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| /** | |
| * @fileoverview | |
| * A utility for accurately measuring time. | |
| * To use: | |
| * --- | |
| * var timer = new Timer(); | |
| * timer.start(); | |
| * ... pass some time ... | |
| * var timeDifference = timer.timeElapsed(); | |
| * --- | |
| * Or, you can use the `time` and `relativeTime` | |
| * to do some measurement yourself. | |
| */ | |
| class Timer { | |
| constructor (nowObj = Timer.nowObj) { | |
| /** | |
| * Used to store the start time of a timer action. | |
| * Updated when calling `timer.start`. | |
| */ | |
| this.startTime = 0; | |
| /** | |
| * Used to pass custom logic for determining the value for "now", | |
| * which is sometimes useful for compatibility with Scratch 2 | |
| */ | |
| this.nowObj = nowObj; | |
| /** | |
| * Detirmins if this timer is paused or not | |
| */ | |
| this._pausedTime = null; | |
| } | |
| /** | |
| * Disable use of self.performance for now as it results in lower performance | |
| * However, instancing it like below (caching the self.performance to a local variable) negates most of the issues. | |
| * @type {boolean} | |
| */ | |
| static get USE_PERFORMANCE () { | |
| return false; | |
| } | |
| /** | |
| * Legacy object to allow for us to call now to get the old style date time (for backwards compatibility) | |
| * @deprecated This is only called via the nowObj.now() if no other means is possible... | |
| */ | |
| static get legacyDateCode () { | |
| return { | |
| now: function () { | |
| return new Date().getTime(); | |
| } | |
| }; | |
| } | |
| /** | |
| * Use this object to route all time functions through single access points. | |
| */ | |
| static get nowObj () { | |
| if (Timer.USE_PERFORMANCE && typeof self !== 'undefined' && self.performance && 'now' in self.performance) { | |
| return self.performance; | |
| } else if (Date.now) { | |
| return Date; | |
| } | |
| return Timer.legacyDateCode; | |
| } | |
| /** | |
| * Return the currently known absolute time, in ms precision. | |
| * @returns {number} ms elapsed since 1 January 1970 00:00:00 UTC. | |
| */ | |
| time () { | |
| return this.nowObj.now(); | |
| } | |
| /** | |
| * Returns a time accurate relative to other times produced by this function. | |
| * If possible, will use sub-millisecond precision. | |
| * If not, will use millisecond precision. | |
| * Not guaranteed to produce the same absolute values per-system. | |
| * @returns {number} ms-scale accurate time relative to other relative times. | |
| */ | |
| relativeTime () { | |
| return this.nowObj.now(); | |
| } | |
| /** | |
| * Start a timer for measuring elapsed time, | |
| * at the most accurate precision possible. | |
| */ | |
| start () { | |
| this.startTime = this.nowObj.now(); | |
| } | |
| /** | |
| * pause the timer | |
| */ | |
| pause() { | |
| if (this._pausedTime) return; | |
| this._pausedTime = this.timeElapsed(); | |
| } | |
| /** | |
| * unpause the timer | |
| */ | |
| play() { | |
| if (!this._pausedTime) return; | |
| this.startTime = this.nowObj.now() - this._pausedTime; | |
| this._pausedTime = null; | |
| } | |
| timeElapsed () { | |
| if (this._pausedTime) return this._pausedTime; | |
| const now = this.nowObj.now(); | |
| return now - this.startTime; | |
| } | |
| /** | |
| * Call a handler function after a specified amount of time has elapsed. | |
| * @param {function} handler - function to call after the timeout | |
| * @param {number} timeout - number of milliseconds to delay before calling the handler | |
| * @returns {number} - the ID of the new timeout | |
| */ | |
| setTimeout (handler, timeout) { | |
| return global.setTimeout(handler, timeout); | |
| } | |
| /** | |
| * Clear a timeout from the pending timeout pool. | |
| * @param {number} timeoutId - the ID returned by `setTimeout()` | |
| * @memberof Timer | |
| */ | |
| clearTimeout (timeoutId) { | |
| global.clearTimeout(timeoutId); | |
| } | |
| } | |
| module.exports = Timer; | |