penguinmod-editor-2 / src /reducers /project-state.js
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import keyMirror from 'keymirror';
const DONE_CREATING_COPY = 'scratch-gui/project-state/DONE_CREATING_COPY';
const DONE_CREATING_NEW = 'scratch-gui/project-state/DONE_CREATING_NEW';
const DONE_FETCHING_DEFAULT = 'scratch-gui/project-state/DONE_FETCHING_DEFAULT';
const DONE_FETCHING_WITH_ID = 'scratch-gui/project-state/DONE_FETCHING_WITH_ID';
const DONE_LOADING_VM_TO_SAVE = 'scratch-gui/project-state/DONE_LOADING_VM_TO_SAVE';
const DONE_LOADING_VM_WITH_ID = 'scratch-gui/project-state/DONE_LOADING_VM_WITH_ID';
const DONE_LOADING_VM_WITHOUT_ID = 'scratch-gui/project-state/DONE_LOADING_VM_WITHOUT_ID';
const DONE_REMIXING = 'scratch-gui/project-state/DONE_REMIXING';
const DONE_UPDATING = 'scratch-gui/project-state/DONE_UPDATING';
const DONE_UPDATING_BEFORE_COPY = 'scratch-gui/project-state/DONE_UPDATING_BEFORE_COPY';
const DONE_UPDATING_BEFORE_NEW = 'scratch-gui/project-state/DONE_UPDATING_BEFORE_NEW';
const RETURN_TO_SHOWING = 'scratch-gui/project-state/RETURN_TO_SHOWING';
const SET_PROJECT_ID = 'scratch-gui/project-state/SET_PROJECT_ID';
const START_AUTO_UPDATING = 'scratch-gui/project-state/START_AUTO_UPDATING';
const START_CREATING_NEW = 'scratch-gui/project-state/START_CREATING_NEW';
const START_ERROR = 'scratch-gui/project-state/START_ERROR';
const START_FETCHING_NEW = 'scratch-gui/project-state/START_FETCHING_NEW';
const START_LOADING_VM_FILE_UPLOAD = 'scratch-gui/project-state/START_LOADING_VM_FILE_UPLOAD';
const START_MANUAL_UPDATING = 'scratch-gui/project-state/START_MANUAL_UPDATING';
const START_REMIXING = 'scratch-gui/project-state/START_REMIXING';
const START_UPDATING_BEFORE_CREATING_COPY = 'scratch-gui/project-state/START_UPDATING_BEFORE_CREATING_COPY';
const START_UPDATING_BEFORE_CREATING_NEW = 'scratch-gui/project-state/START_UPDATING_BEFORE_CREATING_NEW';
const defaultProjectId = '0'; // hardcoded id of default project
const LoadingState = keyMirror({
NOT_LOADED: null,
ERROR: null,
AUTO_UPDATING: null,
CREATING_COPY: null,
CREATING_NEW: null,
FETCHING_NEW_DEFAULT: null,
FETCHING_WITH_ID: null,
LOADING_VM_FILE_UPLOAD: null,
LOADING_VM_NEW_DEFAULT: null,
LOADING_VM_WITH_ID: null,
MANUAL_UPDATING: null,
REMIXING: null,
SHOWING_WITH_ID: null,
SHOWING_WITHOUT_ID: null,
UPDATING_BEFORE_COPY: null,
UPDATING_BEFORE_NEW: null
});
const LoadingStates = Object.keys(LoadingState);
const getIsFetchingWithoutId = loadingState => (
// LOADING_VM_FILE_UPLOAD is an honorary fetch, since there is no fetching step for file uploads
loadingState === LoadingState.LOADING_VM_FILE_UPLOAD ||
loadingState === LoadingState.FETCHING_NEW_DEFAULT
);
const getIsFetchingWithId = loadingState => (
loadingState === LoadingState.FETCHING_WITH_ID ||
loadingState === LoadingState.FETCHING_NEW_DEFAULT
);
const getIsLoadingWithId = loadingState => (
loadingState === LoadingState.LOADING_VM_WITH_ID ||
loadingState === LoadingState.LOADING_VM_NEW_DEFAULT
);
const getIsLoading = loadingState => (
loadingState === LoadingState.LOADING_VM_FILE_UPLOAD ||
loadingState === LoadingState.LOADING_VM_WITH_ID ||
loadingState === LoadingState.LOADING_VM_NEW_DEFAULT
);
const getIsLoadingUpload = loadingState => (
loadingState === LoadingState.LOADING_VM_FILE_UPLOAD
);
const getIsCreatingNew = loadingState => (
loadingState === LoadingState.CREATING_NEW
);
const getIsAnyCreatingNewState = loadingState => (
loadingState === LoadingState.FETCHING_NEW_DEFAULT ||
loadingState === LoadingState.LOADING_VM_NEW_DEFAULT ||
loadingState === LoadingState.CREATING_NEW
);
const getIsCreatingCopy = loadingState => (
loadingState === LoadingState.CREATING_COPY
);
const getIsManualUpdating = loadingState => (
loadingState === LoadingState.MANUAL_UPDATING
);
const getIsRemixing = loadingState => (
loadingState === LoadingState.REMIXING
);
const getIsUpdating = loadingState => (
loadingState === LoadingState.AUTO_UPDATING ||
loadingState === LoadingState.MANUAL_UPDATING ||
loadingState === LoadingState.UPDATING_BEFORE_COPY ||
