Update index.html
Browse files- index.html +103 -18
index.html
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@@ -1,19 +1,104 @@
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<!
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<html>
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</html>
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<!DOCTYPE html>
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<html lang="ja">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>モザイク画像の3D変換</title>
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<style>
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body { margin: 0; overflow: hidden; }
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canvas { display: block; }
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#upload { position: fixed; top: 10px; left: 10px; z-index: 10; }
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</style>
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</head>
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<body>
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<input type="file" id="upload" accept="image/*" />
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<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
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<script>
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// 基本的なThree.jsのセットアップ
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let scene, camera, renderer, controls;
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const cubes = [];
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const pixelSize = 5; // ピクセル1つあたりの立方体サイズ
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function init() {
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scene = new THREE.Scene();
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camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
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camera.position.z = 300;
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renderer = new THREE.WebGLRenderer();
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renderer.setSize(window.innerWidth, window.innerHeight);
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document.body.appendChild(renderer.domElement);
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animate();
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}
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function animate() {
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requestAnimationFrame(animate);
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cubes.forEach(cube => {
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// 各立方体が中心に集まるように位置を調整
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cube.position.x += (0 - cube.position.x) * 0.02;
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cube.position.y += (0 - cube.position.y) * 0.02;
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cube.position.z += (0 - cube.position.z) * 0.02;
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});
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camera.rotation.y += 0.01; // カメラの回転
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renderer.render(scene, camera);
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}
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// モザイク画像を生成する関数
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function createMosaicImage(image) {
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const canvas = document.createElement("canvas");
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const ctx = canvas.getContext("2d");
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const width = 50; // モザイクの幅
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const height = 50; // モザイクの高さ
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canvas.width = width;
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canvas.height = height;
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// 画像を縮小してモザイク化
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ctx.drawImage(image, 0, 0, width, height);
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const imageData = ctx.getImageData(0, 0, width, height).data;
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// 各ピクセルから立方体を作成
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for (let y = 0; y < height; y++) {
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for (let x = 0; x < width; x++) {
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const i = (y * width + x) * 4;
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const r = imageData[i];
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const g = imageData[i + 1];
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const b = imageData[i + 2];
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const color = new THREE.Color(`rgb(${r},${g},${b})`);
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const geometry = new THREE.BoxGeometry(pixelSize, pixelSize, pixelSize);
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const material = new THREE.MeshBasicMaterial({ color });
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const cube = new THREE.Mesh(geometry, material);
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// 初期位置をランダムに設定
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cube.position.x = Math.random() * 600 - 300;
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cube.position.y = Math.random() * 600 - 300;
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cube.position.z = Math.random() * 600 - 300;
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// 各ピクセルの位置に立方体を配置
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const targetX = (x - width / 2) * pixelSize;
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const targetY = (y - height / 2) * pixelSize;
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cube.userData = { targetX, targetY, targetZ: 0 };
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cubes.push(cube);
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scene.add(cube);
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}
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}
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}
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// ファイル選択時のイベントリスナー
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document.getElementById("upload").addEventListener("change", (event) => {
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const file = event.target.files[0];
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const reader = new FileReader();
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reader.onload = (e) => {
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const image = new Image();
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image.onload = () => createMosaicImage(image);
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image.src = e.target.result;
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};
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reader.readAsDataURL(file);
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});
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// 初期化
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init();
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</script>
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</body>
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</html>
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