Update index.html
Browse files- index.html +21 -18
index.html
CHANGED
@@ -65,19 +65,21 @@
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function create3DScene() {
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if (renderer) {
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cancelAnimationFrame(animationFrameId);
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cubes.forEach(cube => scene.remove(cube));
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cubes = [];
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renderer.dispose();
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}
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scene = new THREE.Scene();
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camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
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camera.position.set(300, 300, 300);
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camera.lookAt(new THREE.Vector3(0, 0, 0));
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renderer = new THREE.WebGLRenderer();
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renderer.setSize(window.innerWidth, window.innerHeight);
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document.getElementById('scene-container').innerHTML = '';
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document.getElementById('scene-container').appendChild(renderer.domElement);
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createCubesFromImage();
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@@ -93,23 +95,23 @@
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const r = imageData[index];
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const g = imageData[index + 1];
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const b = imageData[index + 2];
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const a = imageData[index + 3];
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//
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if (a
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}
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}
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}
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@@ -131,6 +133,7 @@
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}
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function replayAnimation() {
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create3DScene();
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}
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</script>
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function create3DScene() {
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if (renderer) {
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// 既存のシーンをクリア
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cancelAnimationFrame(animationFrameId);
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cubes.forEach(cube => scene.remove(cube));
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cubes = [];
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renderer.dispose();
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}
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// Three.jsの基本設定
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scene = new THREE.Scene();
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camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
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camera.position.set(300, 300, 300);
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camera.lookAt(new THREE.Vector3(0, 0, 0));
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renderer = new THREE.WebGLRenderer();
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renderer.setSize(window.innerWidth, window.innerHeight);
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document.getElementById('scene-container').innerHTML = ''; // 既存のcanvasを削除
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document.getElementById('scene-container').appendChild(renderer.domElement);
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createCubesFromImage();
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const r = imageData[index];
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const g = imageData[index + 1];
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const b = imageData[index + 2];
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const a = imageData[index + 3]; // アルファチャネル(透明度)
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// アルファ値が0より大きい(透明でない)場合のみキューブを作成
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if (a > 0) {
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const color = new THREE.Color(`rgb(${r},${g},${b})`);
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const geometry = new THREE.BoxGeometry(cubeSize, cubeSize, cubeSize);
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const material = new THREE.MeshBasicMaterial({ color: color });
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const cube = new THREE.Mesh(geometry, material);
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cube.position.set(
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(x - canvas.width / 2) * cubeSize * 1.2,
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(canvas.height / 2 - y) * cubeSize * 1.2,
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Math.random() * 2200 - 100
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);
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scene.add(cube);
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cubes.push(cube);
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}
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}
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}
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}
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}
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function replayAnimation() {
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// アニメーションの再生をリセット
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create3DScene();
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}
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</script>
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