loadingState === LoadingState.UPDATING_BEFORE_NEW
);
const getIsShowingProject = loadingState => (
loadingState === LoadingState.SHOWING_WITH_ID ||
loadingState === LoadingState.SHOWING_WITHOUT_ID
);
const getIsShowingWithId = loadingState => (
loadingState === LoadingState.SHOWING_WITH_ID
);
const getIsShowingWithoutId = loadingState => (
loadingState === LoadingState.SHOWING_WITHOUT_ID
);
const getIsError = loadingState => (
loadingState === LoadingState.ERROR
);
const initialState = {
error: null,
projectData: null,
projectId: null,
loadingState: LoadingState.NOT_LOADED
};
const reducer = function (state, action) {
if (typeof state === 'undefined') state = initialState;
switch (action.type) {
case DONE_CREATING_NEW:
// We need to set project id since we just created new project on the server.
// No need to load, we should have data already in vm.
if (state.loadingState === LoadingState.CREATING_NEW) {
return Object.assign({}, state, {
loadingState: LoadingState.SHOWING_WITH_ID,
projectId: action.projectId
});
}
return state;
case DONE_FETCHING_WITH_ID:
if (state.loadingState === LoadingState.FETCHING_WITH_ID) {
return Object.assign({}, state, {
loadingState: LoadingState.LOADING_VM_WITH_ID,
projectData: action.projectData
});
}
return state;
case DONE_FETCHING_DEFAULT:
if (state.loadingState === LoadingState.FETCHING_NEW_DEFAULT) {
return Object.assign({}, state, {
loadingState: LoadingState.LOADING_VM_NEW_DEFAULT,
projectData: action.projectData
});
}
return state;
case DONE_LOADING_VM_WITHOUT_ID:
if (state.loadingState === LoadingState.LOADING_VM_FILE_UPLOAD ||
state.loadingState === LoadingState.LOADING_VM_NEW_DEFAULT) {
return Object.assign({}, state, {
loadingState: LoadingState.SHOWING_WITHOUT_ID,
projectId: defaultProjectId
});
}
return state;
case DONE_LOADING_VM_WITH_ID:
if (state.loadingState === LoadingState.LOADING_VM_WITH_ID) {
return Object.assign({}, state, {
loadingState: LoadingState.SHOWING_WITH_ID
});
}
return state;
case DONE_LOADING_VM_TO_SAVE:
if (state.loadingState === LoadingState.LOADING_VM_FILE_UPLOAD) {
return Object.assign({}, state, {
loadingState: LoadingState.AUTO_UPDATING
});
}
return state;
case DONE_REMIXING:
// We need to set project id since we just created new project on the server.
// No need to load, we should have data already in vm.
if (state.loadingState === LoadingState.REMIXING) {
return Object.assign({}, state, {
loadingState: LoadingState.SHOWING_WITH_ID,
projectId: action.projectId
});
}
return state;
case DONE_CREATING_COPY:
// We need to set project id since we just created new project on the server.
// No need to load, we should have data already in vm.
if (state.loadingState === LoadingState.CREATING_COPY) {
return Object.assign({}, state, {
loadingState: LoadingState.SHOWING_WITH_ID,
projectId: action.projectId
});
}
return state;
case DONE_UPDATING:
if (state.loadingState === LoadingState.AUTO_UPDATING ||
state.loadingState === LoadingState.MANUAL_UPDATING) {
return Object.assign({}, state, {
loadingState: LoadingState.SHOWING_WITH_ID
});
}
return state;
case DONE_UPDATING_BEFORE_COPY:
if (state.loadingState === LoadingState.UPDATING_BEFORE_COPY) {
return Object.assign({}, state, {
loadingState: LoadingState.CREATING_COPY
});
}
return state;
case DONE_UPDATING_BEFORE_NEW:
if (state.loadingState === LoadingState.UPDATING_BEFORE_NEW) {
return Object.assign({}, state, {
loadingState: LoadingState.FETCHING_NEW_DEFAULT,
projectId: defaultProjectId
});
}
return state;
case RETURN_TO_SHOWING:
if (state.projectId === null || state.projectId === defaultProjectId) {
return Object.assign({}, state, {
loadingState: LoadingState.SHOWING_WITHOUT_ID,
projectId: defaultProjectId
});
}
return Object.assign({}, state, {
loadingState: LoadingState.SHOWING_WITH_ID
});
case SET_PROJECT_ID:
// if the projectId hasn't actually changed do nothing
if (state.projectId === action.projectId) {
return state;
}
// if we were already showing a project, and a different projectId is set, only fetch that project if
// projectId has changed. This prevents re-fetching projects unnecessarily.
