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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width,user-scalable=0">
<title>Cloth | three.js exsamples</title>
<link rel="stylesheet" href="./common/css/sanitize.css">
<style>
html, body {
padding: 0;
margin: 0;
font-family: Helvetica, Arial, sans-serif;
font-weight: 400;
font-size: 14px;
line-height: 1.8em;
color: #333;
background-color: #fff;
}
</style>
</head>
<body>
<div id="js_box"></div>
<script src="three.js"></script>
<script>
/******/ (function(modules) { // webpackBootstrap
/******/ // The module cache
/******/ var installedModules = {};
/******/ // The require function
/******/ function __webpack_require__(moduleId) {
/******/ // Check if module is in cache
/******/ if(installedModules[moduleId])
/******/ return installedModules[moduleId].exports;
/******/ // Create a new module (and put it into the cache)
/******/ var module = installedModules[moduleId] = {
/******/ exports: {},
/******/ id: moduleId,
/******/ loaded: false
/******/ };
/******/ // Execute the module function
/******/ modules[moduleId].call(module.exports, module, module.exports, __webpack_require__);
/******/ // Flag the module as loaded
/******/ module.loaded = true;
/******/ // Return the exports of the module
/******/ return module.exports;
/******/ }
/******/ // expose the modules object (__webpack_modules__)
/******/ __webpack_require__.m = modules;
/******/ // expose the module cache
/******/ __webpack_require__.c = installedModules;
/******/ // __webpack_public_path__
/******/ __webpack_require__.p = "";
/******/ // Load entry module and return exports
/******/ return __webpack_require__(0);
/******/ })
/************************************************************************/
/******/ ([
/* 0 */
/***/ function(module, exports, __webpack_require__) {
module.exports = __webpack_require__(2);
/***/ },
/* 1 */
/***/ function(module, exports) {
"use strict";
Object.defineProperty(exports, "__esModule", {
value: true
});
var _createClass = function () {
function defineProperties(target, props) {
for (var i = 0; i < props.length; i++) {
var descriptor = props[i];descriptor.enumerable = descriptor.enumerable || false;descriptor.configurable = true;if ("value" in descriptor) descriptor.writable = true;Object.defineProperty(target, descriptor.key, descriptor);
}
}return function (Constructor, protoProps, staticProps) {
if (protoProps) defineProperties(Constructor.prototype, protoProps);if (staticProps) defineProperties(Constructor, staticProps);return Constructor;
};
}();
function _classCallCheck(instance, Constructor) {
if (!(instance instanceof Constructor)) {
throw new TypeError("Cannot call a class as a function");
}
}
/**
* 新しいClothオブジェクトを作成する。
* @class 風の揺らめきをシミュレーションする布クラス
* @params {Number} segmentX X軸の分割数
* @params {Number} segmentY Y軸の分割数
* @params {Number} distance 分割した頂点間の距離
* @params {Function} paramFunc パラメトリック曲面の計算式の関数
*/
var Cloth = function () {
function Cloth(segmentX, segmentY, distance, paramFunc) {
_classCallCheck(this, Cloth);
this.segmentX = segmentX;
this.segmentY = segmentY;
this.distance = distance;
this.paramFunc = paramFunc;
this.geometry = new THREE.ParametricGeometry(this.paramFunc, this.segmentX, this.segmentY);
this.windForce = new THREE.Vector3(0, 0, 0);
this.tmpForce = new THREE.Vector3();
this.lastTime = null;
this.particles = [];
this.constrains = [];
var u, v;
for (v = 0; v <= this.segmentY; v++) {
for (u = 0; u <= this.segmentX; u++) {
this.particles.push(new ClothParticle(u / this.segmentX, v / this.segmentY, 0, 0.1, this.paramFunc));
}
}
for (v = 0; v < this.segmentY; v++) {
for (u = 0; u < this.segmentX; u++) {
this.constrains.push([this.particles[this.getIndex_(u, v)], this.particles[this.getIndex_(u, v + 1)], this.distance]);
this.constrains.push([this.particles[this.getIndex_(u, v)], this.particles[this.getIndex_(u + 1, v)], this.distance]);
}
}
for (u = this.segmentX, v = 0; v < this.segmentY; v++) {
this.constrains.push([this.particles[this.getIndex_(u, v)], this.particles[this.getIndex_(u, v + 1)], this.distance]);
}
for (v = this.segmentY, u = 0; u < this.segmentX; u++) {
this.constrains.push([this.particles[this.getIndex_(u, v)], this.particles[this.getIndex_(u + 1, v)], this.distance]);
}
}
_createClass(Cloth, [{
key: "getGeometry",
value: function getGeometry() {
return this.geometry;
}
}, {
key: "windSimulate",
value: function windSimulate(time) {
if (!this.lastTime) {
this.lastTime = time;
return;
}
this.windForce.set(10, 0, 5).normalize().multiplyScalar(300);
var i = 0,
max;
for (i = 0, max = this.particles.length; i < max; i = i + 1) {
this.geometry.vertices[i].copy(this.particles[i].position);
}
this.geometry.computeFaceNormals();
this.geometry.computeVertexNormals();
this.geometry.normalsNeedUpdate = true;
this.geometry.verticesNeedUpdate = true;
