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import path from 'path'; | |
import SeleniumHelper from '../helpers/selenium-helper'; | |
const { | |
clickText, | |
clickXpath, | |
findByText, | |
findByXpath, | |
getDriver, | |
getLogs, | |
loadUri, | |
rightClickText, | |
scope | |
} = new SeleniumHelper(); | |
const uri = path.resolve(__dirname, '../../build/index.html'); | |
let driver; | |
describe('Working with costumes', () => { | |
beforeAll(() => { | |
driver = getDriver(); | |
}); | |
afterAll(async () => { | |
await driver.quit(); | |
}); | |
test('Adding a costume through the library', async () => { | |
// This is needed when running the tests all at once or it just fails... | |
await driver.quit(); | |
driver = getDriver(); | |
await loadUri(uri); | |
await driver.sleep(500); | |
await clickText('Costumes'); | |
await clickXpath('//button[@aria-label="Choose a Costume"]'); | |
const el = await findByXpath("//input[@placeholder='Search']"); | |
await el.sendKeys('abb'); | |
await clickText('Abby-a'); // Should close the modal, then click the costumes in the selector | |
await findByXpath("//input[@value='Abby-a']"); // Should show editor for new costume | |
const logs = await getLogs(); | |
await expect(logs).toEqual([]); | |
}); | |
test('Adding a costume by surprise button', async () => { | |
await loadUri(uri); | |
await clickText('Costumes'); | |
const el = await findByXpath('//button[@aria-label="Choose a Costume"]'); | |
await driver.actions().mouseMove(el) | |
.perform(); | |
await driver.sleep(500); // Wait for thermometer menu to come up | |
await clickXpath('//button[@aria-label="Surprise"]'); | |
const logs = await getLogs(); | |
await expect(logs).toEqual([]); | |
}); | |
test('Adding a costume by paint button', async () => { | |
await loadUri(uri); | |
await clickText('Costumes'); | |
const el = await findByXpath('//button[@aria-label="Choose a Costume"]'); | |
await driver.actions().mouseMove(el) | |
.perform(); | |
await driver.sleep(500); // Wait for thermometer menu to come up | |
await clickXpath('//button[@aria-label="Paint"]'); | |
const logs = await getLogs(); | |
await expect(logs).toEqual([]); | |
}); | |
test('Duplicating a costume', async () => { | |
await loadUri(uri); | |
await clickText('Costumes'); | |
await rightClickText('costume1', scope.costumesTab); | |
await clickText('duplicate', scope.costumesTab); | |
await new Promise(resolve => setTimeout(resolve, 1000)); // Wait for duplication to finish | |
// Make sure the duplicated costume is named correctly. | |
await clickText('costume3', scope.costumesTab); | |
const logs = await getLogs(); | |
await expect(logs).toEqual([]); | |
}); | |
test('Converting bitmap/vector in paint editor', async () => { | |
await loadUri(uri); | |
await clickText('Costumes'); | |
// Convert the first costume to bitmap. | |
await clickText('costume1', scope.costumesTab); | |
await clickText('Convert to Bitmap', scope.costumesTab); | |
// Make sure mode switches back to vector for vector costume. | |
await clickText('costume2', scope.costumesTab); | |
await clickText('Convert to Bitmap', scope.costumesTab); | |
// Make sure bitmap is saved by switching back and converting to vector. | |
await clickText('Sounds'); | |
await clickText('Costumes'); | |
await clickText('Convert to Vector', scope.costumesTab); // costume2 | |
await clickText('costume1', scope.costumesTab); | |
await clickText('Convert to Vector', scope.costumesTab); | |
const logs = await getLogs(); | |
await expect(logs).toEqual([]); | |
}); | |
test('Undo/redo in the paint editor', async () => { | |
await loadUri(uri); | |
await clickText('Costumes'); | |
await clickText('costume1', scope.costumesTab); | |
await clickText('Convert to Bitmap', scope.costumesTab); | |
await clickXpath('//img[@alt="Undo"]'); | |
await clickText('Convert to Bitmap', scope.costumesTab); | |
await clickXpath('//img[@alt="Undo"]'); | |
await clickXpath('//img[@alt="Redo"]'); | |
await clickText('Convert to Vector', scope.costumesTab); | |
const logs = await getLogs(); | |
await expect(logs).toEqual([]); | |
}); | |
test('Adding an svg from file', async () => { | |
await loadUri(uri); | |
await clickText('Costumes'); | |
const el = await findByXpath('//button[@aria-label="Choose a Costume"]'); | |
await driver.actions().mouseMove(el) | |
.perform(); | |
await driver.sleep(500); // Wait for thermometer menu to come up | |
const input = await findByXpath('//input[@type="file"]'); | |
await input.sendKeys(path.resolve(__dirname, '../fixtures/100-100.svg')); | |
await clickText('100-100', scope.costumesTab); // Name from filename | |
await clickText('100 x 100', scope.costumesTab); // Size is right | |
const logs = await getLogs(); | |
await expect(logs).toEqual([]); | |
}); | |
test('Adding a png from file (gh-3582)', async () => { | |
await loadUri(uri); | |
await clickText('Costumes'); | |
const el = await findByXpath('//button[@aria-label="Choose a Costume"]'); | |
await driver.actions().mouseMove(el) | |
.perform(); | |
await driver.sleep(500); // Wait for thermometer menu to come up | |
const input = await findByXpath('//input[@type="file"]'); | |