if (state.loadingState === LoadingState.SHOWING_WITH_ID) {
// if setting the default project id, specifically fetch that project
if (action.projectId === defaultProjectId || action.projectId === null) {
return Object.assign({}, state, {
loadingState: LoadingState.FETCHING_NEW_DEFAULT,
projectId: defaultProjectId
});
}
return Object.assign({}, state, {
loadingState: LoadingState.FETCHING_WITH_ID,
projectId: action.projectId
});
} else if (state.loadingState === LoadingState.SHOWING_WITHOUT_ID) {
// if we were showing a project already, don't transition to default project.
if (action.projectId !== defaultProjectId && action.projectId !== null) {
return Object.assign({}, state, {
loadingState: LoadingState.FETCHING_WITH_ID,
projectId: action.projectId
});
}
} else { // allow any other states to transition to fetching project
// if setting the default project id, specifically fetch that project
if (action.projectId === defaultProjectId || action.projectId === null) {
return Object.assign({}, state, {
loadingState: LoadingState.FETCHING_NEW_DEFAULT,
projectId: defaultProjectId
});
}
return Object.assign({}, state, {
loadingState: LoadingState.FETCHING_WITH_ID,
projectId: action.projectId
});
}
return state;
case START_AUTO_UPDATING:
if (state.loadingState === LoadingState.SHOWING_WITH_ID) {
return Object.assign({}, state, {
loadingState: LoadingState.AUTO_UPDATING
});
}
return state;
case START_CREATING_NEW:
if (state.loadingState === LoadingState.SHOWING_WITHOUT_ID) {
return Object.assign({}, state, {
loadingState: LoadingState.CREATING_NEW
});
}
return state;
case START_FETCHING_NEW:
if ([
LoadingState.SHOWING_WITH_ID,
LoadingState.SHOWING_WITHOUT_ID
].includes(state.loadingState)) {
return Object.assign({}, state, {
loadingState: LoadingState.FETCHING_NEW_DEFAULT,
projectId: defaultProjectId
});
}
return state;
case START_LOADING_VM_FILE_UPLOAD:
if ([
LoadingState.NOT_LOADED,
LoadingState.SHOWING_WITH_ID,
LoadingState.SHOWING_WITHOUT_ID
].includes(state.loadingState)) {
return Object.assign({}, state, {
loadingState: LoadingState.LOADING_VM_FILE_UPLOAD
});
}
return state;
case START_MANUAL_UPDATING:
if (state.loadingState === LoadingState.SHOWING_WITH_ID) {
return Object.assign({}, state, {
loadingState: LoadingState.MANUAL_UPDATING
});
}
return state;
case START_REMIXING:
if (state.loadingState === LoadingState.SHOWING_WITH_ID) {
return Object.assign({}, state, {
loadingState: LoadingState.REMIXING
});
}
return state;
case START_UPDATING_BEFORE_CREATING_COPY:
if (state.loadingState === LoadingState.SHOWING_WITH_ID) {
return Object.assign({}, state, {
loadingState: LoadingState.UPDATING_BEFORE_COPY
});
}
return state;
case START_UPDATING_BEFORE_CREATING_NEW:
if (state.loadingState === LoadingState.SHOWING_WITH_ID) {
return Object.assign({}, state, {
loadingState: LoadingState.UPDATING_BEFORE_NEW
});
}
return state;
case START_ERROR:
// fatal errors: there's no correct editor state for us to show
if ([
LoadingState.FETCHING_NEW_DEFAULT,
LoadingState.FETCHING_WITH_ID,
LoadingState.LOADING_VM_NEW_DEFAULT,
LoadingState.LOADING_VM_WITH_ID
].includes(state.loadingState)) {
return Object.assign({}, state, {
loadingState: LoadingState.ERROR,
error: action.error
});
}
// non-fatal errors: can keep showing editor state fine
if ([
LoadingState.AUTO_UPDATING,
LoadingState.CREATING_COPY,
LoadingState.MANUAL_UPDATING,
LoadingState.REMIXING,
LoadingState.UPDATING_BEFORE_COPY,
LoadingState.UPDATING_BEFORE_NEW
].includes(state.loadingState)) {
return Object.assign({}, state, {
loadingState: LoadingState.SHOWING_WITH_ID,
error: action.error
});
}
// non-fatal error; state to show depends on whether project we're showing
