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import path from 'path'; | |
import SeleniumHelper from '../helpers/selenium-helper'; | |
const { | |
clickText, | |
clickXpath, | |
findByText, | |
findByXpath, | |
getDriver, | |
getLogs, | |
loadUri, | |
scope | |
} = new SeleniumHelper(); | |
const uri = path.resolve(__dirname, '../../build/index.html'); | |
let driver; | |
describe('Working with backdrops', () => { | |
beforeAll(() => { | |
driver = getDriver(); | |
}); | |
afterAll(async () => { | |
await driver.quit(); | |
}); | |
test('Adding a backdrop from the library should not switch to stage', async () => { | |
await loadUri(uri); | |
// Start on the sounds tab of sprite1 to test switching behavior | |
await clickText('Sounds'); | |
// Add a backdrop without selecting the stage first to test switching | |
await clickXpath('//button[@aria-label="Choose a Backdrop"]'); | |
const el = await findByXpath("//input[@placeholder='Search']"); | |
await el.sendKeys('blue'); | |
await clickText('Blue Sky'); // Adds the backdrop | |
// Make sure the sprite is still selected, and that the tab has not changed | |
await clickText('Meow', scope.soundsTab); | |
// Make sure the backdrop was actually added by going to the backdrops tab | |
await clickXpath('//span[text()="Stage"]'); | |
await clickText('Backdrops'); | |
await clickText('Blue Sky', scope.costumesTab); | |
const logs = await getLogs(); | |
await expect(logs).toEqual([]); | |
}); | |
test('Adding backdrop via paint should switch to stage', async () => { | |
await loadUri(uri); | |
const buttonXpath = '//button[@aria-label="Choose a Backdrop"]'; | |
const paintXpath = `${buttonXpath}/following-sibling::div//button[@aria-label="Paint"]`; | |
const el = await findByXpath(buttonXpath); | |
await driver.actions().mouseMove(el) | |
.perform(); | |
await driver.sleep(500); // Wait for thermometer menu to come up | |
await clickXpath(paintXpath); | |
// Stage should become selected and costume tab activated | |
await findByText('backdrop2', scope.costumesTab); | |
const logs = await getLogs(); | |
await expect(logs).toEqual([]); | |
}); | |
test('Adding backdrop via surprise should not switch to stage', async () => { | |
await loadUri(uri); | |
// Start on the sounds tab of sprite1 to test switching behavior | |
await clickText('Sounds'); | |
const buttonXpath = '//button[@aria-label="Choose a Backdrop"]'; | |
const surpriseXpath = `${buttonXpath}/following-sibling::div//button[@aria-label="Surprise"]`; | |
const el = await findByXpath(buttonXpath); | |
await driver.actions().mouseMove(el) | |
.perform(); | |
await driver.sleep(500); // Wait for thermometer menu to come up | |
await clickXpath(surpriseXpath); | |
// Make sure the sprite is still selected, and that the tab has not changed | |
await clickText('Meow', scope.soundsTab); | |
const logs = await getLogs(); | |
await expect(logs).toEqual([]); | |
}); | |
test('Adding multiple backdrops from file should switch to stage', async () => { | |
const files = [ | |
path.resolve(__dirname, '../fixtures/gh-3582-png.png'), | |
path.resolve(__dirname, '../fixtures/100-100.svg') | |
]; | |
await loadUri(uri); | |
const buttonXpath = '//button[@aria-label="Choose a Backdrop"]'; | |
const fileXpath = `${buttonXpath}/following-sibling::div//input[@type="file"]`; | |
const el = await findByXpath(buttonXpath); | |
await driver.actions().mouseMove(el) | |
.perform(); | |
await driver.sleep(500); // Wait for thermometer menu to come up | |
const input = await findByXpath(fileXpath); | |
await input.sendKeys(files.join('\n')); | |
// Should have been switched to stage/costume tab already | |
await findByText('gh-3582-png', scope.costumesTab); | |
await findByText('100-100', scope.costumesTab); | |
const logs = await getLogs(); | |
await expect(logs).toEqual([]); | |
}); | |
}); | |