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import path from 'path';
import SeleniumHelper from '../helpers/selenium-helper';
const {
clickText,
clickXpath,
findByText,
findByXpath,
getDriver,
getLogs,
loadUri,
rightClickText,
scope
} = new SeleniumHelper();
const uri = path.resolve(__dirname, '../../build/index.html');
let driver;
describe('Working with costumes', () => {
beforeAll(() => {
driver = getDriver();
});
afterAll(async () => {
await driver.quit();
});
test('Adding a costume through the library', async () => {
// This is needed when running the tests all at once or it just fails...
await driver.quit();
driver = getDriver();
await loadUri(uri);
await driver.sleep(500);
await clickText('Costumes');
await clickXpath('//button[@aria-label="Choose a Costume"]');
const el = await findByXpath("//input[@placeholder='Search']");
await el.sendKeys('abb');
await clickText('Abby-a'); // Should close the modal, then click the costumes in the selector
await findByXpath("//input[@value='Abby-a']"); // Should show editor for new costume
const logs = await getLogs();
await expect(logs).toEqual([]);
});
test('Adding a costume by surprise button', async () => {
await loadUri(uri);
await clickText('Costumes');
const el = await findByXpath('//button[@aria-label="Choose a Costume"]');
await driver.actions().mouseMove(el)
.perform();
await driver.sleep(500); // Wait for thermometer menu to come up
await clickXpath('//button[@aria-label="Surprise"]');
const logs = await getLogs();
await expect(logs).toEqual([]);
});
test('Adding a costume by paint button', async () => {
await loadUri(uri);
await clickText('Costumes');
const el = await findByXpath('//button[@aria-label="Choose a Costume"]');
await driver.actions().mouseMove(el)
.perform();
await driver.sleep(500); // Wait for thermometer menu to come up
await clickXpath('//button[@aria-label="Paint"]');
const logs = await getLogs();
await expect(logs).toEqual([]);
});
test('Duplicating a costume', async () => {
await loadUri(uri);
await clickText('Costumes');
await rightClickText('costume1', scope.costumesTab);
await clickText('duplicate', scope.costumesTab);
await new Promise(resolve => setTimeout(resolve, 1000)); // Wait for duplication to finish
// Make sure the duplicated costume is named correctly.
await clickText('costume3', scope.costumesTab);
const logs = await getLogs();
await expect(logs).toEqual([]);
});
test('Converting bitmap/vector in paint editor', async () => {
await loadUri(uri);
await clickText('Costumes');
// Convert the first costume to bitmap.
await clickText('costume1', scope.costumesTab);
await clickText('Convert to Bitmap', scope.costumesTab);
// Make sure mode switches back to vector for vector costume.
await clickText('costume2', scope.costumesTab);
await clickText('Convert to Bitmap', scope.costumesTab);
// Make sure bitmap is saved by switching back and converting to vector.
await clickText('Sounds');
await clickText('Costumes');
await clickText('Convert to Vector', scope.costumesTab); // costume2
await clickText('costume1', scope.costumesTab);
await clickText('Convert to Vector', scope.costumesTab);
const logs = await getLogs();
await expect(logs).toEqual([]);
});
test('Undo/redo in the paint editor', async () => {
await loadUri(uri);
await clickText('Costumes');
await clickText('costume1', scope.costumesTab);
await clickText('Convert to Bitmap', scope.costumesTab);
await clickXpath('//img[@alt="Undo"]');
await clickText('Convert to Bitmap', scope.costumesTab);
await clickXpath('//img[@alt="Undo"]');
await clickXpath('//img[@alt="Redo"]');
await clickText('Convert to Vector', scope.costumesTab);
const logs = await getLogs();
await expect(logs).toEqual([]);
});
test('Adding an svg from file', async () => {
await loadUri(uri);
await clickText('Costumes');
const el = await findByXpath('//button[@aria-label="Choose a Costume"]');
await driver.actions().mouseMove(el)
.perform();
await driver.sleep(500); // Wait for thermometer menu to come up
const input = await findByXpath('//input[@type="file"]');
await input.sendKeys(path.resolve(__dirname, '../fixtures/100-100.svg'));
await clickText('100-100', scope.costumesTab); // Name from filename
await clickText('100 x 100', scope.costumesTab); // Size is right
const logs = await getLogs();
await expect(logs).toEqual([]);
});
test('Adding a png from file (gh-3582)', async () => {
await loadUri(uri);
await clickText('Costumes');
const el = await findByXpath('//button[@aria-label="Choose a Costume"]');
await driver.actions().mouseMove(el)
.perform();
await driver.sleep(500); // Wait for thermometer menu to come up
const input = await findByXpath('//input[@type="file"]');
await input.sendKeys(path.resolve(__dirname, '../fixtures/gh-3582-png.png'));