// has an id or not
if (state.loadingState === LoadingState.CREATING_NEW) {
if (state.projectId === defaultProjectId || state.projectId === null) {
return Object.assign({}, state, {
loadingState: LoadingState.SHOWING_WITHOUT_ID,
error: action.error
});
}
return Object.assign({}, state, {
loadingState: LoadingState.SHOWING_WITH_ID,
error: action.error
});
}
return state;
default:
return state;
}
};
const createProject = () => ({
type: START_CREATING_NEW
});
const doneCreatingProject = (id, loadingState) => {
switch (loadingState) {
case LoadingState.CREATING_NEW:
return {
type: DONE_CREATING_NEW,
projectId: id
};
case LoadingState.CREATING_COPY:
return {
type: DONE_CREATING_COPY,
projectId: id
};
case LoadingState.REMIXING:
return {
type: DONE_REMIXING,
projectId: id
};
default:
break;
}
};
const onFetchedProjectData = (projectData, loadingState) => {
switch (loadingState) {
case LoadingState.FETCHING_WITH_ID:
return {
type: DONE_FETCHING_WITH_ID,
projectData: projectData
};
case LoadingState.FETCHING_NEW_DEFAULT:
return {
type: DONE_FETCHING_DEFAULT,
projectData: projectData
};
default:
break;
}
};
const onLoadedProject = (loadingState, canSave, success) => {
switch (loadingState) {
case LoadingState.LOADING_VM_WITH_ID:
if (success) {
return {type: DONE_LOADING_VM_WITH_ID};
}
// failed to load project; just keep showing current project
return {type: RETURN_TO_SHOWING};
case LoadingState.LOADING_VM_FILE_UPLOAD:
if (success) {
if (canSave) {
return {type: DONE_LOADING_VM_TO_SAVE};
}
return {type: DONE_LOADING_VM_WITHOUT_ID};
}
// failed to load project; just keep showing current project
return {type: RETURN_TO_SHOWING};
case LoadingState.LOADING_VM_NEW_DEFAULT:
if (success) {
return {type: DONE_LOADING_VM_WITHOUT_ID};
}
// failed to load default project; show error
return {type: START_ERROR};
default:
return;
}
};
const doneUpdatingProject = loadingState => {
switch (loadingState) {
case LoadingState.AUTO_UPDATING:
case LoadingState.MANUAL_UPDATING:
return {
type: DONE_UPDATING
};
case LoadingState.UPDATING_BEFORE_COPY:
return {
type: DONE_UPDATING_BEFORE_COPY
};
case LoadingState.UPDATING_BEFORE_NEW:
return {
type: DONE_UPDATING_BEFORE_NEW
};
default:
break;
}
};
const projectError = error => ({
type: START_ERROR,
error: error
});
const setProjectId = id => ({
type: SET_PROJECT_ID,
projectId: id
});
const requestNewProject = needSave => {
if (needSave) return {type: START_UPDATING_BEFORE_CREATING_NEW};
return {type: START_FETCHING_NEW};
};
const requestProjectUpload = loadingState => {
switch (loadingState) {
case LoadingState.NOT_LOADED:
case LoadingState.SHOWING_WITH_ID:
case LoadingState.SHOWING_WITHOUT_ID:
return {
type: START_LOADING_VM_FILE_UPLOAD
};
default:
break;
}
};
const autoUpdateProject = () => ({
type: START_AUTO_UPDATING
});
const manualUpdateProject = () => ({
type: START_MANUAL_UPDATING
});
const saveProjectAsCopy = () => ({
type: START_UPDATING_BEFORE_CREATING_COPY
});
const remixProject = () => ({
type: START_REMIXING
});
export {
reducer as default,
initialState as projectStateInitialState,
LoadingState,
LoadingStates,
autoUpdateProject,
createProject,
defaultProjectId,
doneCreatingProject,
doneUpdatingProject,
getIsAnyCreatingNewState,
getIsCreatingCopy,
getIsCreatingNew,
getIsError,
getIsFetchingWithId,
getIsFetchingWithoutId,
getIsLoading,
getIsLoadingWithId,
getIsLoadingUpload,
getIsManualUpdating,
getIsRemixing,
getIsShowingProject,
getIsShowingWithId,
getIsShowingWithoutId,
getIsUpdating,
manualUpdateProject,
onFetchedProjectData,
onLoadedProject,
projectError,
remixProject,
requestNewProject,
requestProjectUpload,
saveProjectAsCopy,
setProjectId
};