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Runtime error
Runtime error
File size: 2,898 Bytes
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// TW Snapshot
// Input SHA-256: b677669506b60e3ba350be8ae545db93d7bcbb5f368ba21d86b0d4e966e7e09c
// Sprite2 script
(function factoryXYZ(thread) { const target = thread.target; const runtime = target.runtime; const stage = runtime.getTargetForStage();
const b0 = stage.variables["p]KODv+)+:l=%NT~j3/d-order"];
const b1 = stage.variables["p]KODv+)+:l=%NT~j3/d-wait"];
const b2 = runtime.getOpcodeFunction("looks_say");
return function* genXYZ () {
b0.value = 0;
thread.timer = timer();
var a0 = Math.max(0, 1000 * (+b1.value || 0));
runtime.requestRedraw();
yield;
while (thread.timer.timeElapsed() < a0) {
yield;
}
thread.timer = null;
b0.value = ((+b0.value || 0) + 1);
if (((b0.value || 0) === 1)) {
yield* executeInCompatibilityLayer({"MESSAGE":"pass order is correct (1)",}, b2, false, false, null);
} else {
yield* executeInCompatibilityLayer({"MESSAGE":("fail order is incorrect 1 != " + ("" + b0.value)),}, b2, false, false, null);
}
retire();
}; })
// Sprite3 script
(function factoryXYZ(thread) { const target = thread.target; const runtime = target.runtime; const stage = runtime.getTargetForStage();
const b0 = runtime.getOpcodeFunction("looks_say");
const b1 = stage.variables["p]KODv+)+:l=%NT~j3/d-wait"];
return function* genXYZ () {
yield* executeInCompatibilityLayer({"MESSAGE":"plan 2",}, b0, false, false, null);
thread.timer = timer();
var a0 = Math.max(0, 1000 * (+b1.value || 0));
runtime.requestRedraw();
yield;
while (thread.timer.timeElapsed() < a0) {
yield;
}
thread.timer = null;
thread.timer = timer();
var a1 = Math.max(0, 1000 * (+b1.value || 0));
runtime.requestRedraw();
yield;
while (thread.timer.timeElapsed() < a1) {
yield;
}
thread.timer = null;
thread.timer = timer();
var a2 = Math.max(0, 1000 * (+b1.value || 0));
runtime.requestRedraw();
yield;
while (thread.timer.timeElapsed() < a2) {
yield;
}
thread.timer = null;
yield* executeInCompatibilityLayer({"MESSAGE":"end",}, b0, false, false, null);
retire();
}; })
// Sprite1 script
(function factoryXYZ(thread) { const target = thread.target; const runtime = target.runtime; const stage = runtime.getTargetForStage();
const b0 = stage.variables["p]KODv+)+:l=%NT~j3/d-order"];
const b1 = stage.variables["p]KODv+)+:l=%NT~j3/d-wait"];
const b2 = runtime.getOpcodeFunction("looks_say");
return function* genXYZ () {
b0.value = 0;
thread.timer = timer();
var a0 = Math.max(0, 1000 * (+b1.value || 0));
runtime.requestRedraw();
yield;
while (thread.timer.timeElapsed() < a0) {
yield;
}
thread.timer = null;
b0.value = ((+b0.value || 0) + 1);
if (((b0.value || 0) === 2)) {
yield* executeInCompatibilityLayer({"MESSAGE":"pass order is correct (2)",}, b2, false, false, null);
} else {
yield* executeInCompatibilityLayer({"MESSAGE":("fail order is incorrect 2 != " + ("" + b0.value)),}, b2, false, false, null);
}
retire();
}; })
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