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			| 6bcb42f | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 | import PropTypes from 'prop-types';
import React from 'react';
import bindAll from 'lodash.bindall';
import VM from 'scratch-vm';
import PaintEditor from '../lib/tw-scratch-paint';
import {inlineSvgFonts} from 'scratch-svg-renderer';
import ErrorBoundaryHOC from '../lib/error-boundary-hoc.jsx';
import {openFontsModal} from '../reducers/modals';
import {connect} from 'react-redux';
class PaintEditorWrapper extends React.Component {
    constructor (props) {
        super(props);
        bindAll(this, [
            'handleUpdateImage',
            'handleUpdateName',
            'handleUpdateFonts'
        ]);
        this.state = {
            fonts: this.props.vm.runtime.fontManager.getFonts()
        };
    }
    componentDidMount() {
        this.props.vm.runtime.fontManager.on('change', this.handleUpdateFonts);
    }
    shouldComponentUpdate(nextProps, nextState) {
        return this.props.imageId !== nextProps.imageId ||
            this.props.rtl !== nextProps.rtl ||
            this.props.name !== nextProps.name ||
            this.props.isDark !== nextProps.isDark ||
            this.props.customStageSize !== nextProps.customStageSize ||
            this.state.fonts !== nextState.fonts;
    }
    componentWillUnmount() {
        this.props.vm.runtime.fontManager.off('change', this.handleUpdateFonts);
    }
    handleUpdateFonts() {
        this.setState({
            fonts: this.props.vm.runtime.fontManager.getFonts()
        });
    }
    handleUpdateName (name) {
        this.props.vm.renameCostume(this.props.selectedCostumeIndex, name);
    }
    handleUpdateImage (isVector, image, rotationCenterX, rotationCenterY) {
        if (isVector) {
            this.props.vm.updateSvg(
                this.props.selectedCostumeIndex,
                image,
                rotationCenterX,
                rotationCenterY);
        } else {
            this.props.vm.updateBitmap(
                this.props.selectedCostumeIndex,
                image,
                rotationCenterX,
                rotationCenterY,
                2 /* bitmapResolution */);
        }
    }
    render () {
        if (!this.props.imageId) return null;
        const {
            selectedCostumeIndex,
            vm,
            ...componentProps
        } = this.props;
        return (
            <PaintEditor
                {...componentProps}
                image={vm.getCostume(selectedCostumeIndex)}
                onUpdateImage={this.handleUpdateImage}
                onUpdateName={this.handleUpdateName}
                fontInlineFn={inlineSvgFonts}
                theme={this.props.isDark ? 'dark' : 'light'}
                customFonts={this.state.fonts}
                width={this.props.customStageSize.width}
                height={this.props.customStageSize.height}
            />
        );
    }
}
PaintEditorWrapper.propTypes = {
    customStageSize: PropTypes.shape({
        width: PropTypes.width,
        height: PropTypes.number
    }),
    onManageFonts: PropTypes.func.isRequired,
    imageFormat: PropTypes.string.isRequired,
    imageId: PropTypes.string.isRequired,
    isDark: PropTypes.bool,
    name: PropTypes.string,
    rotationCenterX: PropTypes.number,
    rotationCenterY: PropTypes.number,
    rtl: PropTypes.bool,
    selectedCostumeIndex: PropTypes.number.isRequired,
    vm: PropTypes.instanceOf(VM)
};
const mapStateToProps = (state, {selectedCostumeIndex}) => {
    const targetId = state.scratchGui.vm.editingTarget.id;
    const sprite = state.scratchGui.vm.editingTarget.sprite;
    // Make sure the costume index doesn't go out of range.
    const index = selectedCostumeIndex < sprite.costumes.length ?
        selectedCostumeIndex : sprite.costumes.length - 1;
    const costume = state.scratchGui.vm.editingTarget.sprite.costumes[index];
    return {
        customStageSize: state.scratchGui.customStageSize,
        name: costume && costume.name,
        rotationCenterX: costume && costume.rotationCenterX,
        rotationCenterY: costume && costume.rotationCenterY,
        imageFormat: costume && costume.dataFormat,
        imageId: targetId && `${targetId}${costume.skinId}`,
        rtl: state.locales.isRtl,
        selectedCostumeIndex: index,
        vm: state.scratchGui.vm,
        zoomLevelId: targetId
    };
};
const mapDispatchToProps = dispatch => ({
    onManageFonts: () => dispatch(openFontsModal())
});
export default ErrorBoundaryHOC('paint')(connect(
    mapStateToProps,
    mapDispatchToProps
)(PaintEditorWrapper));
 | 