await input.sendKeys(path.resolve(__dirname, '../fixtures/gh-3582-png.png')); | |
await clickText('gh-3582-png', scope.costumesTab); | |
const logs = await getLogs(); | |
await expect(logs).toEqual([]); | |
}); | |
test('Adding a bmp from file', async () => { | |
await loadUri(uri); | |
await clickText('Costumes'); | |
const el = await findByXpath('//button[@aria-label="Choose a Costume"]'); | |
await driver.actions().mouseMove(el) | |
.perform(); | |
await driver.sleep(500); // Wait for thermometer menu to come up | |
const input = await findByXpath('//input[@type="file"]'); | |
await input.sendKeys(path.resolve(__dirname, '../fixtures/bmpfile.bmp')); | |
await clickText('bmpfile', scope.costumesTab); | |
const logs = await getLogs(); | |
await expect(logs).toEqual([]); | |
}); | |
test('Adding several costumes with a gif', async () => { | |
await loadUri(uri); | |
await clickText('Costumes'); | |
const el = await findByXpath('//button[@aria-label="Choose a Costume"]'); | |
await driver.actions().mouseMove(el) | |
.perform(); | |
await driver.sleep(500); // Wait for thermometer menu to come up | |
const input = await findByXpath('//input[@type="file"]'); | |
await input.sendKeys(path.resolve(__dirname, '../fixtures/paddleball.gif')); | |
await findByText('paddleball', scope.costumesTab); | |
await findByText('paddleball2', scope.costumesTab); | |
await findByText('paddleball3', scope.costumesTab); | |
await findByText('paddleball4', scope.costumesTab); | |
await findByText('paddleball5', scope.costumesTab); | |
await findByText('paddleball6', scope.costumesTab); | |
const logs = await getLogs(); | |
await expect(logs).toEqual([]); | |
}); | |
test('Adding a letter costume through the Letters filter in the library', async () => { | |
await loadUri(uri); | |
await driver.manage() | |
.window() | |
.setSize(1244, 768); // Letters filter not visible at 1024 width | |
await clickText('Costumes'); | |
await clickXpath('//button[@aria-label="Choose a Costume"]'); | |
await clickText('Letters'); | |
await clickText('Block-a', scope.modal); // Closes modal | |
await rightClickText('Block-a', scope.costumesTab); // Make sure it is there | |
const logs = await getLogs(); | |
await expect(logs).toEqual([]); | |
}); | |
test('Costumes animate on mouseover', async () => { | |
await loadUri(uri); | |
await clickXpath('//button[@aria-label="Choose a Sprite"]'); | |
const searchElement = await findByXpath("//input[@placeholder='Search']"); | |
await searchElement.sendKeys('abb'); | |
const abbyElement = await findByXpath('//*[span[text()="Abby"]]'); | |
driver.actions() | |
.mouseMove(abbyElement) | |
.perform(); | |
// wait for one of Abby's alternate costumes to appear | |
await findByXpath('//img[@src="https://cdn.assets.scratch.mit.edu/internalapi/asset/45de34b47a2ce22f6f5d28bb35a44ff5.svg/get/"]'); | |
const logs = await getLogs(); | |
await expect(logs).toEqual([]); | |
}); | |
test('Adding multiple costumes at the same time', async () => { | |
const files = [ | |
path.resolve(__dirname, '../fixtures/gh-3582-png.png'), | |
path.resolve(__dirname, '../fixtures/100-100.svg') | |
]; | |
await loadUri(uri); | |
await clickText('Costumes'); | |
const el = await findByXpath('//button[@aria-label="Choose a Costume"]'); | |
await driver.actions().mouseMove(el) | |
.perform(); | |
await driver.sleep(500); // Wait for thermometer menu to come up | |
const input = await findByXpath('//input[@type="file"]'); | |
await input.sendKeys(files.join('\n')); | |
await findByText('gh-3582-png', scope.costumesTab); | |
await findByText('100-100', scope.costumesTab); | |
const logs = await getLogs(); | |
await expect(logs).toEqual([]); | |
}); | |
test('Load an invalid svg from scratch3 as costume', async () => { // eslint-disable-line no-disabled-tests | |
await loadUri(uri); | |
await clickText('Costumes'); | |
const el = await findByXpath('//button[@aria-label="Choose a Costume"]'); | |
await driver.actions().mouseMove(el) | |
.perform(); | |
await driver.sleep(500); // Wait for thermometer menu to come up | |
const input = await findByXpath('//input[@type="file"]'); | |
await input.sendKeys(path.resolve(__dirname, '../fixtures/corrupt-from-scratch3.svg')); | |
const costumeTile = await findByText('corrupt-from-scratch3', scope.costumesTab); // Name from filename | |
const tileVisible = await costumeTile.isDisplayed(); | |
await expect(tileVisible).toBe(true); | |
}); | |
test('Load an invalid svg from scratch2 as costume', async () => { // eslint-disable-line no-disabled-tests | |
await loadUri(uri); | |
await clickText('Costumes'); | |
const el = await findByXpath('//button[@aria-label="Choose a Costume"]'); | |
await driver.actions().mouseMove(el) | |
.perform(); | |
await driver.sleep(500); // Wait for thermometer menu to come up | |
const input = await findByXpath('//input[@type="file"]'); | |
await input.sendKeys(path.resolve(__dirname, '../fixtures/scratch2-corrupted.svg')); | |
const costumeTile = await findByText('scratch2-corrupted', scope.costumesTab); // Name from filename | |
const tileVisible = await costumeTile.isDisplayed(); | |
await expect(tileVisible).toBe(true); | |
}); | |
}); | |