 'd') keyboard.d = true;
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});
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window.addEventListener('keyup', (event) => {
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if (event.key === 'w') keyboard.w = false;
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if (event.key === 'a') keyboard.a = false;
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if (event.key === 's') keyboard.s = false;
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if (event.key === 'd') keyboard.d = false;
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});
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</script>
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</body>
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</html>
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<!-- Three.js ライブラリ -->
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<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
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<!-- OrbitControls ライブラリ -->
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<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/controls/OrbitControls.js"></script>
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<script>
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const canvas = document.getElementById('canvas');
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const ctx = canvas.getContext('2d');
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const cubeSize = 5; // 立方体のサイズ
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let cubes = []; // 立方体を格納する配列
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let cameraSpeed = 5; // カメラ移動速度
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function processImage() {
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const fileInput = document.getElementById('imageInput');
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// Three.jsの基本設定
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scene = new THREE.Scene();
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camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
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camera.position.set(0, 0, 300); // 最初のカメラ位置を設定
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// OrbitControlsを使ってマウス操作で視点を回転できるようにする
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controls = new THREE.OrbitControls(camera);
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controls.enableDamping = true;
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controls.dampingFactor = 0.25;
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controls.screenSpacePanning = false;
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controls.maxPolarAngle = Math.PI / 2;
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renderer = new THREE.WebGLRenderer();
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renderer.setSize(window.innerWidth, window.innerHeight);
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document.getElementById('scene-container').appendChild(renderer.domElement);
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createCubesFromImage();
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function animate() {
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requestAnimationFrame(animate);
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// OrbitControlsの更新
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controls.update();
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// 各立方体をターゲット位置へ移動させる
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cubes.forEach((cube, index) => {
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const targetX = ((index % canvas.width) - canvas.width / 2) * cubeSize * 1.2;
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const targetY = ((canvas.height / 2) - Math.floor(index / canvas.width)) * cubeSize * 1.2;
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renderer.render(scene, camera);
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}
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// カメラの移動(WASDキー)
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function moveCamera(event) {
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const key = event.key.toLowerCase();
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if (key === 'w') camera.position.z -= cameraSpeed;
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if (key === 's') camera.position.z += cameraSpeed;
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if (key === 'a') camera.position.x -= cameraSpeed;
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if (key === 'd') camera.position.x += cameraSpeed;
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}
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window.addEventListener('keydown', moveCamera);
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</script>
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</body>
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</html>
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