await clickText('gh-3582-png', scope.costumesTab);
const logs = await getLogs();
await expect(logs).toEqual([]);
});
test('Adding a bmp from file', async () => {
await loadUri(uri);
await clickText('Costumes');
const el = await findByXpath('//button[@aria-label="Choose a Costume"]');
await driver.actions().mouseMove(el)
.perform();
await driver.sleep(500); // Wait for thermometer menu to come up
const input = await findByXpath('//input[@type="file"]');
await input.sendKeys(path.resolve(__dirname, '../fixtures/bmpfile.bmp'));
await clickText('bmpfile', scope.costumesTab);
const logs = await getLogs();
await expect(logs).toEqual([]);
});
test('Adding several costumes with a gif', async () => {
await loadUri(uri);
await clickText('Costumes');
const el = await findByXpath('//button[@aria-label="Choose a Costume"]');
await driver.actions().mouseMove(el)
.perform();
await driver.sleep(500); // Wait for thermometer menu to come up
const input = await findByXpath('//input[@type="file"]');
await input.sendKeys(path.resolve(__dirname, '../fixtures/paddleball.gif'));
await findByText('paddleball', scope.costumesTab);
await findByText('paddleball2', scope.costumesTab);
await findByText('paddleball3', scope.costumesTab);
await findByText('paddleball4', scope.costumesTab);
await findByText('paddleball5', scope.costumesTab);
await findByText('paddleball6', scope.costumesTab);
const logs = await getLogs();
await expect(logs).toEqual([]);
});
test('Adding a letter costume through the Letters filter in the library', async () => {
await loadUri(uri);
await driver.manage()
.window()
.setSize(1244, 768); // Letters filter not visible at 1024 width
await clickText('Costumes');
await clickXpath('//button[@aria-label="Choose a Costume"]');
await clickText('Letters');
await clickText('Block-a', scope.modal); // Closes modal
await rightClickText('Block-a', scope.costumesTab); // Make sure it is there
const logs = await getLogs();
await expect(logs).toEqual([]);
});
test('Costumes animate on mouseover', async () => {
await loadUri(uri);
await clickXpath('//button[@aria-label="Choose a Sprite"]');
const searchElement = await findByXpath("//input[@placeholder='Search']");
await searchElement.sendKeys('abb');
const abbyElement = await findByXpath('//*[span[text()="Abby"]]');
driver.actions()
.mouseMove(abbyElement)
.perform();
// wait for one of Abby's alternate costumes to appear
await findByXpath('//img[@src="https://cdn.assets.scratch.mit.edu/internalapi/asset/45de34b47a2ce22f6f5d28bb35a44ff5.svg/get/"]');
const logs = await getLogs();
await expect(logs).toEqual([]);
});
test('Adding multiple costumes at the same time', async () => {
const files = [
path.resolve(__dirname, '../fixtures/gh-3582-png.png'),
path.resolve(__dirname, '../fixtures/100-100.svg')
];
await loadUri(uri);
await clickText('Costumes');
const el = await findByXpath('//button[@aria-label="Choose a Costume"]');
await driver.actions().mouseMove(el)
.perform();
await driver.sleep(500); // Wait for thermometer menu to come up
const input = await findByXpath('//input[@type="file"]');
await input.sendKeys(files.join('\n'));
await findByText('gh-3582-png', scope.costumesTab);
await findByText('100-100', scope.costumesTab);
const logs = await getLogs();
await expect(logs).toEqual([]);
});
test('Load an invalid svg from scratch3 as costume', async () => { // eslint-disable-line no-disabled-tests
await loadUri(uri);
await clickText('Costumes');
const el = await findByXpath('//button[@aria-label="Choose a Costume"]');
await driver.actions().mouseMove(el)
.perform();
await driver.sleep(500); // Wait for thermometer menu to come up
const input = await findByXpath('//input[@type="file"]');
await input.sendKeys(path.resolve(__dirname, '../fixtures/corrupt-from-scratch3.svg'));
const costumeTile = await findByText('corrupt-from-scratch3', scope.costumesTab); // Name from filename
const tileVisible = await costumeTile.isDisplayed();
await expect(tileVisible).toBe(true);
});
test('Load an invalid svg from scratch2 as costume', async () => { // eslint-disable-line no-disabled-tests
await loadUri(uri);
await clickText('Costumes');
const el = await findByXpath('//button[@aria-label="Choose a Costume"]');
await driver.actions().mouseMove(el)
.perform();
await driver.sleep(500); // Wait for thermometer menu to come up
const input = await findByXpath('//input[@type="file"]');
await input.sendKeys(path.resolve(__dirname, '../fixtures/scratch2-corrupted.svg'));
const costumeTile = await findByText('scratch2-corrupted', scope.costumesTab); // Name from filename
const tileVisible = await costumeTile.isDisplayed();
await expect(tileVisible).toBe(true);
});
});
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