var faces = this.geometry.faces;
for (i = 0, max = faces.length; i < max; i = i + 1) {
this.tmpForce.copy(faces[i].normal).normalize().multiplyScalar(faces[i].normal.dot(this.windForce));
this.particles[faces[i].a].addForce(this.tmpForce);
this.particles[faces[i].b].addForce(this.tmpForce);
this.particles[faces[i].c].addForce(this.tmpForce);
}
for (i = 0, max = this.particles.length; i < max; i = i + 1) {
this.particles[i].addForce(new THREE.Vector3(0, -(981 * 1.4), 0).multiplyScalar(0.01));
this.particles[i].integrate(18 / 1000 * (18 / 1000));
}
for (i = 0, max = this.constrains.length; i < max; i = i + 1) {
this.satisifyConstrains_(this.constrains[i][0], this.constrains[i][1], this.constrains[i][2]);
}
for (i = 0, max = this.particles.length; i < max; i = i + 1) {
if (i % (this.segmentX + 1) == 0) {
this.particles[i].position.copy(this.particles[i].original);
this.particles[i].previous.copy(this.particles[i].original);
}
}
}
}, {
key: "getIndex_",
value: function getIndex_(u, v) {
return u + v * (this.segmentX + 1);
}
}, {
key: "satisifyConstrains_",
value: function satisifyConstrains_(p1, p2, distance) {
var diff = new THREE.Vector3();
diff.subVectors(p2.position, p1.position);
var currentDist = diff.length();
if (currentDist == 0) return;
var correction = diff.multiplyScalar(1 - distance / currentDist);
var correctionHalf = correction.multiplyScalar(0.5);
p1.position.add(correctionHalf);
p2.position.sub(correctionHalf);
}
}]);
return Cloth;
}();
/**
* 新しいClothParticleオブジェクトを作成する。
* @class 風の揺らめきに反応する各頂点のクラス
* @params {Number} x X座標
* @params {Number} y Y座標
* @params {Number} z Z座標
* @params {Number} mass
* @params {Function} paramFunc パラメトリック曲面の計算式の関数
*/
exports.default = Cloth;
var ClothParticle = exports.ClothParticle = function () {
function ClothParticle(x, y, z, mass, paramFunc) {
_classCallCheck(this, ClothParticle);
this.position = paramFunc(x, y);
this.previous = paramFunc(x, y);
this.original = paramFunc(x, y);
this.mass = 1 / mass;
this.vector = new THREE.Vector3(0, 0, 0);
this.tmp = new THREE.Vector3();
this.tmp2 = new THREE.Vector3();
}
_createClass(ClothParticle, [{
key: "addForce",
value: function addForce(force) {
this.vector.add(this.tmp2.copy(force).multiplyScalar(this.mass));
}
}, {
key: "integrate",
value: function integrate(timesq) {
var newPos = this.tmp.subVectors(this.position, this.previous);
newPos.multiplyScalar(0.95).add(this.position);
newPos.add(this.vector.multiplyScalar(timesq));
this.tmp = this.previous;
this.previous = this.position;
this.position = newPos;
this.vector.set(0, 0, 0);
}
}]);
return ClothParticle;
}();
/***/ },
/* 2 */
/***/ function(module, exports, __webpack_require__) {
"use strict";
var _Cloth = __webpack_require__(1);
var _Cloth2 = _interopRequireDefault(_Cloth);
function _interopRequireDefault(obj) {
return obj && obj.__esModule ? obj : { default: obj };
}
var DISTANCE = 25; // 旗を分割した頂点間の距離
var SEGMENTS_X = 10; // 旗のX軸の分割数
var SEGMENTS_Y = 10; // 旗のY軸の分割数
var WIDTH = DISTANCE * SEGMENTS_X; // 旗の横幅
var HEIGHT = DISTANCE * SEGMENTS_Y; // 旗の縦幅
// レンダラー
var renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setSize(800, 600);
renderer.setClearColor(0x000000);
document.getElementById("js_box").appendChild(renderer.domElement);
// シーン
var scene = new THREE.Scene();
scene.fog = new THREE.Fog(0x000000, 500, 5000);
// カメラ
var camera = new THREE.PerspectiveCamera(30, 800 / 600, 1, 5000);
camera.position.z = 1500;
scene.add(camera);
// 光源
var light = new THREE.DirectionalLight(0xffffff, 2);
light.position.set(50, 200, 100);
light.castShadow = false;
scene.add(light);
scene.add(new THREE.AmbientLight(0x333333));
// 星条旗
var loader = new THREE.TextureLoader();
var clothTexture = loader.load("cloth.png");
clothTexture.wrapS = THREE.RepeatWrapping;
clothTexture.wrapT = THREE.RepeatWrapping;
clothTexture.anisotropy = 16;
var clothMaterial = new THREE.MeshPhongMaterial({ specular: 0x000000, map: clothTexture, side: THREE.DoubleSide });
var cloth = new _Cloth2.default(SEGMENTS_X, SEGMENTS_Y, DISTANCE, function (u, v) {
var x = (u - 0.5) * DISTANCE * SEGMENTS_X;
var y = (v + 0.5) * DISTANCE * SEGMENTS_Y;
var z = 0;
return new THREE.Vector3(x, y, z);
});
var clothMeth = new THREE.Mesh(cloth.getGeometry(), clothMaterial);
clothMeth.position.set(WIDTH / 2, -HEIGHT / 2, 0);
scene.add(clothMeth);
// ポール
var poleGeometry = new THREE.CylinderGeometry(5, 5, 500, 10, 0, true);
var poleMaterial = new THREE.MeshPhongMaterial({ color: 0x999999, specular: 0xffffff });
var poleMesh = new THREE.Mesh(poleGeometry, poleMaterial);
poleMesh.position.x = 0;
poleMesh.position.y = 0;
scene.add(poleMesh);
// アニメーション
function animate() {
requestAnimationFrame(animate);
cloth.windSimulate(Date.now());
camera.lookAt(scene.position);
renderer.render(scene, camera);
}
animate();
/***/ }
/******/ ]);</script>
</body>
</html>